Good afternoon everyone! My name's Vic7im, a simple lurker here on the forums trying to create a decent mod for this undying game (thanks to the wonderful community projects).
I present you my mod, Requiem.
http://www.moddb.com/mods/gothic-2-enhanced-edition
Requiem is a modification for Gothic II - NOTR which adds a lot of things from other major modifications as well as some unique ones coded by myself with the help of fellow modders from polish to russian to english to italian to german sites (thank you all!).
The concept for Requiem is to expand on the story given by Gothic II by adding a whole lot of depth to the game, from armors/shields/sorceries/bosses to things much more appreciated like quests and a memorable storyline that blends in perfectly with the canon plot of Gothic I and II (bye G3-4!). This mod will also take a different turn from the beginning of Gothic II, and some things will be much more similar to the cancelled Gothic I sequel. Some of its subplots will be present, all to expand the already beautiful Gothic II story. There will be also some changes regarding the war with the orcs in the mining valley, the scope of Irdorath and much more
Here's an example of what to expect in Requiem. Specifically, the climatic battle against Raven.
[Video]
If anyone's interested in contributing, I'll welcome you with open arms since at the moment I'm the only one developing this modification (turtle-like) and I would love to release it once its finished. I'm mostly in need of people who can independently code things (mostly quests, really), and people who can use the Spacer. If you're interested, feel free to contact me here or on ModDb!
Thank you for reading all this, have a good day! =)