Portal-Zone Gothic-Zone Gothic II-Zone Gothic 3-Zone Gothic 4-Zone Modifikationen-Zone Download-Zone Foren-Zone RPG-Zone Almanach-Zone Spirit of Gothic

 

Seite 8 von 15 « Erste ... 456789101112 ... Letzte »
Ergebnis 141 bis 160 von 300
  1. Beiträge anzeigen #141 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    ******** Beta VI Release ********


    I've uploaded a new version of my plugins today. See the project page:
    http://krximpexp.sourceforge.net
    for download links.

    What's new:
    1) It's possible to import MSH (compiled mesh), MRM (multi-resolution mesh) and ZEN files (without vobs) now.
    2) Autorenaming materials: the 3ds exporter can rename materials to prevent them from classifying as "TRASH" by Spacer.
    3) Some bugs in the Blender version of my plugins were fixed.

    Zitat Zitat von zipir Beitrag anzeigen
    -when import asc or 3ds file materials are not seen on 3d model
    Fixed (gmax & 3ds max). But the displaying all textures in a viewport can slow down your computer, especially for large world meshes. You can switch off the displaying textures. To do it, right-click on the viewport, then select "configure", and uncheck the "Display Textures" checkbox.
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken gmax_TexturesInViewportEnabled.PNG   gmax_TexturesInViewportDisabled.PNG  
    Geändert von Kerrax (08.06.2009 um 10:38 Uhr)

  2. Beiträge anzeigen #142 Zitieren
    Gothic Reloaded Mod Avatar von EvilTwin
    Registriert seit
    May 2006
    Ort
    Erlangen
    Beiträge
    3.032
     
    EvilTwin ist offline
    maby i´ve said it before but this plugin is just awsome
    what else are you planing to do? i thought the last build was feature-complete^^
    by the way: some guys i know are wondering if there will be a version for cinema 4d
    Geändert von EvilTwin (09.06.2009 um 20:15 Uhr)

  3. Homepage besuchen Beiträge anzeigen #143 Zitieren
    Ritter Avatar von MaGoth
    Registriert seit
    May 2007
    Ort
    Russland (Samara)
    Beiträge
    1.407
     
    MaGoth ist offline
    @EvilTwin:
    by the way: some guys i know are wondering if there will be a version for cinema 4d
    Hi,
    Do you have a full SDK for CINEMA 4D?
    It is quite possible that if a version of this plugin from Kerrax.


    MfG MaGoth, WoG.ru-Community.
    |: WOG.de :|: WOG.en :|: WOG.ru :|: WOG.ro :|||: MAGIC-Team :|
    [Bild: 106462_941c3dcc88ff9e9b5597d9f24d9aea88.jpg]
    |: WOR.de :|: WOR.en :|: WOR.ru :|: WOR.ro :|||: Piranha-Bytes :|
    -=GOTHIC UND DIE FREUNDSCHAFT FÜR ALLE ZEITEN!=-

  4. Beiträge anzeigen #144 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    Zitat Zitat von EvilTwin Beitrag anzeigen
    what else are you planing to do?
    Nothing
    I don't plan new features.
    Of course I shall fix bugs if they will be found.

    Zitat Zitat von MaGoth Beitrag anzeigen
    @EvilTwin:
    It is quite possible that if a version of this plugin from Kerrax.
    It's possible but I have not enough time to make it at the present time...

    Zitat Zitat von EvilTwin Beitrag anzeigen
    by the way: some guys i know are wondering if there will be a version for cinema 4d
    I'm not sure these guys are making a version of my plugins for cinema 4d by themself currently. Or not?
    Player140 wished a version for cinema 4d and in January he asked me about my source code to make it...
    Geändert von Kerrax (09.06.2009 um 07:54 Uhr)

  5. Homepage besuchen Beiträge anzeigen #145 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen Avatar von Player140
    Registriert seit
    Jul 2004
    Beiträge
    3.111
     
    Player140 ist offline
    Zitat Zitat von Kerrax Beitrag anzeigen
    I'm not sure these guys are making a version of my plugins for cinema 4d by themself currently. Or not?
    Player140 wished a version for cinema 4d and in January he asked me about my source code to make it...
    That's not exactly what I meant when I got the source code from you. The idea was that somebody could try it and it could be easier with your code.
    Marlus tried to do something with your source code, the C4D SDK and coffee (c4d script language) but finally he gave up on it a few weeks ago (I think he had not the C++ skills and the time to do it).
    So there's still a huge need for a C4D plugin but nobody who is working on it actually

    Zitat Zitat von MaGoth Beitrag anzeigen
    @EvilTwin:
    Do you have a full SDK for CINEMA 4D?
    Cinema 4D SDK is available for free at maxon.net
    Current version of C4D is R11. There is also a Demo Version of C4D available which should work for developing the Plugin.

    And we have a thread here at WoG where we talked a lot about a C4D 3ds Plugin (in german language).
    Geändert von Player140 (09.06.2009 um 20:31 Uhr)

  6. Beiträge anzeigen #146 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    Zitat Zitat von Player140 Beitrag anzeigen
    So there's still a huge need for a C4D plugin but nobody who is working on it actually
    I'm going to download Cinema4D and think whether I can develop a version of my plugins for C4D.
    But I don't promise anything.

  7. Homepage besuchen Beiträge anzeigen #147 Zitieren
    Ritter Avatar von Schattenlord34
    Registriert seit
    Jul 2004
    Ort
    Ulm
    Beiträge
    1.377
     
    Schattenlord34 ist offline
    I've just downloaded the new tools and whenever i try to import an asc file, it says "something bad has happend in the aplication"...

    what's wrong?

  8. Beiträge anzeigen #148 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    Zitat Zitat von Schattenlord34 Beitrag anzeigen
    I've just downloaded the new tools and whenever i try to import an asc file, it says "something bad has happend in the aplication"...

    what's wrong?
    What asc file did you try to import?
    What version of my plugins did you use? (There are two versions: script-version and dll-version. Script-version are called from panel "Utilities" and DLL-version are called from the main menu "File->Import" and "File->Export").
    Did you see the plugin's dialog before you got this error?

  9. Homepage besuchen Beiträge anzeigen #149 Zitieren
    Ritter Avatar von Schattenlord34
    Registriert seit
    Jul 2004
    Ort
    Ulm
    Beiträge
    1.377
     
    Schattenlord34 ist offline
    Hi Kerrax

    I used your latest version of the importer. I've tried to import several files (gobbo, molerat, dragon, ...) using the utilities panel. I was just able to select the file, saw the progress bar and then it crashed.

    Edit:
    So i've just tried the dll version. There the importer window appears but the application also crashes after hitting the import button.

    Edit 2:
    When i use the skin modifier while importing it works using the dll version.
    But importing animation to the rig also causes an error.
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken error.jpg  
    Geändert von Schattenlord34 (16.07.2009 um 10:11 Uhr)

  10. Beiträge anzeigen #150 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    @Schattenlord34:
    I'm not sure I understood the problem... But try the following patch. The archive attached to this post should be unpacked to folder <3dsmax>\scripts. If it will work then I'll rebuild my installers.
    Angehängte Dateien

  11. Homepage besuchen Beiträge anzeigen #151 Zitieren
    Ritter Avatar von Schattenlord34
    Registriert seit
    Jul 2004
    Ort
    Ulm
    Beiträge
    1.377
     
    Schattenlord34 ist offline
    Looks better but still there's an error when i want to use the physique modifier.
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken error2.jpg  

  12. Beiträge anzeigen #152 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    Zitat Zitat von Schattenlord34 Beitrag anzeigen
    Looks better but still there's an error when i want to use the physique modifier.
    I think I fixed it. The archive attached to this post should be unpacked to folder <3dsmax>\scripts.
    Angehängte Dateien

  13. Beiträge anzeigen #153 Zitieren
    Held Avatar von Liondreads
    Registriert seit
    Sep 2006
    Ort
    Göttingen
    Beiträge
    5.688
     
    Liondreads ist offline
    who can help me to fix that problem?
    Pic
    i ve put the files in the "stdplugs" file
    jeg vil være første mannen

  14. Beiträge anzeigen #154 Zitieren
    Waldläufer
    Registriert seit
    Aug 2007
    Beiträge
    170
     
    DJonnyS ist offline
    Hi Kerrax,

    I'm glad to hear your tools are now so widespread on various platforms! I was very contempt with the gmax tools, but lately I've worked with blender a little more. Well, the problem I have is that some parts of my mesh (I split it) can't be exported to 3ds files while others can. I always get an error message when attempting to export them.

    Attached you'll find a .blend-file that causes problems and the error message I get on my computer (64 Bit Intel with Windows Vista).
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken Error_Blender.jpg  
    Angehängte Dateien

  15. Beiträge anzeigen #155 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    Hi Jonny,

    Zitat Zitat von DJonnyS Beitrag anzeigen
    Well, the problem I have is that some parts of my mesh (I split it) can't be exported to 3ds files while others can. I always get an error message when attempting to export them.
    Fixed. I've uploaded a new version of my plugins for Blender today. Download it from my site http://krximpexp.sourceforge.net.

    Zitat Zitat von Liondreads Beitrag anzeigen
    who can help me to fix that problem?
    Pic
    i ve put the files in the "stdplugs" file
    Try to reinstall the latest version of my plugins.
    Try to use dll version of my plugins (main menu->File->Import & Export) instead of MAXScript version.
    Geändert von Kerrax (27.07.2009 um 19:30 Uhr)

  16. Beiträge anzeigen #156 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    ******** Cinema 4D Support ********


    I've written a version of my plugins for Cinema 4D (Release 11). See the project page:
    http://krximpexp.sourceforge.net
    for download links.

    My plugins make possible to export 3DS files, and import 3DS, MRM, MSH, and ZEN files.
    ASC files are not supported yet. Is there a need for an ASC support?

    Special thanks to Player140 for detailed testing and helpful ideas.

  17. Beiträge anzeigen #157 Zitieren
    Ehrengarde Avatar von HolyWater
    Registriert seit
    Aug 2007
    Beiträge
    2.214
     
    HolyWater ist offline
    Zitat Zitat von Kerrax Beitrag anzeigen
    ******** Cinema 4D Support ********


    I've written a version of my plugins for Cinema 4D (Release 11). See the project page:
    http://krximpexp.sourceforge.net
    for download links.

    My plugins make possible to export 3DS files, and import 3DS, MRM, MSH, and ZEN files. ASC files are not supported yet.

    Special thanks to Player140 for detailed testing and helpful ideas.
    can you compile it with the cinema4dr10sdk?
    i got to many errors (not found, not defined... BLAH!)-.-
    ♥ HolyWater ♥ YAY xD

  18. Beiträge anzeigen #158 Zitieren
    Waldläufer Avatar von Kerrax
    Registriert seit
    Jul 2006
    Ort
    Russia
    Beiträge
    103
     
    Kerrax ist offline
    Zitat Zitat von HolyWater Beitrag anzeigen
    can you compile it with the cinema4dr10sdk?
    i got to many errors (not found, not defined... BLAH!)-.-
    You want to use old Cinema 4D Release 10 instead of new Release 11, don't you? And why?

  19. Homepage besuchen Beiträge anzeigen #159 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen Avatar von Player140
    Registriert seit
    Jul 2004
    Beiträge
    3.111
     
    Player140 ist offline
    Zitat Zitat von Kerrax Beitrag anzeigen
    You want to use old Cinema 4D Release 10 instead of new Release 11, don't you? And why?
    I guess thats because he only has Cinema 4D R 10

    ASC would be nice but it's not a must have for me because I can make animations in 3ds Max.
    The only thing I would do with cinema and a asc plugin would be creating new clothes for NPCs.

    But thanks again for the great plugin, it's really helpful for me!
    Geändert von Player140 (02.08.2009 um 00:42 Uhr)

  20. Beiträge anzeigen #160 Zitieren
    Ehrengarde Avatar von HolyWater
    Registriert seit
    Aug 2007
    Beiträge
    2.214
     
    HolyWater ist offline
    Zitat Zitat von Player140 Beitrag anzeigen
    I guess thats because he only has Cinema 4D R 10

    ASC would be nice but it's not a must have for me because I can make animations in 3ds Max.
    The only thing I would do with cinema and a asc plugin would be creating new clothes for NPCs.
    yes, asc is cool
    ♥ HolyWater ♥ YAY xD

Seite 8 von 15 « Erste ... 456789101112 ... Letzte »

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
Impressum | Link Us | intern
World of Gothic © by World of Gothic Team
Gothic, Gothic 2 & Gothic 3 are © by Piranha Bytes & Egmont Interactive & JoWooD Productions AG, all rights reserved worldwide