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  1. #61 Zitieren
    Lehrling
    Registriert seit
    Dec 2007
    Beiträge
    13
    Zitat Zitat von PowerGamer Beitrag anzeigen
    As Kuchenschlachter suggested, you probably did not create mountlist_packed.ini file. Here is what you need to do:
    1. Download mountlist_packed.zip from [info] Configure Risen’s File System (mount) thread and extract its content into game folder.
    2. Modify extracted mountlist_packed.ini to have "NoPhysical=false".
    3. Create Risen/data/compiled/raw/infos folder.
    4. Install Script_Library and type "library export infos" in the console. Risen/data/compiled/raw/infos folder will be populated with all .xinf files extracted from Risen/data/compiled/library.p* files.
    5. Modify any of the .xinf files as you want.
    You can play the game now and it will use your modified version of .xinf scripts as long as you do not delete mountlist_packed.ini file or set it to "NoPhysical=true".

    Optionally, you can compile all extracted .xinf files using "library compile infos" command (that produces compiled_infos.bin) and put compiled_infos.bin into new library.p* archive using risenpak. This way your modified scripts will work without mountlist_packed.ini and Risen/data/compiled/raw folder.
    Thanks!
    I think I'll need to reinstall the risen data files and try this again, since when I set NoPhysical=false and then exported infos, the Rhobart's weed file was missing (KALVERAMX2B_00528.xinf). So, I copied in the one from the risenup13 along with my change (removed the delete item command). Reloaded a savegame from before I spoke to Rhobart, and when I spoke with him, he gave the same reward without having the weed in his inventory after I knocked him out.
    So I then recompiled the files and packed them (no compression) into library.p01. Reloaded the game, and this time, the dialog option to give him 10 weed didn't appear.
    Reloaded a savegame from after I had spoken to him (and still had >20 weeds in my inventory), and the dialog was still not there.

    Reinstalling and will let you know what happens. I think you've given me all that I need to do this though. Thanks again!
    cryoknight ist offline

  2. #62 Zitieren
    Schwertmeister Avatar von Looker
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    Aug 2009
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    Ukraine, Severodonetsk
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    864
    Does Script_Library works with Risen2beta?
    Looker ist offline

  3. #63 Zitieren
    research Avatar von NicoDE
    Registriert seit
    Dec 2004
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    7.409
    Zitat Zitat von Looker Beitrag anzeigen
    Does Script_Library works with Risen2beta?
    No.
    The Base/Engine/Game classes/objects are no longer available as module exports. All the proprietary code has been build into the application binary - even the "scripts" (which are still exported, obviously due to legacy code/macros/templates). So there is no longer the possibility to use them - one of the base requirements for the Risen SDK...
    NicoDE ist offline

  4. #64 Zitieren
    Abenteurer Avatar von maulwurfn
    Registriert seit
    Jan 2012
    Ort
    in Essen
    Beiträge
    68
    Zitat Zitat von Kuchenschlachter Beitrag anzeigen
    du kannst alte saves benutzen, dadurch werden aber viele änderungen ausgehebelt.
    supi, danke für deine Infos
    Hau ab!!!
    oder ich hau die solange aufs Maul bis du lachst
    !
    maulwurfn ist offline

  5. #65 Zitieren
    Lehrling
    Registriert seit
    Dec 2007
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    13
    Got it working after reinstalling! Thanks!
    cryoknight ist offline

  6. #66 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
    Registriert seit
    Jun 2010
    Ort
    Warsaw, Poland
    Beiträge
    817
    Hello. I am experiencing some console problems- "Command cannot be executed, No valid script function avaiable". I suppose it may be caused by newest patch release, cuz I did not have this issues before.

    Greetings

    Edit:
    That was my bad- I checked it yesterday, so no issues from my side.
    Sorry for that.
    Greetings
    CzarnyAfgan ist offline Geändert von CzarnyAfgan (11.04.2012 um 10:11 Uhr)

  7. #67 Zitieren
    Rookie Avatar von Liz86
    Registriert seit
    Apr 2012
    Beiträge
    3
    Has anyone come across Blank documents after installing this patch?

    I cant see Recipes/Documents/Lists/Scrolls, when I try clicking on them in Inventory.
    Liz86 ist offline

  8. #68 Zitieren
    Ehrengarde Avatar von Baltram
    Registriert seit
    Jun 2006
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    2.264
    Zitat Zitat von Liz86 Beitrag anzeigen
    Has anyone come across Blank documents after installing this patch?
    Maybe it is the RMDS bug reported by Spawnkiller (1, 2).
    Baltram ist offline

  9. #69 Zitieren
    Rookie Avatar von Liz86
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    Apr 2012
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    3
    Zitat Zitat von Baltram Beitrag anzeigen
    Maybe it is the RMDS bug reported by Spawnkiller (1, 2).
    Thank you for those links, I am using 2 of the mods mentioned, I will be removing those, hopefully it fixes the problem.
    Liz86 ist offline

  10. #70 Zitieren
    Adventurer
    Registriert seit
    Apr 2009
    Beiträge
    73
    I wonder why is Unofficial Risen Patch still not in the mod database of RMDS (or in the forum sticky for that matter), while some redundant fixes are (Ambient Sound Fix). I installed Risen after a while and didn't find the patch immediatly, because the thread had sunken away from the front page. Luckily i already knew about it, but a new player could easily miss it.
    Tolknaz ist offline

  11. #71 Zitieren
    Provinzheld
    Registriert seit
    Aug 2011
    Ort
    Россия, Саратов
    Beiträge
    230
    Would be Ambient Sound Fix included in Risen unofficial patch?
    -Fritz- ist offline

  12. #72 Zitieren
    Legende Avatar von JFaron
    Registriert seit
    Sep 2010
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    7.179
    Zitat Zitat von -Fritz- Beitrag anzeigen
    Would be Ambient Sound Fix included in Risen unofficial patch?
    I don't think so, but you could install the Patch and after that the sound fix.
    JFaron ist offline

  13. #73 Zitieren
    Provinzheld
    Registriert seit
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    230
    Hmm, can i install audiofix without installing mod starter?
    -Fritz- ist offline

  14. #74 Zitieren
    Legende Avatar von JFaron
    Registriert seit
    Sep 2010
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    7.179
    Zitat Zitat von -Fritz- Beitrag anzeigen
    Hmm, can i install audiofix without installing mod starter?
    Yes, but why would you? You can install the fix via ModStarter, just make sure you install it after the Patch

    Anyway: Download the fix using the RMDS, it should be placed at [...]\RisenMDS\FanMods. You'll find a folder named "A_Ambient Sound Fix", open it and drag the file in the compiled folder to [...]\Risen\data\compiled. Then rename the file from "sounds.p0x" to "sounds.p00" (IMPORTANT: If "sounds.p00" already exists, rename it to "sounds.p01" and so on...)
    JFaron ist offline

  15. #75 Zitieren
    Provinzheld
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    230
    but why would you
    I dont need modstarter for Risen) Thanks, audiofix downloaded and installed and modstarter deleted.
    -Fritz- ist offline

  16. #76 Zitieren
    Adventurer
    Registriert seit
    Apr 2009
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    73
    Zitat Zitat von -Fritz- Beitrag anzeigen
    Would be Ambient Sound Fix included in Risen unofficial patch?
    It is included in the unofficial patch. A quote from the changelog:

    - Removed silence at the beginning and at the end of some ambient sounds to make them loop correctly.
    Tolknaz ist offline

  17. #77 Zitieren
    Provinzheld
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    230
    Thanks. So i dont need audiofix and modstarter. That good.)
    -Fritz- ist offline Geändert von -Fritz- (23.07.2012 um 22:20 Uhr)

  18. #78 Zitieren
    Ranger
    Registriert seit
    Aug 2008
    Beiträge
    174
    The following change from unofficial patch has been reverted because it was causing other bugs (thanks to RobinSword for finding the problem):
    Code:
    - During "Follow Taylor!" (and "Follow Kalib!") quest Taylor (and Kalib) address player automatically when reaching training area and player chambers.
    The patch version was kept as 1.3 but the date changed to 10th of May 2013. Updated patch files are available in the first post.
    PowerGamer ist offline

  19. #79 Zitieren
    Ehrengarde Avatar von Plasquar
    Registriert seit
    Nov 2007
    Ort
    München
    Beiträge
    2.690
    Can I use this mod with the german version of Risen 2 without problems?
    Plasquar ist offline

  20. #80 Zitieren
    Ehrengarde Avatar von Baltram
    Registriert seit
    Jun 2006
    Beiträge
    2.264
    Zitat Zitat von Frosty412 Beitrag anzeigen
    Can I use this mod with the german version of Risen 2 without problems?
    This is a mod for Risen 1 (yes also for the German version).

    For Risen 2 you might want to check out this.
    Baltram ist offline

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