Portal-Zone Gothic-Zone Gothic II-Zone Gothic 3-Zone Gothic 4-Zone Modifikationen-Zone Download-Zone Foren-Zone RPG-Zone Almanach-Zone Spirit of Gothic

 

Page 1 of 2 12 Last »
Results 1 to 20 of 28
  1. View Forum Posts #1 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline

    [Script] Hooks

    Ich hab mal einen eigenen Thread gemacht, zwecks Übersicht (Falls gewünscht, kann ein Mod die Threads ja immernoch zusammenschieben).

    Benötigt:
    Arrays (Sektenspinner)
    Ikarus (Sektenspinner)

    Ich habe hier ein System, dass es erlaubt, Funktionen zu hooken.
    Interface:
    Code:
    Hook_Arr = Arr2D_Create();
    // Muss einmal in der Startup aufgerufen werden, um das Hook-System zu initalisieren. 
    
    void MakeHookable (int hooknumber)
    // Erstellt an dieser Stelle einen Platz für Hooks zum Einklinken.
    
    void EstablishHook (int hooknumber, string Function)
    // Attacht die Funktion "Function" an die Hook "hook"
    
    void DetachHook (int hooknumber, string Function)
    // Löscht die Funktion "Function" aus der Hook "hook"
    
    Code:
    Spoiler:(zum lesen bitte Text markieren)
    Code:
    var int Hook_Arr;
    func void StartHook(var int hooknumber, var int i) // Neue Funktion -> Rekursiv
    {
    	//PrintDebug("StartHook was called!");
        if i != 0 // Wenn man die letzte Funktion nicht bereits ausgelesen hat
        {
            i -= 1; // Index um einen verringern
            var int tmp; tmp = Arr2D_GetValue(Hook_Arr, hooknumber, i); // ParserSymbol holen
            If tmp != NAN && tmp != 0 // Wenn der Index nicht leer oder unbeschrieben ist
          	{
                 MEM_CallById(tmp); // Mit Ikarus eine Funktion per ParserSymbol aufrufen
          };
            StartHook(hooknumber, i); // Rekursiv für die nächste callbackFunktion
        };
    };
    
    func void MakeHookable(var int hooknumber)
    {
    		PrintDebug("MakeHookable was called.");
            var int i; i = Arr2D_HighY(Hook_Arr)+1; // Höchsten Index für callbackFunktionen holen
            StartHook(hooknumber, i); // Loop starten
    };    
    
    func int Arr_GetIndexY(var int array, var int index, var int length, var int value) // Nur Hilfsfunktionen für das Suchen eines Wertes 'value' 
    {																					// bei dem X-Index 'index'
    		var int j; j = Arr2D_GetValue(array, index, length);
    
    		PrintDebug(ConcatStrings("Desweiteren wird gesucht nach dem Wert ", IntToString(value)));
    		PrintDebug(ConcatStrings("Der Wert, der momentan gefunden wurde, ist: ", IntToString(j)));
    
    	
    	If 	j == value
        {
        	PrintDebug("Y wurde gefunden!");
        	PrintDebug(IntToString(j));
        	return length;
        }
       	else if j != value && length >= 0
        {
        		length -= 1;
        		PrintDebug("Leider wurde Y in der Funktion GetIndexY noch nicht gefunden.");
                return Arr_GetIndexY(array, index, length, value);
        }
        
        else
        {
        	PrintDebug("Anscheinend gibt es den Wert garnicht, nach dem gesucht werden sollte (Y)");
            return NAN;    
        };    
    };
    
    func int Arr_GetIndexX(var int array, var int index, var int length, var int value) // Siehe oben - nur bei dem Y-Index 'index'
    {
    	//PrintDebug(IntToString(length));
    	//PrintDebug("X");
        If Arr2D_GetValue(array, length, index) != value && length >= 0
        {
            length = length - 1;
            PrintDebug("X wurde nicht gefunden.");
            return Arr_GetIndexX(array, index, length, value);
        }
        else if  Arr2D_GetValue(array, length, index) == value
        {
        	PrintDebug("X wurde gefunden!");
             return length;
        }
        else
        {
            return NAN;    
        };    
    };
    
    
    func int Arr2D_GetIndex(var int array, var int GetXOrY, var int indexOfXOrY, var int value) // Erste Funktion, um später zu loopen.
    {
        var int i; 
        if GetXOrY == 0
        {
            i = Arr2D_LengthX(array);
            PrintDebug("Es wird nach X gesucht.");
            return Arr_GetIndexX(array, indexOfXOrY, i, value);
        }
        else if GetXOrY == 1
        {
        	PrintDebug("Es wird nach Y gesucht.");
            i = Arr2D_LengthY(array);
            PrintDebug("i ist:");
            PrintDebug(IntToString(i));
            return Arr_GetIndexY(array, indexofXOrY, i, value);
            
        }
           else
        {
        	PrintDebug("Es wird garnicht gesucht...");
        	return NAN;
        };    
          
    };
    
    
    func void EstablishHook(var int hooknumber, var string function) // Funktion, um eine Hook zu attachen
    {
    	var int j; j = Arr2D_LengthY(Hook_Arr); // Y-Länge des Arrays holen (Höchster Callback-Stack)
        var int i; i = Arr2D_GetIndex(Hook_Arr, 1, Hooknumber, 0); // Nach leeren Indexen suchen, damit der Stack nicht zu hoch wird (Index-recycling)
        if i != NAN // Wenn es einen leeren Index gab/gibt
        {
            Arr2D_SetValue(Hook_Arr, hooknumber, i, MEM_FindParserSymbol(function)); // Leeren Index beschreiben
            PrintDebug ("Hook Established (New Index assigned).");
        }
        else
        {
            Arr2D_SetValue(Hook_Arr, hooknumber, j, MEM_FindParserSymbol(function)); // Ansonsten neuen Index nehmen.
            PrintDebug ("Hook Established (Index recycled).");
        };        
    };
    
    func void DetachHook(var int hooknumber, var string function) // Funktion, um eine Hook zu detachen
    {
    	PrintDebug("DetackHook was called.");
    	//PrintDebug(ConcatStrings("Und es wird nach folgendem Item gesucht: ", GetItemName (function)));
        var int i; i = Arr2D_GetIndex(Hook_Arr, 1, Hooknumber, MEM_FindParserSymbol(function)); // Nach function suchen
      //  var string s; s = ConcatStrings("i ist (In DetachHook): ", IntToString(i));
       // PrintDebug(s);
        If i == NAN // Wenn die Hook nie attached wurde -> 
        {
            //If  PRINT_DEBUG == 1
            //{        
            	PrintDebug("Diese Hook wurde nie established!");
           // };
            //return;
        };
        Arr2D_SetValue(Hook_Arr, hooknumber, i, 0); // Index leeren.
    };


    Anmerkungen:
    - Man kann leider nicht dynamisch verschieden Funktionen hooken.

    Changelog:
    2.0
    - Baut jetzt auf Ikarus auf, großer Sprung in Nutzerfreundlichkeit und Dynamik.
    Last edited by Lehona; 01.06.2010 at 16:26.

  2. Visit Homepage View Forum Posts #2 Reply With Quote
    Exodus Sektenspinner's Avatar
    Join Date
    Jul 2004
    Location
    Karlsruhe
    Posts
    7,827
     
    Sektenspinner is offline
    Erstmal: Schön, dass du dich darum kümmerst, wenn das fertig ist und funktioniert, wird das nützlich sein.

    Anmerkungen:
    - Es werden keine 2D-Arrays benutzt, um die Array-Größe möglichst klein zu halten und Indexe zu recyclen. Ich werde aber noch eine Version mit 2D-Arrays releasen, die macht es User-Freundlicher.
    Wäre gut, ja. Dann sind die "hooks" die man übergibt nicht Arrays, sondern irgendwelche Konstanten anhand derer du das richtige Array herausfindest. Dann muss der Nutzer die Arrays nicht selbst anlegen. Am leichtesten (auch für dich) wäre es wohl, wenn das einfach identisch mit der Zeilenzahl im 2D-Array ist.

    Vielleicht bist du auch flexibler, wenn du nicht meine 2D-Arrays nimmst, sondern dir selbst ein Array von Arrays anlegst. Dann kannst du dort IndexOf nutzen, könnte nützlich sein.

    Quote Originally Posted by Lehona View Post
    Ich habe hier ein (leider noch statisches) System, dass es erlaubt, Funktionen zu hooken (Leider erst, nachdem man sie "hookable" gemacht hat).
    Verstehe die Einschränkung nicht so recht. Was soll das heißen?

    - Dieses System ist (noch) statisch, überlebt dafür aber auch den Weltenwechsel. Ich werde noch eine dynamische Version releasen, die den Weltenwechsel nicht überlebt.
    Nein, es überlebt keinen Weltwechsel, weil die zugrundeliegenden Arrays keinen Weltwechsel überleben.

    var int <hook>; <hook> = Arr_Create();
    // Muss in der Startup aufgerufen werden, um eine Hook zu initalisieren.
    Sollte später wegfallen, wenn du 2D-Arrays benutzt. Ist nicht sehr nutzerfreundlich.

    Ansonsten:
    • Grundsätzlich gilt übrigens: Bringe dein Zeug erstmal durch den Parser und teste es, bevor du es hier reinstellst. Es sind Fehler im Code enthalten, mindestens bei Wld_InsertNpc.
    • ItemNpc fehlt im Codeteil.
    • Der ItemNpc sollte nicht mehrfach eingefügt werden, sondern nur, falls es ihn noch nicht gibt. Möglichst am WP "TOT".
    • CreateInvItem(s) setzt das globale "item". Du brauchst nicht erst hin und herequippen, lese einfach item.name aus.
    • Dein Code in MakeHookable ist Käse. Arr_SetLength gibt lediglich eine Erfolgsmeldung zurück, nicht die neue Länge des Arrays, eignet sich also nicht als Parameter für StartHook. Außerdem verstehe ich die erste Zeile nicht. Du hängst eine 0 an das Array an? Und dann wird das Array wieder um zwei verkleinert? Warum?
      Müsste die Funktion nicht einfach bloß StartHook aufrufen?
    Für Spieler:
    Velaya # Velaya in English # Exodus Demo # Irrwichtel
    Tools für Modder:
    DiaDepp # DOPA-PARTER # zSlang
    Scripte für Modder:
    Ikarus Skriptpaket # Floats # Broadcasts

  3. View Forum Posts #3 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Quote Originally Posted by Sektenspinner View Post
    Erstmal: Schön, dass du dich darum kümmerst, wenn das fertig ist und funktioniert, wird das nützlich sein.

    Wäre gut, ja. Dann sind die "hooks" die man übergibt nicht Arrays, sondern irgendwelche Konstanten anhand derer du das richtige Array herausfindest. Dann muss der Nutzer die Arrays nicht selbst anlegen. Am leichtesten (auch für dich) wäre es wohl, wenn das einfach identisch mit der Zeilenzahl im 2D-Array ist.
    Das war mein Plan
    Quote Originally Posted by Sektenspinner View Post
    Vielleicht bist du auch flexibler, wenn du nicht meine 2D-Arrays nimmst, sondern dir selbst ein Array von Arrays anlegst. Dann kannst du dort IndexOf nutzen, könnte nützlich sein.
    Ich werd's mir anschauen.
    Quote Originally Posted by Sektenspinner View Post
    Verstehe die Einschränkung nicht so recht. Was soll das heißen?
    Das erste dürfte klar sein (Hooks nur nach Initalisierung mit einem String-Item), das zweite meint bloß die "MakeHookable()" Zeile in der Funktion.

    Quote Originally Posted by Sektenspinner View Post
    Nein, es überlebt keinen Weltwechsel, weil die zugrundeliegenden Arrays keinen Weltwechsel überleben.
    Natürlich nicht, daran hab ich garnicht gedacht >.<

    Quote Originally Posted by Sektenspinner View Post
    Sollte später wegfallen, wenn du 2D-Arrays benutzt. Ist nicht sehr nutzerfreundlich.
    Habe ich im Startpost ja schon (wenn auch nicht explizit) erwähnt.

    Quote Originally Posted by Sektenspinner View Post
    Ansonsten:

    • Grundsätzlich gilt übrigens: Bringe dein Zeug erstmal durch den Parser und teste es, bevor du es hier reinstellst. Es sind Fehler im Code enthalten, mindestens bei Wld_InsertNpc.
    • ItemNpc fehlt im Codeteil.
    • Der ItemNpc sollte nicht mehrfach eingefügt werden, sondern nur, falls es ihn noch nicht gibt. Möglichst am WP "TOT".
    • CreateInvItem(s) setzt das globale "item". Du brauchst nicht erst hin und herequippen, lese einfach item.name aus.
    • Dein Code in MakeHookable ist Käse. Arr_SetLength gibt lediglich eine Erfolgsmeldung zurück, nicht die neue Länge des Arrays, eignet sich also nicht als Parameter für StartHook. Außerdem verstehe ich die erste Zeile nicht. Du hängst eine 0 an das Array an? Und dann wird das Array wieder um zwei verkleinert? Warum?
      Müsste die Funktion nicht einfach bloß StartHook aufrufen?
    1. Ich habe hier (ersteinmal) kein Gothic, daher habe ich mich auf Stampfer verlassen - aber ich werde schauen, ob ich mir evtl. nicht eine CD ausleihen kann.

    2. Extra Datei angelegt, damit man sie ganz normal bei den NPCs parsen lassen kann, und dann vergessen zu kopieren *hust* Pack ich aber dann in den Code.

    3. Ja.

    4. Stand/steht nicht in der Externals.d - daher wusste ich es nicht.

    5. SetLength war ein Fehler, das Anhängen an den Array dient der Überprüfung, ob es das Array überhaupt gibt - Da ich einen kleinen Bildschirm habe, hab' ich die Rückgabe bei Arr_SetValue() garnicht gesehen.


    Alles in allem war und ist der Code nicht Releasefähig, aber eine Meinung von der "breiten" Masse war mir wichtig - vor allem, um mich auf Fehler wie du es getan hast, hinzuweisen. (Man selber sieht sie selbst vor der eigenen Nase nicht :/ ).

  4. View Forum Posts #4 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    So, der Code wurde auf die 2D-Version geupdatet. (Ich habe mir einfach rekursive (O(n)) Funktionen gebastelt, die den ersten X/Y-Index mit dem Wert value bei einem festgelegten Y/X-Index ausgeben).

    Die Strings müssen weiterhin vor dem Spielstart initalisiert werden, aber da es eh besondere Funktionsnamen benötigt, ist dies, denke ich, nicht weiter schlimm.
    Last edited by Lehona; 18.02.2010 at 23:48. Reason: Peinliches Missverständnis O(1) <> O(n)

  5. View Forum Posts #5 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Gute Neuigkeiten - nach ein paar sehr komischen Fehlern (Ich habe es geschafft, Gothic zum Absturz zu bringen, weil ich zwei Zahlen miteinander verglichen habe (bzw. nichteinmal das)) funktioniert das System jetzt. Zumindest haben meine Tests das ergeben - sowohl das Establishen als auch das Detachen einer Hook haben funktioniert.

    Das ganze ist spärlich (garnicht?) dokumentiert, ist aber auch nicht so schwer zu verstehen - notfalls kann man ja immer noch nachfragen.
    DebugMeldungen sind enthalten, dafür einfach "toggle debug" in die Konsole eingeben und im zSpy nachlesen.


    Wenn sonst noch Anregungen kommen: einfach reinschreiben


    Ich werd mich bis dahin mal an ein Timer-System machen und schauen, was für Frequenzen Gothic schluckt.

  6. View Forum Posts #6 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Ich hole das mal nach oben, soll ja nicht verloren gehen...

    Falls solche Scripts als nützlich empfunden sind (Ich denke da auch an Milky-Ways Zeit-Scripts sowie natürlich die Arrays, Funktionspointer, Schleifen und Float-Implementierung ), könnte man sie vielleicht in einem angepinnten Thread verlinken (Vielleicht zusammen mit den Jobbörsen)?
    Das sollte allen, die sich daran nicht erinnern und folglich auch nicht die Suche bemühen, den Weg "weisen".

  7. Visit Homepage View Forum Posts #7 Reply With Quote
    Exodus Sektenspinner's Avatar
    Join Date
    Jul 2004
    Location
    Karlsruhe
    Posts
    7,827
     
    Sektenspinner is offline
    Quote Originally Posted by Lehona View Post
    Falls solche Scripts als nützlich empfunden sind (Ich denke da auch an Milky-Ways Zeit-Scripts sowie natürlich die Arrays, Funktionspointer, Schleifen und Float-Implementierung ), könnte man sie vielleicht in einem angepinnten Thread verlinken (Vielleicht zusammen mit den Jobbörsen)?
    Klingt vernünftig.

    Am besten eine Liste von nützlichen Scripten und nützlichen Tools (man denke insbesondere an Redefix) und allgemein hilfreicher Threads.

    Das könnte ganz gut ins Wiki passen, zum Beispiel in die Liste nützlicher Forenthreads. Die Seite könnte man sowieso mal umgestalten und nach Kategorien ordnen.

    Diese Wiki-Seite könnte man dann im Editing FAQ verlinken.

    Hättest du Lust dich darum zu kümmern?
    Für Spieler:
    Velaya # Velaya in English # Exodus Demo # Irrwichtel
    Tools für Modder:
    DiaDepp # DOPA-PARTER # zSlang
    Scripte für Modder:
    Ikarus Skriptpaket # Floats # Broadcasts

  8. View Forum Posts #8 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Ich werd's machen, hab' heute relativ viel Zeit.

    Muss ich im Wiki HTML-Tags verwenden oder funktioniert der BBCode dort?

    Edit: Okay, hab den Bogen raus^^
    Last edited by Lehona; 21.02.2010 at 13:52.

  9. View Forum Posts #9 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Die Scripte ein wenig dokumentiert (Black Horizon hat danach gefragt) und ein Fehler in der Interface-Beschreibung ausgebessert (Ich habe mich missverständlich ausgedrückt).

  10. View Forum Posts #10 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Update zur Version 2.0:

    - Baut jetzt auf Ikarus auf, ein großer Sprung in Nutzerfreundlichkeit und Dynamik.

    Wie ihr seht gibt es nun keine lästigen Rtn_<name>_0() Funktionen mehr und man kann Funktionen jetzt beliebig per String attachen. Zudem wurde die Performance erhöht.

  11. View Forum Posts #11 Reply With Quote
    Provinzheld
    Join Date
    Dec 2008
    Posts
    261
     
    apollo26 is offline
    Ich glaube im script gibt es noch fehler:
    Attached Thumbnails Attached Thumbnails fehler.JPG  

  12. View Forum Posts #12 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Hast du schonmal geschaut, ob dies beim alten Scriptpaket mit aktivierter DebugAnzeige (Marvinmode -> "toggle debug") ebenfalls im zSpy auftaucht? Wenn ja, liegt das an meiner unprofessionellen Nutzung (z.B. erweitere ich das Array nicht manuell, wenn ich weiter hinten schreibe). Ansonsten scheint das tatsächlich ein Fehler seitens Sekti zu sein (bzw. das Paket ist nicht mehr komplett abwärtskompatibel).

  13. View Forum Posts #13 Reply With Quote
    Provinzheld
    Join Date
    Dec 2008
    Posts
    261
     
    apollo26 is offline
    Die Meldung kommt kanns am Anfang und vor dem Update war das auf jedenfall noch nicht da.
    Hier die spy:
    Spoiler:(zum lesen bitte Text markieren)
    Code:
    [i] [....2000...]
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:LURKER_B .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgState:EV_STARTSTATE(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:15 Info:  2 U:     AI: Inserted NPC : Weiblicher Lurker / LURKER_B .... <oNpc.cpp,#9188>
    [i] 00:15 Info:  3 D:     MDL: Loading Model-Mesh: LUR_BODY_A.mdm .... <zModelProto.cpp,#5333>
    [i] 00:15 Info:  9 U:     (oCWorld::EnableVob) LURKER_A .... <oWorld.cpp,#496>
    [i] 00:15 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:LURKER_A .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgState:EV_STARTSTATE(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:15 Info:  2 U:     AI: Inserted NPC : Lurker / LURKER_A .... <oNpc.cpp,#9188>
    [i] 00:15 Info:  9 U:     (oCWorld::EnableVob) LURKER_A .... <oWorld.cpp,#496>
    [i] 00:15 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:LURKER_A .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgState:EV_STARTSTATE(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:15 Info:  2 U:     AI: Inserted NPC : Lurker / LURKER_A .... <oNpc.cpp,#9188>
    [i] 00:15 Info:  9 U:     (oCWorld::EnableVob) PIR_10077 .... <oWorld.cpp,#496>
    [i] 00:15 Info:  8 C:     MAG: Close .... <oMagic.cpp,#676>
    [i] 00:15 Info:  8 C:     MAG: Close .... <oMagic.cpp,#676>
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:PIR_10077 .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgWeapon:EV_REMOVEWEAPON(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:15 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:15 Info:  2 U:     AI: Inserted NPC : Samuel / PIR_10077 .... <oNpc.cpp,#9188>
    [i] 00:15 Info:  9 U:     (oCWorld::EnableVob) PIR_10075 .... <oWorld.cpp,#496>
    [i] 00:15 Info:  8 C:     MAG: Close .... <oMagic.cpp,#676>
    [i] 00:15 Info:  8 C:     MAG: Close .... <oMagic.cpp,#676>
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:PIR_10075 .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  8 U:     EM: oCNpc:PIR_10075 ---[oCMsgWeapon:EV_REMOVEWEAPON(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:15 Info:  8 U:     EM: oCNpc:PIR_10075 ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:15 Info:  2 U:     AI: Inserted NPC : Greg / PIR_10075 .... <oNpc.cpp,#9188>
    [i] 00:15 Info:  1 B:     GMAN: Completed loading the world ... .... <oGameManager.cpp,#1476>
    [i] 00:15 Info:  6 B:     INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
    [i] 00:15 Info: 10 B:       zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
    [i] 00:15 Info:  8 B:       INI: Section: HEAD .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: PERFORMANCE .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: GAME .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: VIDEO .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: SOUND .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: ENGINE .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: KEYS .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: INTERNAL .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:       INI: Section: SPACER .... <zOption.cpp,#390>
    [i] 00:15 Info: 10 B:       zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
    [i] 00:15 Info:  3 B:     OPT: Applying settings ... .... <oGameManager.cpp,#1178>
    [i] 00:15 Info:  3 B:       OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
    [i] 00:15 Info:  3 B:       OPT: Music-Volume: Value=0.0666666701 .... <oGameManager.cpp,#1233>
    [i] 00:15 Info:  3 B:       OPT: Sound-Volume: Value=0.0500000007 .... <oGameManager.cpp,#1234>
    [i] 00:15 Info:  3 B:       OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
    [i] 00:15 Info:  3 B:       OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
    [i] 00:15 Info:  3 B:       OPT: Level-Sight: Value=300, resulting factor=3 .... <oGameManager.cpp,#1251>
    [i] 00:15 Info:  3 B:       OPT: Vob-Sight: Value=14 .... <oGameManager.cpp,#1254>
    [i] 00:15 Info:  3 B:       OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
    [i] 00:15 Info:  3 B:       OPT: Model-Details: Value=1 .... <oGameManager.cpp,#1294>
    [i] 00:15 Info:  3 B:       OPT: Blood-Details: Value=3 .... <oGameManager.cpp,#1302>
    [i] 00:15 Info:  8 X:       Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
    [i] 00:15 Info:  8 X:           Contrast    -> 0.505714297 .... <zRndD3D_Vid.cpp,#669>
    [i] 00:15 Info:  8 X:           Gamma       -> 0.69428575 .... <zRndD3D_Vid.cpp,#670>
    [i] 00:15 Info:  8 X:           Brightness  -> 0.528571486 .... <zRndD3D_Vid.cpp,#671>
    [i] 00:15 Info:  6 B:       INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
    [i] 00:15 Info: 10 B:         zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
    [i] 00:15 Info:  8 B:         INI: Section: HEAD .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: PERFORMANCE .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: GAME .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: VIDEO .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: SOUND .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: ENGINE .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: KEYS .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: INTERNAL .... <zOption.cpp,#390>
    [i] 00:15 Info:  8 B:         INI: Section: SPACER .... <zOption.cpp,#390>
    [i] 00:15 Info: 10 B:         zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
    [i] 00:15 Info:  3 B:     GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
    [i] 00:15 Info:  4 B:     GMAN: Close InitScreen .... <oGameManager.cpp,#849>
    [i] 00:15 Info:  7 U:     NPC: Npc PC_HERO creates ASSESSENTERROOM .... <oNpc.cpp,#14868>
    [i] 00:15 Info:  7 U:     _PERC: Try to send perc to PC_HERO :failed. Perception is not activated./ Current State : /R/(0) Ref:6 .... <oNpc.cpp,#14904>
    [i] 00:15 Info:  7 U:     _PERC: Try to send perc to PIR_10077 :success. .... <oNpc.cpp,#14907>
    [i] 00:15 Info:  7 U:     NPC: Npc PC_HERO passive perc creation stops. .... <oNpc.cpp,#14914>
    [i] 00:15 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:15 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:15 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:15 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:15 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for M_FALL_SMALL .... <zSndMss.cpp,#2671>
    [i] 00:15 Info: 10 U:     (oCWorld::AddVobAsChild)  (1) .... <oWorld.cpp,#466>
    [i] 00:15 Info: 10 C:     SND: PlaySound3D: M_FALL_SMALL for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:15 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:15 Info: 10 U:     (oCWorld::CreateVob) 7046 .... <oWorld.cpp,#315>
    [i] 00:15 Info: 10 U:     (oCWorld::RemoveVob) ITAR_FIRST (1) .... <oWorld.cpp,#475>
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:15 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:15 Info: 10 U:     (oCWorld::CreateVob) 11784 .... <oWorld.cpp,#315>
    [i] 00:15 Info:  9 U:     NPC: Loading Script-NPC  .... <oNpc.cpp,#1624>
    [i] 00:15 Info:  7 U:     NPC: NPC - Instance : MEM_HELPER_INST .... <oNpc.cpp,#1627>
    [i] 00:15 Info:  9 U:     NPC: Finished Script-NPC. .... <oNpc.cpp,#1703>
    [i] 00:15 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:15 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:15 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:15 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:16 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:16 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:16 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:16 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:16 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:16 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:16 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:16 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:16 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:16 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:16 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:16 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for OW_WINDLIGHT .... <zSndMss.cpp,#2671>
    [i] 00:17 Info: 10 C:     PlaySound3DAmbient: OW_WINDLIGHT for vob: OW_WINDLIGHT .... <zSndMss.cpp,#1661>
    [i] 00:17 Info: 10 C:     PlaySound3DAmbient: OW_WINDLIGHT for vob: OW_WINDLIGHT .... <zSndMss.cpp,#1661>
    [i] 00:17 Info: 10 C:     PlaySound3DAmbient: OW_WINDLIGHT for vob: OW_WINDLIGHT .... <zSndMss.cpp,#1661>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for OW_COASTLIGHT .... <zSndMss.cpp,#2671>
    [i] 00:17 Info: 10 C:     PlaySound3DAmbient: OW_COASTLIGHT for vob: OW_COASTLIGHT .... <zSndMss.cpp,#1661>
    [i] 00:17 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeADW_DAY_STD .... <zError.cpp,#465>
    [i] 00:17 Info:  5 X:     [LoadThemeByScript]: loading theme:ADW_DAY_STD .... <zMusic_Dm.cpp,#519>
    [i] 00:17 Info:  5 X:     [LoadThemeByScript]: Start change of music band ... .... <zMusic_Dm.cpp,#597>
    [i] 00:17 Info:  5 X:     [LoadThemeByScript]: Changed music band. .... <zMusic_Dm.cpp,#601>
    [i] 00:17 Info:  5 X:     PlayThemeVariation: ADW_DAY_STD .... <zError.cpp,#465>
    [w] 00:17 Warn:  0 C:     sky-texture SKYDAY_DKW_LAYER1_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
    [w] 00:17 Warn:  0 C:     sky-texture SKYDAY_DKW_LAYER0_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
    [i] 00:17 Info:  3 D:     MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3445>
    [w] 00:17 Warn:  0 X:     zCSurfaceCache_D3D :: CacheOutSurface: slotindex->height out of range ! .... <zRndD3D_SurfaceCache.cpp,#188>
    [i] 00:17 Info:  9 U:     Cleared EM : oCNpc:LURKER_B .... <zEventMan.cpp,#459>
    [i] 00:17 Info:  9 U:     Cleared EM : oCNpc:LURKER_B .... <zEventMan.cpp,#459>
    [i] 00:17 Info:  9 U:     Cleared EM : oCNpc:LURKER_A .... <zEventMan.cpp,#459>
    [i] 00:17 Info:  9 U:     Cleared EM : oCNpc:LURKER_A .... <zEventMan.cpp,#459>
    [i] 00:17 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:17 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:17 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:17 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:17 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:17 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:17 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:17 Info:  8 U:     EM: NULL ---[oCMsgManipulate:EV_USEMOB(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:17 Info:  8 U:     EM: NULL ---[oCMsgMovement:EV_GOTOPOS(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgWeapon:EV_REMOVEWEAPON(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_TURNTOPOS(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for TURN_UNDEF .... <zSndMss.cpp,#2671>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for TURN_METAL .... <zSndMss.cpp,#2671>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for TURN_STONE .... <zSndMss.cpp,#2671>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for TURN_WOOD .... <zSndMss.cpp,#2671>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for TURN_EARTH .... <zSndMss.cpp,#2671>
    [i] 00:17 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for TURN_WATER .... <zSndMss.cpp,#2671>
    [i] 00:17 Info:  9 M:     Resizing SparseArray from 13 to 11 entries. .... <zSparseArray.cpp,#471>
    [i] 00:17 Info:  8 U:     EM: oCNpc:PIR_10075 ---[oCMobMsg:EV_STARTINTERACTION]---> oCMobInter: .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  9 U:     Cleared EM : oCNpc:PIR_10077 .... <zEventMan.cpp,#459>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_STANDUP(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgMovement:EV_STANDUP(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgState:EV_STARTSTATE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  9 U:     Cleared EM : oCNpc:PIR_10077 .... <zEventMan.cpp,#459>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:18 Info:  8 C:     MAG: Close .... <oMagic.cpp,#676>
    [i] 00:18 Info:  9 U:     Cleared EM : oCNpc:PIR_10077 .... <zEventMan.cpp,#459>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_LOOKAT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgWeapon:EV_REMOVEWEAPON(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_TURNTOVOB(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgMovement:EV_TURNTOVOB(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_PROCESSINFOS(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for SCRATCH .... <zSndMss.cpp,#2671>
    [i] 00:18 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for LUR_SNIFF .... <zSndMss.cpp,#2671>
    [i] 00:18 Info:  8 U:     EM: NULL ---[oCMobMsg:EV_STARTSTATECHANGE]---> oCMobInter: .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 C:       zCSndFX_MSS :: LoadResourceData() for CHAIR_USE .... <zSndMss.cpp,#2671>
    [i] 00:18 Info:  9 C:     CAMAI: StartDialogCam started first time .... <zAiCamera_Dialog.cpp,#153>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:18 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_AR (1) .... <oWorld.cpp,#466>
    [i] 00:18 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:18 Info:  6 C:     < Switched Cam -  CAMMODDIALOG >
     .... <zAiCamera.cpp,#451>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:18 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:18 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:18 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:18 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  7 B:     CS "3364": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:18 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:18 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:18 Info:  8 B:     CS: Adding cutscene to playlist: "3364" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:18 Info:  7 B:     CS "3364": Adding vob "PIR_10077" (refCtr before is 10) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:18 Info:  7 B:     CS "3364": Added vob "PIR_10077" (refCtr after is 12) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:18 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:18 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "3364" .... <oNpc.cpp,#10595>
    [i] 00:18 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:18 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:18 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  5 B:     CS "3364": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:18 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:18 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:18 Info:  5 C:     SND: Creating Sound SAMUEL_01.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: %SAMUEL_01.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:18 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %SAMUEL_01.WAV .... <zSndMss.cpp,#2671>
    [w] 00:18 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: SAMUEL_01.WAV .... <zSndMss.cpp,#3947>
    [i] 00:18 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Endlich bist du wach! .... <oNpc.cpp,#14167>
    [w] 00:18 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:18 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:18 Info: 10 U:     (oCWorld::RemoveVob)  (1) .... <oWorld.cpp,#475>
    [i] 00:18 Info: 10 B:     CS "3364": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:18 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:18 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:18 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:18 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:18 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:18 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:18 Info: 10 B:     CS "3364": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:19 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:         CS: Stopping OutputUnit: "3364" .... <zCCsPlayer.cpp,#612>
    [i] 00:19 Info:  7 B:         CS "3364": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "3364" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  7 B:           CS "3364": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:19 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:19 Info:  8 B:           CS: Removing cutscene from playlist: "3364" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:19 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:19 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:19 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:19 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:19 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  7 B:     CS "3365": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:19 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:19 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:19 Info:  8 B:     CS: Adding cutscene to playlist: "3365" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:19 Info:  7 B:     CS "3365": Adding vob "PC_HERO" (refCtr before is 10) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:19 Info:  7 B:     CS "3365": Added vob "PC_HERO" (refCtr after is 12) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:19 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:19 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:       NPC: "Ich" received message EV_CS_STARTPLAY from Cutscene "3365" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  5 B:     CS "3365": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:19 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  5 C:     SND: Creating Sound SAMUEL_02.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: %SAMUEL_02.WAV for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %SAMUEL_02.WAV .... <zSndMss.cpp,#2671>
    [w] 00:19 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: SAMUEL_02.WAV .... <zSndMss.cpp,#3947>
    [i] 00:19 Info:  6 U:     NPC "Ich": PlaySound to "Samuel": Was ist passiert und wo bin ich hier? .... <oNpc.cpp,#14167>
    [i] 00:19 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_AR (1) .... <oWorld.cpp,#475>
    [i] 00:19 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_AL (1) .... <oWorld.cpp,#466>
    [i] 00:19 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:19 Info: 10 B:     CS "3365": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:19 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:19 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:19 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:         CS: Stopping OutputUnit: "3365" .... <zCCsPlayer.cpp,#612>
    [i] 00:19 Info:  7 B:         CS "3365": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:             NPC: "Ich" received message EV_CS_STOP from Cutscene "3365" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  7 B:           CS "3365": Release Mainrole "PC_HERO" (refCtr before is 12) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:19 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:19 Info:  8 B:           CS: Removing cutscene from playlist: "3365" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:19 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:19 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:19 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:19 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:19 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: CHAIR_USE for vob: PIR_10075 .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  7 B:     CS "3366": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:19 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:19 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:19 Info:  8 B:     CS: Adding cutscene to playlist: "3366" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:19 Info:  7 B:     CS "3366": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:19 Info:  7 B:     CS "3366": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:19 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:19 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "3366" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  5 B:     CS "3366": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:19 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  5 C:     SND: Creating Sound SAMUEL_03.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: %SAMUEL_03.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %SAMUEL_03.WAV .... <zSndMss.cpp,#2671>
    [w] 00:19 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: SAMUEL_03.WAV .... <zSndMss.cpp,#3947>
    [i] 00:19 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Es gab vor einigen Tagen ein heftigen Sturm, da ist euer Schiff vermutlich gekentert und ihr wurdet hier an den Strand gepült. .... <oNpc.cpp,#14167>
    [w] 00:19 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:19 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_AL (1) .... <oWorld.cpp,#475>
    [i] 00:19 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_AR (1) .... <oWorld.cpp,#466>
    [i] 00:19 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:19 Info: 10 B:     CS "3366": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:19 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 00:19 Info:  7 B:     MobInter Trigger from  .... <oMobInter.cpp,#1136>
    [i] 00:19 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:         CS: Stopping OutputUnit: "3366" .... <zCCsPlayer.cpp,#612>
    [i] 00:19 Info:  7 B:         CS "3366": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "3366" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  7 B:           CS "3366": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:19 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:19 Info:  8 B:           CS: Removing cutscene from playlist: "3366" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:19 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:19 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:19 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:19 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:19 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  7 B:     CS "3367": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:19 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:19 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:19 Info:  8 B:     CS: Adding cutscene to playlist: "3367" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:19 Info:  7 B:     CS "3367": Adding vob "PC_HERO" (refCtr before is 10) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:19 Info:  7 B:     CS "3367": Added vob "PC_HERO" (refCtr after is 12) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:19 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:19 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:       NPC: "Ich" received message EV_CS_STARTPLAY from Cutscene "3367" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  5 B:     CS "3367": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:19 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  5 C:     SND: Creating Sound SAMUEL_04.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: %SAMUEL_04.WAV for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %SAMUEL_04.WAV .... <zSndMss.cpp,#2671>
    [w] 00:19 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: SAMUEL_04.WAV .... <zSndMss.cpp,#3947>
    [i] 00:19 Info:  6 U:     NPC "Ich": PlaySound to "Samuel": Ja, richtig! ich erinnere mich wir waren auf dem Weg nach Khorinis. .... <oNpc.cpp,#14167>
    [i] 00:19 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_AR (1) .... <oWorld.cpp,#475>
    [i] 00:19 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_CL (1) .... <oWorld.cpp,#466>
    [i] 00:19 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:19 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:         CS: Stopping OutputUnit: "3367" .... <zCCsPlayer.cpp,#612>
    [i] 00:19 Info:  7 B:         CS "3367": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:             NPC: "Ich" received message EV_CS_STOP from Cutscene "3367" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  7 B:           CS "3367": Release Mainrole "PC_HERO" (refCtr before is 12) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:19 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:19 Info:  8 B:           CS: Removing cutscene from playlist: "3367" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:19 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:19 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:19 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:19 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:19 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:19 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:19 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:19 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  7 B:     CS "3368": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:19 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:19 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:19 Info:  8 B:     CS: Adding cutscene to playlist: "3368" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:19 Info:  7 B:     CS "3368": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:19 Info:  7 B:     CS "3368": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:19 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:19 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "3368" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  5 B:     CS "3368": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:19 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:19 Info:  5 C:     SND: Creating Sound SAMUEL_05.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: %SAMUEL_05.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:19 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %SAMUEL_05.WAV .... <zSndMss.cpp,#2671>
    [w] 00:19 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: SAMUEL_05.WAV .... <zSndMss.cpp,#3947>
    [i] 00:19 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Und da seid ihr auch, jedoch auf einem unbekannterem Teil der Insel. .... <oNpc.cpp,#14167>
    [w] 00:19 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:19 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:19 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:19 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_CL (1) .... <oWorld.cpp,#475>
    [i] 00:19 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_CR (1) .... <oWorld.cpp,#466>
    [i] 00:19 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:19 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:19 Info: 10 B:     CS "3368": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:19 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:19 Info:  8 B:         CS: Stopping OutputUnit: "3368" .... <zCCsPlayer.cpp,#612>
    [i] 00:19 Info:  7 B:         CS "3368": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:19 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "3368" .... <oNpc.cpp,#10595>
    [i] 00:19 Info:  7 B:           CS "3368": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:19 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:19 Info:  8 B:           CS: Removing cutscene from playlist: "3368" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:19 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:19 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:19 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:19 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:19 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:19 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:19 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:20 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:20 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:20 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:20 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:20 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:20 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:20 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:20 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:20 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:20 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:20 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:20 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:20 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:20 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:20 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:20 Info: 10 C:     SND: PlaySound3D: LUR_SNIFF for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:20 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgMovement:EV_GOTOFP(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:20 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:20 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:20 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:20 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:20 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:20 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:20 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 U:     EM: oCNpc:PIR_10075 ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  8 U:     EM: oCNpc:PIR_10075 ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  8 U:     EM: oCNpc:PIR_10075 ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: LUR_SNIFF for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  5 C:     SND: Creating Sound Instance LOGENTRY   (alternative: 0) .... <zSndMss.cpp,#1297>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for LOGENTRY .... <zSndMss.cpp,#2671>
    [i] 00:21 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_STANDUP(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  5 U:    RTN:Routine change :PIR_10077 .... <zError.cpp,#465>
    [i] 00:21 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:21 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:21 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:21 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:21 Info:  7 B:     CS "3369": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:21 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:21 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:21 Info:  8 B:     CS: Adding cutscene to playlist: "3369" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:21 Info:  7 B:     CS "3369": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:21 Info:  7 B:     CS "3369": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:21 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:21 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "3369" .... <oNpc.cpp,#10595>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  5 B:     CS "3369": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:21 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:21 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:21 Info:  5 C:     SND: Creating Sound SAMUEL_06.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: %SAMUEL_06.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %SAMUEL_06.WAV .... <zSndMss.cpp,#2671>
    [w] 00:21 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: SAMUEL_06.WAV .... <zSndMss.cpp,#3947>
    [i] 00:21 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Meinst du Draag,Dave und Destina sind wohl auf und befinden sich hier irgentwo im Lager. .... <oNpc.cpp,#14167>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:21 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:         CS: Stopping OutputUnit: "3369" .... <zCCsPlayer.cpp,#612>
    [i] 00:21 Info:  7 B:         CS "3369": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:21 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:21 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "3369" .... <oNpc.cpp,#10595>
    [i] 00:21 Info:  7 B:           CS "3369": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:21 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:21 Info:  8 B:           CS: Removing cutscene from playlist: "3369" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:21 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:21 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:21 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:21 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:21 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:21 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:21 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:21 Info:  7 B:     CS "3370": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:21 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:21 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:21 Info:  8 B:     CS: Adding cutscene to playlist: "3370" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:21 Info:  7 B:     CS "3370": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:21 Info:  7 B:     CS "3370": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:21 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:21 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "3370" .... <oNpc.cpp,#10595>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  5 B:     CS "3370": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:21 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:21 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:21 Info:  5 C:     SND: Creating Sound SAMUEL_07.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: %SAMUEL_07.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %SAMUEL_07.WAV .... <zSndMss.cpp,#2671>
    [w] 00:21 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: SAMUEL_07.WAV .... <zSndMss.cpp,#3947>
    [i] 00:21 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Destina wollte übrigens mit dir reden sie wartet  in der Nähe auf dich. .... <oNpc.cpp,#14167>
    [w] 00:21 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:21 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:21 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_CR (1) .... <oWorld.cpp,#475>
    [i] 00:21 Info: 10 B:     CS "3370": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for RUN_UNDEF .... <zSndMss.cpp,#2671>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for RUN_METAL .... <zSndMss.cpp,#2671>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for RUN_STONE .... <zSndMss.cpp,#2671>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for RUN_WOOD .... <zSndMss.cpp,#2671>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for RUN_EARTH .... <zSndMss.cpp,#2671>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for RUN_WATER .... <zSndMss.cpp,#2671>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for LUR_AMBIENT_SHORT .... <zSndMss.cpp,#2671>
    [i] 00:21 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:         CS: Stopping OutputUnit: "3370" .... <zCCsPlayer.cpp,#612>
    [i] 00:21 Info:  7 B:         CS "3370": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:21 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:21 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:21 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "3370" .... <oNpc.cpp,#10595>
    [i] 00:21 Info:  7 B:           CS "3370": Release Mainrole "PIR_10077" (refCtr before is 9) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:21 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:21 Info:  8 B:           CS: Removing cutscene from playlist: "3370" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:21 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:21 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:21 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:21 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:21 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:21 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:21 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:21 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:21 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:21 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:21 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:21 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT_SHORT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:21 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:22 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:22 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: LUR_SNIFF for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:22 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:22 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:22 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:22 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:22 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:22 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgMovement:EV_GOTOFP(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:22 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:22 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:22 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:22 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:22 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:22 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:22 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  7 B:     CS "298": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:22 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:22 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:22 Info:  8 B:     CS: Adding cutscene to playlist: "298" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:22 Info:  7 B:     CS "298": Adding vob "PIR_10077" (refCtr before is 7) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:22 Info:  7 B:     CS "298": Added vob "PIR_10077" (refCtr after is 9) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:22 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:22 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "298" .... <oNpc.cpp,#10595>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  5 B:     CS "298": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:22 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:22 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:22 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO2_01.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO2_01.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:22 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO2_01.WAV .... <zSndMss.cpp,#2671>
    [w] 00:22 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO2_01.WAV .... <zSndMss.cpp,#3947>
    [i] 00:22 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Ich?! hahaha. Mein Name ist Samuel, ich bin hier für die Versorgung der Manschaft zuständig, zumidest was Schnaps oder Rum betrifft. .... <oNpc.cpp,#14167>
    [i] 00:22 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:22 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:22 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:22 Info:  8 B:         CS: Stopping OutputUnit: "298" .... <zCCsPlayer.cpp,#612>
    [i] 00:22 Info:  7 B:         CS "298": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:22 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:22 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "298" .... <oNpc.cpp,#10595>
    [i] 00:22 Info:  7 B:           CS "298": Release Mainrole "PIR_10077" (refCtr before is 9) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:22 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:22 Info:  8 B:           CS: Removing cutscene from playlist: "298" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:22 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:22 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:22 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:22 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:22 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:22 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:22 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:22 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:22 Info:  7 B:     CS "299": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:22 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:22 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:22 Info:  8 B:     CS: Adding cutscene to playlist: "299" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:22 Info:  7 B:     CS "299": Adding vob "PIR_10077" (refCtr before is 7) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:22 Info:  7 B:     CS "299": Added vob "PIR_10077" (refCtr after is 9) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:22 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:22 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "299" .... <oNpc.cpp,#10595>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  5 B:     CS "299": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:22 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:22 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:22 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgMovement:EV_GOTOFP(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:22 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO2_02.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:22 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO2_02.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:22 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO2_02.WAV .... <zSndMss.cpp,#2671>
    [w] 00:22 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO2_02.WAV .... <zSndMss.cpp,#3947>
    [i] 00:22 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Obendrein bin ich auch noch Pirat, was in diesen Tagen jedoch keinen Unterschied mehr macht. .... <oNpc.cpp,#14167>
    [w] 00:22 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:22 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:22 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:         CS: Stopping OutputUnit: "299" .... <zCCsPlayer.cpp,#612>
    [i] 00:23 Info:  7 B:         CS "299": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "299" .... <oNpc.cpp,#10595>
    [i] 00:23 Info:  7 B:           CS "299": Release Mainrole "PIR_10077" (refCtr before is 9) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:23 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:23 Info:  8 B:           CS: Removing cutscene from playlist: "299" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:23 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:23 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:23 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:23 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:23 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  7 B:     CS "300": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:23 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:23 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:23 Info:  8 B:     CS: Adding cutscene to playlist: "300" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:23 Info:  7 B:     CS "300": Adding vob "PC_HERO" (refCtr before is 9) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:23 Info:  7 B:     CS "300": Added vob "PC_HERO" (refCtr after is 11) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:23 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:23 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  8 U:       NPC: "Ich" received message EV_CS_STARTPLAY from Cutscene "300" .... <oNpc.cpp,#10595>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  5 B:     CS "300": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:23 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info: 10 B:     CS "300": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:23 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO2_03.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO2_03.WAV for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:23 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO2_03.WAV .... <zSndMss.cpp,#2671>
    [w] 00:23 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO2_03.WAV .... <zSndMss.cpp,#3947>
    [i] 00:23 Info:  6 U:     NPC "Ich": PlaySound to "Samuel": Was meinst du damit? .... <oNpc.cpp,#14167>
    [i] 00:23 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_CL (1) .... <oWorld.cpp,#466>
    [i] 00:23 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:23 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:         CS: Stopping OutputUnit: "300" .... <zCCsPlayer.cpp,#612>
    [i] 00:23 Info:  7 B:         CS "300": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  8 U:             NPC: "Ich" received message EV_CS_STOP from Cutscene "300" .... <oNpc.cpp,#10595>
    [i] 00:23 Info:  7 B:           CS "300": Release Mainrole "PC_HERO" (refCtr before is 12) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:23 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:23 Info:  8 B:           CS: Removing cutscene from playlist: "300" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:23 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:23 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:23 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:23 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:23 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  7 B:     CS "301": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:23 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:23 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:23 Info:  8 B:     CS: Adding cutscene to playlist: "301" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:23 Info:  7 B:     CS "301": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:23 Info:  7 B:     CS "301": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:23 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:23 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "301" .... <oNpc.cpp,#10595>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  5 B:     CS "301": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:23 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO2_04.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO2_04.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:23 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO2_04.WAV .... <zSndMss.cpp,#2671>
    [w] 00:23 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO2_04.WAV .... <zSndMss.cpp,#3947>
    [i] 00:23 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Nunja die Lage ist kritisch, vermutlich haben die Orks hier bald das Sagen. Wir sind hier die letzten Menschen und dass ist was zählt. .... <oNpc.cpp,#14167>
    [w] 00:23 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:23 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:23 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_CL (1) .... <oWorld.cpp,#475>
    [i] 00:23 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_AR (1) .... <oWorld.cpp,#466>
    [i] 00:23 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:23 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:23 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:23 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:23 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:23 Info: 10 B:     CS "301": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:23 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:         CS: Stopping OutputUnit: "301" .... <zCCsPlayer.cpp,#612>
    [i] 00:23 Info:  7 B:         CS "301": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "301" .... <oNpc.cpp,#10595>
    [i] 00:23 Info:  7 B:           CS "301": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:23 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:23 Info:  8 B:           CS: Removing cutscene from playlist: "301" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:23 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:23 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:23 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:23 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:23 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  7 B:     CS "302": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:23 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:23 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:23 Info:  8 B:     CS: Adding cutscene to playlist: "302" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:23 Info:  7 B:     CS "302": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:23 Info:  7 B:     CS "302": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:23 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:23 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "302" .... <oNpc.cpp,#10595>
    [i] 00:23 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:23 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:23 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  5 B:     CS "302": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:23 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO2_05.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO2_05.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:23 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO2_05.WAV .... <zSndMss.cpp,#2671>
    [w] 00:23 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO2_05.WAV .... <zSndMss.cpp,#3947>
    [i] 00:23 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Da macht es keinen Unterschied ob Pirat, Bandit oder Paladin. Wir sitzen hier alle im selben Bot. Aber das wirst alles schon noch herausfinden. .... <oNpc.cpp,#14167>
    [w] 00:23 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:23 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:         CS: Stopping OutputUnit: "302" .... <zCCsPlayer.cpp,#612>
    [i] 00:23 Info:  7 B:         CS "302": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:23 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "302" .... <oNpc.cpp,#10595>
    [i] 00:23 Info:  7 B:           CS "302": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:23 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:23 Info:  8 B:           CS: Removing cutscene from playlist: "302" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:23 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:23 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:23 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:23 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:23 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:23 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:23 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:23 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:23 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:23 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:23 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT_SHORT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:23 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:23 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:24 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:24 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgMovement:EV_GOTOFP(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:24 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:24 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:24 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:24 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:24 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT_SHORT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:24 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:24 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:24 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:24 Info: 10 U:     (oCWorld::CreateVob) 5198 .... <oWorld.cpp,#315>
    [i] 00:24 Info: 10 U:     (oCWorld::RemoveVob) ITFO_ADDON_RUM (1) .... <oWorld.cpp,#475>
    [i] 00:24 Info: 10 U:     (oCWorld::CreateVob) 5198 .... <oWorld.cpp,#315>
    [i] 00:24 Info: 10 U:     (oCWorld::RemoveVob) ITFO_ADDON_RUM (1) .... <oWorld.cpp,#475>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgManipulate:EV_USEITEM(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:24 Info:  7 B:     CS "303": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:24 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:24 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:24 Info:  8 B:     CS: Adding cutscene to playlist: "303" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:24 Info:  7 B:     CS "303": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:24 Info:  7 B:     CS "303": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:24 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:24 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "303" .... <oNpc.cpp,#10595>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  5 B:     CS "303": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:24 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:24 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:24 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO3_01.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:24 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO3_01.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:24 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO3_01.WAV .... <zSndMss.cpp,#2671>
    [w] 00:24 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO3_01.WAV .... <zSndMss.cpp,#3947>
    [i] 00:24 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Da hab ich genau das richtige! Hier - trink ein Schluck, dann geht's dir gleich besser. .... <oNpc.cpp,#14167>
    [i] 00:24 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:24 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:24 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_AR (1) .... <oWorld.cpp,#475>
    [i] 00:24 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:24 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:24 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:24 Info:  8 B:         CS: Stopping OutputUnit: "303" .... <zCCsPlayer.cpp,#612>
    [i] 00:24 Info:  7 B:         CS "303": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:24 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:24 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "303" .... <oNpc.cpp,#10595>
    [i] 00:24 Info:  7 B:           CS "303": Release Mainrole "PIR_10077" (refCtr before is 9) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:24 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:24 Info:  8 B:           CS: Removing cutscene from playlist: "303" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:24 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:24 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:24 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:24 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:24 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:24 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:24 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:24 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:24 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:24 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgManipulate:EV_INSERTINTERACTITEM(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:24 Info:  9 U:     (oCWorld::EnableVob) ITFO_ADDON_RUM .... <oWorld.cpp,#496>
    [i] 00:24 Info: 10 U:     (oCWorld::AddVobAsChild) ITFO_ADDON_RUM (1) .... <oWorld.cpp,#466>
    [i] 00:24 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:24 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:24 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:24 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:24 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:24 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:24 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:24 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for DRINKBOTTLE .... <zSndMss.cpp,#2671>
    [i] 00:25 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:25 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:25 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:25 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:25 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: DRINKBOTTLE for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT_SHORT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT_SHORT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:25 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:25 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:25 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:25 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgManipulate:EV_DESTROYINTERACTITEM(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  9 U:     (oCWorld::DisableVob) ITFO_ADDON_RUM .... <oWorld.cpp,#525>
    [i] 00:26 Info:  9 M:     Resizing SparseArray from 331 to 23 entries. .... <zSparseArray.cpp,#471>
    [i] 00:26 Info: 10 U:     (oCWorld::RemoveVob) ITFO_ADDON_RUM (1) .... <oWorld.cpp,#475>
    [i] 00:26 Info: 10 U:     (oCWorld::RemoveVob) ITFO_ADDON_RUM (1) .... <oWorld.cpp,#475>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  7 B:     CS "304": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:26 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:26 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:26 Info:  8 B:     CS: Adding cutscene to playlist: "304" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:26 Info:  7 B:     CS "304": Adding vob "PC_HERO" (refCtr before is 9) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:26 Info:  7 B:     CS "304": Added vob "PC_HERO" (refCtr after is 11) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:26 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:26 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:26 Info:  8 U:       NPC: "Ich" received message EV_CS_STARTPLAY from Cutscene "304" .... <oNpc.cpp,#10595>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:26 Info:  5 B:     CS "304": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:26 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:26 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO3_02.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO3_02.WAV for vob: PC_HERO .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO3_02.WAV .... <zSndMss.cpp,#2671>
    [w] 00:26 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO3_02.WAV .... <zSndMss.cpp,#3947>
    [i] 00:26 Info:  6 U:     NPC "Ich": PlaySound to "Samuel": Mmh. .... <oNpc.cpp,#14167>
    [i] 00:26 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_CL (1) .... <oWorld.cpp,#466>
    [i] 00:26 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 B:     CS "304": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: TURN_EARTH for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:26 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:26 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:26 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:26 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  8 B:         CS: Stopping OutputUnit: "304" .... <zCCsPlayer.cpp,#612>
    [i] 00:26 Info:  7 B:         CS "304": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:26 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:26 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
    [i] 00:26 Info:  8 U:             NPC: "Ich" received message EV_CS_STOP from Cutscene "304" .... <oNpc.cpp,#10595>
    [i] 00:26 Info:  7 B:           CS "304": Release Mainrole "PC_HERO" (refCtr before is 12) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:26 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:26 Info:  8 B:           CS: Removing cutscene from playlist: "304" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:26 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:26 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:26 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:26 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:26 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:26 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:26 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:26 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:26 Info:  7 B:     CS "305": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:26 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:26 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:26 Info:  8 B:     CS: Adding cutscene to playlist: "305" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:26 Info:  7 B:     CS "305": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:26 Info:  7 B:     CS "305": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:26 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:26 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:26 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "305" .... <oNpc.cpp,#10595>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:26 Info:  5 B:     CS "305": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:26 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:26 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: SCRATCH for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO3_03.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO3_03.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO3_03.WAV .... <zSndMss.cpp,#2671>
    [w] 00:26 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO3_03.WAV .... <zSndMss.cpp,#3947>
    [i] 00:26 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Du kannst so etwas übrigens bei mir auch kaufen. .... <oNpc.cpp,#14167>
    [w] 00:26 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 00:26 Info:  9 C:     CAMAI: StartDialogCam started .... <zAiCamera_Dialog.cpp,#154>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:26 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 00:26 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_CL (1) .... <oWorld.cpp,#475>
    [i] 00:26 Info: 10 U:     (oCWorld::AddVobAsChild) DIALOGCAM_CR (1) .... <oWorld.cpp,#466>
    [i] 00:26 Info:  9 C:     zCCSCamera :: EV_Play() .... <zCsCamera.cpp,#875>
    [i] 00:26 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  8 B:         CS: Stopping OutputUnit: "305" .... <zCCsPlayer.cpp,#612>
    [i] 00:26 Info:  7 B:         CS "305": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:26 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:26 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:26 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "305" .... <oNpc.cpp,#10595>
    [i] 00:26 Info:  7 B:           CS "305": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:26 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:26 Info:  8 B:           CS: Removing cutscene from playlist: "305" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:26 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:26 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:26 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:26 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:26 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:26 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:26 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:26 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:26 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:26 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:26 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:26 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:26 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:26 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:27 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:27 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:27 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:27 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:27 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:27 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:27 Info: 10 C:     SND: PlaySound3D: LUR_SNIFF for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:27 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:27 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:27 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:27 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:27 Info: 10 C:     SND: PlaySound3D: LUR_SNIFF for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:27 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:27 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:27 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:27 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  1 B:     Introducing chapter: Schiffbrüchig (6000ms) .... <oGameExternal.cpp,#7257>
    [i] 00:27 Info:  1 B:     Introducing chapter ended. .... <oGameExternal.cpp,#7261>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_STOPPROCESSINFOS(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info: 10 U:     (oCWorld::CreateVob) 12179 .... <oWorld.cpp,#315>
    [i] 00:27 Info:  9 U:     NPC: Loading Script-NPC  .... <oNpc.cpp,#1624>
    [i] 00:27 Info:  7 U:     NPC: NPC - Instance : ARR_ELEMENT_NPC .... <oNpc.cpp,#1627>
    [i] 00:27 Info:  9 U:     NPC: Finished Script-NPC. .... <oNpc.cpp,#1703>
    [i] 00:27 Info:  7 B:     CS "306": Starting new output-unit now .... <zCCsPlayer.cpp,#262>
    [i] 00:27 Info:  8 B:     CS: Cutscene constructed. .... <zCCsCutscene.cpp,#752>
    [i] 00:27 Info:  8 B:     CS: Cutscene-Context constructed (*). .... <zCCsContext.cpp,#197>
    [i] 00:27 Info:  8 B:     CS: Adding cutscene to playlist: "306" (refCtr:1) .... <zCCsPlayer.cpp,#346>
    [i] 00:27 Info:  7 B:     CS "306": Adding vob "PIR_10077" (refCtr before is 8) to outputunit .... <zCCsCutscene.cpp,#951>
    [i] 00:27 Info:  7 B:     CS "306": Added vob "PIR_10077" (refCtr after is 10) to outputunit .... <zCCsCutscene.cpp,#966>
    [i] 00:27 Info:  8 B:     CS: Cutscene resetted. .... <zCCsCutscene.cpp,#1324>
    [i] 00:27 Info:  8 U:     EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  8 U:       NPC: "Samuel" received message EV_CS_STARTPLAY from Cutscene "306" .... <oNpc.cpp,#10595>
    [i] 00:27 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:27 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 00:27 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:27 Info:  8 U:     EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  5 B:     CS "306": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 00:27 Info:  8 B:     CS: New Outputunit created and started .... <zCCsPlayer.cpp,#280>
    [i] 00:27 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:27 Info:  5 C:     SND: Creating Sound DIA_SAMUEL_HELLO4_01.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:27 Info: 10 C:     SND: PlaySound3D: %DIA_SAMUEL_HELLO4_01.WAV for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:27 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %DIA_SAMUEL_HELLO4_01.WAV .... <zSndMss.cpp,#2671>
    [w] 00:27 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: DIA_SAMUEL_HELLO4_01.WAV .... <zSndMss.cpp,#3947>
    [i] 00:27 Info:  6 U:     NPC "Samuel": PlaySound to "Ich": Momentan nicht, mach dich lieber auf den Weg. .... <oNpc.cpp,#14167>
    [i] 00:27 Info: 10 B:     CS "306": playing cutscene: 1 .... <zCCsContext.cpp,#692>
    [i] 00:27 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 00:27 Info:  8 B:       CS: Stopping all OutputUnits ...of PC_HERO ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:27 Info:  8 B:       CS: Stopping all OutputUnits ...of PIR_10077 ...  .... <zCCsPlayer.cpp,#602>
    [i] 00:27 Info:  8 B:         CS: Stopping OutputUnit: "306" .... <zCCsPlayer.cpp,#612>
    [i] 00:27 Info:  7 B:         CS "306": Stopping cutscene-context ... .... <zCCsContext.cpp,#451>
    [i] 00:27 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:27 Info:  8 U:           EM: NULL ---[zCEvMsgCutscene:EV_CS_STOP]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  8 U:             NPC: "Samuel" received message EV_CS_STOP from Cutscene "306" .... <oNpc.cpp,#10595>
    [i] 00:27 Info:  7 B:           CS "306": Release Mainrole "PIR_10077" (refCtr before is 10) from Cutscene. .... <zCCsCutscene.cpp,#1447>
    [i] 00:27 Info:  8 B:           CS: Cutscene stopped. .... <zCCsCutscene.cpp,#1450>
    [i] 00:27 Info:  8 B:           CS: Removing cutscene from playlist: "306" (refCtr:1) .... <zCCsPlayer.cpp,#362>
    [i] 00:27 Info:  8 B:           CS: Cutscene-Context destructed. .... <zCCsContext.cpp,#252>
    [i] 00:27 Info:  8 B:           CS: Stopping cutscene ... .... <zCCsCutscene.cpp,#1370>
    [i] 00:27 Info:  8 B:           CS: Stopping cutscene failed ... mainrole is NULL .... <zCCsCutscene.cpp,#1373>
    [i] 00:27 Info:  8 B:           CS: Cutscene cleared. .... <zCCsCutscene.cpp,#1340>
    [i] 00:27 Info:  8 B:           CS: Cutscene destructed. .... <zCCsCutscene.cpp,#763>
    [i] 00:27 Info:  8 B:           CS: Cutsceneplayer forgot cutscene. .... <zCCsPlayer.cpp,#293>
    [i] 00:27 Info:  7 B:           CS: Cutscene-Context stopped. .... <zCCsContext.cpp,#503>
    [i] 00:27 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:27 Info: 10 U:     (oCWorld::RemoveVob) DIALOGCAM_CR (1) .... <oWorld.cpp,#475>
    [i] 00:27 Info:  6 C:     < Switched Cam -  CAMMODNORMAL >
     .... <zAiCamera.cpp,#451>
    [i] 00:27 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:27 Info:  1 R:     Deleting EV_PROCESSINFOS message [OK] .... <oNpcMessages.cpp,#1283>
    [i] 00:27 Info:  5 C:     SND: Creating Sound chapter_01.wav   (single)  .... <zSndMss.cpp,#1126>
    [i] 00:27 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for %CHAPTER_01.WAV .... <zSndMss.cpp,#2671>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgConversation:EV_STOPLOOKAT(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:27 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeADW_DAY_STD .... <zError.cpp,#465>
    [i] 00:27 Info:  5 X:     PlayThemeVariation: ADW_DAY_STD .... <zError.cpp,#465>
    [i] 00:27 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:27 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:27 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:27 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgWeapon:EV_REMOVEWEAPON(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_SETWALKMODE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_GOROUTE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info: 10 U:     (oCWorld::CreateVob) 5829 .... <oWorld.cpp,#315>
    [i] 00:27 Info: 10 U:     (oCWorld::RemoveVob) ITFO_BOOZE (1) .... <oWorld.cpp,#475>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_TURNTOPOS(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgManipulate:EV_USEITEMTOSTATE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:27 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_ROBUSTTRACE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:28 Info: 10 C:     SND: PlaySound3D: LUR_SNIFF for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:28 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:28 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:28 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:28 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:28 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:28 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:28 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_A .... <zSndMss.cpp,#1508>
    [i] 00:28 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:28 Info:  8 U:     EM: oCNpc:PIR_10077 ---[oCMsgMovement:EV_ROBUSTTRACE(Job)]---> oCNpc:PIR_10077 .... <zEventMan.cpp,#199>
    [i] 00:28 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:28 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:29 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:29 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:29 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:29 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:29 Info: 10 C:     SND: PlaySound3D: RUN_EARTH for vob: PIR_10077 .... <zSndMss.cpp,#1508>
    [i] 00:29 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:29 Info: 10 C:     SND: PlaySound3D: LUR_AMBIENT for vob: LURKER_B .... <zSndMss.cpp,#1508>
    [i] 00:29 Info:  9 U:     Mark Conversationmessage for deletion .... <oNpc.cpp,#10781>
    [i] 00:29 Info:  8 U:     EM: oCNpc:PIR_10075 ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:PIR_10075 .... <zEventMan.cpp,#199>
    [i] 00:29 Info:  8 B:     TRIGGER: oCTriggerScript S_TRIGGER triggered -> S_TRIGGER .... <oTrigger.cpp,#157>
    [i] 00:29 Info:  8 B:     TRIGGER: oCTriggerScript EVENT_TRIGGER triggered -> EVENT .... <oTrigger.cpp,#157>
    [i] 00:29 Info:  9 U:     Cleared EM : oCNpc:CALLHELPER .... <zEventMan.cpp,#459>
    [i] 00:29 Info:  5 U:    RTN:Routine change :CALLHELPER .... <zError.cpp,#465>
    [i] 00:29 Info:  3 B:     GMAN: Entering Menu-Section .... <oGameManager.cpp,#1350>
    [i] 00:29 Info:  3 B:     VID: Secure videomode found: 800x600x16 .... <oGameManager.cpp,#1116>
    [i] 00:29 Info:  3 B:     VID: Videomode found .... <oGameManager.cpp,#1112>
    [i] 00:29 Info:  4 B:     GMAN: Menu started (ingame) .... <oGameManager.cpp,#1396>
    [i] 00:29 Info:  5 B:     GAM: Game paused .... <oGame.cpp,#2744>
    [i] 00:29 Info:  7 C:     MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
    [i] 00:29 Info:  7 C:       MENU: Opening menu-items .... <zMenu.cpp,#951>
    [i] 00:30 Info:  8 C:     zCSndFX_MSS :: LoadResourceData() for MENU_BROWSE .... <zSndMss.cpp,#2671>
    [i] 00:31 Info:  8 U:     EM: oCNpc:LURKER_B ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_B .... <zEventMan.cpp,#199>
    [i] 00:31 Info:  7 B:     MenuItem MENUITEM_LEAVE_GAME_HEADLINE text: Gothic II verlassen? (line 0) .... <zMenu_Item.cpp,#514>
    [i] 00:31 Info:  7 B:     MenuItem MENUITEM_LEAVE_GAME_YES text: Ja (line 0) .... <zMenu_Item.cpp,#514>
    [i] 00:31 Info:  7 B:     MenuItem MENUITEM_LEAVE_GAME_NO text: Nein (line 0) .... <zMenu_Item.cpp,#514>
    [i] 00:31 Info:  7 C:     MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
    [i] 00:31 Info:  7 C:     MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
    [i] 00:31 Info:  7 C:     MENU: Initializing menu-screen: MENU_LEAVE_GAME .... <zMenu.cpp,#916>
    [i] 00:31 Info:  7 C:       MENU: Opening menu-items .... <zMenu.cpp,#951>
    [i] 00:31 Info:  8 U:     EM: oCNpc:LURKER_A ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:LURKER_A .... <zEventMan.cpp,#199>
    [i] 00:32 Info:  7 C:     MENU: Deinitializing menu-screen: MENU_LEAVE_GAME .... <zMenu.cpp,#1041>
    [i] 00:32 Info:  7 C:     MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
    [i] 00:32 Info:  7 C:     MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
    [i] 00:32 Info:  7 C:       MENU: Opening menu-items .... <zMenu.cpp,#951>
    [i] 00:32 Info:  7 C:     MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
    [i] 00:32 Info:  7 C:     MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
    [i] 00:32 Info:  5 B:     GAM: Game unpaused .... <oGame.cpp,#2767>
    [i] 00:32 Info:  4 B:     GMAN: Menu finished .... <oGameManager.cpp,#1410>
    [i] 00:32 Info:  4 B:     MENU: LEAVE_GAME .... <oGameManager.cpp,#1430>
    [i] 00:32 Info:  4 B:     GMAN: Menu-Selection "exit" .... <oGameManager.cpp,#1437>
    [i] 00:32 Info:  6 B:     INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
    [i] 00:32 Info: 10 B:       zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
    [i] 00:32 Info:  8 B:       INI: Section: HEAD .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: PERFORMANCE .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: GAME .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: VIDEO .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: SOUND .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: ENGINE .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: KEYS .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: INTERNAL .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:       INI: Section: SPACER .... <zOption.cpp,#390>
    [i] 00:32 Info: 10 B:       zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
    [i] 00:32 Info:  3 B:     OPT: Applying settings ... .... <oGameManager.cpp,#1178>
    [i] 00:32 Info:  3 B:       OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
    [i] 00:32 Info:  3 B:       OPT: Music-Volume: Value=0.0666666701 .... <oGameManager.cpp,#1233>
    [i] 00:32 Info:  3 B:       OPT: Sound-Volume: Value=0.0500000007 .... <oGameManager.cpp,#1234>
    [i] 00:32 Info:  3 B:       OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
    [i] 00:32 Info:  3 B:       OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
    [i] 00:32 Info:  3 B:       OPT: Level-Sight: Value=300, resulting factor=3 .... <oGameManager.cpp,#1251>
    [i] 00:32 Info:  3 B:       OPT: Vob-Sight: Value=14 .... <oGameManager.cpp,#1254>
    [i] 00:32 Info:  3 B:       OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
    [i] 00:32 Info:  3 B:       OPT: Model-Details: Value=1 .... <oGameManager.cpp,#1294>
    [i] 00:32 Info:  3 B:       OPT: Blood-Details: Value=3 .... <oGameManager.cpp,#1302>
    [i] 00:32 Info:  8 X:       Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
    [i] 00:32 Info:  8 X:           Contrast    -> 0.505714297 .... <zRndD3D_Vid.cpp,#669>
    [i] 00:32 Info:  8 X:           Gamma       -> 0.69428575 .... <zRndD3D_Vid.cpp,#670>
    [i] 00:32 Info:  8 X:           Brightness  -> 0.528571486 .... <zRndD3D_Vid.cpp,#671>
    [i] 00:32 Info:  6 B:       INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
    [i] 00:32 Info: 10 B:         zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
    [i] 00:32 Info:  8 B:         INI: Section: HEAD .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: PERFORMANCE .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: GAME .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: VIDEO .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: SOUND .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: ENGINE .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: KEYS .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: INTERNAL .... <zOption.cpp,#390>
    [i] 00:32 Info:  8 B:         INI: Section: SPACER .... <zOption.cpp,#390>
    [i] 00:32 Info: 10 B:         zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
    [i] 00:32 Info:  3 B:     GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
    [i] 00:32 Info:  3 B:     GOTHIC: Exiting game ... .... <oGameManager.cpp,#628>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  7 D:     MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
    [i] 00:32 Info:  0 D:     OBJ: zCWayNet leaks, num: 1 .... <zObject.cpp,#691>
    [w] 00:32 Warn:  0 D:     OBJ: Memory leaks found! .... <zObject.cpp,#699>
    [i] 00:32 Info:  0 D:     OBJ: zCWaypoint leaks, num: 1986 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVobStartpoint leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVobSpot leaks, num: 918 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCEventManager leaks, num: 240 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCWorld leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCTouchDamage leaks, num: 43 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCObjectFactory leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMsgConversation leaks, num: 3419 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMsgManipulate leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMsgMovement leaks, num: 3 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCNpc leaks, num: 239 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCNpcTalent leaks, num: 1132 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMobDoor leaks, num: 26 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMobLadder leaks, num: 28 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMobContainer leaks, num: 110 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMobSwitch leaks, num: 20 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMobBed leaks, num: 46 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMobInter leaks, num: 223 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCMOB leaks, num: 6 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCItem leaks, num: 2479 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCViewDraw leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  5 X:     zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
    [i] 00:32 Info:  0 D:     OBJ: oCZoneMusicDefault leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCZoneMusic leaks, num: 14 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVobSoundDaytime leaks, num: 8 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVobSound leaks, num: 460 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCZoneZFogDefault leaks, num: 2 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCZoneZFog leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCZoneVobFarPlaneDefault leaks, num: 2 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCZoneVobFarPlane leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVobAnimate leaks, num: 2 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCPFXControler leaks, num: 24 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCMover leaks, num: 88 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCTriggerList leaks, num: 24 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCTrigger leaks, num: 31 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCCodeMaster leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCMessageFilter leaks, num: 20 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVobLight leaks, num: 964 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVob leaks, num: 6765 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVobLightPreset leaks, num: 11 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCVertexBuffer leaks, num: 165 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCLightMap leaks, num: 8123 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCTexture leaks, num: 961 .... <zObject.cpp,#691>
    [i] 00:32 Info:  5 D:     OBJ: 960HUM_CRAWLER_ARMOR_V0.TGA, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 959HUM_NOVL_ARMOR_V0.TGA, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 958KNECHT.TGA, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 957BUERGER1.TGA, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  0 D:     OBJ: zCSoundFX leaks, num: 119 .... <zObject.cpp,#691>
    [i] 00:32 Info:  5 D:     OBJ: 118%SAMUEL_03.WAV, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 117LUR_AMBIENT_SHORT, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 116%DIA_SAMUEL_HELLO3_01.WAV, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 115%SAMUEL_06.WAV, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  0 D:     OBJ: zCSkyControler_Outdoor leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCSkyControler_Indoor leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCMeshSoftSkin leaks, num: 4 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCProgMeshProto leaks, num: 677 .... <zObject.cpp,#691>
    [i] 00:32 Info:  5 D:     OBJ: 676ITMW_025_1H_SWORD_SHORT_05.3DS, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 675ITMW_020_2H_AXE_LUMBERJACK_01.3DS, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 674ITAR_DJG_CRAWLER.3DS, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 673, refs: 2 .... <zError.cpp,#465>
    [i] 00:32 Info:  0 D:     OBJ: zCParticleFX leaks, num: 681 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCMorphMesh leaks, num: 37 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCModelAni leaks, num: 402 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCModel leaks, num: 469 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCMesh leaks, num: 36 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCMaterial leaks, num: 1929 .... <zObject.cpp,#691>
    [i] 00:32 Info:  5 D:     OBJ: 1928, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 1927MODIALPHA02, refs: 560 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 1926SCHMIED, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 1925DIEBCOOL, refs: 2 .... <zError.cpp,#465>
    [i] 00:32 Info:  0 D:     OBJ: zCLensFlareFX leaks, num: 7 .... <zObject.cpp,#691>
    [i] 00:32 Info:  5 D:     OBJ: 6TEMPLEFX02, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 5TEMPLEFX01, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 4TORCHFX01, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 3GLOW1, refs: 1 .... <zError.cpp,#465>
    [i] 00:32 Info:  0 D:     OBJ: zCDecal leaks, num: 399 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCAIBase leaks, num: 38 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCCamTrj_KeyFrame leaks, num: 18 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCCSCamera leaks, num: 9 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: zCAICamera leaks, num: 1 .... <zObject.cpp,#691>
    [i] 00:32 Info:  0 D:     OBJ: oCVisualFX leaks, num: 38 .... <zObject.cpp,#691>
    [i] 00:32 Info:  5 D:     OBJ: 37SPELLFX_HEALTHPOTION VOB, refs: 2 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 36SPELLFX_WEAKGLIMMER VOB, refs: 2 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 35SPELLFX_MANAPOTION VOB, refs: 2 .... <zError.cpp,#465>
    [i] 00:32 Info:  5 D:     OBJ: 34SPELLFX_HEALTHPOTION VOB, refs: 2 .... <zError.cpp,#465>
    [i] 00:32 ---------------

  14. Visit Homepage View Forum Posts #14 Reply With Quote
    Exodus Sektenspinner's Avatar
    Join Date
    Jul 2004
    Location
    Karlsruhe
    Posts
    7,827
     
    Sektenspinner is offline
    Also meine eigenen Scripte, die das Arraypaket nutzen, scheinen noch zu laufen. Ich glaube also nicht, dass ich einen offensichtlichen Fehler im Arraypaket drin habe.
    Kann aber trotzdem noch ein subtiler Fehler sein. Falls das der Fall ist, tuts mir schonmal im Vorfeld Leid für den ganzen Ärger.

    @apollo: In Lehonas Version war die Fehleranzeige auf dem Bildschirm auskommentiert. Aktiviere sie wieder in dem du die Zeile: "//PrintScreen (s1, 5, PrintDebug_5S_Pos, FONT_ScreenSmall, 5);" wieder dazunimmst (die "//" entfernst). Kommen dann ebenfalls (die selben) Fehler?
    Bzw. alternativ: Bist du wirklich sicher, dass du wie Lehona sagte "toggle debug" in die Konsole eingegeben hast? Zumindest "Array wird verlängert" Meldungen sind bei Lehonas Stil zu erwarten.

    Unabhängig von den Meldungen: Funktioniert sonst alles wie vorher?

    @Lehona: Und zumindest manche Fehler die angezeigt werden (Zugriff auf Offset -1 zum Beispiel) deuten darauf hin, dass wirklich falsche Eingaben ans Array Paket gehen.
    Aber das könnten auch Folgefehler vom Fehlverhalten des Arraypakets sein.

    Ansonsten wäre es für mich hilfreich eine Folge von Befehlen oder einen Scriptausschnitt zu sehen, die zu einem Fehlverhalten führen. Habe gerade nicht die Zeit mich in das Event-Handling Paket einzuarbeiten.
    Für Spieler:
    Velaya # Velaya in English # Exodus Demo # Irrwichtel
    Tools für Modder:
    DiaDepp # DOPA-PARTER # zSlang
    Scripte für Modder:
    Ikarus Skriptpaket # Floats # Broadcasts

  15. View Forum Posts #15 Reply With Quote
    Provinzheld
    Join Date
    Dec 2008
    Posts
    261
     
    apollo26 is offline
    Also "PrintScreen (s1, 5, PrintDebug_5S_Pos, FONT_ScreenSmall, 5);" war bereits an.

    Wann kommen die Fehler:
    Beim sofort am Start also dem Aufrufen von

    Event_Startup ();
    und
    Arr_ReInitStartAndHigh();
    in der Startup Global

    danach beim Dialog am start:

    RegisterGetItemEvent (ItemPickup);
    RegisterLoseItemEvent(ItemDrop);

    kommt nochmal so eine Meldung.
    Sonst kommen keine Meldungen mehr weder beim aufheben noch beim ablegen eines Items.

    edit:
    Alles geht trotzdem.

  16. View Forum Posts #16 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    In meinen Hooks war tatsächlich ein Fehler in der Suche in der 1. Dimension (x) eines Arrays... Und zudem kann unschön auch an der Stelle Arr[-1][y] bzw. Arr[x][-1] gesucht werden... Nichts, was die Funktion beeinträchtigt, aber natürlich unschön. In den Hooks hab ich es jetzt gefixt, für die Events beim nächsten Release, das beeinträchtigt da nicht die Funktionalität.
    Last edited by Lehona; 01.06.2010 at 15:13.

  17. View Forum Posts #17 Reply With Quote
    Provinzheld
    Join Date
    Dec 2008
    Posts
    261
     
    apollo26 is offline
    Kannst du mir mal bitte die verbesserte Hooks.d hochladen?

  18. View Forum Posts #18 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Im Thread (s. Sig) sind sie gefixt (und performanter).

    Du könntest aber auch einfach die Debug-Nachrichten für den Screen deaktivieren.

  19. View Forum Posts #19 Reply With Quote
    Provinzheld
    Join Date
    Dec 2008
    Posts
    261
     
    apollo26 is offline
    Habe deine neuen Hooks durch die alten ersetzt nun kommt die meldung für
    undefinierte Funktion.

    Hier ist auch Zeile:
    Arr2D_SetValue(Hook_Arr, hooknumber, i, MEM_GetParserSymbol(function));
    // Leeren Index beschreiben

  20. View Forum Posts #20 Reply With Quote
    Dea
    Join Date
    Jul 2007
    Posts
    10,307
     
    Lehona is offline
    Joar, liegt daran dass ich die Namen immer durcheinander bringe und mir deshalb einfach Wrapper gebaut habe (Die im Ikarus-Paket standardmäßig aber nicht enthalten sind). Code ist geupdatet.
    Ansonsten: Hast du Ikarus dabei?^^

    Falls noch weitere Fragen existieren, am besten per PN an mich, wir wollen diesen Thread ja nicht zumüllen.

Page 1 of 2 12 Last »

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Impressum | Link Us | intern
World of Gothic © by World of Gothic Team
Gothic, Gothic 2 & Gothic 3 are © by Piranha Bytes & Egmont Interactive & JoWooD Productions AG, all rights reserved worldwide