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  1. View Forum Posts #41
    Einmalposter
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    ViTToRoS is offline
    i am at the orc temple now and i cant go to the last shaman cause i get crashes all the time... (its about the sound) if i install the patch will i loose my saves?

  2. Visit Homepage View Forum Posts #42
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    riderofsmaug is offline
    Quote Originally Posted by ceemko View Post
    Hello, is it possible to fix that Bloodwyn bug? Whenever you get close to him (at least in 1st chapter, I didn't get further because of this), you have to quit the game or he wont let you go away without cheats.
    I found a workaround for this particular issue. If you get stuck in a never-ending loop with him, just keep on selecting an option(any one, doesn't matter). After this dialogue ends and before a new one begins, you have a very small time window in which you can move. Just keep backing off and in about a minute or two, you'll be far enough from him to stop the dialogue from initializing..

    EDIT: Has anyone tried the method I gave above? It has worked for me, but I would just like it confirmed from someone else.
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    Last edited by riderofsmaug; 24.05.2011 at 17:54.

  3. View Forum Posts #43
    Neuling
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    Quote Originally Posted by Korianous View Post
    Hello WoG Community,

    We have, at long last, the official release of our 1.0 patch! [...]

    Report issues here.

    Changelog:
    Spoiler:(zum lesen bitte Text markieren)
    1.0
    - Silas will permanently trade with the player.
    - “The Weed Mixer” quest can now be completed even if the player kills Jacko and/or his cohorts.
    - It is no longer possible to have Mordrag escort you to the New Camp if you forcibly threw him out of the Old Camp.
    - Bloodwyn & Jackal will not harass you for protection money after Chapter 2.
    - "The Weed Delivery" quest no longer remains open after delivering the Ore to Cor Kalom, also does not close "The Weed Mixer Quest".
    - It is no longer possible to bribe Thorus after you obtain an audience with Gomez through Diego.
    - NPCs will not get up instantly after being knocked unconscious.

    0.92 (RC2)
    - Buster no longer teaches Acrobatics after the skill is gained.
    - In the "New Souls for the Brotherhood" quest, it is no longer possible to reload the game and continue bribing the guard.
    - Bloodwyn will not harass you for tribute if you become a Guard or Magician of Fire.
    - Troll Wheel no longer spawns infinite Goblins.

    0.9.1 (RC1)

    - Gorn should no longer attack the player while in the Free Mine.
    - Gates do not become stuck after they have been fixed or set to be opened.
    - If Baal Lukor stops following you, simply engage in conversation with him. He will resume following upon exiting dialogue.
    - The game will no longer crash in the Orc Temple due to a “missing sound file”. We have implemented a quick fix, with a more permanent one planned later on.
    - Camera values have been improved.
    - FOV on Widescreen monitors should see an improvement.



    Download Link (more mirrors upcoming):
    World of Gothic
    Hello, on the german part of the WoG Forum there is an similar patch project
    [Gothic1] Patch-Mod (PerfectGothic/DunkleBrut) by AndiNo (changelog (in german)), maybe some of the fixes are integrateable in your community patch. cheers

  4. View Forum Posts #44
    Warrior Colmar's Avatar
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    Quote Originally Posted by gondor View Post
    Hello, on the german part of the WoG Forum there is an similar patch project
    [Gothic1] Patch-Mod (PerfectGothic/DunkleBrut) by AndiNo (changelog (in german)), maybe some of the fixes are integrateable in your community patch. cheers
    that's interesting, with google translator I understand, at least, that some corrections are the same in the Ironkeep patch, while the other corrections make sense too, considering the entire saga
    but, for example, it seems to me that the problem with the quests of Cor Kalom (The Weed Delivery..) isn't mentioned in the german patch - unless it's included in other points
    it would be great if it's possible to make an international (or multi-languages at least) patch for G1 like the community patch for G3, integrating these patches
    Last edited by Colmar; 08.09.2011 at 14:27.

  5. View Forum Posts #45
    Cat  Larisa's Avatar
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    Quote Originally Posted by Colmar View Post
    it would be great if it's possible to make an international (or multi-languages at least) patch for G1 like the community patch for G3, integrating these patches
    Possible I guess, but not in the same way the one for G3 was made. The text is included in the scripts, not separated, so a fix must be implemented and compiled for each language separately. But it's possible to package compiled scripts for different languages in the same installer and the installer to detect/ask you what language to install.

  6. View Forum Posts #46
    Warrior Colmar's Avatar
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    Quote Originally Posted by Larisa View Post
    Possible I guess, but not in the same way the one for G3 was made. The text is included in the scripts, not separated, so a fix must be implemented and compiled for each language separately. But it's possible to package compiled scripts for different languages in the same installer and the installer to detect/ask you what language to install.
    Yes, I know that, I've made some attempts with Gothic Sourcer, file .d, .dat... I meant another thing, but I didn't explain myself very well . With G3 patches, everyone plays G3 with the same corrections of bugs and so on. If there were a complete list of Gothic 1 bugs and their corrections too, it would be possible for everyone to play Gothic 1 with the same corrections, instead of having patches, solving different bugs, for different languages versions (That is why in the previous post I was talking about integrating the patches).
    This way, instead of packaging compiled scripts for different languages in the same installer (maybe there could be copyright problems, I don't know), every community could simply apply the same corrections to their own scripts.

  7. View Forum Posts #47
    Cat  Larisa's Avatar
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    That would take cooperation between teams or just a single team to do all that.

  8. View Forum Posts #48
    Abenteurer
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    Student is offline
    Installing it on the German version the installer asks to replace the neutral gothic.exe with the English one. Does it matter for the scripts? I said no and got error and abort messages, although the ou.bin at least installed correctly.

    Nvm i just read in this thread
    Quote Originally Posted by ceemko View Post
    Hello, is it possible to fix that Bloodwyn bug? Whenever you get close to him (at least in 1st chapter, I didn't get further because of this), you have to quit the game or he wont let you go away without cheats.
    For now just avoid him or use cheats to get away from him.
    A patch that introduces more problems than it solves? This post was made a year ago and the version is still 1.0...
    Who wants to install this?
    Last edited by Student; 02.03.2012 at 12:31.

  9. View Forum Posts #49
    Knight Commander
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    I certainly didn't install it ever again after encountering that bug. Even those errors when Gothic looks for the wrong file in the wrong place are acceptable to me.

    And I don't think it matters if you replace the German gothic.exe with the English one.
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  10. View Forum Posts #50
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    Quote Originally Posted by Nisarg View Post
    I certainly didn't install it ever again after encountering that bug. Even those errors when Gothic looks for the wrong file in the wrong place are acceptable to me.

    And I don't think it matters if you replace the German gothic.exe with the English one.
    I really don't get it. Most bugs in Vanilla are already fixed but there is not a single patch that just only fixes bugs without introducing new problems or new tweaks and quests.

  11. View Forum Posts #51
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    Nyikhaj is offline
    Quote Originally Posted by Tratos View Post
    The FPS unlocker is within an exe. After applying the player kit, there should be several executables, that are all capable of launching the game. Find the one, that unlocks the FPS and save that one file. You can then use it with any other mod, or even just alone to get the benefit.
    Hi!

    Is it possible to use the fps unlocker without the player kit? I want it because the player kit causes crashes in the fog tower, and in the old mine too.

  12. View Forum Posts #52
    Ritter
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    Dimus is offline
    Quote Originally Posted by Nyikhaj View Post
    Hi!

    Is it possible to use the fps unlocker without the player kit? I want it because the player kit causes crashes in the fog tower, and in the old mine too.
    No, you can't do it because FPS unlocker can be applied for the GothicMod.exe v1.08k_mod only. But you can compare original and patched GothicMod versions and try to search the same signature in a Gothic.exe without Player Kit installation.
    Last edited by Dimus; 10.04.2012 at 10:21.

  13. View Forum Posts #53
    Ranger Zelazko's Avatar
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    Is the patch compatible with the Golden Mod?

  14. View Forum Posts #54
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    Quote Originally Posted by Cygar View Post
    Is the patch compatible with the Golden Mod?
    No, the golden mod utilizes different .dat files which would conflict with the ones from the patch.
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  15. View Forum Posts #55
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    ETPC is offline
    Is this still being worked on? I'm playing Gothic 1 for the first time ever tonight and encountered the Bloodwyn endless dialogue loop bug.

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