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  1. Homepage besuchen Beiträge anzeigen #41
    Knight Avatar von Hav'caaren An'givare
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    Sure,no problem .

    What's up with those small village like settlements arround the major cities ?
    And also,the temples of the ancient ones are they like sttlements too or what?
    Geändert von Hellbilly (01.10.2009 um 20:51 Uhr) Grund: double post

  2. Beiträge anzeigen #42
    Ranger Avatar von EDWARDsmall
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    Does this mod only for German version of RTW?

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    Veteran Avatar von Amon Amarth 930
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    For Medieval 2 Kingdoms, not for Rome ^^

    And you can play it also with the english Medieval 2 - Version, but the speech of the Mod was German.


  4. Beiträge anzeigen #44
    Provinzheld Avatar von Nevada
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    For now, we plan a first release in German.

    An English translation might follow aftrwards.

  5. Homepage besuchen Beiträge anzeigen #45
    Knight Avatar von Hav'caaren An'givare
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    Thumbs up

    I love the :The general's and priest's" preview:
    Spoiler:(zum lesen bitte Text markieren)

    But one question,how did you managed to make the mercenary units walk trough the mountains(yeas I know,the Portal),but how did you achieve this in a Total War game .
    About the emptyness of the map,you could try to insert some permenant forts,especially in Varant and Myrtana .
    What Medieval 2 Total War culture will you give the orcs,nomads and nordmarians (I mean for the hashishin middleeastern,for myrtana northeuropean,for the eastern islands and Jhakendar most probably mesoamerican?) ?
    Geändert von Hav'caaren An'givare (08.10.2009 um 16:33 Uhr)

  6. Beiträge anzeigen #46
    Provinzheld Avatar von Nevada
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    We're glad you like it. We didn't post it here on the WOG yet because we want to leave this honor to its creator, Pausenclown, who ran through all Gothic games (including Forsaken Gods(!)) to take Screens for portraits and reference for textures and models.

    You will encounter many screens and videos from the actual game during the campaign. We have screens taken from the games in building descriptions etc.

    Zitat Zitat von TheThordir
    But one question,how did you managed to make the mercenary units walk trough the mountains(yeas I know,the Portal),but how did you achieve this in a Total War game .
    Well, to make it short, via script .

    There will only be one army of the mercenaries spawning over there and at the beginning of the game, Jarkhendar is not accessable via the sea, but this will change during the game. So the mercenaries, which are actually the only faction in Jarkhendar (are they? ) will have problems in this rich and save area.

    Zitat Zitat von TheThordir
    About the emptyness of the map,you could try to insert some permenant forts,especially in Varant and Myrtana
    Those permanent forts are already inserted for Myrtana, you can see them in the map preview. And there will be some for varant to come either with the Assassins or the Nomads

    Zitat Zitat von TheThordir
    What Medieval 2 Total War culture will you give the orcs,nomads and nordmarians (I mean for the hashishin middleeastern,for myrtana northeuropean,for the eastern islands and Jhakendar most probably mesoamerican?) ?
    Well, you can change everything except for battlemap settlements.....

  7. Homepage besuchen Beiträge anzeigen #47
    Knight Avatar von Hav'caaren An'givare
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    Smile

    Well for the nomads you could give them the native american village,you know,for the sake of them being nomads in tents.
    As for those permanent forts,villages or what evver
    Spoiler:(zum lesen bitte Text markieren)

    what will they actually look ingame(like a farm,village or something else ?)
    And how are you going to solve the problem with the ore furnace,the temples of the Ancient Ones etc ?(for example in TaTW,in campaign mod Minas Tirith looked like it should,but in the battle map it was just a simple citadel )
    Too bad there isn't a tutorial on how to mod setlements .
    That's all,have a nice day .

  8. Beiträge anzeigen #48
    Provinzheld Avatar von Nevada
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    Zitat Zitat von TheThordir
    Well for the nomads you could give them the native american village,you know,for the sake of them being nomads in tents.
    Don't worry, we'll surely take care of such things.

    The permanent forts are actually permanent farms that look like a village on the battlemap.

    Zitat Zitat von theThordir
    And how are you going to solve the problem with the ore furnace,the temples of the Ancient Ones etc ?(for example in TaTW,in campaign mod Minas Tirith looked like it should,but in the battle map it was just a simple citadel )

    Too bad there isn't a tutorial on how to mod setlements
    There isn't a tutorial on how to mod settlements because battlemap settlements CANNOT be modified, as I said in my last post.

    We have the temples in as settlements and also the ore furnace (which will be present as a building in its settlement- the camp that guards one of its entrances).

  9. Homepage besuchen Beiträge anzeigen #49
    Knight Avatar von Hav'caaren An'givare
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    Zitat Zitat von Nevada Beitrag anzeigen
    Don't worry, we'll surely take care of such things.

    The permanent forts are actually permanent farms that look like a village on the battlemap.



    There isn't a tutorial on how to mod settlements because battlemap settlements CANNOT be modified, as I said in my last post.

    We have the temples in as settlements and also the ore furnace (which will be present as a building in its settlement- the camp that guards one of its entrances).
    Better than nothing,we can still imagine the fields of ruins under sands still unexplored by the orcs in they're excavations .Thanx fo the info .

  10. Beiträge anzeigen #50
    Adventurer Avatar von Pandelik
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    RTS game.With units like orcs,rebels or others(that would also depend by which Gothic we're talking about).Ohh,and the special unit:NAMELESS HERO!Don't really know about maps though,the world in the RPGs is not big enough for a RTS,I think.

    It's not like it sounds great for me but how would it be like?

    Sorry,didn't know it was something like this thread already.

    A movement of The Myrtanian Anti-Rasist Council
    Geändert von Hellbilly (12.10.2009 um 08:50 Uhr)

  11. Homepage besuchen Beiträge anzeigen #51
    Knight Avatar von Hav'caaren An'givare
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    Zitat Zitat von Pandelik Beitrag anzeigen
    RTS game.With units like orcs,rebels or others(that would also depend by which Gothic we're talking about).Ohh,and the special unit:NAMELESS HERO!Don't really know about maps though,the world in the RPGs is not big enough for a RTS,I think.

    It's not like it sounds great for me but how would it be like?
    What special nameless unit,tell me more

    How will the nameless be presend in the game( an event,an unit,a general, or what )
    Geändert von Hellbilly (12.10.2009 um 08:50 Uhr)

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    Veteran Avatar von Amon Amarth 930
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    Many Events

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  14. Beiträge anzeigen #54
    Adventurer Avatar von Pandelik
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    Zitat Zitat von TheThordir Beitrag anzeigen
    What special nameless unit,tell me more
    Well,some kind of hero,like it is in a few RTSs.And it could also have experience based on how many kills he performed and a skill tree.

    If we talk about an Arcania RTS it could be the good new hero and the bad old hero also.You could play as both in different campaigns.

    A movement of The Myrtanian Anti-Rasist Council

  15. Homepage besuchen Beiträge anzeigen #55
    Knight Avatar von Hav'caaren An'givare
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    Thumbs up

    What soundtrack will you use(vanilla m2tw,gothic I,II or III,or even better all of 'em put together )
    Will you give myrtana more units(nordmar has tooo many in my opinion,compared to nordmar)



    Last but not least:
    Is it nearly done yet

    OMG This is getting better an better
    Geändert von Hellbilly (12.10.2009 um 08:50 Uhr)

  16. Beiträge anzeigen #56
    Adventurer Avatar von Pandelik
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    Zitat Zitat von TheThordir Beitrag anzeigen
    OMG This is getting better an better
    Let's not forget about special abilities or spells.

    Like...summoning the Sleeper from the heart of the Earth?...forget that,it sounds exagerated.

    A movement of The Myrtanian Anti-Rasist Council

  17. Homepage besuchen Beiträge anzeigen #57
    Veteran Avatar von Amon Amarth 930
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    We have all Songs from Gothic I-II + AddOn which was free here to Download. We have the permission from PB to use it.
    We don´t have the permission to use music from GIII.

  18. Beiträge anzeigen #58
    Hero Avatar von Tratos
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    Merged two threads. No need to open doubles.

  19. Homepage besuchen Beiträge anzeigen #59
    Knight Avatar von Hav'caaren An'givare
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    Unhappy

    Zitat Zitat von Amon Amarth 93 Beitrag anzeigen
    We have all Songs from Gothic I-II + AddOn which was free here to Download. We have the permission from PB to use it.
    We don´t have the permission to use music from GIII.
    Then what about Nordmar and Varant,what tracks will you use for those two,I don't remember any tracks in GI,II or the Addon for a desert and a icy mountain region ...
    Forget what I said (the canyon and the ice dragon )
    Spoiler:(zum lesen bitte Text markieren)

  20. Beiträge anzeigen #60
    Skinhead  Avatar von Hellbilly
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    Merged plenty of double posts. Don't double post, people, rather use the Edit-button.

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