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  1. Beiträge anzeigen #1
    Ranger
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    deama ist offline

    [G3] editing character

    When I edit the movement speed of the hero to my liking everything is good, but when I restart the game it resets everything...
    is there a way to disable the reset thing?

  2. Beiträge anzeigen #2
    Fighter Avatar von SkullX
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    Afraid not...only with modding you can edit things permanently.
    If you even try to look the other way...

  3. Beiträge anzeigen #3
    Ranger
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    So what file do I have to edit to change the heroes movement speed?

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    Deus Avatar von WernerTWC
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    Zitat Zitat von deama Beitrag anzeigen
    So what file do I have to edit to change the heroes movement speed?
    Should be "Humans_Master_PC_Hero.tple", ... you can edit it with the g3 template editor:

    http://www.worldofgothic.de/dl/download_folder25.htm#25

    Some basics about modding and unpacking:

    http://forum.worldofplayers.de/forum...7&#post9526547

  5. Beiträge anzeigen #5
    Ranger
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    Ahh thanks.

    But I've got a really important question for you... how do I make it a .pak file after unpacking it?
    Geändert von deama (12.04.2011 um 17:11 Uhr)

  6. Beiträge anzeigen #6
    Cat  Avatar von Larisa
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    Zitat Zitat von deama Beitrag anzeigen
    how do I make it a .pak file after unpacking it?
    Look here for packer/unpacker tools. I'd go with the first one listed there.

  7. Beiträge anzeigen #7
    Ranger
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    deama ist offline
    Thanks a lot for everyone's help!

    EDIT: There is another problem, when I create my custom Template.pak file and replace it with the one in the Gothic directory then nothing changes, the hero's edit points are still the same, and I'm pretty damn sure I've edited the right things... I even checked them.
    Any ideas?
    Geändert von deama (12.04.2011 um 18:30 Uhr)

  8. Beiträge anzeigen #8
    Cat  Avatar von Larisa
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    Zitat Zitat von deama Beitrag anzeigen
    EDIT: There is another problem, when I create my custom Template.pak file and replace it with the one in the Gothic directory then nothing changes, the hero's edit points are still the same, and I'm pretty damn sure I've edited the right things... I even checked them.
    Any ideas?
    I'd do it differently:
    -unpak just the file that I want to edit, not the whole contents of a .pak/p0* file.
    -edit
    -pack it as a .mod file (same as pak, just the extension is renamed)
    (this way you'll leave the original files unaltered and have a small file that can be distributed to others if you wish to make it public)

    Also... when paking, make sure you have the same folder structure inside the new pack as in the old one (open the newly created one and compare it with the original).

  9. Beiträge anzeigen #9
    Deus Avatar von WernerTWC
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    Zitat Zitat von deama Beitrag anzeigen
    Ahh thanks.

    But I've got a really important question for you... how do I make it a .pak file after unpacking it?
    Just another hint: You don't need to pack it back to make it run, have the changed template in the correct folder(-structur) of g3/data/ is enough, ... packing is only needed if you wanna publish your work.

  10. Beiträge anzeigen #10
    Ranger
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    Zitat Zitat von WernerTWC Beitrag anzeigen
    Just another hint: You don't need to pack it back to make it run, have the changed template in the correct folder(-structur) of g3/data/ is enough, ... packing is only needed if you wanna publish your work.
    Thanks for the hint.


    Zitat Zitat von Larisa Beitrag anzeigen
    I'd do it differently:
    -unpak just the file that I want to edit, not the whole contents of a .pak/p0* file.
    -edit
    -pack it as a .mod file (same as pak, just the extension is renamed)
    (this way you'll leave the original files unaltered and have a small file that can be distributed to others if you wish to make it public)

    Also... when paking, make sure you have the same folder structure inside the new pack as in the old one (open the newly created one and compare it with the original).
    It didn't work.
    I've checked the structures of the folders and they are the same, I've edited the right stuff, did what you asked about the packing/unpacking/mod thing, but it still won't work.

    PS: Is there a way to make the game think that the hero is an orc and not a human? What I'm looking for is that orcs can wield 2h with 1h but humans cant, can you make it so that humans can do it aswell without editing all the weapons?
    Geändert von deama (12.04.2011 um 19:56 Uhr)

  11. Beiträge anzeigen #11
    Deus Avatar von WernerTWC
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    Zitat Zitat von deama Beitrag anzeigen
    PS: Is there a way to make the game think that the hero is an orc and not a human? What I'm looking for is that orcs can wield 2h with 1h but humans cant, can you make it so that humans can do it aswell without editing all the weapons?
    Editing all the weapons (2h to 1h can be done with the template editor very easy) is lightyears easier than everything else i can imagine.

  12. Beiträge anzeigen #12
    Ranger
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    deama ist offline
    So there is no way to fix the problem I'm having? If it helps I'll do a step by step on what I did.

    Open G3PU>File>Open>Templates.pak>locate=Humans_Master_PC_Hero.tple>selected and clicked extract selected.

    Open gothic 3 template editor>File>Open>Humans_Master_PC_Hero.tple>edited what I wanted>File>Save.

    Open G3PU>Create>created a .pak file out the unpacked Templates folder>saved it as .mod> placed in the same directory as original Templates.

    G3PU = Gothic 3 Packer-unpacker

    and I've checked that the folder structure is the same for both of them.

    PS: is there a way to increase the height and weight of the hero proportionally?
    Geändert von deama (13.04.2011 um 12:23 Uhr)

  13. Beiträge anzeigen #13
    Deus Avatar von WernerTWC
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    Zitat Zitat von deama Beitrag anzeigen
    So there is no way to fix the problem I'm having? If it helps I'll do a step by step on what I did.

    Open G3PU>File>Open>Templates.pak>locate=Humans_Master_PC_Hero.tple>selected and clicked extract selected.

    Open gothic 3 template editor>File>Open>Humans_Master_PC_Hero.tple>edited what I wanted>File>Save.

    Open G3PU>Create>created a .pak file out the unpacked Templates folder>saved it as .mod> placed in the same directory as original Templates.

    G3PU = Gothic 3 Packer-unpacker

    and I've checked that the folder structure is the same for both of them.
    First of all, make sure your mod/edited file(s) work as raw data, not packed, ONLY if it works that way, start to think about packing. That way you exclude possible error-sources which make it not work.

    PS: is there a way to increase the height and weight of the hero proportionally?
    Could be, i've seen a bigger troll, but that is totally for the most experienced modders, ... nothing a beginner should start with.
    But to resize the hero would bring other problems, ... depends of you wanna have him bigger or smaller, ... if you would make him bigger, you'd get problems with going trough doors i.e., also the weapons would look strange.

  14. Beiträge anzeigen #14
    Ranger Avatar von vurt
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    Zitat Zitat von deama Beitrag anzeigen
    When I edit the movement speed of the hero to my liking everything is good, but when I restart the game it resets everything...
    is there a way to disable the reset thing?
    i noticed that changing the FPS scale settings in the .ini changed the movement speed.. played around with those settings a bit some time ago, there are 3 settings for it, and i lowered them all (to maybe half, cant remember), made my character run really fast.

  15. Beiträge anzeigen #15
    Ranger
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    How do I make it work as a non packed thing?
    Do I just do everything I did but not make it a .pak or .mod file?
    And where exactly am I supposed to put it? The same place I placed the .mod file?

  16. Beiträge anzeigen #16
    Deus Avatar von WernerTWC
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    Zitat Zitat von deama Beitrag anzeigen
    How do I make it work as a non packed thing?
    Do I just do everything I did but not make it a .pak or .mod file?
    And where exactly am I supposed to put it? The same place I placed the .mod file?
    When you extract a pak, extract the whole pak and you'll have all the subfolder-structure you need. That folder structur is important, if the folders and the filenames are correct, changed files will be accepted by the game.

  17. Beiträge anzeigen #17
    Ranger
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    So when I've done what you are telling me do I put the folder where the pak's are?

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    Cat  Avatar von Larisa
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    Zitat Zitat von deama Beitrag anzeigen
    So when I've done what you are telling me do I put the folder where the pak's are?
    In the Data folder, yep.

    Example: Let's say I want to edit Chicken_Chicken.tple. This file is found in Templates.pak.
    The folder structure in the pak is <root>\NPC\_Monster\Chicken_Chicken.tple

    So in the Data folder you'll have to create a new folder with the name "Templates". In it create a folder with the name "NPC". In this one you create the last folder: "_Monster". Then you put the modified file in this last folder.
    In the end you'll have ..\Data\Templates\NPC\_Monster\Chicken_Chicken.tple

    Iirc the game will complain if you put the file in the Data folder but with the wrong folder structure with a "non-unique file" message.

  19. Beiträge anzeigen #19
    Ranger
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    deama ist offline
    Oh, ok thanks.

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