I have released a new version of my plugins today. New features are:
1) Export of Morph Animation: ASC file generated by the exporter contains list of materials now (Earlier versions did not make it and it can produce fault in game).
2) Export of Dynamic Model: The exporter uses prefixes to determine type of each exported object. These prefixes are "BIP", "ZS_", and "ZM_". As a result of this change you can use any object of 3D Studio Max for bones (splines, for example).
3) Import of Dynamic Model: The importer now will lock vertex assignments. You can view and edit these vertex assignments with the "Type in Weights" button (at the "Vertex-Link Assignment" rollout of Physique modifier).
4) 3DS Max 2009 support.
No, only a 30 Day Trial Version is a Legal way to use Max for free
30 day to use 3DSMAX5, 30 day to use 3DSMAX6, 30 day to use 3DSMAX7, 30 day to use 3DSMAX8, 30 day to use 3DSMAX9, 30 day to use 3DSMAX2008, 30 day to use 3DSMAX2009, half of year total
what about a full zen im/exporter for 3ds max
so that everything concerning the look (vobs etc.) can be made using max
that could be a very cool feature i think
and if you want to do that, i'm here to help you^^
what about a full zen im/exporter for 3ds max
so that everything concerning the look (vobs etc.) can be made using max
that could be a very cool feature i think
and if you want to do that, i'm here to help you^^
About zen exporter: Why do you need in it? I think you can make your worlds (inserting vobs, setting their parameters, etc.) with Spacer.
About zen importer: Do you want to produce movies with 3D Studio Max?
Hi there...I downloaded kerax importer/exporter for 3ds max 2009
But there is a small problem...I want to add 2 ASC models into one scene and i cant do that. Because the one is replacing the other. Is there any solution?
Thanx a lot...
And nice work you have done with the tools...
why dont you load each asc into a different scene and merge these two together?
How?
I need both NPCs into the same scene to make an animation were the one grabs the other...I just want them in the same scene so that i can calculate the animations...
I dont want the NPCs to make different movements at different frame rate and from a distance from each other. They need to be close and at the frame 20 for example, the hand of the one must meet the neck of the second one for example...
Yes it works...Thanx a lot...I thought it wouldnt work because i had also the bones on both models, but i changed the names of the bones to the one NPC and it works...Sweet...
Is there also a version without a Day-Trial, but with not so much features?
I am not sure that the following is true. But Link removed states that you can buy the 100% full working legal version of 3DS max 2009 at the price of 70 dollars. I think it's cheap.
Geändert von Sumpfkrautjunkie (22.09.2008 um 21:13 Uhr)
I removed that link, because this site seems not to be legal.
I mean: Software that costs over 1000$ and over 100$ in a version for students is sold for less than 100$.
And the reasons they give in the FAQ for the low prices are incredible.
Moreover they have no real contact information.
SunStars team, 3D Artist/Mapper
'Coz I'm the type of digger that is built to last - if you f* with me, I'll put a foot up your ass... 3DS Material Toolbox V1.1BETA: Every good work of software starts by scratching a developer's personal itch. | my blog