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Gothic 2 Melee Weapon Damage Help
Hello everyone.
I have a Gothic 2 question that i hope you can help with.
I am confused on how the damage of the melee weapons works.
I heard that the weapon skill % (1h and 2h) determines the % that you get a critical hit. And that when you get a critical hit, your strength gets together with your weapon damage. (so if your strength is 10, you get 10 more damage)
The part i don't get, is that every weapon does the same amount of damage for me. I tried to kill a sheep (sorry sheep) with a knife that does 5 damage. I had to hit it 2 times to kill it. Later i tried it with an Heavy Branch, that does 10 damage. I had to hit it 2 times too to kill it
ps: I have Gothic 2 Gold
ps 2: I'm new here
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Here is how damage is calculated for normal attacks:
(strength + weapon damage - target's protection from weapons - 1)/10 = target's loss of HP
And for critical strikes the formula goes like this:
strength + weapon damage -target's protection from weapons = target's loss of HP
However, every attack will always deal at least 5 damage.
This means that critical strike chance is hugely important as normal attacks tend to always just do the minimum 5 damage, unless you attack an opponent that is much weaker than you are.
This also means that at the beginning of the game, weapon damage doesn't really matter since you'll mostly just be dealing 5 damage anyway. Therefore, the most important criterion for a good starting weapon is range, not damage (which is why the knife you get from Cavalorn is a very, very crappy weapon).
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Hello Der_John,
Thanks alot, but there's one part i don't get:
"strength + weapon damage - target's protection from weapons - 1)/10 = target's loss of HP"
I really appreciate your help, but can you be a little bit more specific about that? It's difficult to understand.
Thanks
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That's the mathematic formula for calculating damage
If your strength is 55, the weapon's damage is 55 and the enemy's protection from weapons is 10, it'd be
(55 + 55 - 10)/10 = 10 pt of damage
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Well i suck at mathemetic stuff so...
You do 10 damage if your strength and weapon damage are at 55 and the enemy's weapon protection is at 10? (lol this is confusing)
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Well, basically think of your raw damage as your strength and weapon damage added together (example: 20 strength and a weapon with 25 damage, so that would be 45). From that number, you have to substract your opponents protection from weapons (let's say he has 15 protection so you end up with 30 damage).
If you dealt a critical hit, this is how much life your opponent will lose. If you don't score a crit, you have to substract 1 and then divide that number by 10(in this case you would end up with 2.9 damage, but since minimum damage is 5, you will deal 5 damage with a regular hit)
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 Zitat von Hellbilly
That's the mathematic formula for calculating damage
If your strength is 55, the weapon's damage is 55 and the enemy's protection from weapons is 10, it'd be
(55 + 55 - 10)/10 = 10 pt of damage
Hellbilly, shouldn't this be in the G2 Help forum?
Where he *also* opened a thread about it.
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So in the beginning of the game it would be better to invest points in weapon skill and not strength, right? Good to know
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 Zitat von Onisuzume
Hellbilly, shouldn't this be in the G2 Help forum?
Where he *also* opened a thread about it.
Yeah sry i opened 2 threads, i just really needed the answer
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 Zitat von Maladiq
So in the beginning of the game it would be better to invest points in weapon skill and not strength, right? Good to know
Exactly. Your percentage of skill is your probability of dealing x10 damage, which is pwn regardless of the rest of the formula. Meaning that a master could deal 150 (minus enemy protection) at each blow with 10 strength and an heavy branch.
Well, you still really need strength to overcome the enemy's protection, as the x10 is calculated with the protection already in the picture. (you still deal min. 50 I suppose)
Geändert von Bastardo (02.02.2009 um 17:40 Uhr)
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 Zitat von Bastardo
Exactly. Your percentage of skill is your probability of dealing x10 damage, which is pwn regardless of the rest of the formula. Meaning that a master could deal 150 (minus enemy protection) at each blow with 10 strength and an heavy branch.
Well, you still really need strength to overcome the enemy's protection, as the x10 is calculated with the protection already in the picture. (you still deal min. 50 I suppose)
Erm, not exactly.
The maximum damage you can ever do at 10 strength with a heavy branch is 20.
Having a higher skill simply increases the chance of doing full damage rather than 1/10th damage (which usually ends up being raised to 5).
So with 100% 1h-fighting skill you'd be having:
100% chance for a critical hit.
A critical hit at 10 strength with a heavy branch would be:
10(Weapon)+10(Strength)-0(opponent's armour). So against a sheep that'd be 20, 10 against a young wolf, and 5 against most other opponents.
Now lets take a look at 100 strength and 0 1h-fighting skill:
10% chance for a critical hit, so the normal damage rules apply:
Critical hit: (10(Weapon)+100(Strength)-0(opponent's armour)=110 against a sheep, 100 against a young wolf, etc.
Normal hit: (10(Weapon)+100(Strength)-0(opponent's armour)-1(normal hit)=109)/10=10,9 damage against a sheep, 5 against almost everything else.
It changes a bit with better wepaons ofcourse..
In which case the pure-strength version would be a lot better simply because there are no real high-damage weapons that need 10 strength.
Geändert von Onisuzume (02.02.2009 um 21:02 Uhr)
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Yes, I realize that now. I don't know what I was talking about up there.
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Indeed, this thread clearly belongs to the help section. And it does contain more answers than the other clone, which thus should be pushed to the background.
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Ok i got a 100% One-Handed Talent now. What will happen if i use an stone tablet of One-Handed Combat now so it get's 102%? will i still have an 100% Critical hit? I mean maybe it's not meant to be that high because a 102% critical hit is not really possible (lol)
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Nothing happens besides your stats increase to 102% (as they would increase by wearing a weapon adds a bonus on one-handed fighting).
Every hit is still a critical hit. Not more and not less.
It's a little bit different with ranged weapons. If you increase those skills above 100% you get a 100% percent hit chance on a longer distance (but it's not really worth it as the costs are quite expensive compared with the gained distance)
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Ok thanks i was thinking it might get to 2% because it shouldn't be that amount.
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Does it mean that every hit is worth of that (strength + weapon damage)?
Or just the critical hit?
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 Zitat von Scraper
Does it mean that every hit is worth of that (strength + weapon damage)?
Or just the critical hit?
Only for the critical hit and you have to subtract the protection of the enemy against the weapon, you use.
The right formula for a critical hit goes like this:
(strength + weapon damage -target's protection from weapons) = target's loss of HP
For normal hits the formula goes like this: (strength + weapon damage - target's protection from weapons - 1)/10 = target's loss of HP
Both fomulars are for close combat.
The damage caused by long range combat (means fighting with bows and cross-bows) is calculated in the following way: (dexterity + weapon damage -target's protection from weapons) = target's loss of HP.
So, there is every hit a critical one.
And, like Der_Jonn said, in both kind of combats every attack will always deal at least 5 damage.
Geändert von Windmacht (19.02.2009 um 11:32 Uhr)
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 Zitat von Windmacht
The damage caused by long range combat (means fighting with bows and cross-bows) is calculated in the following way: (dexterity + weapon damage -target's protection from weapons) = target's loss of HP.
What about % skill of bow and crossbow? Isn't it calculate in this formula?
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 Zitat von bergo
What about % skill of bow and crossbow? Isn't it calculate in this formula?
The higher your (cross-)bow skill is, the more shots hit your enemies. But the skill doesn't influence the damage you cause.
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