I've just finished gothic 2 as a pure mage and I want to do the same in gothic 1. I don't want to put XP in fighting skills so i wanna become able to learn circles of magic as soon as possible. So which camp should I join if I wanna become a mage?
In Gothic 1 in order to become a mage you have to join the Old Camp at the end of chapter 2 when you get the minecrawler's queen eggs go talk to Thorus and you'll get to choose between guard and mage
To be perfectly honest, there is no such thing as a pure mage. You can't survive only on mana. Especially in gothic 1. You should take your time, learn 1h master skill, and up to 80 str points first. Then there's plenty of time and experience for you to learn all the 6 circles, and have maximum mana.
To be perfectly honest, there is no such thing as a pure mage. You can't survive only on mana. Especially in gothic 1. You should take your time, learn 1h master skill, and up to 80 str points first. Then there's plenty of time and experience for you to learn all the 6 circles, and have maximum mana.
Eh, wrong. It's perfectly possible to beat G1 without spending any LPs, so obviously a pure mage build will work.
As mentioned earlier, it's best to join the Old Camp. As long as you know what to do and which monsters to avoid, the only real challenge on your way to become a Magician of Fire are the minecrawlers. If you haven't invested in strength, you probably won't be dealing enough damage to actually hurt them, so the best thing to do is just transforming yourself into a minecrawler to run past all the crawlers unimpededly, grab the eggs and get out again.
Edit: Sect Camp is a bad idea for pure mages since you will only be able to learn the 4th circle of magic.
Eh, wrong. It's perfectly possible to beat G1 without spending any LPs, so obviously a pure mage build will work.
*cough* sure *cough*.... not. And exactly HOW are you going to beat gothic 1 without spending a single LP? Like you can even hurt an orc with 10 str and an old sword? You won't do even 1 dmg to him, let alone fighting the UD Shaman that can only be killed by either Uriziel, or wave of death. And the same goes for the apocalyptic templars who are right after him. And what about the demon lords?
*cough* sure *cough*.... not. And exactly HOW are you going to beat gothic 1 without spending a single LP? Like you can even hurt an orc with 10 str and an old sword? You won't do even 1 dmg to him, let alone fighting the UD Shaman that can only be killed by either Uriziel, or wave of death. And the same goes for the apocalyptic templars who are right after him. And what about the demon lords?
Dude, he was talking about spending LP on fighting skills, STR and DEX.
i cant realy remember but dont you can learn 5th circle from saturas and 6th from xardas?
Yes, but only if you're a Fire Mage/Water Mage. Psionics from the Sect Camp cannot learn beyond the 4th Circle. If you want to be a pure mage, I would recommend joining the Old Camp. That's the quickest way to learn magic while still being able to reach full power as a mage.
As to the practicality of being a pure mage, it's quite possible, and rewarding as well, but it will be difficult early on. The game doesn't really cater to D&D style mages with more brains than brawn. Your choice though, good luck .
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
To be perfectly honest, there is no such thing as a pure mage. You can't survive only on mana. Especially in gothic 1. You should take your time, learn 1h master skill, and up to 80 str points first. Then there's plenty of time and experience for you to learn all the 6 circles, and have maximum mana.
Wrong. I have completed Gothic 1 without spending a single LP on anything else than mana or circles. It works perfectly.
Listen man it works like this: The whole first chapter you have to complete without doing the arena in Old Camp. When you do the minecrawlers just buy or loot a lot of scrolls first. When you have finally killed the queen you can become a mage and from then on the game is easy.
Well, there's a bit of a difference between "not spending a single LP at all" and "not spending a single LP on anything else than mana in the first few chapters" isn't there?
Also, it's possible to beat it if you spend only on mana. But it's way too hard and way too slow, so IMO it's not worth it. It's a lot easier if you just learn 1h skill and up to 80 str. And THEN start learning magic skills.
Well, there's a bit of a difference between "not spending a single LP at all" and "not spending a single LP on anything else than mana in the first few chapters" isn't there?
Also, it's possible to beat it if you spend only on mana. But it's way too hard and way too slow, so IMO it's not worth it. It's a lot easier if you just learn 1h skill and up to 80 str. And THEN start learning magic skills.
True but then you have wasted like 100 LP you could have used on arcane arts, and to compensate for this one will have to kill everything and do every single quest to compensate for the loss, or at least that is how I see it.
I was talking about not spending any LPs at all, and I did manage to beat the game like that. Of course, you need relatively extensive knowledge about the game, and even then, the Orc Temple is still rather difficult.
Here's how it can be done (heavy spoilers for the entire game ahead):
Spoiler:(zum lesen bitte Text markieren)
First four chapters are a piece of cake with the golem hearts. Just go behind Xardas's tower, kill the Fire Golem with Ice Arrow scrolls (can be bought from Cronos in chapter 1 along with a ring that gives +10 mana). Take the Fire Golem's heart to kill the Ice Golem and use a Shrink scroll (from the troll canyon) to be able to take out the Stone Golem.
Midway through the 4th chapter, you need to turn in the golem hearts, so you'll have to rely almost exclusively on scrolls. The rest of the fourth chapter is easy however, as all you actually have to fight are the four creatures for the Ulu-Mullu. You can simply run by all other opponents (speed potions are your friend).
The Orc Temple is relatively tough, but by now you should be rich enough to afford large amounts of scrolls, so with some patience (and probably some saving and reloading) you should be fine.
As for fighting with Uriziel, you won't have that big of a disadvantage anyway, considering that Uriziel's damage is independant of your strength, so all you miss out on is two hand training, meaning that your attacks will be slower and clumsier, but that's not the end of the world.
True but then you have wasted like 100 LP you could have used on arcane arts, and to compensate for this one will have to kill everything and do every single quest to compensate for the loss, or at least that is how I see it.
But that's the best thing to do. When I play Hardcore I complete every single quest there is. That's the best way to get to level 10 before choosing which camp to join. Then, it gets easy like hell when I have 80 str and am master in 1h combat. The crawler chapter becomes a piece of cake. After that I start learning mage skills. And it's very very easy.
I personally see no point in going for a pure mage from the beginning of the game. It's really very hard and slow.
Mage with a bow is my favorite. In beginning bow is very handy, and there is rings and amulets with dex to use, and there are lots of free good bows to be found. As a mage I didn't train strength or swords at all. I used almost all my LPs to mana and circles.
I was talking about not spending any LPs at all, and I did manage to beat the game like that. Of course, you need relatively extensive knowledge about the game, and even then, the Orc Temple is still rather difficult.
Here's how it can be done (heavy spoilers for the entire game ahead):
Spoiler:(zum lesen bitte Text markieren)
First four chapters are a piece of cake with the golem hearts. Just go behind Xardas's tower, kill the Fire Golem with Ice Arrow scrolls (can be bought from Cronos in chapter 1 along with a ring that gives +10 mana). Take the Fire Golem's heart to kill the Ice Golem and use a Shrink scroll (from the troll canyon) to be able to take out the Stone Golem.
Midway through the 4th chapter, you need to turn in the golem hearts, so you'll have to rely almost exclusively on scrolls. The rest of the fourth chapter is easy however, as all you actually have to fight are the four creatures for the Ulu-Mullu. You can simply run by all other opponents (speed potions are your friend).
The Orc Temple is relatively tough, but by now you should be rich enough to afford large amounts of scrolls, so with some patience (and probably some saving and reloading) you should be fine.
As for fighting with Uriziel, you won't have that big of a disadvantage anyway, considering that Uriziel's damage is independant of your strength, so all you miss out on is two hand training, meaning that your attacks will be slower and clumsier, but that's not the end of the world.
Hold on. Doesn't Uriziel require 30 str to wield or smth. I know it has a requirement, so you DO have to spend LPs.
No wait, oh yeah, you'll probably say amulets and rings.