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  1. Beiträge anzeigen #21
    Local Hero
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    fragonard ist offline
    Question for Korianous: I been playing (almost done) a game with HOP that I've enjoyed very much. I checked the readme in 1.0a and it seems like the alternate balance part is pretty much the HOP additions. Is this true? Would there a noticeable difference between the two? TIA

  2. Beiträge anzeigen #22
    General Avatar von Korianous
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    Alternative Balancing has scaled back the enormous XP gains from HoP, and the rebalancing is done in a bit more sensible manner. It doesn't cater as much to powergaming as HoP did. The monsters have been also rebalanced more thoughtfully, instead of incredibly tough, like HoP, many will have unique strengths and weaknesses. IE, some enemies may be completely unaffected by arrows, but incredibly vulnerable to blunt weapons. You'll just have to play to see .
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  3. Beiträge anzeigen #23
    Local Hero
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    fragonard ist offline
    OK, thanks. I'll give it a try.

  4. Beiträge anzeigen #24
    General Avatar von Korianous
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    @Fragonard- Sounds great, let us know if you have any problems .

    @Niborius- We've fixed most existing bugs, and enhanced most features, Gothic II Gold wasn't an incredibly buggy game to begin with, so we didn't have too much to fix, so much as stuff we could improve on.

    Right now, we're pretty satisfied with how the patch has turned out, Optimization work is difficult to do via code injection, and judging as how we have no access to the original ZenGine source code, we're trying to look into other ways of fixing these things.

    So, idk if there will be any future patches, any further corrections we do would just be nitpicking.

    We still do have plans to fix Gothic 1, but for Gothic 1 we're trying to make one patch that does everything we want it to, with no need for any supplemental patches. We'll have more news on it soon .
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  5. Beiträge anzeigen #25
    Ranger Avatar von guru666
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    Hy!
    I have the same problem as Niborius what can i do?? nothing ? I don't have the oroginal Gothic 2 notR!

  6. Beiträge anzeigen #26
    General Avatar von Korianous
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    Zitat Zitat von guru666 Beitrag anzeigen
    Hy!
    I have the same problem as Niborius what can i do?? nothing ? I don't have the oroginal Gothic 2 notR!
    *facepalm* Then I strongly suggest you get a copy. Piracy is not tolerated here, take that as an official warning!
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  7. Beiträge anzeigen #27
    Ranger Avatar von guru666
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    thx!

  8. Homepage besuchen Beiträge anzeigen #28
    Local Hero Avatar von kepalas
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    Could you put somewhere full change log?

  9. Beiträge anzeigen #29
    General Avatar von Korianous
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    Zitat Zitat von kepalas Beitrag anzeigen
    Could you put somewhere full change log?
    It's in the manual included with the patch .
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  10. Beiträge anzeigen #30
    Apprentice
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    osmiumbin ist offline
    In other words, is the gameplay tougher or easyer?
    Btw, i am really looking forward for your gothic 1 patch

  11. Beiträge anzeigen #31
    General Avatar von Korianous
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    @osmiumbin- That's really for you to decide . I'd say it's around the same, perhaps slightly tougher.
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  12. Beiträge anzeigen #32
    Rookie
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    Dundalis ist offline
    Zitat Zitat von Korianous Beitrag anzeigen
    @Fragonard- Sounds great, let us know if you have any problems .

    @Niborius- We've fixed most existing bugs, and enhanced most features, Gothic II Gold wasn't an incredibly buggy game to begin with, so we didn't have too much to fix, so much as stuff we could improve on.

    Right now, we're pretty satisfied with how the patch has turned out, Optimization work is difficult to do via code injection, and judging as how we have no access to the original ZenGine source code, we're trying to look into other ways of fixing these things.

    So, idk if there will be any future patches, any further corrections we do would just be nitpicking.

    We still do have plans to fix Gothic 1, but for Gothic 1 we're trying to make one patch that does everything we want it to, with no need for any supplemental patches. We'll have more news on it soon .
    Any news on the Gothic 1 patch?

  13. Beiträge anzeigen #33
    General Avatar von Korianous
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    Zitat Zitat von Dundalis Beitrag anzeigen
    Any news on the Gothic 1 patch?
    We're still working on it, that's all we can say .
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  14. Beiträge anzeigen #34
    Fighter Avatar von 4ltair
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    Hello.

    I've just installed Gothic 2 Gold (the GoG version) and afterward, i've installed the full ICP 1.0a.
    The problem is that while i have the patch modifications in the game (starting 40 HP, tougher young wolves, etc) i don't have the alternative balancing (when i tell Xardas about the old stone tablet, with AB, i should get 250 XP and i only get 50).I have checked my Data folder and the Alternative_Balancing.vdf is there.
    Any advice?Thanks.

  15. Beiträge anzeigen #35
    General Avatar von Korianous
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    The XP cap was reimplemented prior to release, because it's removal unbalanced the game a bit too much. Guess we forgot to take it out of the Readme.
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  16. Beiträge anzeigen #36
    Fighter Avatar von 4ltair
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    Ok, thanks for the answer.

  17. Beiträge anzeigen #37
    Ranger Avatar von Niborius
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    So I installed Gothic 2 over again and applied the patch without the alternative balancing system. (I will play it with that feature later).

    You said that Vatras' german line is fixed in this patch, (When he says "good, let us samurize" (sorry if it's spelled wrong lol)) but it seems the patch is not installed correctly, since I can still see the german text.

    I tried it over again but it's still the same result.

    Do you have any ideas?

    Thanks!

  18. Beiträge anzeigen #38
    General Avatar von Korianous
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    Zitat Zitat von Niborius Beitrag anzeigen
    So I installed Gothic 2 over again and applied the patch without the alternative balancing system. (I will play it with that feature later).

    You said that Vatras' german line is fixed in this patch, (When he says "good, let us samurize" (sorry if it's spelled wrong lol)) but it seems the patch is not installed correctly, since I can still see the german text.

    I tried it over again but it's still the same result.

    Do you have any ideas?

    Thanks!
    Hmm, go to your Gothic II folder, head to the following directory:

    "_work/Data/Scripts/Content/Cutscene"

    Are there files named ou.dat/ou.lsc? Rename these files by adding a .bak extension to them or something. Then start a new game and you should see the changes.
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  19. Beiträge anzeigen #39
    Ranger Avatar von Niborius
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    Thanks for your response.

    I did that but now I don't have any dialogues at all.
    FYI I do have a legal version of Gothic 2.

    Is it maybe a bug in the installer?

  20. Beiträge anzeigen #40
    General Avatar von Korianous
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    Zitat Zitat von Niborius Beitrag anzeigen
    Thanks for your response.

    I did that but now I don't have any dialogues at all.
    FYI I do have a legal version of Gothic 2.

    Is it maybe a bug in the installer?
    Is there still an ou.bin file? It should be parsing that file instead. If it's not, simply replace the ou.dat file with the ou.bin file (rename it ou.dat). Let me know if that works.
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

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