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Rookie
Originally Posted by CrashMorraKan
good patch but some new bugs accured now: bloodwyn asks you everytime you close a dialog with him he says "ah good to see you again" this happens even if you payed or not.
another bug is in troll canyon when i turn the switch it is spawns goblins AND the hero stuck and reapetly "tries" open the switch so i tryed EVERYTHING drawing weapon out, using magic spells nothing none of the bottoms responds...
I have the same bugs with the patch. Also A few more. Not sure if they are patch related
1) In the dialog options of Oryk(new camp) there are 2 'END' options
2) When pressing number 9 on keyboard to link a rune/spell scroll NH also draws melee weapon as if i pressed <space>
3) In the Old Mine the game crashed while NH had a torched in his hand while jumping towards the first templars(after Ian) from the ramp leading to them.
4) Part of the description from the key in the old mountain fort NH goes with Lester is in german
Gothic 1, Gothic 2 Notr, Gothic 3. THE END
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I had the Bloodwyn bug as well, this was the only time Mud proved useful
@akmon1987
Yes I have the language bugs as well but not just with the Letter but with the keys you get from Gomez.
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Just arrived
ironkeep patch v1.0 bug wthi troll canion focus
when you kill the troll with diego and turn the wheel the hero gets stuck on the wheel please help!!!!!!!!
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Thread merged. Please don't open new threads for individual issues.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Apprentice
Hello everybody, I`ve been visiting the forum for some time now but never pulled myself together to register, but after I found this thread I decided I wanted to point out some bugs which have not been mentioned so far. Thanks for the patch, but if you could fix (at least some of) these bugs, the game could turn to be quite spectacular (gameplay-wise, story wise it already is). Anyway, my list is as follows:
1. There are some weird textures around the world, like the ones "covering" the forest between Old Camp and the Swamp Camp; same issue with the trees from the swamp by Viran... I`m trying to say that there seems to be some odd shadow that covers the trees and when you get close to them it finally disappears.
2. Again, texturing problem in the forest between the Old Camp and the Swamp Camp, the screen flickers and everything turns white (as if you "fell" under the ground when using marvin mode and pressing k in the wrong places); to help locating the place: i think it's somewhere around the shadowbeast that resides there
3. Again, a minor texture problem: in the swamp, by Viran, a portion of water flickers and becomes invisible, the portion between the place where Viran is and the small islet where a few bloodflies roam around. (Viran asks you to kill the bloodflies if you want him to give you his weed)
4. Perhaps it's possible to simplify the interaction system, as if change the combination "action button + forward button" for the hero to interact, to a simple press of ONLY the action button (just like in gothic 2 and 3). Same goes for jumping/climbing.
5. Another annoying thing is related to the way monsters reflect almost every hit on higher chapters. I know, it's a way to make things more difficult, but it's ridiculous when you simply can't even harm a monster using your melee weapon (there's no problem when using magic or ranged weapons). I remember fighting a minecrawler warrior by Tarrok in the free mine for 10 minutes, without damaging it at all. And it's not because i'd be a newbie, but the damned thing kept reflecting EVERY EACH hit I'd deliver. Thank God my Templar was instructed in magic... my Ball Lighting rune came in handy. Please try to tone the beasts down a little, it`s simply frustrating.
6. NPCs keep their ranged weapons drawn (instead of drawing their melee weapons) even if their targets get close to them. It`s not natural, and they can`t defend at all; Gothic 2 fixed this.
7. Being able to learn how to weild two handers only AFTER you`ve mastered one handers. This sucks, for most builds it`s a waste of learning points, since you can get your hands on two handers early in the game fairly easy.
8. If you don`t talk to Scorpio at all in chapter 1, right after you`ve entered the castle, later on he won`t teach you using the crossbow, even if you`re a guard. He will teach you only after he moves out of the camp, to Cavalorn's shack.
9. Speaking of Scorpio... After he moves to Cavalorn's, the dialogue line "Can you teach me to fight?" still remains in the dialogue menu, even if his reply will always be "I only train guards." This line is useless and illogical, since the dialogue line to get him to teach you is another one.
10. A useful fix would be to reduce the distance between NH and an npc that follows you, since the AI is pretty weak and npcs tend to get lost easily. I always lose Gorn in the Free Mine, or Lester in the Citadel, because they always wait for me to go on and they keep a big distance.
11. Regarding the Citadel... There is a problem with one of the ladders, the ladder on the floor with the list that Lester`s looking for; it`s similar to the ladder in the Old Mine: just when you get to the top you lose grip and fall down.
12. Baal Namib won't sell the Heavy Novice Robe, even by the time you get the chance to be promoted to Templar.
13. This one is IMPORTANT! Please, please please make the casting of chargeable spells UNINTERRUPTIBLE! Mages are really kind of useless when all their good spells can't be cast because you get interrupted by even the silliest bump. Every decent spell is chargeable and the mage is defensless when struck.
14. Gorn sometimes attacks you when you start fighting Jackal and the two guards right outside the Free Mine.
15. Could it be possible to make the winch from the front gate of the Old Camp to open the camp once more, once you`ve got inside it? I mean... make it be jammed throughout the first chapters (so that the game won't get messed up), and by the time you get the teleportation rune unjam it or something...
These are a few of the bugs that annoy me, a fix would be great! Thanks for the time spent reading this, any feedback will be appreciated!
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Some quest bugs
If you talked to Balor about Cipher during the quest to impress Baal Orun, he doesn't give you a Sleep Scroll. Either an ingame workaround needs to be implemented or there is a scripting problem.
The Vanished Guard Quest can be successfully completely without talking to Fletcher, but if you ask him about Nek afterwards, it will reappear in Current Quests as if the quest still needs finishing.
If you kill the guards at the south end of the Old Camp, Dusty can still go with you without you needing to pay ore, but Dusty still says you need to pay ore. Note: The quest can be successfully completed and will not reappear when done.
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Originally Posted by Rpgingmaster
If you talked to Balor about Cipher during the quest to impress Baal Orun, he doesn't give you a Sleep Scroll. Either an ingame workaround needs to be implemented or there is a scripting problem.
The Vanished Guard Quest can be successfully completely without talking to Fletcher, but if you ask him about Nek afterwards, it will reappear in Current Quests as if the quest still needs finishing.
If you kill the guards at the south end of the Old Camp, Dusty can still go with you without you needing to pay ore, but Dusty still says you need to pay ore. Note: The quest can be successfully completed and will not reappear when done.
1)Don't remember happening.I mean getting all the gurus approval it's easier.So when i go to Balor i talk about the harvest and Cipher.
2)For me the quest dissapears after a while or on the next chapter.And what's the bug?If you know you have to talk with Fletcher for more exp do it before you finish it.It's like you are trying to find the bug everytime you play.
3)Kill the guards?Can you really do that?You barrely can beat the guys from the arena.Why do you kill them when you can do you it later.
Come on can you find smth worth looking into?It's like you want to see this bugs.
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For Raz180490
For 1,2,3 you are not looking in the right place,a patch fixes the bugs,a mod it's for making textures.
4.At that time when gothic was released the controls were good enough.
It's an old game so you have to deal with it.It's not like after a playtrough you can't get used with the controls.
5)Maybe you want them to get all your hits.Gothic hasn't any difficulty level so you should know what can you take on for example you can easily beat the young monsters than the older ones.This was made so that eveyone can play the game.Did you expect to harm a fire lizard at level 1?Oh and for bows and crossbows tha aim si automatically but that doesn't mean they will hit a monster if a tree stands in your aim.
6. Some of them yes but if they weren't then you whould complain that is to difficult to aproach and can't harm them as you stated at 5)
7. So if you were able to learn 2 handed weapons where would you you level up for skill points,if you want to harm every creature at level 5 and get your butt kicked?
8. So why don't you talk to Scorpio before that?You can't miss him,he is near the gate right after you get pass Thorus?For the other guilds why shoul he teach you crossbow skill if you are a lunatic or a thief?It is normally that he whould teach you the skill after he isn't part of guards.
9. Never happened before.I can only ask Scorpio if he trains me.But he never says i am training only guards.
10. It doesn't matter for me.Thank god that you haven't played G3 and FG.
Cause you whould get crazy )
11. Aswell you can't climb one of the ladders of Kor Calom.
12. Why do you need the novice armour if you are templar.It's not a bug it's the script aswell you can get the heavy guard armour.
13. I think for this one needs a mod not a patch.
14. Gorn sometimes attacks you when you start fighting Jackal and the two guards right outside the Free Mine.(Aswell inside the free mine)
15. You have the teleporter rune you dont need the gates.
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Apprentice
Originally Posted by AngelOfGothic
For Raz180490
For 1,2,3 you are not looking in the right place,a patch fixes the bugs,a mod it's for making textures.
4.At that time when gothic was released the controls were good enough.
It's an old game so you have to deal with it.It's not like after a playtrough you can't get used with the controls.
5)Maybe you want them to get all your hits.Gothic hasn't any difficulty level so you should know what can you take on for example you can easily beat the young monsters than the older ones.This was made so that eveyone can play the game.Did you expect to harm a fire lizard at level 1?Oh and for bows and crossbows tha aim si automatically but that doesn't mean they will hit a monster if a tree stands in your aim.
6. Some of them yes but if they weren't then you whould complain that is to difficult to aproach and can't harm them as you stated at 5)
7. So if you were able to learn 2 handed weapons where would you you level up for skill points,if you want to harm every creature at level 5 and get your butt kicked?
8. So why don't you talk to Scorpio before that?You can't miss him,he is near the gate right after you get pass Thorus?For the other guilds why shoul he teach you crossbow skill if you are a lunatic or a thief?It is normally that he whould teach you the skill after he isn't part of guards.
9. Never happened before.I can only ask Scorpio if he trains me.But he never says i am training only guards.
10. It doesn't matter for me.Thank god that you haven't played G3 and FG.
Cause you whould get crazy )
11. Aswell you can't climb one of the ladders of Kor Calom.
12. Why do you need the novice armour if you are templar.It's not a bug it's the script aswell you can get the heavy guard armour.
13. I think for this one needs a mod not a patch.
14. Gorn sometimes attacks you when you start fighting Jackal and the two guards right outside the Free Mine.(Aswell inside the free mine)
15. You have the teleporter rune you dont need the gates.
Please stop commenting. I don't need another user to comment on the things I would like to be improved, I'm waiting for an answer from someone who's capable of doing so . From what I can see, all you want to do is to criticize my suggestions and prove me wrong. And apart from that, you don't really know what you're saying... but you just have to say something, right? So please stop flaming, I don't care for what you say.
K thanks bye!
"Pain is a question of willpower."
Last edited by raz180490; 30.09.2010 at 15:18.
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My apologies if I offended anyone
[[If you talked to Balor about Cipher during the quest to impress Baal Orun, he doesn't give you a Sleep Scroll. Either an ingame workaround needs to be implemented or there is a scripting problem.]]
[[The Vanished Guard Quest can be successfully completely without talking to Fletcher, but if you ask him about Nek afterwards, it will reappear in Current Quests as if the quest still needs finishing.]]
[[If you kill the guards at the south end of the Old Camp, Dusty can still go with you without you needing to pay ore, but Dusty still says you need to pay ore. Note: The quest can be successfully completed and will not reappear when done.]]
I posted this earlier, and I think it needs clarification.
As for the no Sleep Scroll problem, it may have been a once off bug, but I thought it noteworthy to post.
As for the Vanished Guard bug, this has been recurring. It is relatively harmless, but it's annoying, and the quest probably needs to send a script out to the game after you report to Sly that all quest important people should discontinue the quest script.
As for killing the guards, yes, it IS possible without cheats. The Gate Guards, as long as you have a halfway decent bow and are around level 5+ can be taken out (you can can also kill the gate guards at the front). Also, I went on a midnight killing spree around the Old Camp one night, and found one of the Guards (the ones who are usually unkillable) mysteriously dead (not by me) later on the ground inside the Old Camp, leading me to believe he fell to his death (which has also happened to diggers).
Personally, I believe ALL Quest important NPCs should be given some form of immortality to ward off this problem, or a respawn script needs to be implemented to prevent such bugs. After the chapter in which they cease to be needed, the immortality should be terminated.
Note: By immortality, I mean they should be impossible to whittle down to zero health unless you are in a certain chapter. For lore reasons this would work out nicely as it adds to the feel you've gotten stronger by offing people who would have originally killed you earlier.
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Originally Posted by AngelOfGothic
Come on can you find smth worth looking into?It's like you want to see this bugs.
Enough. Everyone's suggestions have merit. Whether we decide to address them or not is a different issue, but shutting down someone else for pointing out stuff they'd like addressed is counterproductive, and it's certainly not your place to be doing so.
@raz180490 - Please don't fight fire with fire . Kthxbai.
Personally, I believe ALL Quest important NPCs should be given some form of immortality to ward off this problem, or a respawn script needs to be implemented to prevent such bugs. After the chapter in which they cease to be needed, the immortality should be terminated.
A lot of them do, but the game (as it should IMO) leaves it to you to decide whom you should avoid killing.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Apprentice
Originally Posted by raz180490
K thanks bye!
Originally Posted by Korianous
@raz180490 - Please don't fight fire with fire . Kthxbai.
Oh I see. Good point.
"Pain is a question of willpower."
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Sorry for the off-topic,but i hate when i see people complaining about the old games that are good.
It's like they want to play Gothic game with graphics from Dragon Age Origins or Bioshock 2,and use a controller for this game,or altering the game mode just because they can't respect the linear story.
The game has a few bug but still is a good game.And as far as i remember this should be a patch right and not a mod?Most of the questions are about textures right?
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Apprentice
Originally Posted by AngelOfGothic
Sorry for the off-topic,but i hate when i see people complaining about the old games that are good.
It's like they want to play Gothic game with graphics from Dragon Age Origins or Bioshock 2,and use a controller for this game,or altering the game mode just because they can't respect the linear story.
The game has a few bug but still is a good game.And as far as i remember this should be a patch right and not a mod?Most of the questions are about textures right?
FYI I didn't request those texture and control modifications because I'd think that gothic is just and old sucky game, I'm not that shallow, I know the value of the series and I have played and loved every each part, I know them by heart and spent countless hours enjoying them. But I'm trying to say that if improvements can be made they should be embraced, not criticized. It's like adding servos on a '69 Mustang. Why shouldn't you do it?
"Pain is a question of willpower."
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Would it at all be possible to remove Raven and Bloodwyn from the Old Camp, when it turns against you? Because if you don't, you normally kill Raven in the process, while you have to go back there. And those two play a part in Gothic 2 as well...
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There are some chests in one of the rooms of the Old Camp Castle which have the same content
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Originally Posted by Tharr
There are some chests in one of the rooms of the Old Camp Castle which have the same content
Probably just a feature - devs didn't want to bother that much with item placements.
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A strange bug is when you put you sword press capslock for
go slow you can 'go' in any chamber you want i mean you can pass the
doors by 'hit' them mean strafe,
Or transofrm into an creature anything then stay behind a door
you want to pass positionat your camera to wiew inside the chamber
then press enter and voloua , you'r in that chamber.
<a href='http://www.sebyarbux.com/?ref=denisx'><img src='http://www.sebyarbux.com/images/banner1.png'></a>
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Originally Posted by DenisInnos
A strange bug is when you put you sword press capslock for
go slow you can 'go' in any chamber you want i mean you can pass the
doors by 'hit' them mean strafe,
Or transofrm into an creature anything then stay behind a door
you want to pass positionat your camera to wiew inside the chamber
then press enter and voloua , you'r in that chamber.
That's an engine thing. You need circle 7 magic to fix that.
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New bug verified on Troll Focus Crystal quest
Whenever Diego fixes the winch, the winch can be operated, but the game gets into an animation loop where the Nameless Hero keeps trying to twist the winch.
Activating MARVIN mode and hitting F8 has been my standard workaround, as this seems to be an animation scripting error.
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