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  1. View Forum Posts #21
    Kämpfer Atmus's Avatar
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    Quote Originally Posted by Ratamahatta View Post
    good! nice effort mate! every new mod in english is very welcomed! hopefully you gonna finish it sooner or later
    Surly. It is already playable. Even if I had no more time to finish it you may play it for (now) tens of minutes.

  2. View Forum Posts #22
    Kämpfer Atmus's Avatar
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    Exclamation

    In the recent time the work goes good on, the mod is already playable, so I estimate in a month or maximal two I will need 5-10 betatesters for the half finished mod.

    If someone is interested, write here.

    From the betatesters I expect reliability, full reports, and a bunch of time and patience.
    Last edited by Atmus; 03.07.2012 at 01:09.

  3. View Forum Posts #23
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    Sounds impressive, keep up the good work!
    The English WoG is NOT dead, my friends!
    [Bild: tOC_sig1.jpg]

  4. View Forum Posts #24
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    Exclamation

    UPDATE

    NEW SCREENS!

    I uploaded 24 more pictures from gameplay of my mod.

    See my webpage - News section See here.

    Please leave comments.
    Last edited by Atmus; 10.07.2012 at 00:37.

  5. View Forum Posts #25
    Kämpfer Atmus's Avatar
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    One small Update

    I have uploaded several screens of Thanatos and made a small gameplay-story. Just for fun.

    See here.

  6. View Forum Posts #26
    Veteran Ratamahatta's Avatar
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    it i so bloody dark in those pics. probably there should be quite a few torches or light spells in that mod
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

  7. View Forum Posts #27
    Kämpfer Atmus's Avatar
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    Quote Originally Posted by Ratamahatta View Post
    it i so bloody dark in those pics. probably there should be quite a few torches or light spells in that mod
    Yes, there are many torches but it may also happen, that you run out of light while being in a dark hole in the middle of enemy den. So the horror comes.

  8. View Forum Posts #28
    Kämpfer Atmus's Avatar
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    Exclamation

    Update

    I uploaded several new screens and one long video (!!!) from Thanatos world.

    Enjoy here.

  9. View Forum Posts #29
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    Frank-95 is offline
    The video is awesome!

  10. View Forum Posts #30
    Kämpfer Atmus's Avatar
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    Quote Originally Posted by Frank-95 View Post
    The video is awesome!
    Thank you.

  11. View Forum Posts #31
    Kämpfer Atmus's Avatar
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    Update

    Hi, I created new video from Thanatos. This time nothing big, just a small view on an unique feature of Thanatos mod.

    And something more. I found a mystery and tried to solve it in this video.

    See here for the video.

  12. View Forum Posts #32
    Veteran Ratamahatta's Avatar
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    that is a cool feature, just the colour of that column is awful...
    btw - those narrow caves are great! complete darkness gives real gothic feeling, but I don't know about fighting in such locations when you can't see enemy
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

  13. View Forum Posts #33
    Kämpfer Atmus's Avatar
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    Quote Originally Posted by Ratamahatta View Post
    that is a cool feature, just the colour of that column is awful...
    btw - those narrow caves are great! complete darkness gives real gothic feeling, but I don't know about fighting in such locations when you can't see enemy
    Thank you. It is realistic to fight in the complete dark, but you don't have to fight in complete dark if you drop a torch it will stay on the ground and make some faint light. Of course if you have not enough torches in some underground labyrinth then you experience real horror and you never come out alive. And there are large systems of underground tunnels and caves so you will need lot of torches. :-)

    The column is just help for modelling. It won't be in released mod. In fact the column doesn't do the day-night effect. I do it through scripts and some triggers around. In released mod you won't leave the caves at this pseudo-dark.

  14. View Forum Posts #34
    Veteran Ratamahatta's Avatar
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    Quote Originally Posted by Atmus View Post
    ...so you will need lot of torches. ...
    well,then make sure there are plenty of options to get them, or to create at some point, like runes or weapons in vanilla game
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

  15. View Forum Posts #35
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    Quote Originally Posted by Ratamahatta View Post
    well,then make sure there are plenty of options to get them, or to create at some point, like runes or weapons in vanilla game
    Surely.

  16. View Forum Posts #36
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    Sounds very interesting... I'm guessing you know that Thanatos is one of 2 primitive instincts of ID(the other being eros, damn I love psychology ), Thanatos is the instinct to kill and destroy which seems to fit your mod quite well

    Definitely intending to try it, just one question. How does it work with NotR? Does it change the original game or is there some kind of a menu in which you choose to play either NotR or Thanatos?

  17. View Forum Posts #37
    Veteran Ratamahatta's Avatar
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    good question! so far I've been thinking it is gonna be a separate gameplay, like mods for g2 'stranded' or 'kyrus'
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

  18. View Forum Posts #38
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    Quote Originally Posted by MikeLitoris View Post
    Sounds very interesting... I'm guessing you know that Thanatos is one of 2 primitive instincts of ID(the other being eros, damn I love psychology ), Thanatos is the instinct to kill and destroy which seems to fit your mod quite well

    Definitely intending to try it, just one question. How does it work with NotR? Does it change the original game or is there some kind of a menu in which you choose to play either NotR or Thanatos?
    Installing special Gothic Starter you are given the opportunity to decide if you want to play original game, Thanatos, or any other mod. Once when Thanatos is out I will explain all requirements. It's simple.

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