Removing collision from texture
Haven't been using Spacer/Gothic for more than 3 years. Now coming back to the editor and finding myself puzzled once more about some things that I simply cannot make work now.
In the project I'm a part of 2D Artists have added new leaves texture for a new tree. All is fine except the leaves have collisions per default since the texture is not set up correctly yet.
Because of that I decided to update matlib with new textures. Added all new textures to new filter and set noCollDet to TRUE. It works well in Spacer, the texture does not have collision anymore. Unfortunately, only in the editor.
Whenever I try to run my world in the game itself (as in Gothic.exe/Gothicmod.exe), the texture still has collisions. I have no idea why. Compiled world and light of the ZEN I'm using. Deleted old textures from _compiled folder and let Gothic create new ones. Even deleted meshes from _compiled folder and let Gothic create new ones as well. Nothing. The texture still has collision.
Can someone remind me what are the steps to make MATLIB work okay within the game, not only the editor?