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Lehrling
My engine.ini file - please comment
Hi all,
I have 12gig, core i7 920, GTX 295.
However as I may understand, a Quad core with 4 giga ram and a 8800GTX would probably have the same FPS than me since the game doesn't fully use all my power.
You will have however to divide the number I have inserted in the ressource caching by 3 if you have only 3 gig ram (and I am not really sure about that since in any case the game is not taking more than 3.3 giga ram for me).
Anyway, I have download the high end ini file from the website feature a few links below and tweaked it where I can, I have now with it an average FPS of 27 with no visible difference from the original engine.ini
If you can try it on your own, tell me how it works for you and comment how and where you think I should tweak it further. regards, inquisiteur:
simply copy/paste all the below for very high engine.ini - it is meant to be played in very high settings only.
------------------------------
Code:
;CPT Note: reactivating old keys will have no effect!
; /////////////////////////////
[Window]
Name=Gothic3
Left=0
Top=0
Right=1680
Bottom=1050
RefreshRate=0
AdapterNumber=0
Fullscreen=true
Center=true
CaptureCursor=true
; /////////////////////////////
[Engine.Setup]
;Version string
Version=1.74
;DisableDEP - false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!!
DisableDEP=false
; Debugoutput in console, (ignore/normal) default = ignore
Debug.Filter=ignore
; FOV in degrees
Camera.FOV=60
;Camera.ZNear - Devnote: changing this value need a change of Camera.ZBias too
Camera.ZNear=25.0
Camera.ZBias=0.05
;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest
Threads.Priority=2
;Physics.Threads - 0=min use internal default settings, 4=max threads, 2=default
Physics.Threads=4
;Preset values
Sound.MasterVolume=255
Sound.VoiceVolume=255
Sound.MusicVolume=56
Sound.EffectVolume=155
Sound.AmbientVolume=206
; ==================================
; ANIMATION BLENDING PARAMETERS
; ==================================
; Default time (in seconds) is used to blend animations if they are not listed
AnimationBlending.DefaultFadeTime=0.2
AnimationBlending.PhysicControllerDistance=1200.0
; ==================================
; DYNAMIC ENTITY CAPS
; ==================================
; ROI sphere is used to process all dynamic entities within range.
;Entity.ROI - 0.01=min, FarClippingPlane=max, 4000.0=default
;Automatically clamped to FarClippingPlane if bigger
Entity.ROI=8000.0
; Disable focus name rendering
Render.DisableFocusNames=false
; Prefetchercellsize, corresponds with landscapepatchsize
;Render.PrefetchGridCellSize - 10000=default
Render.PrefetchGridCellSize=51000
;Render.PrefetchGridCellSizeLowPoly - 34000=default
Render.PrefetchGridCellSizeLowPoly=400000
Render.DOFStart=1200.0
Render.DOFEnd=40000.0
;Render.DOFMaxBlur=2.0 - 0.01=min, 4.0=max, 2.0=default
Render.DOFMaxBlur=2.0
; Rim lighting
;Render.RimLightStart - 0.01=min, 1.0=max, 0.45=default
;Render.RimLightEnd - 0.01=min, 4.0=max, 2.0=default
;Render.RimLightIntensity - 0.01=min, 8.0=max, 1.0=default
Render.RimLightStart=0.45
Render.RimLightEnd=2.0
Render.RimLightIntensity=1.0
; Subsurface Scattering
; Only used if Rim lighting is actived
;Render.LeafSubsurfaceRollOff - 0.01=min, 1.0=max, 0.60=default
;Render.LeafSubsurfaceIntensity - 0.01=min, 4.0=max, 0.90=default
Render.LeafSubsurfaceRollOff=0.60
Render.LeafSubsurfaceIntensity=0.90
; HDRR/Bloom
;Render.HDRExposure - 0.01=min, 8.0=max, 2.70=default
;Render.HDRGamma - 0.01=min, 1.0=max, 0.60=default
;Render.HDRVignette - 0.01=min, 8.0=max, 0.30=default
;Render.HDRBlueShiftThreshold=4.0 - 1.00=min, 16.0=max, 4.0=default
;Render.HDRBlueShiftIntensity=1.0 - 0.01=min, 8.0=max, 1.0=default
;Render.HDRGlowThreshold - 0.01=min, 1.0=max, 0.66=default
;Render.HDRGlowIntensity - 0.01=min, 8.0=max, 3.00=default
;Render.BloomThreshold - 0.01=min, 1.0=max, 0.56=default
;Render.BloomIntensity - 0.01=min, 8.0=max, 1.60=default
Render.HDRExposure=2.70
Render.HDRGamma=0.60
Render.HDRVignette=0.30
Render.HDRBlueShiftThreshold=4.0
Render.HDRBlueShiftIntensity=1.0
Render.HDRGlowThreshold=0.66
Render.HDRGlowIntensity=3.00
Render.BloomThreshold=0.56
Render.BloomIntensity=1.6
; Noise
;Render.NoiseThreshold - 1.00=min, 16.0=max, 7.0=default
;Render.NoiseIntensity - 0.01=min, 8.0=max, 0.15=default
Render.NoiseThreshold=7.0
Render.NoiseIntensity=0.15
; Grass Response
;Render.GrassResponseRange - 1.0=min, 200.0=max, 100.0=default, 0.0=disable response
;Render.GrassResponseIntensity - 1.0=min, 200.0=max, 15.0=default, 0.0=disable response
Render.GrassResponseRange=100.0
Render.GrassResponseIntensity=15.0
; Feedback
;Render.FeedbackHPThreshold - 0.01=min, 1.0=max, 0.20=default
;Render.FeedbackRedIntensity - 0.01=min, 1.0=max, 0.50=default
;Render.FeedbackGreenIntensity - 0.01=min, 1.0=max, 0.50=default
;Render.FeedbackGrayIntensity - 0.01=min, 1.0=max, 0.50=default
Render.FeedbackHPThreshold=0.20
Render.FeedbackRedIntensity=0.50
Render.FeedbackGreenIntensity=0.50
Render.FeedbackGrayIntensity=0.50
; Shadows
;ATI/AMD shadows issue workaround.
;Use it as long as ATI/AMD fix there drivers!
;>DO NOT CHANGE< this until you have any other issues with shadows. Warning performance isses!
;Render.DisableHWShadowMap - false=default, true=disable hardware shadow mappping support
Render.DisableHWShadowMap=false
; Average fps scale factor
FpS.Average=27.0
FpS.Min=22.0
FpS.Max=40
FpS.Fixed=-1.000000
Timer.bIsSmooth=true
Input.DisableForceNumLock=true
IgnoreUserOptions=false
[Project.Setup]
; Database path, relative from application path, do not change this, unless you have more than one workspace in progress
; Savegames must be later stored into "my documents" to support multiuser
Workspace.Name=Data
Workspace.SaveGames=Save
Workspace.Backup=Backup
Workspace.Scripts=Scripts
Workspace.Compiled.Mesh=_compiledMesh
Workspace.Compiled.Material=_compiledMaterial
Workspace.Compiled.Animation=_compiledAnimation
Workspace.Compiled.Image=_compiledImage
Workspace.Compiled.Physic=_compiledPhysic
; /////////////////////////////
[Snapshots]
; Snapshot path (for default key look into controls.ini.
Path=snapshots
Prefix=snap_
; /////////////////////////////
; Engine only controls, if nomenu is set or game isn´t active
[Controls]
MoveSpeed=5000.0
MoveAccelerator=20.0
MoveDeccelerator=0.15
; /////////////////////////////
[Game]
TestMode=true
PlayerStart=PC_Hero
NoMenu=false
;MinHitDuration - 0=min, 15=max, 6=default
MinHitDuration=6
;ExtendedContent - false=default, true=enable CPT content (preset value)
ExtendedContent=false
;AIMode - false=default, true=enable CPT extended A.I. mode (preset value)
AIMode=true
;XPModifier - 1=min, 200=max, 100=default (percentage)
XPModifier=100
; Camera properties
[Camera]
; freefly cam (engine only)
fMoveSpeed=100.0
fMoveAccelerator=50.0
fMoveDeccelerator=0.3
; 3rd person/1st person cam
fAziSpeedScale=0.10000
fElevSpeedScale=0.070000
fRelaxCamera=20.0
fRelaxPlayer=2.0
fRelaxYAxis=15.0
fRelaxXAxis=8.0
fRelaxDist=60.0
fRelaxFOV=25.0
fMaxDistToPlayer=800.0f
[FreeGotoToPlayer]
u32MaxFreePlayerGotoDistance=1000
; /////////////////////////////
; Option
[Option.Sliders]
;DistanceHigh.fFarClippingPlane_High - 1000.0=min, 30000.0=max, 10000.0=default
;DistanceHigh.fFarClippingPlane_Medium - 1000.0=min, 30000.0=max, 8000.0=default
;DistanceHigh.fFarClippingPlane_Low - 1000.0=min, 30000.0=max, 6000.0=default
DistanceHigh.fFarClippingPlane_High=25000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0
;DistanceLow.fFarClippingPlaneLowPolyMesh_High - 10000.0=min, 300000.0=max, 100000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium - 10000.0=min, 300000.0=max, 50000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Low - 10000.0=min, 300000.0=max, 25000.0=default
DistanceLow.fFarClippingPlaneLowPolyMesh_High=250000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0
;VegetationViewRange.fViewDistance_VeryHigh - 1000.0=min, 30000.0=max, 7500.0=default
;VegetationViewRange.fViewDistance_High - 1000.0=min, 30000.0=max, 6500.0=default
;VegetationViewRange.fViewDistance_Medium - 1000.0=min, 30000.0=max, 5000.0=default
;VegetationViewRange.fViewDistance_Low - 1000.0=min, 30000.0=max, 4000.0=default
VegetationViewRange.fViewDistance_VeryHigh=15000.0
VegetationViewRange.fViewDistance_High=8000.0
VegetationViewRange.fViewDistance_Medium=7000.0
VegetationViewRange.fViewDistance_Low=6000.0
;ObjectDetails.fGlobalVisualLoDFactor_XXXXX - 0.001=min, 1.0=max, 1.0=default
;ObjectDetails.enuMeshLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
;ObjectDetails.enuAnimationLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_VeryHigh=0.00001
ObjectDetails.fProcessingRangeFadeOutRange_VeryHigh=45.0
ObjectDetails.fRangedBaseLoDOffset_VeryHigh=20000.0
ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0
ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2
ObjectDetails.enuAnimationLoDQualityStage_VeryHigh=2
ObjectDetails.fLowPolyObjectDistanceCulling_VeryHigh=0.01
ObjectDetails.fScreenObjectDistanceCulling_High=0.008
ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
ObjectDetails.fRangedBaseLoDOffset_High=400.0
ObjectDetails.fGlobalVisualLoDFactor_High=1.0
ObjectDetails.enuMeshLoDQualityStage_High=2
ObjectDetails.enuAnimationLoDQualityStage_High=2
ObjectDetails.fLowPolyObjectDistanceCulling_High=0.01
ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=100.0
ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01
ObjectDetails.enuMeshLoDQualityStage_Medium=0
ObjectDetails.enuAnimationLoDQualityStage_Medium=0
ObjectDetails.fLowPolyObjectDistanceCulling_Medium=0.01
ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
ObjectDetails.fRangedBaseLoDOffset_Low=-200.0
ObjectDetails.fGlobalVisualLoDFactor_Low=0.01
ObjectDetails.enuMeshLoDQualityStage_Low=0
ObjectDetails.enuAnimationLoDQualityStage_Low=0
ObjectDetails.fLowPolyObjectDistanceCulling_Low=0.01
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=640000000
ResourceCache.u32ImageMaxMemUsage_High=1440000000
ResourceCache.u32MeshMaxMemUsage_High=960000000
ResourceCache.u32SoundMaxMemUsage_High=240000000
ResourceCache.u32MaterialMaxMemUsage_High=264000
ResourceCache.u32CollisionMeshMaxMemUsage_High=216000000
ResourceCache.u32AnimationMaxMemUsage_High=384000000
ResourceCache.u32ImageMaxMemUsage_Medium=960000000
ResourceCache.u32MeshMaxMemUsage_Medium=432000000
ResourceCache.u32SoundMaxMemUsage_Medium=180000000
ResourceCache.u32MaterialMaxMemUsage_Medium=240000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=192000000
ResourceCache.u32AnimationMaxMemUsage_Medium=180000000
ResourceCache.u32ImageMaxMemUsage_Low=384000000
ResourceCache.u32MeshMaxMemUsage_Low=360000000
ResourceCache.u32SoundMaxMemUsage_Low=120000000
ResourceCache.u32MaterialMaxMemUsage_Low=216000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=168000000
ResourceCache.u32AnimationMaxMemUsage_Low=336000000
;----------------------------------------------------------------------------------
;Preset values for useroptions.ini / detail option menu (low,medium,high,very high)
;----------------------------------------------------------------------------------
;Options Low/Medium/High/VeryHigh
;DistanceHigh - 1=Low, 2=Medium, 3=High
;DistanceLow - 0=Off, 1=Low, 2=Medium, 3=High
;ResourceCache - 1=Low, 2=Medium, 3=High, 4=Optimal
;ObjectDetails - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShaderQuality - 0=1.4, 1=2.0, 2=3.0
;TextureQuality - 1=Low, 2=Medium, 3=High
;TextureFilter - 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
;VegetationQuality - 0=Off, 1=Low, 2=Medium, 3=High
;VegetationViewRange - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShadowQuality - 0=Off, 1=Low, 2=Medium, 3=High
;LensFlare - 0=off, 1=on
;Bloom - 0=off, 1=Bloom, 2=HDR
;DepthOfField - 0=off, 1=on
;RimLight - 0=off, 1=on
;Antialiasing - 0=off, 1=ES2x, 2=ES4x
;SoftWater - 0=off, 1=on
;Noise - 0=off, 1=on
;Feedback - 0=off, 1=on
[Options.Low]
DistanceHigh=1
DistanceLow=1
ResourceCache=1
ObjectDetails=1
ShaderQuality=0
TextureQuality=1
TextureFilter=0
VegetationQuality=0
VegetationViewRange=1
ShadowQuality=0
LensFlare=0
Bloom=0
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0
[Options.Medium]
DistanceHigh=2
DistanceLow=2
ResourceCache=2
ObjectDetails=2
ShaderQuality=1
TextureQuality=2
TextureFilter=1
VegetationQuality=1
VegetationViewRange=2
ShadowQuality=1
LensFlare=1
Bloom=1
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0
[Options.High]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=3
ShaderQuality=2
TextureQuality=2
TextureFilter=2
VegetationQuality=3
VegetationViewRange=3
ShadowQuality=3
LensFlare=1
Bloom=1
DepthOfField=1
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0
[Options.VeryHigh]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=4
ShaderQuality=2
TextureQuality=3
TextureFilter=3
VegetationQuality=3
VegetationViewRange=4
ShadowQuality=3
LensFlare=1
Bloom=2
DepthOfField=1
RimLight=1
Antialiasing=1
SoftWater=1
Noise=1
Feedback=1
[Options.Gamma]
BrightnessScaling=0.2
ContrastScaling=0.075
RedScaling=0.3
GreenScaling=0.3
BlueScaling=0.3
; /////////////////////////////
; Supported Languages (voice and subtitle)
[Languages]
Voice.SupportedCount=1
Voice.Entry_0=English
Subtitle.SupportedCount=1
Subtitle.Entry_0=English
; /////////////////////////////
; Active Language (voice and subtitle)
[Language]
Text=English
Audio=English
Geändert von Lobedan (02.10.2010 um 20:20 Uhr)
Grund: code added
-
Please add the info into a CODE box.
Thanks.
Exmp:
Code:
;CPT Note: reactivating old keys will have no effect!
; /////////////////////////////
[Window]
Name=Gothic3
Left=0
Top=0
Right=1680
Bottom=1050
RefreshRate=0
AdapterNumber=0
Fullscreen=true
Center=true
CaptureCursor=true
; /////////////////////////////
[Engine.Setup]
;Version string
Version=1.74
;DisableDEP - false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!!
DisableDEP=false
; Debugoutput in console, (ignore/normal) default = ignore
Debug.Filter=ignore
; FOV in degrees
Camera.FOV=60
;Camera.ZNear - Devnote: changing this value need a change of Camera.ZBias too
Camera.ZNear=25.0
Camera.ZBias=0.05
;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest
Threads.Priority=2
;Physics.Threads - 0=min use internal default settings, 4=max threads, 2=default
Physics.Threads=4
;Preset values
Sound.MasterVolume=255
Sound.VoiceVolume=255
Sound.MusicVolume=56
Sound.EffectVolume=155
Sound.AmbientVolume=206
; ==================================
; ANIMATION BLENDING PARAMETERS
; ==================================
; Default time (in seconds) is used to blend animations if they are not listed
AnimationBlending.DefaultFadeTime=0.2
AnimationBlending.PhysicControllerDistance=1200.0
; ==================================
; DYNAMIC ENTITY CAPS
; ==================================
; ROI sphere is used to process all dynamic entities within range.
;Entity.ROI - 0.01=min, FarClippingPlane=max, 4000.0=default
;Automatically clamped to FarClippingPlane if bigger
Entity.ROI=8000.0
; Disable focus name rendering
Render.DisableFocusNames=false
; Prefetchercellsize, corresponds with landscapepatchsize
;Render.PrefetchGridCellSize - 10000=default
Render.PrefetchGridCellSize=51000
;Render.PrefetchGridCellSizeLowPoly - 34000=default
Render.PrefetchGridCellSizeLowPoly=400000
Render.DOFStart=1200.0
Render.DOFEnd=40000.0
;Render.DOFMaxBlur=2.0 - 0.01=min, 4.0=max, 2.0=default
Render.DOFMaxBlur=2.0
; Rim lighting
;Render.RimLightStart - 0.01=min, 1.0=max, 0.45=default
;Render.RimLightEnd - 0.01=min, 4.0=max, 2.0=default
;Render.RimLightIntensity - 0.01=min, 8.0=max, 1.0=default
Render.RimLightStart=0.45
Render.RimLightEnd=2.0
Render.RimLightIntensity=1.0
; Subsurface Scattering
; Only used if Rim lighting is actived
;Render.LeafSubsurfaceRollOff - 0.01=min, 1.0=max, 0.60=default
;Render.LeafSubsurfaceIntensity - 0.01=min, 4.0=max, 0.90=default
Render.LeafSubsurfaceRollOff=0.60
Render.LeafSubsurfaceIntensity=0.90
; HDRR/Bloom
;Render.HDRExposure - 0.01=min, 8.0=max, 2.70=default
;Render.HDRGamma - 0.01=min, 1.0=max, 0.60=default
;Render.HDRVignette - 0.01=min, 8.0=max, 0.30=default
;Render.HDRBlueShiftThreshold=4.0 - 1.00=min, 16.0=max, 4.0=default
;Render.HDRBlueShiftIntensity=1.0 - 0.01=min, 8.0=max, 1.0=default
;Render.HDRGlowThreshold - 0.01=min, 1.0=max, 0.66=default
;Render.HDRGlowIntensity - 0.01=min, 8.0=max, 3.00=default
;Render.BloomThreshold - 0.01=min, 1.0=max, 0.56=default
;Render.BloomIntensity - 0.01=min, 8.0=max, 1.60=default
Render.HDRExposure=2.70
Render.HDRGamma=0.60
Render.HDRVignette=0.30
Render.HDRBlueShiftThreshold=4.0
Render.HDRBlueShiftIntensity=1.0
Render.HDRGlowThreshold=0.66
Render.HDRGlowIntensity=3.00
Render.BloomThreshold=0.56
Render.BloomIntensity=1.6
; Noise
;Render.NoiseThreshold - 1.00=min, 16.0=max, 7.0=default
;Render.NoiseIntensity - 0.01=min, 8.0=max, 0.15=default
Render.NoiseThreshold=7.0
Render.NoiseIntensity=0.15
; Grass Response
;Render.GrassResponseRange - 1.0=min, 200.0=max, 100.0=default, 0.0=disable response
;Render.GrassResponseIntensity - 1.0=min, 200.0=max, 15.0=default, 0.0=disable response
Render.GrassResponseRange=100.0
Render.GrassResponseIntensity=15.0
; Feedback
;Render.FeedbackHPThreshold - 0.01=min, 1.0=max, 0.20=default
;Render.FeedbackRedIntensity - 0.01=min, 1.0=max, 0.50=default
;Render.FeedbackGreenIntensity - 0.01=min, 1.0=max, 0.50=default
;Render.FeedbackGrayIntensity - 0.01=min, 1.0=max, 0.50=default
Render.FeedbackHPThreshold=0.20
Render.FeedbackRedIntensity=0.50
Render.FeedbackGreenIntensity=0.50
Render.FeedbackGrayIntensity=0.50
; Shadows
;ATI/AMD shadows issue workaround.
;Use it as long as ATI/AMD fix there drivers!
;>DO NOT CHANGE< this until you have any other issues with shadows. Warning performance isses!
;Render.DisableHWShadowMap - false=default, true=disable hardware shadow mappping support
Render.DisableHWShadowMap=false
; Average fps scale factor
FpS.Average=27.0
FpS.Min=22.0
FpS.Max=40
FpS.Fixed=-1.000000
Timer.bIsSmooth=true
Input.DisableForceNumLock=true
IgnoreUserOptions=false
[Project.Setup]
; Database path, relative from application path, do not change this, unless you have more than one workspace in progress
; Savegames must be later stored into "my documents" to support multiuser
Workspace.Name=Data
Workspace.SaveGames=Save
Workspace.Backup=Backup
Workspace.Scripts=Scripts
Workspace.Compiled.Mesh=_compiledMesh
Workspace.Compiled.Material=_compiledMaterial
Workspace.Compiled.Animation=_compiledAnimation
Workspace.Compiled.Image=_compiledImage
Workspace.Compiled.Physic=_compiledPhysic
; /////////////////////////////
[Snapshots]
; Snapshot path (for default key look into controls.ini.
Path=snapshots
Prefix=snap_
; /////////////////////////////
; Engine only controls, if nomenu is set or game isn´t active
[Controls]
MoveSpeed=5000.0
MoveAccelerator=20.0
MoveDeccelerator=0.15
; /////////////////////////////
[Game]
TestMode=true
PlayerStart=PC_Hero
NoMenu=false
;MinHitDuration - 0=min, 15=max, 6=default
MinHitDuration=6
;ExtendedContent - false=default, true=enable CPT content (preset value)
ExtendedContent=false
;AIMode - false=default, true=enable CPT extended A.I. mode (preset value)
AIMode=true
;XPModifier - 1=min, 200=max, 100=default (percentage)
XPModifier=100
; Camera properties
[Camera]
; freefly cam (engine only)
fMoveSpeed=100.0
fMoveAccelerator=50.0
fMoveDeccelerator=0.3
; 3rd person/1st person cam
fAziSpeedScale=0.10000
fElevSpeedScale=0.070000
fRelaxCamera=20.0
fRelaxPlayer=2.0
fRelaxYAxis=15.0
fRelaxXAxis=8.0
fRelaxDist=60.0
fRelaxFOV=25.0
fMaxDistToPlayer=800.0f
[FreeGotoToPlayer]
u32MaxFreePlayerGotoDistance=1000
; /////////////////////////////
; Option
[Option.Sliders]
;DistanceHigh.fFarClippingPlane_High - 1000.0=min, 30000.0=max, 10000.0=default
;DistanceHigh.fFarClippingPlane_Medium - 1000.0=min, 30000.0=max, 8000.0=default
;DistanceHigh.fFarClippingPlane_Low - 1000.0=min, 30000.0=max, 6000.0=default
DistanceHigh.fFarClippingPlane_High=25000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0
;DistanceLow.fFarClippingPlaneLowPolyMesh_High - 10000.0=min, 300000.0=max, 100000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium - 10000.0=min, 300000.0=max, 50000.0=default
;DistanceLow.fFarClippingPlaneLowPolyMesh_Low - 10000.0=min, 300000.0=max, 25000.0=default
DistanceLow.fFarClippingPlaneLowPolyMesh_High=250000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0
;VegetationViewRange.fViewDistance_VeryHigh - 1000.0=min, 30000.0=max, 7500.0=default
;VegetationViewRange.fViewDistance_High - 1000.0=min, 30000.0=max, 6500.0=default
;VegetationViewRange.fViewDistance_Medium - 1000.0=min, 30000.0=max, 5000.0=default
;VegetationViewRange.fViewDistance_Low - 1000.0=min, 30000.0=max, 4000.0=default
VegetationViewRange.fViewDistance_VeryHigh=15000.0
VegetationViewRange.fViewDistance_High=8000.0
VegetationViewRange.fViewDistance_Medium=7000.0
VegetationViewRange.fViewDistance_Low=6000.0
;ObjectDetails.fGlobalVisualLoDFactor_XXXXX - 0.001=min, 1.0=max, 1.0=default
;ObjectDetails.enuMeshLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
;ObjectDetails.enuAnimationLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_VeryHigh=0.00001
ObjectDetails.fProcessingRangeFadeOutRange_VeryHigh=45.0
ObjectDetails.fRangedBaseLoDOffset_VeryHigh=20000.0
ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0
ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2
ObjectDetails.enuAnimationLoDQualityStage_VeryHigh=2
ObjectDetails.fLowPolyObjectDistanceCulling_VeryHigh=0.01
ObjectDetails.fScreenObjectDistanceCulling_High=0.008
ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
ObjectDetails.fRangedBaseLoDOffset_High=400.0
ObjectDetails.fGlobalVisualLoDFactor_High=1.0
ObjectDetails.enuMeshLoDQualityStage_High=2
ObjectDetails.enuAnimationLoDQualityStage_High=2
ObjectDetails.fLowPolyObjectDistanceCulling_High=0.01
ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=100.0
ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01
ObjectDetails.enuMeshLoDQualityStage_Medium=0
ObjectDetails.enuAnimationLoDQualityStage_Medium=0
ObjectDetails.fLowPolyObjectDistanceCulling_Medium=0.01
ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
ObjectDetails.fRangedBaseLoDOffset_Low=-200.0
ObjectDetails.fGlobalVisualLoDFactor_Low=0.01
ObjectDetails.enuMeshLoDQualityStage_Low=0
ObjectDetails.enuAnimationLoDQualityStage_Low=0
ObjectDetails.fLowPolyObjectDistanceCulling_Low=0.01
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=640000000
ResourceCache.u32ImageMaxMemUsage_High=1440000000
ResourceCache.u32MeshMaxMemUsage_High=960000000
ResourceCache.u32SoundMaxMemUsage_High=240000000
ResourceCache.u32MaterialMaxMemUsage_High=264000
ResourceCache.u32CollisionMeshMaxMemUsage_High=216000000
ResourceCache.u32AnimationMaxMemUsage_High=384000000
ResourceCache.u32ImageMaxMemUsage_Medium=960000000
ResourceCache.u32MeshMaxMemUsage_Medium=432000000
ResourceCache.u32SoundMaxMemUsage_Medium=180000000
ResourceCache.u32MaterialMaxMemUsage_Medium=240000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=192000000
ResourceCache.u32AnimationMaxMemUsage_Medium=180000000
ResourceCache.u32ImageMaxMemUsage_Low=384000000
ResourceCache.u32MeshMaxMemUsage_Low=360000000
ResourceCache.u32SoundMaxMemUsage_Low=120000000
ResourceCache.u32MaterialMaxMemUsage_Low=216000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=168000000
ResourceCache.u32AnimationMaxMemUsage_Low=336000000
;----------------------------------------------------------------------------------
;Preset values for useroptions.ini / detail option menu (low,medium,high,very high)
;----------------------------------------------------------------------------------
;Options Low/Medium/High/VeryHigh
;DistanceHigh - 1=Low, 2=Medium, 3=High
;DistanceLow - 0=Off, 1=Low, 2=Medium, 3=High
;ResourceCache - 1=Low, 2=Medium, 3=High, 4=Optimal
;ObjectDetails - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShaderQuality - 0=1.4, 1=2.0, 2=3.0
;TextureQuality - 1=Low, 2=Medium, 3=High
;TextureFilter - 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
;VegetationQuality - 0=Off, 1=Low, 2=Medium, 3=High
;VegetationViewRange - 1=Low, 2=Medium, 3=High, 4=VeryHigh
;ShadowQuality - 0=Off, 1=Low, 2=Medium, 3=High
;LensFlare - 0=off, 1=on
;Bloom - 0=off, 1=Bloom, 2=HDR
;DepthOfField - 0=off, 1=on
;RimLight - 0=off, 1=on
;Antialiasing - 0=off, 1=ES2x, 2=ES4x
;SoftWater - 0=off, 1=on
;Noise - 0=off, 1=on
;Feedback - 0=off, 1=on
[Options.Low]
DistanceHigh=1
DistanceLow=1
ResourceCache=1
ObjectDetails=1
ShaderQuality=0
TextureQuality=1
TextureFilter=0
VegetationQuality=0
VegetationViewRange=1
ShadowQuality=0
LensFlare=0
Bloom=0
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0
[Options.Medium]
DistanceHigh=2
DistanceLow=2
ResourceCache=2
ObjectDetails=2
ShaderQuality=1
TextureQuality=2
TextureFilter=1
VegetationQuality=1
VegetationViewRange=2
ShadowQuality=1
LensFlare=1
Bloom=1
DepthOfField=0
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0
[Options.High]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=3
ShaderQuality=2
TextureQuality=2
TextureFilter=2
VegetationQuality=3
VegetationViewRange=3
ShadowQuality=3
LensFlare=1
Bloom=1
DepthOfField=1
RimLight=0
Antialiasing=0
SoftWater=0
Noise=0
Feedback=0
[Options.VeryHigh]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=4
ShaderQuality=2
TextureQuality=3
TextureFilter=3
VegetationQuality=3
VegetationViewRange=4
ShadowQuality=3
LensFlare=1
Bloom=2
DepthOfField=1
RimLight=1
Antialiasing=1
SoftWater=1
Noise=1
Feedback=1
[Options.Gamma]
BrightnessScaling=0.2
ContrastScaling=0.075
RedScaling=0.3
GreenScaling=0.3
BlueScaling=0.3
; /////////////////////////////
; Supported Languages (voice and subtitle)
[Languages]
Voice.SupportedCount=1
Voice.Entry_0=English
Subtitle.SupportedCount=1
Subtitle.Entry_0=English
; /////////////////////////////
; Active Language (voice and subtitle)
[Language]
Text=English
Audio=English
-
---> Moved to Gothic 3 Help.
-
Neuling
Thanks, i've put only the resourcecaches in my ini and now the game uses the duble of my ram than before, and runs smoother 
I have only 4gb ddr3 but it works fine
-
Lehrling
Hi Danwood,
Can you tell how much ram it is taking for you know ?
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