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  1. Beiträge anzeigen #1
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    Spellman ist offline

    Removing names/labels

    How can I remove those creature and plant and NPC and item names, or make them invisible? I don't like them. I believe there exists such a mod for Gothic 2. But I wouldn't want to use a mod for the purpose, because I boot my Gothic 3 through AlacrityPC (so that RAM doesn't go to waste), and so I couldn't use the Gothic 3 starter required to run the mod, or else I couldn't use all of my RAM.

    There should be another way than a mod. I know, because I started to play Gothic 3 from the beginning yesterday, and before I did that, I put my gothic3 saves elsewhere. And so when I started, those name labels had disappeared (I didn't see info about experience or gold received, or such, either, but that's OK). However, today, when I continued, they were there again. ???

  2. Beiträge anzeigen #2
    Deus Avatar von WernerTWC
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    Zitat Zitat von Spellman Beitrag anzeigen
    How can I remove those creature and plant and NPC and item names, or make them invisible?
    You'd need to edit the stringtable, this is packed in the strings.pXX.

    For how to unpack and edit things for g3 here is a page with tutorials about this:
    http://www.g3-modding.tk/

    (It's often down).

    But I wouldn't want to use a mod for the purpose, because I boot my Gothic 3 through AlacrityPC (so that RAM doesn't go to waste), and so I couldn't use the Gothic 3 starter required to run the mod, or else I couldn't use all of my RAM.
    You don't need a modstarter to run g3-mods since they are installed like a patch.

  3. Beiträge anzeigen #3
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    Thanks for the reply, Werner.

    So, does the sun effect mod (the one that removes the "reflections") also work without a starter? I'd like to use that.

    The yahoo links to those tutorials don't seem to work at the moment.

    If someone made the necessary changes in the pxx file, could the same file be used in every configuration (i.e. by everyone who wants to use it)? If so, and someone has already made it, please pm me, the file seems to be only about two megs.

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    Cat  Avatar von Larisa
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    Zitat Zitat von Spellman Beitrag anzeigen
    So does the sun effect mod (the one that removes the "reflections") also work without a starter? I'd like to use that.
    All the mods for G3 (afaik) don't need a starter. The starters are only to make easier the moving/renaming of the pak files.

    Zitat Zitat von Spellman Beitrag anzeigen
    The yahoo links to those tutorials don't seem to work at the moment.
    Try the off-line version:
    http://forum.worldofplayers.de/forum...d.php?t=362390

    Zitat Zitat von Spellman Beitrag anzeigen
    If someone made the necessary changes in the pxx file, could the same file be used in every configuration (i.e. by everyone who wants to use it)?
    Yes, assuming the maker and the receiver use the same patch version. If not, certain incompatibilities might arise. And possibly be solved by the proper renaming.
    Edit: and for certain mods (like those that touch the dialogs = stringtable), different language editions could also make problems. E.g. from Russian to Italian
    Geändert von Larisa (30.07.2008 um 20:01 Uhr)

  5. Beiträge anzeigen #5
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    Thanks Larisa. I downloaded the off-line version, and I'm going to look at it. In the meanwhile, I also used the G3 explorer to open the file, which seems to contain two files: ini and data. I'm guessing perhaps I need to remove some lines from the ini file. If so, is there any quick way to tell me what lines those would be? (There seem to be only lines starting either with FO, INFO, or SVM.)

    EDIT: there are a few other lines in the beginning of the ini file as well...

    EDIT 2: The tutorial doesn't say what I should edit in the ini file, so I'm lost...
    Geändert von Spellman (30.07.2008 um 20:16 Uhr)

  6. Beiträge anzeigen #6
    Deus Avatar von WernerTWC
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    Zitat Zitat von Spellman Beitrag anzeigen
    ini and data. I'm guessing perhaps I need to remove some lines from the ini file. If so, is there any quick way to tell me what lines those would be? (There seem to be only lines starting either with FO, INFO, or SVM.)
    Right, you have to edit the *.ini file.
    Don't delete the whole line, only the names, example for "ham" is this line:
    FO_It_Bacon=Ham;;Prosciutto;;Jambon;;Schinken;;Jamón;

    If you play only in english, for you it would be enough to remove only the first translation after that "FO_It_Bacon=", would be Ham, ... while you at it, please also delete the german translation, would make your mod for "international" use.

    Example how it should look like for english only:
    FO_It_Bacon=;;Prosciutto;;Jambon;;Schinken;;Jamón;

    Example how it should look like for the international version:
    FO_It_Bacon=;;Prosciutto;;Jambon;;;;Jamón;

    Or even better:
    FO_It_Bacon=;;;;;;;;;

  7. Beiträge anzeigen #7
    Cat  Avatar von Larisa
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    Zitat Zitat von WernerTWC Beitrag anzeigen
    Right, you have to edit the *.ini file.
    Don't delete the whole line, only the names,
    But that is kinda hell.

    I was hoping for something simpler, to ON/OFF everything with just a little tweak. But probably the name display over NPC/objects is handled in one of the dlls or in exe

  8. Beiträge anzeigen #8
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    Thanks for the replies. So, all the FOs should be changed? Maybe someone can come up with a "replace" command that would accomplish the deed.

    EDIT: I can't code, so I don't know how doable the following would be: replace the text afer "=" and until line end, with ";;;;;;;;;", repeat for every line. I don't think there exists any solution that could be implemented through Open Office's "replace" tool...

    NUMBER 2 EDIT: I've at least verified that the method works. I'll probably make some changes manually soon enough, eg the items, road signs, and creatures I know. That would be a good start for anyone who wants to further rid the game of the name labels.
    Geändert von Spellman (30.07.2008 um 22:15 Uhr)

  9. Beiträge anzeigen #9
    Deus Avatar von WernerTWC
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    Zitat Zitat von mistress_larisa Beitrag anzeigen
    But that is kinda hell.
    No, ... it's just some sort of "occupational therapy".

    I was hoping for something simpler, to ON/OFF everything with just a little tweak.
    Well, just tested.

    @Spellman:
    Just delete all entries with FO_ (mark them all, delete them, save) ... no guarantee that this will work without problems, ... but a first test looks good to me.

  10. Beiträge anzeigen #10
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    Heh, I was just coming back to report the exact same thing as you Werner. Decided to test it before starting to work on it; seems to be working, but haven't tested it for long periods, the same as you. It's just an initialization, so I don't see why it wouldn't work without problems.

    Now I'm vacillating between whether or not I want to have the exp. "pop-ups" removed as well. Any idea how I would do that?

    Btw, thanks for all the help!

  11. Beiträge anzeigen #11
    Deus Avatar von WernerTWC
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    Zitat Zitat von Spellman Beitrag anzeigen
    so I don't see why it wouldn't work without problems.
    I would say it should work without any problems, ... but of course only longer playing will show for sure.

    Now I'm vacillating between whether or not I want to have the exp. "pop-ups" removed as well. Any idea how I would do that?
    That is "deeper" in the game (-code),... dunno how to change or disable that, sorry.

  12. Beiträge anzeigen #12
    Just arrived Avatar von xsantius
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