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Best character build?
Maybe I missed it but I haven't seen a thread whose topic is the character build. Which skills should be chosen according to the character basic profiles (fighter, hunter, mage...), the amount of points that should be given to strength, endurance, alchemy, forge and the like... Which skills should be basically chosen before others...
And, finally, which type of characters people prefer to play...
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 Zitat von Arthuriax
Maybe I missed it but I haven't seen a thread whose topic is the character build. Which skills should be chosen according to the character basic profiles (fighter, hunter, mage...), the amount of points that should be given to strength, endurance, alchemy, forge and the like... Which skills should be basically chosen before others...
And, finally, which type of characters people prefer to play...
I you ask me to build the perfect character you have to improve every single skill (it's not impossible exept the magic) and unfortunately in G3 you can finish the game even if you have only mastered the one handed fighting, the shield and put some health points.
It's just too easy
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 Zitat von Arthuriax
Maybe I missed it but I haven't seen a thread whose topic is the character build. Which skills should be chosen according to the character basic profiles (fighter, hunter, mage...), the amount of points that should be given to strength, endurance, alchemy, forge and the like... Which skills should be basically chosen before others...
And, finally, which type of characters people prefer to play...
For the mage:
Learn fireball,.. only some mana, much more AK than mana, and try as soon as possible to learn mana-regen.
 Zitat von MikeL
It's just too easy 
Please, let's not turn this into just another complaining-thread, we really have enough of them.
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Apprentice
Well, I haven't played as much as a lot of people here, but it seems a no-brainer to me that you'll want to take the swift learner skill as quickly as possible. To do that you'll need 100 points of Arcane. So, for me, that would always be my first 10 levels or so.
You'll be meeting a lot of animals from the early game, and they're very, very difficult. I've read repeatedly that the way to best survive in light of that is to raise hunting up to about 170 and take the animal-hunting skills along the way. I'd say take the skinning skills while you're at it so that you can make some money off of that.
I posted a message about two weeks ago asking about how worthwhile it was to develop thieving skills. There was a variety of feedback, some liking it and others not. In my next character build, I'm not going to develop thieving skills very much. We'll see how that works out.
And I had a lot of fun playing the game on patch 1.12, on the hard difficult level. I would not say that it was too easy at all. In fact, I'd say it effectively harkened back to the classic Gothic 2 days of really being careful when you venture out into those unknown woods, because at level 15-20 on hard, minecrawlers are very tough, and you don't even wanna bump into an ogre. So developing your character right will be plenty important.
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Lehrling
You will want to stay in ranged combat for most of the game as there are ridiculously powerful monsters that can auto-blitz you in melee combat. Raise hunting to around 140 and raise thieving so that you can pick the intermediate locks. You do not need to raise it any higher since there is an 'open lock' spell that you can get from scrolls to open the impossible chests.
If you want an easier game then pump it all into hunting, a little into endurance, and then into strength as you need it for the various ranged weapons that you find. The endurance is so that you can run away while getting ready to shoot another few arrows/quarrels.
If you are pursing the mage category it gets much more messy, as you have to balance mana, ancient knowledge, hunting, and a few other skills.
Warriors are much easier as you raise strength and health, but avoid smithing after the basic level as it is fairly useless in this game.
Alchemy for permanent potions is a trade-off that does not pay you back like the previous games. You still need King's Sorrel which is rare, but the increases are minor in comparison. I still pump it to 40 and get them, but that is more a loyalty to the old game system than any actual benefit I see from spending all those points.
Watch your weapons as they can GIVE you skills, so that you can conserve your points for what you really need.
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Apprentice
I think mage is the most easy. one you only need to have 2 skils ancient knowledge and a lot of mana about 500 would be nice. make sure your able to creath a lot of mana potions. learn firebal or one of the other elmantel attaks depending on where you are at the momend.
the tactic == run like hell while shooting fireballs or something. Later at the game i was abble to kill a orc scout white 2 shots or one strong shot.
ps sorry for my lag of writhing the worths properly
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The easiest way: Mage, fireball, mana reg, huge ancient knowledge. That's all... too easy...
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My character is a fighter and I give most points to strenght (so I can use the big weapons) and lifepoints. Also a bit (til 150 or so) for hunting. With that I can learn most (if not all) hunting options.
I learn thieving only to open the intermediate locks. Chemisty and Ancient knowledge I learn from books only. I have over 90 for both just by reading.
I give no points what so ever on smithing, mana and endurance.
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I'm building a fighter too and, even if I'm not very fond of hunting, enough points to get skinning skills are definitely useful. Not only these skills allow you to find some potions ingredients but you can raise much much money selling skins, teeth, claws and the like...
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 Zitat von Arthuriax
I'm building a fighter too and, even if I'm not very fond of hunting, enough points to get skinning skills are definitely useful. Not only these skills allow you to find some potions ingredients but you can raise much much money selling skins, teeth, claws and the like...
There are so many learning points in the game and so few skills, so you can learn almost everything with 1 character.
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You're right but some skills are far more useful if learned early in the game than late... (The contrary is also right. Some skills should'nt be learned too early. Forge for example...)
Interesting post, I'm writing there. I think I'd better be playing right now...
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On my first playthrough, I played a dedicated Warrior and then Paladin (first I raised one handed fighting skills, shields and crossbows).
Now, I'll be playing an Assassin - emphasis on ranged combat (bows) and staves as well as thieving skills and stealth....
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 Zitat von Mikael Grizzly
On my first playthrough, I played a dedicated Warrior and then Paladin (first I raised one handed fighting skills, shields and crossbows).
Same here. I always played any Gothic the same ways: 1. warrior 2. ranged weapon fighter 3. mage
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never spend any points to alchemy (aside learning perks). You can learn all that is needed from the books. At the end of my journey i had 110 in alchemy and i didn't spend a single point on raising alchemy skill!
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fire ball and a lot of ancient knowledge is good, the more mana the better, but it's still best to have a lot of ancient knowledge. Sometimes you can just go and rest, so you don't need a huge amount of mana.
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Rookie
yeah but you cant rest in the middle of a battle
KEEP ROCKING IN THE FREE WORLD
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Thus spend points on AK and get up to 250 so you can learn mana regen! I was able to do this relatively early since I spent my first hundred points on AK to get Quick Learning. You only need around 12 more levels to get up to 250. You go to Gotha and buy the 2 stone tablets from the Orc that sells items and you read all lecterns you find.
--This is definitely not a Morning Star, but you try to explain that to an Ogre.
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