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I installed Official Patch 1.10, Unofficial Patch 1.3, AND started a new game as suggested.
I am playing as a Warrior of the Order, have completed Basic Training, and have access to upper-quarter.
Completed quests within Find Hemlar's Murder:
- Investigate the Crime Scene
- What Does Harlok Know?
- The Circle of Suspects
- Access to the Cemetery (with conversation problem)
Still Active:
- Who is Hemlar's Partner?
- Find Hemlar's Murderer
NOT listed:
- The Path to Truth
- Distribute the Weed.....
I have talked to everyone on the Who is Hemlar's Partner? quest map.
Now I cannot talk to anyone else and the quest does NOT complete.
Noted differences in conversations after installing patches:
- Yoki - does not have the options to get him to admit he lets people into the cemetery, ONLY denies he does
- Ash - Cannot get the conversations about weed
- Casper - does not have conversation lines about suspects nor weed
Am I missing somethingTecknomage
Master Mages and Fighters Guilds (Elder Scrolls)
Scourge of the Wastelands
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- Join Date
- Dec 2013
- Posts
- 1
Here's a bug I've found that might be worth fixing in an eventual patch update. If you drop a small shield, a wooden shield, or a war shield as a result of being knocked down by an NPC, your statistics won't be decreased accordingly, as you'll retain the shield's bonuses permanently. Strangely, the bug doesn't seem to apply to other shields; the same holds true for weapons that increase a talent's level.
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- Join Date
- Aug 2009
- Location
- Ekaterinburg, Russia
- Posts
- 2,014
I noticed a bug on a farm run by Severin: novice Sirius (originally Sakura) said that Krayban (Barry) is disappeared even if this novice sits next to him at the campfire. Here is a my save in a chapter 1 (the hero became a Don's hunter).
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- Join Date
- Aug 2008
- Posts
- 174
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MisterXYZGast
Does the unofficial patch work with Risen patch 1.11?
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Sorry about the necro, but while this patch looks very interesting, and I'm planning to try it out, one thing gave me pause:
- Amulet of the Holy flame is no longer available on sale (previously was sold by Cyrus in Chapter 4) becoming mages exclusive item.
Could anyone please give me an idea how to revert this change? I'm looking through the source files but I can't seem to find it. Which type of file is responsible for items available for trade?
ThanksTaten sind die Gebete eines Soldaten, und Siege seine Opfergaben.
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- Join Date
- Aug 2008
- Posts
- 174
The description of the amulet (you can see it in your inventory in-game) states something like "this amulet was given to me by the mages" which refers to the point in game when one of the mages gives this amulet to the player if the player joined the Mages. But the player is not given this amulet if he does not join the Mages. So either the description on the amulet is incorrect or the amulet was meant to be received only when the player joined Mages. Considering that Mages armor has lower defense stats then the armors of other factions the amulet was probably meant exclusively for the Mages faction (as the additional protection to bring the total defense for the Mages on par with what player can get with other factions). This is why I opted out to consider amulet description correct but the fact that amulet was on sale and available for other factions - a bug.[/QUOTE]
This change is present in the C++ source code of Script_Game_Patch.dll.
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Thanks for the answer. I didn't realize about the description.
Still...
Hm... isn't it like this?
Novice robes = Recruit robes = Worker clothes
Mage Robe = Warrior Armour = Hunter's Clothes
Commandant = Fighter
Heavy Mage Robes = Inquisitor Armour = Armour of a Captain
Titan set
Sure, mages don't have an equivalent of the Commandant armor, but the best armors of all factions have the same stats, and then everyone ends up with the Titan set. So ultimately you're giving mages an edge.
This change is present in the C++ source code of Script_Game_Patch.dll.Taten sind die Gebete eines Soldaten, und Siege seine Opfergaben.Last edited by Markus Ramikin; 19.09.2014 at 14:31.
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Actually, I just realized something. Let me refine that analysis from before:
Chapter 1
Novice robes = Recruit robes = Worker clothes
Chapter 2
Mage Robe = Warrior Armour = Hunter's Clothes
Chapter 3 - Mages get the amulet
Commandant Armour = Fighter Armour
Chapter 4 - other classes can buy the amulet.
Heavy Mage Robes = Inquisitor Armour = Armour of a Captain
Titan set
So it seems you were right, the amulet was given to the mage as a balance for the weaker armors during the time when other classes had improved armors that mages didn't. Then in chapter 4 everyone was on an even footing again, and that's when the other classes gained access to the amulet. So the original state of affairs was in fact well balanced.
Baltram - thanks for the suggestion. I'll have to figure out how to do it, but I suspect I'll find examples in existing xinfs.Taten sind die Gebete eines Soldaten, und Siege seine Opfergaben.
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Damn, it's been 3 years already since I last posted something here. Time flies...
Anyways, does anybody know (or can test) if this unofficial patch overwrites anything?
From the download of the mod I can see which files it adds, but not if some of them are already present in current risen installation.
Sadly I can't test it anymore, because I created an ISO from the DVD years ago and changed the ISO to install the unofficial patch automatically.
Wanna know that because of uninstallation of the patch. I want to install felsenschmieds Risen extended and wanna delete the unofficial patch before I do so.
You can answer in german if you want.
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- Join Date
- May 2009
- Posts
- 1,688
No, it just adds some files.
bin\scripts\Script_Game_Patch.dll
data\common\projects.p01
data\common\templates.p00
data\compiled\library.p01
data\compiled\sounds.p01
data\compiled\speech_english.p01
data\compiled\strings.p00[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.
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Thank you!
So... if I add, I dunno, lets say a templates.p01 and a templates.p02 from some other mods.
Does it work like this?
Risen takes its own templates.pak or .p00, then it uses .p01 and then .p02
Changes made in p01 will still be present after .p02 kicks in, as long as .p02 doesn't change the same things as .p01?Last edited by Plasquar; 17.07.2016 at 13:35.
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- Join Date
- May 2009
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- 1,688
Yes, exactly.
But you must be carefull with other archives than templates.p*. Templates work well in this scenario because every single item is a separate file. That isn't the case for dialogs. In the archives all dialogs are a single file so changeing them slightly in library.p01 would overwrite everything from library.p00 concerning dialogs.[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.
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Only dialogues?
That wouldn't be a problem I think.
I'm trying to mix unofficial patch with felsenschmieds risen extended. I don't think the patch adds any dialogues.
Would you set the unofficial patch as .p02 and the mod as .p01 or the other way around?
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- Join Date
- May 2009
- Posts
- 1,688
I'd prefer Risen Extended to the unofficial patch. Breaking the carefully crafted balancing by maybe overwriting it with bugfixes isn't worth it in my oppinion.
I took a quick look at the patch and I'd say the risk of introducing severe problems is pretty slim. The most risky part besides dialogs is probably projects.pak. What's the worst that could happen? You reintroduce bugs that were fixed by the unofficial patch.
Informations here are provided "as is" without warranty or condition of any kind.[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.
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So if you wanna use both you would rename the Mod to something higher than the patch (like .p02 and patch .p01)?