Thanks!
I think I'll need to reinstall the risen data files and try this again, since when I set NoPhysical=false and then exported infos, the Rhobart's weed file was missing (KALVERAMX2B_00528.xinf). So, I copied in the one from the risenup13 along with my change (removed the delete item command). Reloaded a savegame from before I spoke to Rhobart, and when I spoke with him, he gave the same reward without having the weed in his inventory after I knocked him out.
So I then recompiled the files and packed them (no compression) into library.p01. Reloaded the game, and this time, the dialog option to give him 10 weed didn't appear.
Reloaded a savegame from after I had spoken to him (and still had >20 weeds in my inventory), and the dialog was still not there.
Reinstalling and will let you know what happens. I think you've given me all that I need to do this though. Thanks again!
Results 61 to 80 of 115
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- Join Date
- Dec 2007
- Posts
- 13
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Does Script_Library works with Risen2beta?
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No.
The Base/Engine/Game classes/objects are no longer available as module exports. All the proprietary code has been build into the application binary - even the "scripts" (which are still exported, obviously due to legacy code/macros/templates). So there is no longer the possibility to use them - one of the base requirements for the Risen SDK...
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- Join Date
- Dec 2007
- Posts
- 13
Got it working after reinstalling! Thanks!
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Hello. I am experiencing some console problems- "Command cannot be executed, No valid script function avaiable". I suppose it may be caused by newest patch release, cuz I did not have this issues before.
Greetings
Edit:
That was my bad- I checked it yesterday, so no issues from my side.
Sorry for that.
GreetingsLast edited by CzarnyAfgan; 11.04.2012 at 10:11.
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Has anyone come across Blank documents after installing this patch?
I cant see Recipes/Documents/Lists/Scrolls, when I try clicking on them in Inventory.
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- Join Date
- Apr 2009
- Posts
- 73
I wonder why is Unofficial Risen Patch still not in the mod database of RMDS (or in the forum sticky for that matter), while some redundant fixes are (Ambient Sound Fix). I installed Risen after a while and didn't find the patch immediatly, because the thread had sunken away from the front page. Luckily i already knew about it, but a new player could easily miss it.
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- Join Date
- Aug 2011
- Location
- Россия, Саратов
- Posts
- 230
Would be Ambient Sound Fix included in Risen unofficial patch?
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- Join Date
- Aug 2011
- Location
- Россия, Саратов
- Posts
- 230
Hmm, can i install audiofix without installing mod starter?
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Yes, but why would you? You can install the fix via ModStarter, just make sure you install it after the Patch
Anyway: Download the fix using the RMDS, it should be placed at [...]\RisenMDS\FanMods. You'll find a folder named "A_Ambient Sound Fix", open it and drag the file in the compiled folder to [...]\Risen\data\compiled. Then rename the file from "sounds.p0x" to "sounds.p00" (IMPORTANT: If "sounds.p00" already exists, rename it to "sounds.p01" and so on...)
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- Join Date
- Aug 2011
- Location
- Россия, Саратов
- Posts
- 230
but why would you
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- Join Date
- Apr 2009
- Posts
- 73
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- Join Date
- Aug 2011
- Location
- Россия, Саратов
- Posts
- 230
Thanks. So i dont need audiofix and modstarter. That good.)
Last edited by -Fritz-; 23.07.2012 at 22:20.
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- Join Date
- Aug 2008
- Posts
- 174
The following change from unofficial patch has been reverted because it was causing other bugs (thanks to RobinSword for finding the problem):
Code:- During "Follow Taylor!" (and "Follow Kalib!") quest Taylor (and Kalib) address player automatically when reaching training area and player chambers.
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Can I use this mod with the german version of Risen 2 without problems?
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This is a mod for Risen 1 (yes also for the German version).
For Risen 2 you might want to check out this.