Yes!
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- May 2009
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[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.
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- Registriert seit
- Aug 2009
- Ort
- Ekaterinburg, Russia
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- 2.014
Unfortunately, even after the unofficial patch v1.3 installation, there were an illogical phrases in dialogues with a different characters, for example, the hero can say Vasili, Erikson and Balturo that they are from the Romanov's crew before he know it from the captain or from the Fincher.
I've noticed another one strange thing: the commandant, who together with the inquisitor, participates in the attack on the lizardmen fortress, unlike other warriors, for a some reason equipped with a novice staff (It_Staff_Novice) instead of a blade staff (It_Staff_Blade).
Updated:
1. Despite the fact that after the Bronco disclosure as the killer of Hemlar and master Vitus agrees to make William the new staff fight instructor and make him the warrior of the Inquisition, William until the end of the game wears a recruit clothes.
2. Warriors of the Inquisition Ash and Kato are left with their old weapons, although logically they must receive a blade staff.
3. You can tell Clay that Brogar wants him to replace Phil, who is guarding the swamp farm, even before the hero agrees to work for Brogar.
4. Sonja, the mistress of the town whorehouse, reads the bookstand permanently, thereby preventing the hero from gaining an additional experience from the studying her records.
There are not bugs, but not clear enough moments:
1. Do we need to leave the ability to fight with Fuller, regardless of the Delgado's advice, that Costa and his guard must be beaten separately?
2. After the hero returns Alvaro the staff with a sharpened blade, the merchant will equip it himself, and not give it to Marcelo, for whom this weapon was intended.Geändert von Dimus (04.07.2017 um 00:08 Uhr) Grund: Updated
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- Registriert seit
- Jul 2017
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- 21
Hi!
Need some little help, please!
I'm trying to change traders assortment in different chapters. Through the editor and the console commands added an item, but the rest of the items are duplicated after repacking project and start new game. How to add or remove items without duplicating the rest?
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To install this patch it's required 1.1 patch, isn't it? And since it's an unofficial patch they might go in conflict each other? How it works instead for those who bought the game from GOG or Steam? Which version of the game they provide?
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this was bothering me aswell, so i cobbled up a xinf that works:
Code:<Document ClassName="gCInfo" ClearChildren="False" ConditionType="gEInfoCondType_General" CurrentInfoCommandIndex="-1" Folder="" GoldCost="0" InfoGiven="False" InfoIsRunnig="False" LearnPointCost="0" MainSortID="0" Name="cyrusamulet" Owner="Cyrus" Parent="" Permanent="False" Quest="" SortID="4026" StartChapter="4" Type="gEInfoType_Important" EndChapter="-1" > <Command ClassName="gCInfoCommandRunScript" Other="It_Am_Prot" OtherType="gEOtherType_TemplateEntity" Script="OnTradeInfo_RefillTradeItems" Self="Cyrus" Param="1" > </Command> </Document>
Geändert von Vielmann (14.04.2019 um 20:45 Uhr)
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In case you are using the Chrome browser: https://forum.worldofplayers.de/foru...1#post26701999
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Ah, you're right.
I only know the "error" from World of Gothic where just nothing happens when you click "Download".
At World of Risen you do seem to get a 404 error instead.
Thanks.
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- Sep 2022
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Is the patch compatible with the recent Steam 2023 update?
Also, is there still a working download-link for the patch?
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- Registriert seit
- Aug 2011
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- 4
Hey,
I love this patch and guess it wont be updated anymore but nevertheless I want to report a bug that hasnt been fixed by this patch.
When you accept the Conquer the Artifact Camp quest by Fincher and dont finish it before joining the Don, you wont be able to recruit the fighters for help in the assault.
This is directly tied to the player joining the Don, because up to this point it is possible.
Furthermore, if you spoke to the fighters before joining the Don and they started to follow you/you send them to the meeting point to wait or let them be gathered by Fincher himself at the entrance of the swamp, you have no dialoque option with any of them, because you cant ask them to aid you in the assault/any other dialoque like asking Craig to teach you and they just say lines like "good luck" and nothing more when talking to them.Geändert von Slagar (27.05.2023 um 19:58 Uhr)