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  1. Beiträge anzeigen #1
    Deus Avatar von Maladiq
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    [G2] Modding step by step

    For some time now I've been wanting to learn some Gothic modding, but never made the time for it, especially because the information is scattered all over the place or is pretty hardcore for someone who has no previous experience with programming or modding. So I will ask for help in this thread, which hopefully will end up as a great step by step tutorial for every newcomer, until I have the knowledge to make a personal mod.

    I. The Basics of Basics

    For starters, the needed software.



    Those above are the tools I know are needed until now. About the rest I ask below, and afterward I will update the list. I also plan on making a list of the file formats used by Gothic. Also a few questions.

    Folders and Data:
    There are 2 folders containing the data of the game, as far as I see: \_work\data and \data

    \data contains archives (correct me if I am wrong) in which the content of the game is stored (music, animations textures etc.)
    \_work\data contains what?

    I see that there are a lot of *.mds files, and afaik those are virtual disk files. I know Gothic uses a virtual file system. How does it work and how are the files used? Also, are they editable? What kind of information is contained in them?

    What is a *.plc file? Does it concern modding?(\_work\data\anims)
    What is a *.dls file? (\_work\data\music)
    What is a *.sty file?(\_work\data\music)
    What is a *.sgt file?(\_work\data\music)
    What is a *.dat file?(_work\Data\Scripts\_compiled)
    What are the ou.dat and ou.bin files?(\_work\Data\Scripts\CONTENT\CUTSCENE)
    (To make it faster) What is contained in the \_work\Data\Scripts\system folder?
    *.zen files are used by the engine. No need to concern ourselves with them, right?
    *.bik files are movies.
    A VOB is a video object (chairs, boats etc.)

    Where are the quest/character scripts stored? How can I unpack them? How can I put them back?

    Same questions for meshes, sounds, VOBs etc.

    Also, how do the 2 folders, \_work\data and \data "collaborate"?



    Tools:
    ASCII importer and exporter for 3ds Max. What are the *.asc files?

    After I get some answers for the questions above, regarding the file formats, it will be pretty clear what the Gothic File Editor and the Output commander are good for.

    As far as I can tell, the PFX database contains the video effects used in the game. How can they be edited or how can new effects be created?

    After I get all this cleared I can get to more serious stuff, such as Daedalus.
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
    Geändert von Maladiq (06.07.2010 um 09:39 Uhr)

  2. Beiträge anzeigen #2
    Fighter Avatar von Xardas bs
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    http://forum.worldofplayers.de/forum...d.php?t=646293 I think that there are some pretty good step by step modding tutorials

  3. Beiträge anzeigen #3
    Deus Avatar von Maladiq
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    Zitat Zitat von Xardas bs Beitrag anzeigen
    http://forum.worldofplayers.de/forum...d.php?t=646293 I think that there are some pretty good step by step modding tutorials
    Thanks, but I am still a long way from that performance. As I titled my post, I am at the Basics of Basics point. I don't even know what most files do, let alone insert new objects in the game.
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!

  4. Beiträge anzeigen #4
    General Avatar von Korianous
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    This will answer a few of your questions at least . http://forum.worldofplayers.de/forum...8#post10877248

    Feedback here: http://forum.worldofplayers.de/forum...8#post10791178

    I'll explain file formats and such in the tutorial after the next one .
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  5. Beiträge anzeigen #5
    Deus Avatar von Maladiq
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    Zitat Zitat von Korianous Beitrag anzeigen
    This will answer a few of your questions at least . http://forum.worldofplayers.de/forum...8#post10877248
    Wow, I searched a dozen threads I think but missed that one. Great!


    Funny, since it is a sticky...
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!

  6. Beiträge anzeigen #6
    Cat  Avatar von Larisa
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    A few answers that I don't think that are covered in Korianous' tutorial.


    Zitat Zitat von Maladiq Beitrag anzeigen
    I see that there are a lot of *.mds files, and afaik those are virtual disk files. ................ How does it work and how are the files used? .......... Also, are they editable?
    With notepad, for example. I would guess the extension .mds comes from "models"

    Zitat Zitat von Maladiq Beitrag anzeigen
    I know Gothic uses a virtual file system.
    I think Gothic's virtual file system is inside vdfs.dmp



    Zitat Zitat von Maladiq Beitrag anzeigen
    What is a *.plc file? Does it concern modding?(\_work\data\anims)
    I would take a wild guess and say no. If you look inside a plc file, there's only the text "Gothic II". Maybe it's a placeholder?


    Zitat Zitat von Maladiq Beitrag anzeigen
    What is a *.dls file? (\_work\data\music)
    What is a *.sty file?(\_work\data\music)
    What is a *.sgt file?(\_work\data\music)
    sty and sgt come from "style" and "segment". You should study directmusic documentation to better understand how those work. As I understood, it's not very friendly.

  7. Beiträge anzeigen #7
    Deus Avatar von Maladiq
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    ^^Thanks
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!

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