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  1. Beiträge anzeigen #1 Zitieren
    Apprentice
    Registriert seit
    Mar 2019
    Beiträge
    43
     
    MacarenaruL ist offline

    Gothic 1 - Dark Mystery mod NPC database request

    Good day friends,

    I have recently started playing the Gothic series once more, got all the new graphical mods and the Dark Mystery mod. I kind of like this mod, I find the story arcs fairly compelling so far but I have reached an impasse that is by my own design sadly. To those familiar with the mod, I have sadly killed Melkor from the Mine Camp without knowing he would need to be alive to complete the Mine Camp arc. I have a savegame BEFORE I start the final part of the Mine Camp arc (before Kazzmir is imprisoned) so basically my plan was to simply use a marvin code to insert the Melkor NPC before I start the final quest and by my logic when I start the quest the NPC should be included in the spawn at the battle (with the New Camp mercenaries where only Melkor is supossed to survive).

    I have searched the forum for information regarding these NPC codes for the Dark Mystery mod but alas, I have found nothing. I am hoping that maybe someone who is more knowledgeable in the matter could at least point me in the right direction (at least how to open the data files and see what tag the damn NPC has).

    I thank you in advance for any help you may provide, for now i have put Gothic 1 to the side until I find a solution and have started playing my true Gothic love, Night of the Raven.

  2. Beiträge anzeigen #2 Zitieren
    moderierende Rune  Avatar von hagalaz
    Registriert seit
    May 2004
    Ort
    Kreis Unna/bei Dortmund
    Beiträge
    37.664
     
    hagalaz ist offline
    Hello MacarenaruL,
    this part of the board is for vanilla game. Moving your question forward to modification part here, because no one answers you here.
    BR
    hagalaz

  3. Beiträge anzeigen #3 Zitieren
    Alter Medizinmann Avatar von Tentarr
    Registriert seit
    May 2016
    Beiträge
    17.604
     
    Tentarr ist offline
    You are thinking too complicated.
    Load a save game with your needed npc, activate Marvin, focus the person, open the console and use the edit focus command.
    It will open a data task about the focused npc.
    At the top you will see his insert code.

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