Home Risen Risen2 Risen3 Forum English Russian

Register FAQ Calendar Today's Posts
Page 6 of 6 « First ... 23456
Results 101 to 106 of 106
  1. #101 Reply With Quote
    Ritter
    Join Date
    May 2009
    Posts
    1,664
    Yes!
    [Bild: dtc_sig.jpg]

    Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.
    Kuchenschlachter is offline

  2. #102 Reply With Quote
    Ehrengarde Plasquar's Avatar
    Join Date
    Nov 2007
    Location
    München
    Posts
    2,285
    Thank you!
    Plasquar is offline

  3. #103 Reply With Quote
    Ritter
    Join Date
    Aug 2009
    Location
    Ekaterinburg, Russia
    Posts
    1,967
    Unfortunately, even after the unofficial patch v1.3 installation, there were an illogical phrases in dialogues with a different characters, for example, the hero can say Vasili, Erikson and Balturo that they are from the Romanov's crew before he know it from the captain or from the Fincher.
    I've noticed another one strange thing: the commandant, who together with the inquisitor, participates in the attack on the lizardmen fortress, unlike other warriors, for a some reason equipped with a novice staff (It_Staff_Novice) instead of a blade staff (It_Staff_Blade).

    Updated:
    1. Despite the fact that after the Bronco disclosure as the killer of Hemlar and master Vitus agrees to make William the new staff fight instructor and make him the warrior of the Inquisition, William until the end of the game wears a recruit clothes.
    2. Warriors of the Inquisition Ash and Kato are left with their old weapons, although logically they must receive a blade staff.
    3. You can tell Clay that Brogar wants him to replace Phil, who is guarding the swamp farm, even before the hero agrees to work for Brogar.
    4. Sonja, the mistress of the town whorehouse, reads the bookstand permanently, thereby preventing the hero from gaining an additional experience from the studying her records.

    There are not bugs, but not clear enough moments:
    1. Do we need to leave the ability to fight with Fuller, regardless of the Delgado's advice, that Costa and his guard must be beaten separately?
    2. After the hero returns Alvaro the staff with a sharpened blade, the merchant will equip it himself, and not give it to Marcelo, for whom this weapon was intended.
    Dimus is offline Last edited by Dimus; 04.07.2017 at 00:08. Reason: Updated

  4. #104 Reply With Quote
    Neuling
    Join Date
    Jul 2017
    Posts
    7
    Hi!
    Need some little help, please!
    I'm trying to change traders assortment in different chapters. Through the editor and the console commands added an item, but the rest of the items are duplicated after repacking project and start new game. How to add or remove items without duplicating the rest?
    LiveToWin is offline

  5. #105 Reply With Quote
    Warrior mathúin's Avatar
    Join Date
    Sep 2009
    Location
    Italy
    Posts
    464
    To install this patch it's required 1.1 patch, isn't it? And since it's an unofficial patch they might go in conflict each other? How it works instead for those who bought the game from GOG or Steam? Which version of the game they provide?
    mathúin is offline

  6. #106 Reply With Quote
    Waldläufer
    Join Date
    Aug 2009
    Posts
    162
    Quote Originally Posted by Markus Ramikin View Post
    Actually, I just realized something. Let me refine that analysis from before:

    Chapter 1
    Novice robes = Recruit robes = Worker clothes

    Chapter 2
    Mage Robe = Warrior Armour = Hunter's Clothes

    Chapter 3 - Mages get the amulet
    Commandant Armour = Fighter Armour

    Chapter 4 - other classes can buy the amulet.
    Heavy Mage Robes = Inquisitor Armour = Armour of a Captain
    Titan set

    So it seems you were right, the amulet was given to the mage as a balance for the weaker armors during the time when other classes had improved armors that mages didn't. Then in chapter 4 everyone was on an even footing again, and that's when the other classes gained access to the amulet. So the original state of affairs was in fact well balanced.

    Baltram - thanks for the suggestion. I'll have to figure out how to do it, but I suspect I'll find examples in existing xinfs.
    this was bothering me aswell, so i cobbled up a xinf that works:
    Code:
    <Document
    	ClassName="gCInfo"
    	ClearChildren="False"
    	ConditionType="gEInfoCondType_General"
    	CurrentInfoCommandIndex="-1"
    	Folder=""
    	GoldCost="0"
    	InfoGiven="False"
    	InfoIsRunnig="False"
    	LearnPointCost="0"
    	MainSortID="0"
    	Name="cyrusamulet"
    	Owner="Cyrus"
    	Parent=""
    	Permanent="False"
    	Quest=""
    	SortID="4026"
    	StartChapter="4"
    	Type="gEInfoType_Important"
    	EndChapter="-1"
    	>
    	<Command
    		ClassName="gCInfoCommandRunScript"
    		Other="It_Am_Prot"
    		OtherType="gEOtherType_TemplateEntity"
    		Script="OnTradeInfo_RefillTradeItems"
    		Self="Cyrus"
    		Param="1"
    	>
    	</Command>
    </Document>
    Vielmann is offline Last edited by Vielmann; 14.04.2019 at 20:45.

Page 6 of 6 « First ... 23456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •