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  1. Beiträge anzeigen #1
    Veteran Avatar von [Spawn]
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    g1.editing.wepStats

    is there a way to edit all G1 melee weapons, to have 1 fire/magic damage.
    so there would be no need for "final blow" or how is it called. ?

    i hope you get my idea

    there's one problem, if you want to beat up some npc's, you're going to kill him.

    Anyways, is that possible?

    Thanks

  2. Beiträge anzeigen #2
    Ranger Avatar von RzL
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    uriziel had 120 physical damage + 30 magic damage...so yeah it's possible

  3. Beiträge anzeigen #3
    Chosen One Avatar von rockfest
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    Yeah it is posible. In the Npc script you have to use the Dropdeadandkill aivar. I know that this is in G2+addon but i think it is in G1 too.

    write somewhere in the npc script :

    Code:
    aivar[AIV_DropDeadAndKill] = TRUE;
    or

    Code:
    aivar[AIV_DropDeadAndKill] = FALSE;
    I don't know exactly wich one is it because i never used it but i think that it's the version with FALSE.

    But you can do it like you said(edit all weapons stats) but that's a long process and there are other ways of doing this.

  4. Beiträge anzeigen #4
    Veteran Avatar von [Spawn]
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    If such "commands, scripts" are available in G1, then why didn't they use it? It's really uncomfortable when you have to stab every unimportant human. So you say that.. It is possible to make G1 have the same killing system like in G2? That you don't have to stab EVERY enemy? Heh. Why the hell didn't they use these things in G1, when it's possible.

    Is it possible to make patch for G1, to enable these things?

  5. Beiträge anzeigen #5
    Chosen One Avatar von rockfest
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    Well i searched and i noticed that the "feature" isn't available in G1.

    In this case there are two ways of doing this(or maybe more ) :
    • easy way - create/edit a weapon/weapons and add them some magic damage for example.
    • hard way - try to solve it somehow. Here's an idea to start with :


    Using the types of the NCP's : NPCTYPE_FRIEND,npctype_ambient,npctype_Main,etc you create a check-up in ZS_Unconscious.d to see wich kind of npc type he is.
    Code:
    if (self.npctype == npctype_ambient) { B_KillNpc(self) };
    Explanation : When an NPC will drop unconscious this little "check" will verify if the NPC is an ambient type(the ones wich don't have any importance to the game) and if he is then he will die. At least this is what should happen. Might not work

    This is just an idea, it's not even tested but you can develop it and do it yourself.

    Edit :
    I forgot. If you have questions...just ask

  6. Beiträge anzeigen #6
    Veteran Avatar von [Spawn]
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    Well, I guess I'll take the "easy" way.
    Zitat Zitat von rockfest
    Edit :
    I forgot. If you have questions...just ask
    I'll study Gothic editing wiki and if I encounter problems, then I'll ask. Thanks.

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