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D3D11-Renderer für Gothic 2 (alpha) #9
Nächster Thread: http://forum.worldofplayers.de/forum...%28alpha%29-10
Fortsetzung von: http://forum.worldofplayers.de/forum...-%28alpha%29-8
Direct3D11 Renderer für Gothic 2 DNDR
Einleitung/Deutsch:
Das Ziel dieser Mod ist es, sowohl Gothic 2, als auch Gothic 1 auf den heutigen Stand der Technik zu bringen. Durch eine eigene Implementation der DirectDraw-API und (hauptsächlich) durch das Abfangen und Modifizieren der internen Engine-Aufrufe vom Spiel selbst war es mir nun möglich den kompletten originalen Renderpfad auszuschließen und durch einen neuen zu ersetzen.
Dieser kann die heutigen GPUs besser ausnutzen und nimmt mehr last von der CPU, welche bei Gothic selbst heute noch eine bremse war, da das Spiel einfach alles so gut wie möglich wegrechnen wollte. Während das 2002 zu erstaunlichen Ergebnissen führte, da die Grafikkarten noch nicht sonderlich schnell waren, haben sie heute die CPUs schon lange hinter sich gelassen.
Da die GPU nun auch ordentlich rechnen darf, ergibt sich auf den meisten Systemen ein deutlicher Performance-Schub, obwohl es mehr Features gibt.
Features:
- Dynamische Schatten
- Erhöhte Weitsicht
- Verbesserte Performance
- HBAO+
- Water refractions
- Atmospheric Scattering
- Heightfog
- Normalmapping
- Vollständiges DynamicLighting
- Vegetationsgenerator
- Hardware Tesselation
- Editor-Panel zum Verändern der Welt mit featuren des Renderers
- Eigenes GUI-Framework auf Basis von Direct2D
- Updater, um stehts die neueste Version zu haben
Introduction/English:
With this mod, I want to bring the engine of Gothic 1&2 into a more modern state. Through an own implementation of the DirectDraw-API and using hooking and assemblercode-modifications of gothics intern engine calls, I have managed to completely replace gothics old rendering architecture with a new one, which is able to utilize more of the current GPU generations power for rendering.
Since Gothic in its original state tries to cull as much as possible, this takes a lot of work from the CPU, which was slowing down the game even on todays processors. While the original renderer did a really great job with the tech from 2002, GPUs have grown much faster.
And now, that they can actually use their power to render, we not only get a big performance boost on most systems, but also more features, as seen below.
Features:
- Dynamic Shadows
- Increased draw distance
- Increased Performance
- HBAO+
- Water refractions
- Atmospheric Scattering
- Heightfog
- Normalmapping
- Full DynamicLighting
- Vegetationgeneration
- Hardware Tesselation
- Editor-Panel to insert some of the renderers features into the world
- Custom-Built UI-Framework based on Direct2D
- Updater, to make sure you are always running the latest version.
Deutsches Vorstellungs-Video von RespawnIn:
[Video]
Comparison by LeO_on:
[Video]
Bildergallerie/Pictures:
Huge gallery by Jurigag (L'Hiver + D3D11): https://imageshack.us/a/VDHz/1
L'Hiver Edition (New world, textures, models)
(Download (Deutsch): http://forum.worldofplayers.de/forum/threads/1411884-L-Hiver-Edition-DE-Deutsche-Version)
(Download (English): http://www.moddb.com/mods/lhiver-en-edition/downloads)
Automatic Vegetation:
Hardware Tesselation:
Download (Gothic 2):
(The mod is self-updating)
Installation/Deutsch:
Es ist wichtig, dass ihr bei diesem Paket den Ordner auswählt, in dem ihr Gothic 2 installiert habt, wie z.B. "C:\Games\Gothic II".
Wichtig: Es muss außerdem der Report-Patch (2.6 fix) oder das System-Pack installiert sein (Wenn du dir nicht sicher bist,
nimm das System-Pack!):
System-Pack: http://forum.worldofplayers.de/forum...-%28ENG-DEU%29
Report-Patch: http://www.worldofgothic.de/dl/download_278.htm
Für funktionierendes Normalmapping muss außerdem noch das richtige Normalmap-Paket installiert sein. Dieses bekommt ihr weiter unten.
Installation/English:
Since the installer is German, you may want to download the zip-file instead. Just unpack everything to Gothics "system"-folder, ie. "C:\Games\Gothic II\System".
If using the installer, make sure to point it to Gothics root folder, ie. "C:\Games\Gothic II".
Important: You need to have the System-Pack installed!
The Report-Patch doesn't work out-of-the-box with the international versions, so the easiest way to make it work is the system-pack.
System-Pack: http://forum.worldofplayers.de/forum...-%28ENG-DEU%29
Attention, YouTubers:
Some Capture-Software doesn't like the Direct2D-Overlay of the new Menus! Check your recording after opening one of these first (Open Settings Dialog, Enable Editor Panel).
ShadowPlay seems to work fine, though. Also I am in contact with the FRAPS-Team.
You are fine as long as you don't open any of these.
Normalmaps:
Original game: http://www.gothic-dx11.de/download/replacements_dds.7z
Vurts Graphics overhaul: http://www.gothic-dx11.de/download/r...ments_vurt.zip
L'Hiver Edition: http://www.gothic-dx11.de/download/r...nts_lhiver.zip
Unpack these to system\GD3D11\textures\replacements.
You may need to use the orignal package as a base and merge others into the folder.
FAQ:
Kann dies irgendetwas an meinen Spielständen verändern?
Can this modify my savegames in any way?
- Nein, diese Mod verändert nichts an der Welt im Speicher von Gothic. Sie liest nur.
- No, this mod does not modify anything of the world in gothics memory. It only reads it.
Windows sagt mir fehlt MSVCP110.dll, was soll ich tun?
Windows tells me I am missing MSVCP110.dll, what should I do?
- Installiere das VC-Redist-Package (2012).
- Install the VC-Redist-Package (2012).
- Link (x86-Version!!): http://www.microsoft.com/de-de/downl....aspx?id=30679
Gibt es Einstellungen?
Are there any settings?
- Über die F11-Taste kommt man zu einem Menü, in dem man so einiges einstellen kann. Wem das zu viel ist, der bekommt über F11/General/"Open Settings Dialog" ein Menü, in dem man das wichtigste einstellen kann. Nur die einstellungen aus diesem Menü werden gespeichert!
- You can open a menu with a lot of settings using the F11-Key. You then want to click on General/"Open Settings Dialog" to bring up a menu with the most important settings. Only the settings done in this menu will be saved!
Ich sehe kein Normalmapping im Spiel!
I don't see any normalmapping in the game!
- Du hast entweder die Normalmaps noch nicht runtergeladen, oder sie sind im falschen Ordner. Überprüfe am besten nochmal beides.
- You either didn't download the Normalmaps, or you put them into the wrong directory. Check both.
Das Spiel stürzt ab oder es gibt andere Probleme!
The game crashes or there are other problems!
- Lasse mir am besten irgendwie die "Gothic II\System\Log.txt"-Datei irgendwie zukommen, zusammen mit einer Beschreibung was genau passiert ist. Hier im Forum oder per E-Mail, das ist egal.
- Please send me the "Gothic II\System\Log.txt" somehow, with a description of what happened exactly. Post it in the forum or send it via E-Mail, doesn't matter.
Kannst du Feature XY einbauen?
Can you implement feature XY?
- Ich höre mir Vorschläge gerne an. Du kannst sie ins Pad schreiben (Link unten) oder hier im Forum posten.
- I'd be happy to hear your feedback. You can either write it into the Pad (Link below) or post it here in the forums.
Spenden/Donations:
Über eine Spende würde ich mich sehr freuen, es soll sich aber niemand genötigt fühlen auf diesen Knopf zu klicken! 
[Bild: btn_donateCC_LG.gif]
(https://www.paypal.com/cgi-bin/websc...=5XB2X2G6R76SS)
Vielen dank besonders an alle Spender!!!
Bug-Pad: https://titanpad.com/uoe54x6JaZ (Kein Account notwendig, an diesem Dokument kann jeder mitschreiben, also bitte kein Spam!)
Auch Ideen kommen hier rein. Diskutiert wird aber besser hier im Forum 
GitHub-Repository:
https://github.com/Degenerated1123/GD3D11
(There are indev-versions for the next release in the folders "Release" and "Release_G1".
If you want to live on the bleeding edge, you may want to check them out.
Notice that these aren't as polished as the release-versions!)
Kontakt (E-Mail):
Andre Taulien (a.taulien@live.de)
__________________________________________
Versions:
Geändert von Milky-Way (02.05.2015 um 18:28 Uhr)
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 Zitat von Jodob
leider nicht mehr, die haben bei mir schon das Zeitliche gesegnet (nach mehrmaligem Versuchen mit Zwischenspeichern ging es dann irgendwann)
der Thread wäre dann hiermit voll, Zeit für den nächsten
Wie lange dauert es denn noch bis ich da hin komme? Hab jetzt die 2. Insel fertig.
Die mit...
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ich fürchte, ziemlich lange (ca. 80 Stunden Spielzeit), da es erst im 6. Kapitel auftritt, ggf. kann man die Situation aber auch durch Spawns nachstellen
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Rookie
I assume this doesn't work on Gothic 1 yet? Is it going to take a while to work with the first game?
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 Zitat von Rhiyo
I assume this doesn't work on Gothic 1 yet? Is it going to take a while to work with the first game?
He has not published a Gothic 1 version yet, but he is working on it from time to time. While the two games are similar, some things are done differently and he just first wanted to make G2 work.
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Rookie
 Zitat von Milky-Way
He has not published a Gothic 1 version yet, but he is working on it from time to time. While the two games are similar, some things are done differently and he just first wanted to make G2 work.
Thanks for the information. I've never played the Gothic series before and I'm really keen to. I just want to play 1 before I play 2.
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 Zitat von Rhiyo
Thanks for the information. I've never played the Gothic series before and I'm really keen to. I just want to play 1 before I play 2.
It's just awesome to see that, thanks to this renderer, new people are getting attracted to the Gothic series! 
It could take a while though, until the renderer is ready and useable for Gothic 1, so you might as well use the SystemPack 1.1, which makes Gothic more compatible and stable on Systems like Windows 7 and 8.
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Rookie
 Zitat von Abus Bambus
It's just awesome to see that, thanks to this renderer, new people are getting attracted to the Gothic series!
It could take a while though, until the renderer is ready and useable for Gothic 1, so you might as well use the SystemPack 1.1, which makes Gothic more compatible and stable on Systems like Windows 7 and 8.
Would you suggest using any graphics modifications? Though, I usually prefer playing games as close to the original graphics as possible, to get the developers proper vision. I still play Morrowind without any mods, except resolution.
It's very hard to browse as I can only speak english, but from my understanding L'Hiver is a great graphics mod to use for Gothic 2? Is there anything comparable to that for Gothic 1?
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 Zitat von Rhiyo
Would you suggest using any graphics modifications? Though, I usually prefer playing games as close to the original graphics as possible, to get the developers proper vision. I still play Morrowind without any mods, except resolution.
It's very hard to browse as I can only speak english, but from my understanding L'Hiver is a great graphics mod to use for Gothic 2? Is there anything comparable to that for Gothic 1?
You can install those two, i think they work really well together:
Freddys Texturepatch (improves World textures)
Carnage-Graphics-Patch (improves a lot of Item and Weapon Models)
Afaik, there is nothing as comprehensive as L'Hiver for Gothic 1 yet, for that you need to wait for the Gothic Reloaded Mod.
Geändert von Abus Bambus (08.03.2015 um 14:10 Uhr)
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Adventurer
Some screens from lhiver + x11 I made:
https://imageshack.us/a/VDHz/1
Geändert von Jurigag (08.03.2015 um 18:32 Uhr)
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08.03.2015 20:33
#11
hallo zusammen,
könnte jemand von euch mit einem "mega-pc", der eine gute weitsicht garantiert, mir ein bild von dieser aussicht mit dem renderer machen? bestenfalls aus vanilla dndr. wäre super. schon mal danke 
[Bild: LOADING_NEWWORLD_C.jpg]
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[IMG][Bild: 1gyeqa6r2lh.jpg][/IMG]
Gothic DNDR + Die Rückkehr 1.12.9 DE Rebalance + Marcellos TextureMix V3 + Pflanzenpaket + Renderer X11.1
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08.03.2015 21:47
#13
 Zitat von Chromas
[IMG] [Bild: 1gyeqa6r2lh.jpg][/IMG]
Gothic DNDR + Die Rückkehr 1.12.9 DE Rebalance + Marcellos TextureMix V3 + Pflanzenpaket + Renderer X11.1
haste aber viel installiert läufts auch gut?
das bild ist der hammer. sei 1000mal gedankt 
EDIT:
so sieht's nun ingame aus 
[Bild: Gothic2_2015_03_08_22_59_18_61.jpg]
Geändert von Marcello (08.03.2015 um 22:02 Uhr)
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Hab auch nochmal ein Bild zum Vergleich gemacht 
Installiert ist LHiver + DX11 Renderer.
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Ja, läuft seit dem X11.1 Update stabil und flüssig 
kein Problem, immer gerne
Geändert von Chromas (08.03.2015 um 22:14 Uhr)
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Adventurer
 Zitat von Degenerated
Hehe, sehr cool 
Soweit ich weiß kann dieses Bild nur eine Textur mit einer Zweierpotenz als Größe sein. Gibt es da bedarf am Laden und Ersetzen eben dieser Lade-Textur mit einer, bei der Pixelanzahl und Seitenverhältnis passen?
Holy shit, that are a lot of pictures! Mind if I put the album into the startpost?
@ Knighter: Da fehlen die Wasserfälle. Vielleicht VisualFX-Distance etwas rauf setzen? Das sind doch Partikel-Effekte oder?
no problem
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Rookie
Just installed this mod from seeing one of the showcase Youtube videos. This is quite an impressive undertaking. I'm really happy someone is modernizing this gem of a game. I just have a few questions and comments though, I'm pretty sure some of them may have been answered in this thread, or some previous threads. But I can't understand German so please bear with me.
1) What is the hotkey for enabling/disabling First-Person view? I somehow switched into that by alt-tabbing out of the game. Don't know how to switch it back to third person.
2) NUM1 apparently adds extra foliage and grass to the game for me. Which makes the forests look extra lush, but does terrible things to my frame rate. It's a cool feature, but I was wondering if there is a hotkey and/or option to LOWER foliage density, or perhaps textures? For example, walking into the forest where you find Lester near Xardas' tower lowers my framerate to around 35-40. And the vegetation is too thick to see the wolves and lootable plants.
3) I'm pretty sure it has been brought up before. But currently combat animations are a little sticky (with one handed weapons so far, haven't tested 2H). By sticky, I mean the character often freezes after each swing animation. This makes combat a little tricky since it's not easy to time the swings, since I don't know when the swing animation ends.
4) Missing animals. I ran into an invisible sheep just outside Xardas' tower. Was still able to kill and loot it. Other sheeps around Lobart's farm are OK.
5) Your mod is really cool and all. But I game often play games on a laptop because I sometimes work on site in a town up north of where I live. Now the laptop is pretty decent, and can render in DX11 quite competently. But I was wondering if there are currently any other mods similar to yours (improves performance, 1080p, view distance etc) but in DX9 instead? I would look in some of the other threads on here, but I still can't understand German. So I'm hoping one of you would be able to point me in the right direction.
Thanks again. Fantastic mod.
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Hey, thanks for testing!
1.: The F-Key toggles between first and third person views
2.: That's a test-key. You get full controls over the feature if you press F1 ingame. This opens the Editor-Panel where you can automatically put grass on a specific texture, place them via a brush or remove them. You can also control the density. All of that is still not finished, but fun to play around with.
3.: That shouldn't happen in the newer Versions (Fixed in X11, to be precise). Are you sure you installed the latest version? Does the Updater not say something?
4.: I ran into an invisible wolf one time in Odyssee, too. Will have a look at it. Saving and reloading fixes this as a little workaround till I fix the bug.
5.: Not that I know of. Only thing comming close is the System-Pack, which can be found in the startpost at the installation-part. Why is it so important for it to use DX9? Are you still on Windows XP or something? DX11 is actually much more power-efficient if that is your concern.
I think most gamers don't get the difference between a higher DirectX-Version and actual graphical fidelity: A higher DX-Version doesn't automatically make your game pretty. You just get more tools to program more features easier or to make them faster, which eventually leads to prettier games. But I could (and actually have) completely remake the original graphics from Gothic in DX11, which technically should look the same, but maybe run a little faster
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Adventurer
 Zitat von Degenerated
Hey, thanks for testing!
1.: The F-Key toggles between first and third person views
2.: That's a test-key. You get full controls over the feature if you press F1 ingame. This opens the Editor-Panel where you can automatically put grass on a specific texture, place them via a brush or remove them. You can also control the density. All of that is still not finished, but fun to play around with.
3.: That shouldn't happen in the newer Versions (Fixed in X11, to be precise). Are you sure you installed the latest version? Does the Updater not say something?
4.: I ran into an invisible wolf one time in Odyssee, too. Will have a look at it. Saving and reloading fixes this as a little workaround till I fix the bug.
5.: Not that I know of. Only thing comming close is the System-Pack, which can be found in the startpost at the installation-part. Why is it so important for it to use DX9? Are you still on Windows XP or something? DX11 is actually much more power-efficient if that is your concern.
I think most gamers don't get the difference between a higher DirectX-Version and actual graphical fidelity: A higher DX-Version doesn't automatically make your game pretty. You just get more tools to program more features easier or to make them faster, which eventually leads to prettier games. But I could (and actually have) completely remake the original graphics from Gothic in DX11, which technically should look the same, but maybe run a little faster 
its already run faster than original gothic...... on 512 shadows
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