Title: Spacer.NET Game: Gothic 1 / Gothic 2 Night of Raven Resource type: Union plugin Version: stable/updating Languages: Russian, English, German, Polish, Czech Size: ~2 MB Requirements: Net Framework 4.0, Union 1.0l and newer Description: A convenient spacer for Vobing
Source code: https://github.com/postm1/SpacerNET_Interface Interface, C# https://github.com/postm1/SpacerNET_Union Union plugin, C++
Features:
Maximum automation of the vobbing process
Convenience in work
The interface most similar in appearance to the old spacer
Hierarchical copying of vobs (child-vobs are copied with the parent)
Convenient vob manipulation (collisions do not interfere with its movement and rotation)
Change parent for vob
Some custom settings
Preview models, PFX effects, items
VobTree Support
Support for extended classes (you can create a new type of vob using Union and it will work here)
Convenient editing of chests contents
Display settings for FPS, number of vobs, etc.
Support of DX11
(don't use dx11 when compiling world, it does not work)
Place spacer_net.ini in the system folder (you only need to do this once, you do not need to replace it when updating)
Place SpacerNET.mod in the Data / ModVDF folder (when updating versions, just drop this updated file with a replacement)
Run the game once, so that the necessary lines appear in the ini-files of the game (after installing the union)
Run GothicStarter.exe and select Spacer.NET there (Don't run SpacerNET with ZPY, it has ZSpy inside itself!)
Controls:
To move the camera hold right mouse button (RMB) and use WASD. Keys can be bind in Keys Window
Press middle mouse button (MMB) to copy some fields like properties, material's name and etc. Most windows has its feature.
See all keys bindings in Keys Windows (Settings -> Keys Bindings)
U can use F1 button to collect nearest vobs (in radius) to VobList windows
U can use F2 button to create FP/WP if you already inserted 1 WP or FP (WP/FP tab in Objects window)
U can press I button to show/hide camera text info (coords, fps, amout of vobs)
FAQ:
I can't move. Why? - After installing Union you have to launch the game one time. Some strings will be added to systempack.ini file.
How to reset key controls by default? - Go to Key settings windows and reset them to default
After loading spacer menu is disabled, nothing happers. - Go to gothic.ini and set your desktop resolution. zVidResFullscreenX=1920, zVidResFullscreenY=1080 (as example)
Can I play the game/use old Spacer without Union if I edited zenz (maps) with this tool? - Of course, zen format is the same.
When I load a location I get an application error (closing). Why? - You have other plugins in plugins list in your ini file. Some plugins don't check some stuff in the memory and Spacer gets an error. Remove other plugins names from PluginList = in [PLUGINS] section in Systempack.ini file. Later I will try to fix this problem.
If you have error after ZEN loading, turn off "Shut music after zen loaded" in sound window options.
Right mouse button on the global list of vobs: remove vob, save vobTree, insert vobTree.
Some settings in spacer_net.ini file (change only when Spacer is off)
Option
Default
Values range
Ini section
Description
showVisualInfoX
200
0 to 8000
[SPACER]
Position of vob visual information display along X axis
showVisualInfoY
2000
0 to 8000
[SPACER]
Position of vob visual information display along Y axis
is it usable without any union stuff? just as a modern version of the spacer?
and is there anything which could not work for spacer purposes?
It is a union dll plugin, it is not exe spacer. It can't be used without Union like any plugin. What do you mean "for spacer purposed?" It is a spacer for vobing locations. Some stuff is not implemented yet anyway.
if i spacer a map with your tool. would it work later without union, or does the map always need union if i put them in a mod.
and the second question
are vobs, mobs, freepoints, waypoints, waynets and startpoint, soundsboxes and musiczones are already full usable?
1) Of course if you save ZEN file you can use this map without any union in the game Spacer.NET uses engine's formates as old Spacer.
2) Well, all properties can be changed, right now I protected some vob types as Zones from removing them (I will fix it later), but you can edit them.
And WP/FP can be created so fast right now with one button and get auto-generated names
Fragen zu Returning 2.0 oder alternativem Balacing?
Fast alle Antworten gibt es entweder im Startpost oder als bereits gestellte Frage in diesem Thread
Ein Teil ist bereits gemacht, auf den andern wird noch gewartet. Bin mal gespannt, ob das mit den ganzen technischen Begriffen so passt.
Ich finde es immer sehr gut wenn Übersetzungen über Sprachfiles in Form von Textdateien gemacht sind, da kann man immer leicht etwas anpassen und problemlos weitere Übersetzungen entstehen fast von alleine.
Aktueller Zustand: Bin zuhause, viel am schlafen aber sonst geht es. (PMs hole ich dieses Wochende nach)
Pflegestufe 3 ist DURCH !!!, Behinderten Prozente 100% mit Begleitung Bearbeitung, physisch und psychologisch arg angeschlagen.
Because there seems to be an issue when running scripts that change or use the zengine and unity.
Meaning I will not install unity unless I know it will 100% not crush my game.
I'd like to use your spacer, since mine isn't working. But I have to be on the safe side.
"Das erinnert doch sehr erfreulich an das, was man sich als Gothicfan wünscht!"
-Korallenkette
Wanted to try it on a different installation, because I don't think there's any way to get my mod compatible with Union.
Tried loading a ZEN, got an Access Violation.
Last lines from zSpy:
Because there seems to be an issue when running scripts that change or use the zengine and unity.
Meaning I will not install unity unless I know it will 100% not crush my game.
I'd like to use your spacer, since mine isn't working. But I have to be on the safe side.
Just use a separate game for modding, almost everyone do that
Zitat von Dada
Wanted to try it on a different installation, because I don't think there's any way to get my mod compatible with Union.
Tried loading a ZEN, got an Access Violation.
Last lines from zSpy:
What mod? Have you changed ZEN format in your mod? Spacer.NET used usual engine's functions. It is just an editor in the game. I don't get it. How Union can affect your mod if you load zen file?
What mod? Have you changed ZEN format in your mod? Spacer.NET used usual engine's functions. It is just an editor in the game. I don't get it. How Union can affect your mod if you load zen file?
Two different problems.
ZEN is a normal compiled zen-file. This has nothing to do with union or sth. else.
The same happens, when I try to load an original zen-file. Still crashes with an Access Violation.
Problem with union is that ~80% of the new funtions in my (unpublished) mod depend heavily on Ikarus/LeGo. And, as far as i heard of it, there seems to be a high chance, that Union kills those packages.
Two different problems.
ZEN is a normal compiled zen-file. This has nothing to do with union or sth. else.
The same happens, when I try to load an original zen-file. Still crashes with an Access Violation.
Problem with union is that ~80% of the new funtions in my (unpublished) mod depend heavily on Ikarus/LeGo. And, as far as i heard of it, there seems to be a high chance, that Union kills those packages.
Ich glaube, ratsam wäre es sowieso den zSpy EDIT: Spacer ohne modifizierte Skripte zu nutzen, d.h. notfalls in einer separaten Installation in der keine eigenen Skripte drin vorkommen.
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