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    Pablo-- ist offline

    Red face [G3] How to delete objects?

    Hi there! I started making a patch for Gothic 3 Forsaken Gods.
    I already did some things.

    But I founded out a one thing.......

    [Bild: GothicIIIForsakenGods2010-09-1117-59-28-02.jpg?t=1284225378]

    Do you see that rope?
    It's floating and I wanted to delete it.
    I have G3Pak and there is not such thing as Delete.
    My Questions are:

    How I can delete it?
    How to find out what's it's name?
    And if there is more than one rope in the game how do I find the right one?

    Thanks!

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    Cat  Avatar von Larisa
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    Afaik, you need to edit the world file with an editor that's not available for the public.
    Deleting the texture/model for that rope will remove all the ropes of that kind from the game, in the best case; the worst... will give you errors.
    Or you could edit the texture and make it transparent, but then again, it will affect all the ropes of that kind.

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    Deus Avatar von WernerTWC
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    Zitat Zitat von Larisa Beitrag anzeigen
    Afaik, you need to edit the world file with an editor that's not available for the public.
    Deleting the texture/model for that rope will remove all the ropes of that kind from the game, in the best case; the worst... will give you errors.
    Or you could edit the texture and make it transparent, but then again, it will affect all the ropes of that kind.
    Not up to date, sweety?!

    There are many world files, *nodes and *lrentdats, ... to remove a rope should be the same as to remove dead paladins and the barrier over Vengard, both can be done.
    What comes close to this problem here are these 2 tutorial which both edit the world data via a Hex Editor:

    Tutorial - Worlddata - A new NPC (different from the cloning a template method):
    http://forum.worldofplayers.de/forum...&#post13685311

    And Tutorial - Own Freepoints:
    http://forum.worldofplayers.de/forum...&#post13698860

    ... guess we need a translator.


    Do you see that rope?
    Nope , ... would make sense to shoot screenshots at daylight, or at least with a lit torch.

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    Cat  Avatar von Larisa
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    Zitat Zitat von WernerTWC Beitrag anzeigen
    Not up to date, sweety?!
    Looks like it, last time I remember, adding a Judge for a quest was the tech limit.

    So, more things are possible now that in the past required a "world compile"? Or I had the wrong idea that things like freepoints can only be added with a "spacer"?

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    Deus Avatar von WernerTWC
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    Zitat Zitat von Larisa Beitrag anzeigen
    Looks like it, last time I remember, adding a Judge for a quest was the tech limit.
    The Judge, oh my, ... that was "dirty" modding, ... to put a new NPC in the world data is the more "professional" way.
    (I didn't worked through those tut's on my own (till now), though.)

    So, more things are possible now that in the past required a "world compile"? Or I had the wrong idea that things like freepoints can only be added with a "spacer"?
    Yes, there are some more possibilities discovered. Entities can be moved/removed and exchanged by a trigger in a info file, or directly in the world files. I take examples from the CSP:
    They removed the barrier by a trigger in a info file (there was a video from them where this is shown).
    And you can also place new entities in the world data (so no info is required, ... aka it's there from the very beginning of the game). Like you could place chests (or freepoints) or whatever, whereever you want, ... no "g3-spacer" (or whatever it's called) is needed, nor a worldcomplie.

    What is still problematic, ... the collision shapes, ... if you would place a hut in the world, NPCs would ignore it and could walk through the walls of it.
    And no way till now to get animated meshes into g3, ... so no new modells of armors or such, ... but some static meshes could get in the game (shak's mesh faker). See this.

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    Ok then I have two more questions,

    1. At the beggining of Forsaken gods you have level 10. What I have to do to change it to level 1?

    2.In the menu near "New Game" there says Gothic 3 Forsaken Gods Patch and the number of patch. What I have to do to change it?

    Thanks!

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    Anyone?

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    Deus Avatar von WernerTWC
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    Zitat Zitat von Pablo-- Beitrag anzeigen
    1. At the beggining of Forsaken gods you have level 10. What I have to do to change it to level 1?
    I don't have FG, so all my hints are for g3, should be the same.

    Anyway, change "level" (and maybe "level max", test it out if level max is useful or has any influence) in "Humans_Master_PC_Hero.tple", and add +1 to the "change time", otherwise that template will be ignored by the engine.

    2.In the menu near "New Game" there says Gothic 3 Forsaken Gods Patch and the number of patch. What I have to do to change it?
    No idea.

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    Where I can find the "Change Time"? I opened the templates and PC Hero but I can't find it!

    I checked everywhere!
    gCNPC_PS......

    Maybe I am blind??

    P.S By the way you are the greatest community I ever seen!
    You're so helpful!

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    Deus Avatar von WernerTWC
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    Zitat Zitat von Pablo-- Beitrag anzeigen
    Where I can find the "Change Time"? I opened the templates and PC Hero but I can't find it!

    I checked everywhere!
    gCNPC_PS......

    Maybe I am blind??

    P.S By the way you are the greatest community I ever seen!
    You're so helpful!
    You have open it tiny hexer and run lichtwicht's script?
    Then in the script output window press ctrl+f and search for "Change Time".

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    Where is the lichtwicht's script?

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    Cat  Avatar von Larisa
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    Zitat Zitat von Pablo-- Beitrag anzeigen
    Where is the lichtwicht's script?
    Read (if you can ) the 2 tutorials that Werner linked above. In the one about a new NPC, you can read this: da wir das Script von Lichtwicht verwenden werden. Click on "script".

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    Well it looks like I am blind

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    Deus Avatar von WernerTWC
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    Zitat Zitat von Pablo-- Beitrag anzeigen
    Well it looks like I am blind
    g3_tple_description_048lw.7z direkt download link:

    http://forum.worldofplayers.de/forum...chmentid=28839

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    Ok used it and here is the situation:

    There were "two" Change time's and I changed both.

    First was 0x08000000
    Second was 2x8000000

    Added one to both (0x08000001 and 2x8000001)
    It still doesn't work.

    (I am so green so I think I changed something wrong.)

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    Deus Avatar von WernerTWC
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    It still doesn't work.
    Time for panic! j/k

    Zitat Zitat von Pablo-- Beitrag anzeigen
    There were "two" Change time's and I changed both.
    My bad to mention only the second found is the important one.

    Second was 2x8000000

    -> 2x8000001
    1) it's not from 2x8000000 to 2x8000001, ....it would be from 2x8000000 to 2x8100000

    2) that "2x" in the beginning seems not normal, it should start with "0x" (at least it was always starting with 0x for every change time i saw.
    ... maybe just upload the template and i'll take a quick look.

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    Deus Avatar von WernerTWC
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    I hope the screenshot help, it should show the relevant change time value (see attachment).

    Click on what is marked red, you'll end up at the value in the hex window, there change it from 28000000 to 29000000 and you should be fine.
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken change_time_trick.jpg  

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    No solution.
    I tried EXACLY what you said...... No, no changes.
    I am starting to think that
    1.The game Is using different Template
    2.The Time Change Method doesn't work on FG
    3.The level and level max were both on 0
    which means it can be hard coded.


    I am sure I did everything right. Tried 3 times.

    P.S I'm sorry that you are wasting your time on it but I really want to find out why it doesn't work.
    Maybe again I missed something?
    Working on:
    Gothic 3 Forsaken Gods Performance Patch (Done)
    http://forum.worldofplayers.de/forum...d.php?t=878695
    Gothic 3 Forsaken Gods Extreme Graphics (Done)
    http://forum.worldofplayers.de/forum...4#post13967364
    Gothic 3 Forsaken Gods Hard Mode (Not Started)
    Gothic 3 Forsaken Gods Bug Fixes (Not Started)

    Website:
    http://gothicfg.webs.com/
    Geändert von Pablo-- (14.09.2010 um 19:10 Uhr)

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