How is modding going on linux at the moment? I wanted to definetely throw out Windows of the window ( ) because it is really giving me a lot of problems and I wanted to pass to a debian distribution.
Do some of you mod in linux? I mean gothic 2. I don't need it at 60 FPS with full graphic, I just need it to run, compile scripts, and run spacer. May it be possible with WINE, or ReGoth?
I would need to mod exactly like I do on windows. In particular spacer and scripts compiling.
Anyway I don't understand your answer, probably because I haven't understood what ReGoth is for. Isn't that a "native" port of gothic for linux? What do you mean by "you need the original gothic"? How can ReGoth help me if I have already original gothic installed?
ReGoth is not a port. It's a new engine written basically from scratch, that is able to understand the gothic gamefiles. It's also supposed to (mostly) replicate the original engine, i.e. when it's done, you should be able to load the gamefiles and play like you'd play the actual game.
It is, however, not yet finished and many things are missing, such as compilation of source files.
Zitat von Degenerated
Still have to disable music, though. Otherwise it likes to crash after a few minutes.
The more you know - I never had music enabled ¯\_(ツ)_/¯
How is modding going on linux at the moment? I wanted to definetely throw out Windows of the window ( ) because it is really giving me a lot of problems and I wanted to pass to a debian distribution.
Do some of you mod in linux? I mean gothic 2. I don't need it at 60 FPS with full graphic, I just need it to run, compile scripts, and run spacer. May it be possible with WINE, or ReGoth?
I am a devuan user (basically debian without systemd crap).
I'm using WINE version 1.7.9.
Both Spacer for Gothic 1 and 2 works fine. You can run it, edit zens, compile worlds, compile scripts, everything. The only annoying thing in Spacer for Gothic 1 is the fact that in my setup the window has a 640x480 resolution, and the whole desktop will get a bit darker. Not sure what cause this, maybe it won't happen on your setup.
To enable music I copy a few native directmusic .ddl to WINEPREFIX system32 dir. A few others are needed for other modding tools like GoMan.
Code:
cp *.dll $WINEPREFIX/drive_c/windows/system32/
Blender 2.66 and KrxImpExp runs without any issues with WINE.
I have no issues running GoMan, GothicSourcer, GothicVDFS, RadTools.
No new/old problems on Debian 9 here (I'm using the Debian 'testing' branch for ages).
Well, I never tested it with music enabled (I don't expect the Wine team to include the required sound font dependencies, that are part of DirectMusic the run-time).
In my opinion Wine does a better job in supporting DirectDraw and pre-DX9 games than the current Windows versions...
"Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
I managed to make gothic work fine but I have some problem with script compiling.
I have Mint 18.1 x64, and I installed Gothic via Wine 2.18 x86 (but I tried older versions too). In winecfg I set "capture mouse", enabled virtual desktop, set windows XP and installed directmusic and gdiplus.
Practically when I run gothic by gothicstarter with "script analysis" ticked, I got stucked at compiling, it doesn't access the main menu.
Not yet. It's slow but in the end the menu shows up.
Debian testing (stretch/buster with wine-development 2.18-1 here).
"Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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