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  1. Beiträge anzeigen #181 Zitieren
    Krieger Avatar von Call It Karma
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    Hi Kerrax,

    since i use the Windows 7 Release Candidate (at the moment i don't want to update ) the Exporter for Cinema 4D R 10 doesn't work. I always get this warning.

    [Bild: mistake.jpg]

    Do you know what the problem is? I use the latest version of your Exporter.


  2. Beiträge anzeigen #182 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
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    Zitat Zitat von Kerrax Beitrag anzeigen
    I've compiled my plugins for Cinema 4D Release 10. See the project page:
    http://krximpexp.sourceforge.net
    for download links. I tested it with Cinema 4D R10.5
    Thank you.

  3. Beiträge anzeigen #183 Zitieren
    Waldläufer Avatar von Kerrax
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    Zitat Zitat von Dude2kx Beitrag anzeigen
    That's how I originally had it written, but then I was getting vertex out of range errors.
    It's possible it was old bug in my plugins. In any case I've fixed it already.

    Zitat Zitat von Call It Karma Beitrag anzeigen
    since i use the Windows 7 Release Candidate (at the moment i don't want to update ) the Exporter for Cinema 4D R 10 doesn't work. I always get this warning.

    [Bild: mistake.jpg]
    I have not Windows 7 yet, and I have not tested my plugins with it. So I can give general hints only. Ensure folder "C:\Program Files\MAXON\Cinema 4D R10\prefs" exists. Ensure read/write access to files in this folder is permitted.

    Zitat Zitat von Ken Suyoko Beitrag anzeigen
    i can export the model.. and the animation..
    but i dont know how i should export a morph-mesh animation.. any ideas?
    I have uploaded a new version of my plugins today (There was a small bug with exporting morph animations from 3ds max). And see a picture attached to this post.
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken morph_anim_export.PNG  

  4. Beiträge anzeigen #184 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
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    Basiläus ist offline
    I have a problem with importing Asc-Files. I use Cinema 4d R10, i have the new updates and the Visual C++ 2008 Runtime. I can import Asc Files, which contain only the Mesh. For example "ZOM_BODY.ASC". But when I try to import an Asc-File whith the Animation(ZOM_DEAD_A01.ASC for example) and to merge it with the Mesh, Cinema 4d freezes and nothing happens. Any idea where the problem is?

  5. Beiträge anzeigen #185 Zitieren
    Waldläufer Avatar von Kerrax
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    Zitat Zitat von Wunjo Beitrag anzeigen
    Cinema 4D freezes and nothing happens.
    What does it mean? Can you give me a screenshot?

  6. Beiträge anzeigen #186 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
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    Basiläus ist offline
    Zitat Zitat von Kerrax Beitrag anzeigen
    What does it mean? Can you give me a screenshot?

    Ok http://upload.worldofplayers.de/files4/cinema4d.JPG

    Its always like this and the program doen't react.

  7. Beiträge anzeigen #187 Zitieren
    Waldläufer Avatar von Kerrax
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    Where have you got these zombie's asc files from?
    I have file "zom_attackmove_m01.asc" from Gothic I but it's size is 70427 bytes, and your asc file's (on screenshot) size is 160570 bytes.

  8. Beiträge anzeigen #188 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
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    Zitat Zitat von Kerrax Beitrag anzeigen
    Where have you got these zombie's asc files from?
    I have file "zom_attackmove_m01.asc" from Gothic I but it's size is 70427 bytes, and your asc file's (on screenshot) size is 160570 bytes.
    Its from Gothic 2

  9. Beiträge anzeigen #189 Zitieren
    Waldläufer Avatar von Kerrax
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    Zitat Zitat von Wunjo Beitrag anzeigen
    Its from Gothic 2
    Gothic 1 and Gothic 2 don't contain asc files, they contain mdh, msb, man, and other compiled files. I've decompiled zombie.msb (from G2 now) with GothicSourcer V3.14 and I've got file "ZOM_ATTACKMOVE_M01.ASC" which has 70427 bytes of size. Can you upload your files "ZOM_BODY.ASC" and "ZOM_ATTACKMOVE_M01.ASC"?

  10. Beiträge anzeigen #190 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
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    Basiläus ist offline
    Zitat Zitat von Kerrax Beitrag anzeigen
    Gothic 1 and Gothic 2 don't contain asc files, they contain mdh, msb, man, and other compiled files. I've decompiled zombie.msb (from G2 now) with GothicSourcer V3.14 and I've got file "ZOM_ATTACKMOVE_M01.ASC" which has 70427 bytes of size. Can you upload your files "ZOM_BODY.ASC" and "ZOM_ATTACKMOVE_M01.ASC"?
    Ok the problem was because of the GothicSourcer. I used V2.4(i dont know why) and know I downloaded V3.1 and it works! Thank you very much for your help.
    Geändert von Basiläus (03.11.2009 um 22:42 Uhr)

  11. Beiträge anzeigen #191 Zitieren
    Krieger Avatar von Call It Karma
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    I have not Windows 7 yet, and I have not tested my plugins with it. So I can give general hints only. Ensure folder "C:\Program Files\MAXON\Cinema 4D R10\prefs" exists. Ensure read/write access to files in this folder is permitted.
    Hi Kerrax,

    the folder is completely empty. So, i guess... this is the problem. But reinstalling the exporter didn't solve the problem.

  12. Beiträge anzeigen #192 Zitieren
    Waldläufer Avatar von Kerrax
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    Zitat Zitat von Call It Karma Beitrag anzeigen
    the folder is completely empty. So, i guess... this is the problem.
    The exporter creates and writes file "KrxImpExpDlgInput.bin" at the beginning, then opens and reads the file. In your case the exporter has not created the file for some reason. Check access rights: try to create and edit any file (a text file with notepad, for example) in folder "C:\Program Files\MAXON\Cinema 4D R10\prefs".

  13. Beiträge anzeigen #193 Zitieren
    Ehrengarde Avatar von Golden Age
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    Hi,
    A long time I´ve problems with the collision of new created mobs(interactive objects).
    Ingame there´s no collision, but the attribute of collision is on true.
    So, Kerrax, could you find the problem and fix it?
    It would be very fine

  14. Beiträge anzeigen #194 Zitieren
    Waldläufer Avatar von Kerrax
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    @Golden Age:
    A long time I´ve problems with the collision of new created mobs(interactive objects).
    Ingame there´s no collision, but the attribute of collision is on true.
    So, Kerrax, could you find the problem and fix it?
    I think your mob's mesh is "irregular". I mean it contains open edges, or duplicated edges/vertices/faces, or isolated vertices (vertices which are not used in faces) and so on. If you use 3ds max then you can use the "STL check" modifier to understand what's the problem.

    @Call It Karma:
    the folder is completely empty. So, i guess... this is the problem. But reinstalling the exporter didn't solve the problem.
    If it doesn't work yet try to reinstall Cinema 4D (and my plugins, of course) to another folder. Do you have administration privilegies on your computer?
    Geändert von Kerrax (27.11.2009 um 21:55 Uhr)

  15. Homepage besuchen Beiträge anzeigen #195 Zitieren
    Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen Avatar von Player140
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    Hey kerrax,
    did you received my last personal message about joints and so on? Didn't hear from you for some time now

    By the way, all the functions still working for me, no freezes in my Cinema 4D

  16. Beiträge anzeigen #196 Zitieren
    Ehrengarde Avatar von Golden Age
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    Zitat Zitat von Kerrax Beitrag anzeigen
    @Golden Age:
    I think your mob's mesh is "irregular". I mean it contains open edges, or duplicated edges/vertices/faces, or isolated vertices (vertices which are not used in faces) and so on. If you use 3ds max then you can use the "STL check" modifier to understand what's the problem.
    I´ve used the "STL check"-modifier, but there are no errors founded.
    Once I tried to export the mesh just with one Bone and ingame there was a right collision. But if I use more than one bone in the mesh it doesn´t goes.

    And another Question. Is it possible to create a plugin which imports Zen-files with Vobs? This feature would help very much for rendering videos in 3ds max or other programs.
    Geändert von Golden Age (29.11.2009 um 09:32 Uhr)

  17. Beiträge anzeigen #197 Zitieren
    Waldläufer Avatar von Kerrax
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    Zitat Zitat von Golden Age Beitrag anzeigen
    I´ve used the "STL check"-modifier, but there are no errors founded.
    Once I tried to export the mesh just with one Bone and ingame there was a right collision. But if I use more than one bone in the mesh it doesn´t goes.
    If the problem is actual for you today, can you send me the mesh to allow me to test it by myself?

    And another Question. Is it possible to create a plugin which imports Zen-files with Vobs? This feature would help very much for rendering videos in 3ds max or other programs.
    Looker (a Gothic fan from our russian forum) is working on it.

  18. Beiträge anzeigen #198 Zitieren
    Ehrengarde Avatar von Golden Age
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    Zitat Zitat von Kerrax Beitrag anzeigen
    If the problem is actual for you today, can you send me the mesh to allow me to test it by myself?
    Yes, you should have it

    Zitat Zitat von Kerrax Beitrag anzeigen
    Looker (a Gothic fan from our russian forum) is working on it.
    Yeah, this would be very fine!

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    Ritter Avatar von MaGoth
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    Up...

    New Version
    from January 6, 2010

    Updated version of plug-ins.
    See the project page: http://krximpexp.sourceforge.net
    for download's links.

    LogFix:
    Fixed import/export of ASC-files, other changes have been made. Importer ASC-file now creates layers: "Bones", "Slots", "Meshes".
    This is done in order to be able to easily enable/disable display of all the bones at once, etc.

    Fixed bug with incorrect import of mesh - the monster - namely, the received ASC-file was not properly configured Physique, the rear half of the body in general, the monster entirely consisted of "blue" points (not tied), and links the bones were placed in strange ways.

    Fixed bug in exporting associated with the animation of the second layer, (uncover weapons on the run).


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    |: WOR.de :|: WOR.en :|: WOR.ru :|: WOR.ro :|||: Piranha-Bytes :|
    -=GOTHIC UND DIE FREUNDSCHAFT FÜR ALLE ZEITEN!=-

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    Team K Avatar von Klabautermann
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    Wow! Wonderful
    The best importer I have ever seen. Looks very good and the new Settings (Do not know how old they are, but for me they are new) are so convenient!

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