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The Most Annoying Thing in Notr
The thing that bugs me the most is that the Berserker axe and the Dragon slicer - weapons that can be bought for very little or found anytime are stronger that the Blessed Ore Blade that is made specialy for you and the blood dragon sword that you make yourself when you are a merc.
This is really stupid in the Vanilla everything was ok why did they do that? This kinda makes pointless the stuff that the dragons said about the weapon you have to aquire and the things you had to be put trough just to get them.
I think that is the only thing that i dont like about Notr it is a little thing but it is extremly stupid.
So is there anything that bothers you ? :P
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what bothers me is when i unsheathe my spell as a mage they still said "cut out this magic crap", dammit they should implement respect factor to mages, because mages is the most honorable in the lore, they're position are above paladins for god's sake.
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I hate the killer blows, it transforms combat into one based on luck. You may hit an enemy 10 times, and he has only a few life points left, and then he lands a lucky critical hit on the first try and he kills you
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Yeah it really ruins everything especially when you are a low lvl and you are fighting someone strong for a few minutes and then you make 1 mistake and bam your down but i get over it pretty quickly that is the punushment for trying to fight someone far stronger than you
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I remember when you beat someone in Gothic I and you're better than him,after he awakes he sais "You've given me a fair thrashin',man.It was a good fight,but now it's over."
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Zitat von UR1Z13L
The thing that bugs me the most is that the Berserker axe and the Dragon slicer - weapons that can be bought for very little or found anytime are stronger that the Blessed Ore Blade that is made specialy for you and the blood dragon sword that you make yourself when you are a merc.
First of all this is wrong. The Large Ore Dragon Slayer is quite clearly the strongest two handed weapon, as its superior range and the 2H bonus easily make up for the slightly lower damage.
It is somewhat strange though that the Holy Executioner is so weak, but I guess it makes sense for balance reasons.
This is really stupid in the Vanilla everything was ok why did they do that? This kinda makes pointless the stuff that the dragons said about the weapon you have to aquire and the things you had to be put trough just to get them.
Why is this stupid? From a lore perspective it makes perfect sense that good weapons are available right from chapter 1, after all, the blacksmiths of Khorinis don't suddenly become much more skilled over the course of the story.
From the game play perspective, it doesn't really change anything as you won't have sufficient strength in the early chapters anyway, so you won't be able to use those high end weapons.
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No i dont think its right that some axe has more damage than an ore sword that is blessed and it has been poured with a magical liquid.
About the dragon slayer - 20 dmg is not very little, the 10% bonus is kinda useless because at that time of the game 100% is easely obtainable.
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What annoys me is that I have to shell out more LP on strength/dexterity/mana when I pass a certain point but I guess it makes it more challenging but it just bugs me.
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They should have made it to increase on on times trained not on the hight of the attribute you have that way you dont have to save the potions and foods to the end
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Zitat von UR1Z13L
They should have made it to increase on on times trained not on the hight of the attribute you have that way you dont have to save the potions and foods to the end
I know. I pointed this out. It makes it imbalanced, and tediously hard right before the time you decide to use them, but easy right after.
They should have separate strength attributes for permanent bonuses, non permanent (like rings), and learned (start strength could be as either permanent bonus or learned).
This gives much freedom. You can still show only one value, but room for changes. It's also good vs bugs. Putting on rings actually changes the strength variable. It's especially bugged in combinations when transforming into an animal. With what I said, you have a very limited amount of ways to increase the permanent stats stuff (more predictable, less things that can happen), and they can't be decreased. The third strength variable can upon loading, or change occurs here, just recalculate this.
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Zitat von RobinHood 13.
I know. I pointed this out. It makes it imbalanced, and tediously hard right before the time you decide to use them, but easy right after.
They should have separate strength attributes for permanent bonuses, non permanent (like rings), and learned (start strength could be as either permanent bonus or learned).
This gives much freedom. You can still show only one value, but room for changes. It's also good vs bugs. Putting on rings actually changes the strength variable. It's especially bugged in combinations when transforming into an animal. With what I said, you have a very limited amount of ways to increase the permanent stats stuff (more predictable, less things that can happen), and they can't be decreased. The third strength variable can upon loading, or change occurs here, just recalculate this.
They can be decreased,but only temporarily.Think of the Orcish ring,which lowers your strength by 20,I think.
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Zitat von UR1Z13L
No i dont think its right that some axe has more damage than an ore sword that is blessed and it has been poured with a magical liquid.
As I said early, it doesn't make a lot of sense from a lore perspective, but it is good for balancing.
About the dragon slayer - 20 dmg is not very little, the 10% bonus is kinda useless because at that time of the game 100% is easely obtainable.
Of course you can have 100% at that point in the game, but if you know that you want to use the Dragon Slayer, you can save yourself some LPs and invest them somewhere else, for example on strength. Thus, the actual damage difference is less than 20 points.
But the most important part is the much longer range of the Dragon Slayer (140 versus 90), which in lategame is much more important than a few points of damage.
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Zitat von TudoracheMG
They can be decreased,but only temporarily.Think of the Orcish ring,which lowers your strength by 20,I think.
You missed my point.
The problem is, enabling rings alter attribute variables directly.
When you put it off, you must make sure attribute is changed back properly.
Have 3 strength attributes.
- Learned
- From permanent bonuses
- active
active is rings and similar. Learned can only be altered by training, and permanent from permanent bonus stuff (dialouges, potions runes and altars).
Active is sum of rings and similar you have enabled. Whener this changes, it can just recalculate this value, so if there's a bug where attribute is not set/reset properly, all you have to do is to save and load a game, or enable / unenable an item concerning that attribute.
In Gothic, attribute value is altered "directly", and will stay with you unless you reload before this occured. Happened to me a few times.
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Oooooooh, I have a biiiiig grudge with NotR: I can't beat a person down and steal his keys, I can only pickpocket him. To Beliar with that. Stupid ass keys....
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Zitat von Maladiq
Oooooooh, I have a biiiiig grudge with NotR: I can't beat a person down and steal his keys, I can only pickpocket him. To Beliar with that. Stupid ass keys....
Well atleast you can beat the Gate Guard in the Castle and the guy that guy that guards Greg's hut for thé keys :P
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You can also beat up Valentino and a few others for the keys they hold. The only one I remember having to pickpocket was the judge, and that's only because he's invincible.
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Another thing that bugs me is those Seekers I always take my bow out just to see when I get close to one but some of the b*****ds hide around corners
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