Zitat von
DL1605
WinMain(): Begin
CC_CheckForD3D() BEGIN
CC_Create_Direct3D() OK
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can autogen MIPMAP.
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Can do T&L on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 16).
D3D CAPS: Device supports range-based fog.
D3D CAPS: MAX Texture sizes are: 8192, 8192.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 8.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0300, FFFF0300.
Using Z-Buffer format 75
CC_CheckForD3D() OK
ConfigGamma_Load(): Done
Direct3D is ON
WndProc(): Got gHWnd
CreateWindow(): Done
Waiting For: gHWnd
Have gHWnd = 2032954
InitSystem(): Begin
CoInitialize: Done
D6ClearAlloc: Done
TrigTables: Done
SetGameMouseParams: Done
DI_Init(): Done
DI_InitKeyboard::CreateDevice(g_DI) DONE
SetCooperativeLevel() DONE
DI_DisableStickyKeys() DONE
DI_InitKeyboard(): Done
DI_InitMouse: DONE
InitBindings() DONE
ConLex_Process() DONE
Screen_Open(): Begin
Card_Init_DD_D3D(): Begin
CC_Init_DirectDraw(): Begin
CC_Create_Direct3D() OK
Adapter Information: nvd3dum.dll
NVIDIA GeForce 9600 GT
\\.\DISPLAY1
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can autogen MIPMAP.
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Can do T&L on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 16).
D3D CAPS: Device supports range-based fog.
D3D CAPS: MAX Texture sizes are: 8192, 8192.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 8.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0300, FFFF0300.
Using Z-Buffer format 75
PICK DISPLAY MODE: 800x600 22 Format
Alpha Tex Format 8:8:8:8 bits Found!
Mask Tex Format 1:5:5:5 bits Found!
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