Hello.
I want to make some modification to Risen 2 but to accomplish this I need export/edit/pack *.bin files. It would be so much help instead of using reverse engineering with Hex Editor. I spent large amount of time looking for it in this forum and online but I didn't find anything. I found so many tools for Risen 1 but nothing for Risen 2 in that matter. I can use Risen 2 Quest Export to read some of .bin files but this tool cannot export, import and edit file if it isn't "compiled_quests.bin" file which was design for. I need to edit some of properties of image files.
I need to edit image_headers.whdr and unpack .bin files (compiled_imagelists.bin file contain .ximc files I need to edit).
Please help and thank you.
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Hello. If there's no tool, someone has to create it. Why not you?
I need to edit some of properties of image files.
I need to edit image_headers.whdr
and unpack .bin files (compiled_imagelists.bin file contain .ximc files I need to edit).
Where is IMC_Elements.ximc, for example? Couldn't find it as an image. (What I found is GUI_Con._ximg which contains 12 images and some GUI stuff).
GUI_Con.dds is referenced in the compiled_imagelists and as GUI_ConIM04 in the whdr."in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 12.11.2024 at 00:27.
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I'm not a programmer. I already threw myself on deep water with this reverse engineering. If I knew how to do this and it wouldn't take forever I would do this.
Could you give an example (name(s) and which properties exactly)
There's the headers of 4627 DXT1 files contained, afaics. If you want to edit their dimensions - that's fairly simple.
That would require some efforts.
Where is IMC_Elements.ximc, for example? Couldn't find it as an image.
Code:Item[0] { class eCGuiImageList2 (0x7EACEFB9), 1 { Properties { TextureName (0x2DC3E917), class bCString (0xA83E6117), 0x0000000D {"ANT_Map.dds"} CacheMode (0xB24D90BE), enum eEImageLayerCacheMode (0xBF90957D), 0x00000008 {eEImageLayerCacheMode_Immediate (0xE64E68F6), 0x00000001 (1)} } Serializer { class eCGuiImageList2 (0x7EACEFB9), 1, 0x00000094 { Item[0] { class eCGuiImage2 (0xE3B92FFD), 1 { Properties { ImageName (0xE404E129), class bCString (0xA83E6117), 0x00000016 {"img_map_ANT_detailed"} RectOnTexture (0x3E367AE1), class bCRect (0x1022FBEE), 0x00000010 {0x00000001 (1), 0x00000001 (1), 0x000003B1 (945), 0x000002C5 (709)} BlendMode (0x0C869A2F), enum eEImageBlend (0xDC074E0C), 0x00000008 {eEImageBlend_AlphaBlend (0xB232FBC1), 0x00000000 (0)} } Serializer { class eCGuiImage2 (0xE3B92FFD), 1, 0x00000000 {} class eCGuiBitmap2 (0x380DF6D7), 1, 0x00000000 {} class bCObjectRefBase (0x1183CDCF), 1, 0x00000000 {} class bCObjectBase (0x84ADA072), 1, 0x00000000 {} } } } } class bCObjectRefBase (0x1183CDCF), 1, 0x00000000 {} class bCObjectBase (0x84ADA072), 1, 0x00000000 {} } } }
GUI_Con.dds is referenced in the compiled_imagelists and as GUI_ConIM04 in the whdr.
Summarize:
I'm edditing/modding GUI and maps. I already edited maps and successfully placed new maps in the game files (with edited compiled_imagelists.bin and image_headers.whdr) But all I did in this .bin and .whdr files was I all found which is size (resolution) of maps and format compression (DXT1 originally). I still don't know for example where I can find placement and size of imaging in the game. RectOnTexture defines resolution and where image is placed on dds file but I don't see properities that defines where this images are placed in game. From the code I pasted I know nothing more then how to change the resolution. And I can even edit it. I have to do it in hex editor and there I could find resolution but nothing more from pasted code rings a bell.Last edited by kwasowsky; 13.11.2024 at 14:32.
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From the code I pasted I know nothing more then how to change the resolution.
My result is like so (some hashes missing which seem to be solved in your code log).
Found 718 x class eCGuiImage2, dimensions might stand after this hash: <3E367AE1>A6 03 00 00 EE 00 00 00 D2 03 00 00 1A 01 00 00
Code:class eCGuiImageList2 96 04 00 00 13a GEC0 class eCGuiImage2 propsize= 49 28 (-> 174) datasize= 45 propCnt= 3 152 (1.) class bCString ImageName fr_tl 165 (2.) class bCRect Image params 00 00 00 00 00 00 00 00 14 00 00 00 14 00 00 00 181 (3.) enum eEImageBlend BlendMode C1 FB 32 B2 00 00 00 00 class eCGuiImage2 00 00 00 00 class eCGuiBitmap2 class bCObjectRefBase class bCObjectBase 1bd GEC0 ------------------------------------ 1f031 GEC0 class eCGuiImage2 propsize= 5B 28 (-> 1f06b) datasize= 57 propCnt= 3 1f049 (1.) class bCString ImageName img_input_ps3_GamePad_X 1f06e (2.) class bCRect Image params D3 03 00 00 EE 00 00 00 FF 03 00 00 1A 01 00 00 1f08a (3.) enum eEImageBlend BlendMode C1 FB 32 B2 00 00 00 00 class eCGuiImage2 00 00 00 00 class eCGuiBitmap2 class bCObjectRefBase class bCObjectBase 1f0c6 GEC0
Code:2059a GEC0 class eCGuiImageList2 propsize= 33 B2 (-> 2065e) datasize= 2F propCnt= 2 205b2 (1.) class bCString TextureName ANT_Map.dds 205cb (2.) enum eEImageLayerCacheMode CacheMode F6 68 4E E6 01 00 00 00 class eCGuiImageList2 94 00 00 00 205eb GEC0
"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 14.11.2024 at 15:47. Reason: logs updated
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Like I said in first post you can use "Risen 2 Quest Export" application that I found somewhere in this forum to read some of .bin files. This app cannot export, import and edit file if it is not "compiled_quests.bin" file which was design for but can read all other .bin files from Risen 2. That's how I know how compiled_imagelists.bin looks like inside and what it contains.
My result is like so (some hashes missing which seem to be solved in your code log).
Here is whole part of hex sequence responsible for ANT_Map in compiled_imagelists.bin:
Code:0B 00 41 4E 54 5F 4D 61 70 2E 64 64 73 7D 95 90 BF BE 90 4D B2 08 00 00 00 F6 68 4E E6 01 00 00 00 B9 EF AC 7E 01 00 94 00 00 00 01 00 47 45 43 30 FD 2F B9 E3 01 00 58 00 00 00 28 00 00 00 54 00 00 00 03 00 17 61 3E A8 29 E1 04 E4 16 00 00 00 14 00 69 6D 67 5F 6D 61 70 5F 41 4E 54 5F 64 65 74 61 69 6C 65 64 EE FB 22 10 E1 7A 36 3E 10 00 00 00 01 00 00 00 01 00 00 00 B1 03 00 00 C5 02 00 00 0C 4E 07 DC 2F 9A 86 0C 08 00 00 00 C1 FB 32 B2 00 00 00 00 FD 2F B9 E3 01 00 00 00 00 00 D7 F6 0D 38 01 00 00 00 00 00 CF CD 83 11 01 00 00 00 00 00 72 A0 AD 84 01 00 00 00 00 00 CF CD 83 11 01 00 00 00 00 00 72 A0 AD 84 01 00 00 00 00 00 47 45 43 30 B9 EF AC 7E 01 00 35 00 00 00 B4 00 00 00 31 00 00 00 02 00 17 61 3E A8 17 E9 C3 2D 0F 00 00 00
0B 00 = 11 (lenght of the name "ANT_Map.dds" in ANSI)
41 4E 54 5F 4D 61 70 2E 64 64 73 = ANT_Map.dds (name in ANSI)
47 45 43 30 = GEC0 (in ANSI - whatever that is...)
69 6D 67 5F 6D 61 70 5F 41 4E 54 5F 64 65 74 61 69 6C 65 64 = img_map_ANT_detailed (name in ANSI)
47 45 43 30 = another "GEC0" (in ANSI - whatever that is...)
B1 03 = 945 (width of the map)
C5 02 = 709 (height of the map)
Here is whole part of hex sequence responsible for ANT_Map in image_headers.whdr:
Code:07 00 41 4E 54 5F 4D 61 70 49 4D 30 34 88 00 08 00 CA 00 00 00 00 00 CF 3B CC 01 80 EB 03 A8 00 00 00 00 00 00 00 00 7E 15 CC 01 00 BA B7 09 78 71 CC 01 00 AE CF 92 47 45 43 30 80 C7 1E 25 01 00 4A 00 00 00 3E 00 00 00 46 00 00 00 04 00 30 80 88 0B 85 A0 60 0E 04 00 00 00 00 04 00 00 30 80 88 0B BE 74 31 B7 04 00 00 00 00 04 00 00 CD 93 3C B2 D5 1C A7 3E 04 00 00 00 00 00 00 00 EC 92 88 9A 30 A5 F9 35 08 00 00 00 97 FE 50 05 44 58 54 31 80 C7 1E 25 01 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 86 FF 49 94 64 DB 60 DB E8 5A 21 00 C2 C0 EA 55 DD 29 F9 7B 01 00 00 00 00 00 72 A0 AD 84 01 00 00 00 00 00
07 00 = 7 (lenght of the name "ANT_Map" in ANSI)
41 4E 54 5F 4D 61 70 = ANT_Map (in ANSI)
49 4D 30 34 = IM04 (in ANSI - whatever that is. It's everywhere, exactly after the name of the image)
47 45 43 30 = GEC0 (in ANSI - whatever that is...)
44 58 54 31 = DXT1 (in ANSI - type of compression of DDS file)
I already know how to change dds file and put it in the game. Change maps, icons etc. resolutions of this images.
I still don't know where is information about position (x,y) of the images shown in game stored in (not the position of the image in DDS file). For example: How, from where, the game knows that the map should be "this big" (dimensions are scaled to resolution of the game so dimensions of the image doesn't matter) and it's on the left side of the GUI. So if I, let's say, want to create a mod that redesign GUI so icons, maps, buttons etc. are shown elsewhere in the GUI I would have to know that.
By the way. GUI_Con.dds contains 12 images that looks like loading screen images. But when my game is loading screen is black apart of compass in the right corner. I wonder what's up with that and how to bring it back into the game.Last edited by kwasowsky; 13.11.2024 at 23:00.
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Ok, thanks. (link to R3 Quest export post)
For the positions (if they are not to be found in the compiled_imagelists.bin) I'd assume they are in a document files, such as w_gui.hdrdoc.
(That would be my best guess for Risen 3, at least.)
Since I didn't play R2 so far I have no imagination of images like IC_ShG_Barrel for example. Is it an icon?
(In R3 and Elex the icons are in a separate big file each.)
For R2 I saw there's 65 _ximg files, such as img_AllBlades._ximg, each 4kB of size (except of one which has 44 kB).
btw, "GEC0" is a signature which is heading each entity, iirc. But since there's more GEC0 than entities they're probably heading each class."in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 13.11.2024 at 23:35.
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Ok, thanks. (link to R3 Quest export post)
For the positions (if they are not to be found in the compiled_imagelists.bin) I'd assume they are in a document files, such as w_gui.hdrdoc.
(That would be my best guess for Risen 3, at least.)
Since I didn't play R2 so far I have no imagination of images like IC_ShG_Barrel for example. Is it an icon?
(In R3 and Elex the icons are in a separate big file each.)
For R2 I saw there's 65 _ximg files, such as img_AllBlades._ximg, each 4kB of size (except of one which has 44 kB).
But I know what did you found - "...\data\compiled\images.pak\Achievements" folder has 66 files and "img_AllBlades._ximg" file is part of it. There are
2 files are 2kB each
59 files are 4kb each
2 files are 6kB each
1 file is 44 kB
1 file is 172 kb
1 files is 2732 kb
btw, "GEC0" is a signature which is heading each entity, iirc. But since there's more GEC0 than entities they're probably heading each class.
BTW. If you're interested in list of Risen 2 game files after unpacking .pak files I made a dir list that contains 114,300 files (Risen 2 Steam Version):
Download - Risen2_unpacked_file_list.txt
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Thanks!
The GEC0 helps just structuring the data, so it's not of much importance (as long as you don't code).
Seems data of R2 resembles that of Risen so other than for R3 the documents are in strings.pak and named *.TAB.
Here's a log of the dimensions I've mentioned previously. Seems it's positions (of the icons at least):
Icons 48x48,
params are startX, startY, endX, endY
where for number 28: 735 = 734 +1
27: IC_Vest_Black 686 0 734 48
28: IC_Vest_Leather 735 0 783 48
29: IC_Vest_Silk 784 0 832 48
...
20 icons in a row then next row:
33: IC_HighBoot_Torn 0 49 48 97
6 ximgs (MC_Maps.ximc etc) not handled
Code:(seems the numbering needs a -1) 2: GUI_Elements_01.dds 3: fr_tl 0 0 20 20 4: fr_t 20 0 40 20 5: fr_tr 40 0 60 20 6: fr_l 0 20 20 40 7: fr_r 40 20 60 40 8: fr_bl 0 40 20 60 9: fr_bm 20 40 40 60 10: fr_br 40 40 60 60 11: m 20 20 40 40 13: IC_Coat_Cloth 0 0 48 48 14: IC_Coat_Inq 49 0 97 48 15: IC_Coat_Leather 98 0 146 48 16: IC_Coat_Torn 147 0 195 48 17: IC_GreatCoat_Black 196 0 244 48 18: IC_GreatCoat_Leather 245 0 293 48 19: IC_GreatCoat_Striped 294 0 342 48 20: IC_GreatCoat_Torn 343 0 391 48 21: IC_Shirt_Cloth 392 0 440 48 22: IC_Shirt_Collar 441 0 489 48 23: IC_Shirt_Leather 490 0 538 48 24: IC_Shirt_Striped 539 0 587 48 25: IC_Shirt_Torn 588 0 636 48 26: IC_Shirt_White 637 0 685 48 27: IC_Vest_Black 686 0 734 48 28: IC_Vest_Leather 735 0 783 48 29: IC_Vest_Silk 784 0 832 48 30: IC_Vest_Torn 833 0 881 48 31: IC_HighBoot_Normal 882 0 930 48 32: IC_HighBoot_Polished 931 0 979 48 33: IC_HighBoot_Torn 0 49 48 97 34: IC_LowBoot_Polished 49 49 97 97 35: IC_LowBoot_Torn 98 49 146 97 36: IC_Shoes_Polished 147 49 195 97 37: IC_Shoes_Rich 196 49 244 97 38: IC_Shoes_Torn 245 49 293 97 39: IC_Bandana_Black 294 49 342 97 40: IC_Bandana_Red 343 49 391 97 41: IC_Bandana_Striped 392 49 440 97 42: IC_Bandana_Torn 441 49 489 97 43: IC_Bicorn_Black 490 49 538 97 44: IC_Bicorn_Silver 539 49 587 97 45: IC_Bicorn_Torn 588 49 636 97 46: IC_Tricorn_Gold 637 49 685 97 47: IC_Tricorn_Torn 686 49 734 97 48: IC_Tricorn_White 735 49 783 97 49: IC_Pants_Black 784 49 832 97 50: IC_Pants_Cloth 833 49 881 97 51: IC_Pants_Leather 882 49 930 97 52: IC_Pants_Striped 931 49 979 97 53: IC_Pants_Studded 0 98 48 146 54: IC_Pants_White 49 98 97 146 55: IC_Armor_DLC1 98 98 146 146 56: IC_Armor_Voodoo 147 98 195 146 57: IC_Bandana_Largo 196 98 244 146 58: IC_Hat_DLC1 245 98 293 146 59: IC_Hat_Morris 294 98 342 146 60: IC_Hat_Stahlbart 343 98 391 146 61: IC_LowBoot_Largo 392 98 440 146 62: IC_Shirt_Dirty 441 98 489 146 63: IC_Shirt_Largo 490 98 538 146 64: IC_Vest_Servant 539 98 587 146 65: IC_Bo_BloodyMary 588 98 636 146 66: IC_Bo_Grog 637 98 685 146 67: IC_Bo_PainKiller 686 98 734 146 68: IC_Bo_Rum 735 98 783 146 69: IC_Chicken_Raw 784 98 832 146 70: IC_Fish_Raw 833 98 881 146 71: IC_Food 882 98 930 146 72: IC_Meat_Raw 931 98 979 146 73: IC_Firestew_Jamila 0 147 48 195 74: IC_Meat_Raw_Habib 49 147 97 195 75: IC_Meat_Raw_Thompkins 98 147 146 195 76: IC_Po_BlackMagic 147 147 195 195 77: IC_Po_Blade 196 147 244 195 78: IC_Po_Firearms 245 147 293 195 79: IC_Po_Intimdate 294 147 342 195 80: IC_Po_Perm_Blades 343 147 391 195 81: IC_Po_Perm_Cunning 392 147 440 195 82: IC_Po_Perm_Firearms 441 147 489 195 83: IC_Po_Perm_Toughness 490 147 538 195 84: IC_Po_Perm_Voodoo 539 147 587 195 85: IC_Po_Ritual 588 147 636 195 86: IC_Po_Silvertongue 637 147 685 195 87: IC_Po_Thief 686 147 734 195 88: IC_Po_AncestorsBlood 735 147 783 195 89: IC_Po_FalseDead_Tao 784 147 832 195 90: IC_Pl_Blades 833 147 881 195 91: IC_Pl_Cunning 882 147 930 195 92: IC_Pl_Firearms 931 147 979 195 93: IC_Pl_Gold 0 196 48 244 94: IC_Pl_Perm_Blades 49 196 97 244 95: IC_Pl_Perm_Cunning 98 196 146 244 96: IC_Pl_Perm_Firearms 147 196 195 244 97: IC_Pl_Perm_Toughness 196 196 244 244 98: IC_Pl_Perm_Voodoo 245 196 293 244 99: IC_Pl_Skull 294 196 342 244 100: IC_Pl_Toughness 343 196 391 244 101: IC_Pl_Voodoo 392 196 440 244 102: IC_BlackLotus_Tao 441 196 489 244 103: IC_Pl_Chili_Jamila 490 196 538 244 104: IC_MatchLock 539 196 587 244 105: IC_Pis_Barrel 588 196 636 244 106: IC_Rif_Barrel 637 196 685 244 107: IC_ShG_Barrel 686 196 734 244 108: IC_ShP_Barrel 735 196 783 244 109: IC_WheelLock 784 196 832 244 110: IC_FatOlga_Barrel 833 196 881 244 111: IC_FatOlga_Grip 882 196 930 244 112: IC_KingSword_Blade 931 196 979 244 113: IC_KingSword_Hilt 0 245 48 293 114: IC_SilverIron_Barrel 49 245 97 293 115: IC_SilverIron_Grip 98 245 146 293 116: IC_SoulCaller_Blade 147 245 195 293 117: IC_SoulCaller_Hilt 196 245 244 293 118: IC_Tempest_Blade 245 245 293 293 119: IC_Tempest_Hilt 294 245 342 293 120: IC_Wavedancer_Blade 343 245 391 293 121: IC_Wavedancer_Hilt 392 245 440 293 122: IC_At_Acid 441 245 489 293 123: IC_At_AntSickle 490 245 538 293 124: IC_At_Bone 539 245 587 293 125: IC_At_Claw 588 245 636 293 126: IC_At_Ear 637 245 685 293 127: IC_At_Eye 686 245 734 293 128: IC_At_Feather 735 245 783 293 129: IC_At_Fur_Gorilla 784 245 832 293 130: IC_At_Fur_Jaguar 833 245 881 293 131: IC_At_Fur_Panther 882 245 930 293 132: IC_At_Fur_Silverback 931 245 979 293 133: IC_At_Fur_Warthog 0 294 48 342 134: IC_At_Heart 49 294 97 342 135: IC_At_MonkeySkull 98 294 146 342 136: IC_At_Paw 147 294 195 342 137: IC_At_Sensor 196 294 244 342 138: IC_At_Teeth 245 294 293 342 139: IC_At_Tusk 294 294 342 342 140: IC_At_GargoyleEgg 343 294 391 342 141: IC_At_GargoyleEgg_IOT 392 294 440 342 142: IC_Sla_Mara 441 294 489 342 143: IC_Coconut 490 294 538 342 144: IC_RockOil 539 294 587 342 145: IC_Shoes_DLC1 588 294 636 342 146: IC_Pouch_Fruits 637 294 685 342 147: IC_Paw_Datu 686 294 734 342 148: IC_Am_Ancestor 735 294 783 342 149: IC_Am_Bone 784 294 832 342 150: IC_Am_Curse 833 294 881 342 151: IC_Am_Ghost 882 294 930 342 152: IC_Am_Hunter 931 294 979 342 153: IC_Am_Jade 0 343 48 391 154: IC_Am_Kiki 49 343 97 391 155: IC_Am_Luck 98 343 146 391 156: IC_Am_Pirate 147 343 195 391 157: IC_Am_Skull 196 343 244 391 158: IC_Am_Soul 245 343 293 391 159: IC_Am_Thief 294 343 342 391 160: IC_Am_Tiwa 343 343 391 391 161: IC_Am_Tribe 392 343 440 391 162: IC_Am_Warrior 441 343 489 391 163: IC_Ear_Bloodthorn 490 343 538 391 164: IC_Ear_Creole 539 343 587 391 165: IC_Ear_Diamond 588 343 636 391 166: IC_Ear_Duel 637 343 685 391 167: IC_Ear_Feather 686 343 734 391 168: IC_Ear_Jade 735 343 783 391 169: IC_Ear_Pearl 784 343 832 391 170: IC_Ear_Rogue 833 343 881 391 171: IC_Ear_Sailor 882 343 930 391 172: IC_Ear_Shark 931 343 979 391 173: IC_Ear_Skull 0 392 48 440 174: IC_Ear_Warrior 49 392 97 440 175: IC_Ri_Blade 98 392 146 440 176: IC_Ri_Bone 147 392 195 440 177: IC_Ri_Deception 196 392 244 440 178: IC_Ri_Gold 245 392 293 440 179: IC_Ri_Greed 294 392 342 440 180: IC_Ri_Hunter 343 392 391 440 181: IC_Ri_Inquisitor 392 392 440 440 182: IC_Ri_Iron 441 392 489 440 183: IC_Ri_Jade 490 392 538 440 184: IC_Ri_Officer 539 392 587 440 185: IC_Ri_Poison 588 392 636 440 186: IC_Ri_Rogue 637 392 685 440 187: IC_Ri_Ruby 686 392 734 440 188: IC_Ri_Skull 735 392 783 440 189: IC_Ri_Soul 784 392 832 440 190: IC_Ri_Thief 833 392 881 440 191: IC_Am_Earth 882 392 930 440 192: IC_Am_Family_Stahlbart 931 392 979 440 193: IC_Am_Rat_Hikoko 0 441 48 489 194: IC_Ear_Largo 49 441 97 489 195: IC_Ri_Gold_Family_Stahlbart 98 441 146 489 196: IC_Ri_Signet_Mauregato 147 441 195 489 197: IC_Ri_TekShaballa 196 441 244 489 198: IC_Ri_XP 245 441 293 489 199: IC_Key_1 294 441 342 489 200: IC_Key_2 343 441 391 489 201: IC_Key_3 392 441 440 489 202: IC_Key_4 441 441 489 489 203: IC_Key_5 490 441 538 489 204: IC_Lockpick 539 441 587 489 205: IC_Wll_Crystal 588 441 636 489 206: IC_Wll_Gold 637 441 685 489 207: IC_Wll_Jade 686 441 734 489 208: IC_Blue_BLA_Comb 735 441 783 489 209: IC_Blue_BLA_Mask 784 441 832 489 210: IC_Blue_BUL_Coin 833 441 881 489 211: IC_Blue_CUL_Bottle 882 441 930 489 212: IC_Blue_CUN_Boot 931 441 979 489 213: IC_Blue_DIR_Flask 0 490 48 538 214: IC_Blue_FIR_Pipe 49 490 97 538 215: IC_Blue_GUN_Ball 98 490 146 538 216: IC_Blue_INT_Head 147 490 195 538 217: IC_Blue_MAG_Rattle 196 490 244 538 218: IC_Blue_MUS_Gallow 245 490 293 538 219: IC_Blue_PIE_Dagger 294 490 342 538 220: IC_Blue_PIS_Powder 343 490 391 538 221: IC_Blue_RIC_Talisman 392 490 440 538 222: IC_Blue_SIL_Mirror 441 490 489 538 223: IC_Blue_SLA_Hook 490 490 538 538 224: IC_Blue_THI_Tabak 539 490 587 538 225: IC_Blue_THR_Wing 588 490 636 538 226: IC_Blue_TOU_Peg 637 490 685 538 227: IC_Blue_VOO_Skull 686 490 734 538 228: IC_Blue_XP_Book 735 490 783 538 229: IC_Bag 784 490 832 538 230: IC_Casket 833 490 881 538 231: IC_MessageInABottle 882 490 930 538 232: IC_Paket 931 490 979 538 233: IC_Pouch 0 539 48 587 234: IC_Shell 49 539 97 587 235: IC_Skull 98 539 146 587 236: IC_Sugar 147 539 195 587 237: IC_Barrel_Flotsam 196 539 244 587 238: IC_Barrel_Mercutio 245 539 293 587 239: IC_Crate_Flotsam 294 539 342 587 240: IC_Crate_Miguel 343 539 391 587 241: IC_Driftwood_Jaffar 392 539 440 587 242: IC_Feather_Kalil 441 539 489 587 243: IC_Feather_Kenan_Black 490 539 538 587 244: IC_Feather_Kenan_Blue 539 539 587 587 245: IC_Feather_Kenan_White 588 539 636 587 246: IC_Feather_Kenan_Yellow 637 539 685 587 247: IC_GraveAsh_Tao 686 539 734 587 248: IC_Hairbrush_Sebastiano 735 539 783 587 249: IC_Head_Bounty 784 539 832 587 250: IC_Liane_Jaffar 833 539 881 587 251: IC_Nails_Patty 882 539 930 587 252: IC_Packet_Meat 931 539 979 587 253: IC_Paket_Badriya 0 588 48 636 254: IC_Paket_Mac 49 588 97 636 255: IC_Pouch_Herbs 98 588 146 636 256: IC_Pouch_Mushrooms 147 588 195 636 257: IC_Pouch_Plants 196 588 244 636 258: IC_Pouch_Sugar 245 588 293 636 259: IC_Rif_Broken_Bartolo 294 588 342 636 260: IC_Secretion_Eldric 343 588 391 636 261: IC_Shirt_Jaffar 392 588 440 636 262: IC_Skull_Silverback 441 588 489 636 263: IC_TAK_Flotsam 490 588 538 636 264: IC_Wine_Sophia 539 588 587 636 265: IC_Recipe_AmSkull 588 588 636 636 266: IC_Recipe_Am_Ancestor 637 588 685 636 267: IC_Recipe_Am_Bone 686 588 734 636 268: IC_Recipe_Am_Curse 735 588 783 636 269: IC_Recipe_Am_Hunter 784 588 832 636 270: IC_Recipe_Am_Jade 833 588 881 636 271: IC_Recipe_Am_Soul 882 588 930 636 272: IC_Recipe_Am_TiHaKo 931 588 979 636 273: IC_Recipe_Am_Tribe 0 637 48 685 274: IC_Recipe_Am_Warrior 49 637 97 685 275: IC_Recipe_Bo_BloodyMary 98 637 146 685 276: IC_Recipe_Bo_Grog 147 637 195 685 277: IC_Recipe_Bo_PainKiller 196 637 244 685 278: IC_Recipe_Bo_Rum 245 637 293 685 279: IC_Recipe_Ear_Bloodthorn 294 637 342 685 280: IC_Recipe_Ear_Feather 343 637 391 685 281: IC_Recipe_Ear_Jade 392 637 440 685 282: IC_Recipe_Pie_Duel 441 637 489 685 283: IC_Recipe_Pie_Epee 490 637 538 685 284: IC_Recipe_Pie_Rapier 539 637 587 685 285: IC_Recipe_Pis_SawnOff 588 637 636 685 286: IC_Recipe_Pis_Twins 637 637 685 685 287: IC_Recipe_Po_BlackMagic 686 637 734 685 288: IC_Recipe_Po_Blade 735 637 783 685 289: IC_Recipe_Po_Firearms 784 637 832 685 290: IC_Recipe_Po_Intimdate 833 637 881 685 291: IC_Recipe_Po_Perm_Blades 882 637 930 685 292: IC_Recipe_Po_Perm_Cunning 931 637 979 685 293: IC_Recipe_Po_Perm_Firearms 0 686 48 734 294: IC_Recipe_Po_Perm_Voodoo 49 686 97 734 295: IC_Recipe_Po_Ritual 98 686 146 734 296: IC_Recipe_Po_Silvertongue 147 686 195 734 297: IC_Recipe_Po_Thief 196 686 244 734 298: IC_Recipe_Rif_Assault 245 686 293 734 299: IC_Recipe_Rif_Ship 294 686 342 734 300: IC_Recipe_Ri_Bone 343 686 391 734 301: IC_Recipe_Ri_Hunter 392 686 440 734 302: IC_Recipe_Ri_Jade 441 686 489 734 303: IC_Recipe_Ri_Soul 490 686 538 734 304: IC_Recipe_Sce_Fear 539 686 587 734 305: IC_Recipe_Sce_Power 588 686 636 734 306: IC_Recipe_Sce_Skull 637 686 685 734 307: IC_Recipe_Shot_Double 686 686 734 734 308: IC_Recipe_Shot_Fire 735 686 783 734 309: IC_Recipe_Sla_Captain 784 686 832 734 310: IC_Recipe_Sla_Plankbreaker 833 686 881 734 311: IC_Recipe_Sla_Scimitar 882 686 930 734 312: IC_Recipe_VoodooDoll_Curse 931 686 979 734 313: IC_Bonesaw 0 735 48 783 314: IC_Chisel 49 735 97 783 315: IC_Chisel_Ind 98 735 146 783 316: IC_Flail 147 735 195 783 317: IC_Fork 196 735 244 783 318: IC_GoldPan 245 735 293 783 319: IC_Hammer 294 735 342 783 320: IC_HandMirror 343 735 391 783 321: IC_JawChisel 392 735 440 783 322: IC_Knife 441 735 489 783 323: IC_Mug 490 735 538 783 324: IC_Pestle 539 735 587 783 325: IC_Pickaxe 588 735 636 783 326: IC_Pipe 637 735 685 783 327: IC_Pot 686 735 734 783 328: IC_Quill 735 735 783 783 329: IC_Rattle 784 735 832 783 330: IC_RitualKnife 833 735 881 783 331: IC_Scoop 882 735 930 783 332: IC_Shovel 931 735 979 783 333: IC_SkinningKnife 0 784 48 832 334: IC_SledgeHammer 49 784 97 832 335: IC_Spoon 98 784 146 832 336: IC_Spyglass 147 784 195 832 337: IC_Torch 196 784 244 832 338: IC_VoodooScoop 245 784 293 832 339: IC_Bowl_Gold 294 784 342 832 340: IC_Candleholder 343 784 391 832 341: IC_Chalice_Gold 392 784 440 832 342: IC_Crown 441 784 489 832 343: IC_Decanter_Silver 490 784 538 832 344: IC_Diamond 539 784 587 832 345: IC_Disc_Gold 588 784 636 832 346: IC_Emerald 637 784 685 832 347: IC_Goblet_Gold 686 784 734 832 348: IC_Goblet_Silver 735 784 783 832 349: IC_Gold 784 784 832 832 350: IC_GoldOre 833 784 881 832 351: IC_Idol_Priest_Gold 882 784 930 832 352: IC_Idol_Priest_Jade 931 784 979 832 353: IC_Idol_Titan_Gold 0 833 48 881 354: IC_Idol_Titan_Jade 49 833 97 881 355: IC_Idol_Warrior_Gold 98 833 146 881 356: IC_Idol_Warrior_Jade 147 833 195 881 357: IC_Jade 196 833 244 881 358: IC_Mask_King 245 833 293 881 359: IC_Mask_Priest 294 833 342 881 360: IC_Pearl 343 833 391 881 361: IC_PearlBlack 392 833 440 881 362: IC_Plate_Gold 441 833 489 881 363: IC_Plate_Silver 490 833 538 881 364: IC_Ruby 539 833 587 881 365: IC_Sapphire 588 833 636 881 366: IC_Scepter_Gold 637 833 685 881 367: IC_Statue_Ape 686 833 734 881 368: IC_Crown_Zeki 735 833 783 881 369: IC_Diamond_Akando 784 833 832 881 370: IC_Ear_Gold 833 833 881 881 371: IC_Idol_Kapua 882 833 930 881 372: IC_Idol_Malaika_01 931 833 979 881 373: IC_Idol_Malaika_02 0 882 48 930 374: IC_Idol_Malaika_03 49 882 97 930 375: IC_Idol_Shaganumbi 98 882 146 930 376: IC_Idol_Warrior_Gold_TAK_Grave 147 882 195 930 377: IC_Jade_Kapua 196 882 244 930 378: IC_Mask_Floyd 245 882 293 930 379: IC_Mask_MAB_Ghost_01 294 882 342 930 380: IC_Mask_MAB_Ghost_02 343 882 391 930 381: IC_Mask_MAB_Ghost_03 392 882 440 930 382: IC_Mask_MAB_Ghost_04 441 882 489 930 383: IC_Mask_Sophia 490 882 538 930 384: IC_Ne_Pearl 539 882 587 930 385: IC_Ne_PearlBlack 588 882 636 930 386: IC_PearlBlack_Nuri 637 882 685 930 387: IC_Plate_Gold_Floyd 686 882 734 930 388: IC_Ri_Silver 735 882 783 930 389: IC_Statue_Floyd 784 882 832 930 390: IC_Statue_Torres 833 882 881 930 391: IC_Monkey 882 882 930 930 392: IC_ScepterTelekinesis 931 882 979 930 393: IC_Scepter_Fear 0 931 48 979 394: IC_Scepter_Power 49 931 97 979 395: IC_Scepter_Skull 98 931 146 979 396: IC_VoodooDoll 147 931 195 979 397: IC_VoodooDoll_Curse 196 931 244 979 398: IC_Hair_Bakir 247 931 295 979 399: IC_Hair_Butch 294 931 342 979 400: IC_Hair_Jim 343 931 391 979 401: IC_Hair_Sebastiano 392 931 440 979 402: IC_Hair_Zaalu 441 931 489 979 403: IC_Peruke_Mauregato 490 931 538 979 404: IC_Ammo_Buckshot 539 931 587 979 405: IC_Ammo_Bullet 588 931 636 979 406: IC_Exp_Bomb 637 931 685 979 407: IC_Exp_PowderKeg 686 931 734 979 408: IC_Pie_Admiral 735 931 783 979 409: IC_Pie_Captain 784 931 832 979 410: IC_Pie_Corsair 833 931 881 979 411: IC_Pie_Crab 882 931 930 979 412: IC_Pie_Deathblow 931 931 979 979 414: hud_01.dds 415: img_header_center 0 0 811 108 416: img_inv_back_header 0 652 396 724 417: img_rope 874 341 901 431 418: img_bar 971 805 1002 944 419: img_inv_popup_back 1058 370 1068 380 420: img_btn_close 760 678 788 706 421: img_btn_close_hover 790 678 818 706 422: img_header_left 535 111 828 319 423: img_header_right 223 110 523 285 424: img_subtab_back_left 162 991 215 1025 425: img_subtab_back_center 214 991 267 1025 426: img_subtab_back_right 267 991 319 1025 427: img_subtab_checked 322 992 364 1016 428: img_header_bottom 822 686 1016 739 429: img_maintab_checked 883 640 1021 683 430: img_mainguiinfo_header 1 570 369 644 431: img_invlist_icon_overlay 820 3 895 65 432: img_extraguiinfo_back_header 399 646 759 718 433: img_extraguiinfo_wtitle_back 1044 370 1054 380 434: img_icon_overlay 833 71 895 133 435: img_healthbar_back 2 997 160 1023 436: img_cha_icons_overlay 898 3 1025 331 437: img_cha_skill_back 656 838 818 887 442: img_cha_skill_selection 608 401 866 433 443: img_cha_incresable_back 656 889 817 921 444: img_cha_icons 1057 384 1185 1122 451: img_invlist_selection 1 570 369 644 452: img_vscrollbar 1004 805 1018 869 453: img_inv_slots_back_header 628 565 1024 638 454: img_inv_back 1075 370 1085 380 455: img_cha_notincresable_back 656 926 817 958 456: img_rank_back 407 724 712 800 457: img_invlist_equipped_overlay 375 571 625 632 458: img_loginfo_back_header 2 838 653 912 459: img_loginfo_back 1107 370 1117 380 460: img_logtree_back_header 2 913 640 990 461: img_logtree_back 1122 370 1132 380 462: img_tree_parentexpanded_container 839 212 860 235 463: img_tree_parentnotexpanded_container 838 241 859 264 464: img_tree_parentexpanded 840 154 861 177 465: img_tree_parentnotexpanded 840 183 861 206 466: img_tree_leaf 571 997 592 1020 467: img_tree_parentexpanded_container_hover 870 212 891 235 468: img_tree_parentnotexpanded_container_hover 869 241 890 264 469: img_tree_parentexpanded_hover 871 154 892 177 470: img_tree_parentnotexpanded_hover 871 183 892 206 471: img_tree_marked_item 405 803 968 833 472: img_map_overview_overlay 857 641 877 661 473: img_mod_back 2 730 400 828 474: img_map_subtab_dummy 381 992 542 1023 475: img_map_extraguiinfo 686 969 1021 1023 476: img_button_pushed 875 743 1020 798 477: img_button 718 743 863 798 478: img_con_footer_center 0 458 1010 563 483: img_header_btn_close_back 633 982 684 1023 484: img_btn_close_pushed 790 708 818 736 485: img_tree_container_item 295 328 860 360 490: img_hook 242 329 275 375 491: img_sticker 612 371 859 398 492: img_inv_slots_back 1091 370 1101 380 503: img_logtree_popup_back 1138 370 1148 380 504: img_perk_popup_rope 873 341 902 431 505: img_black 612 1003 613 1004 506: img_large_mapoverview_selection 819 837 968 961 507: img_small_mapoverview_selection 910 331 1022 426 508: img_tree_item_selection 365 991 379 1005 509: img_healthbar_bar 500 635 627 642 510: img_extraguiinfo_wtitle_back_f 1340 730 1360 750 511: img_loginfo_back_f 1366 729 1386 749 512: img_logtree_back_f 1394 729 1414 749 513: img_logtree_popup_back_f 1424 728 1444 748 514: img_trackbar_thumb 236 290 263 317 515: img_focus_overlay 365 1007 379 1021 516: img_guiinfo_equipped_overlay 375 571 625 632 517: img_trackbar_channel 266 286 522 321 521: img_loadingcompass_overlay_glass 12 119 76 152 522: img_loadingcompass_overlay_point 245 386 255 396 523: img_perk_notlearned 410 362 505 448 524: img_perk_learned 512 362 607 448 525: img_loadingcompass_needle 209 332 220 402 526: img_loadingcompass_back 102 119 197 234 527: img_location_teleporter_overlay 94 377 154 437 528: img_location_teleporter_selection 3 362 90 451 529: hud_02.dds 530: cur_arrow 653 247 683 278 531: img_deficon_feet 196 196 244 244 532: img_deficon_legs 245 196 293 244 533: img_deficon_body 294 196 342 244 534: img_deficon_amulet 343 196 391 244 535: img_deficon_earring 392 196 440 244 536: img_deficon_head 441 196 489 244 537: img_deficon_ring 490 196 538 244 538: img_deficon_left 539 196 587 244 539: img_deficon_right 588 196 636 244 540: img_attribute_bla 1 246 109 354 541: img_attribute_fir 110 246 218 354 542: img_attribute_tou 219 246 327 354 543: img_attribute_cun 328 246 436 354 544: img_attribute_voo 437 246 545 354 545: img_blood 928 250 961 291 546: img_gold 970 251 1019 293 547: img_glory 946 300 1017 351 548: img_npc_archetype_TraderBlade 809 245 846 267 549: img_npc_archetype_TeacherMasterGunsmith 847 245 884 267 550: img_npc_archetype_TeacherVoodooMaster 885 245 922 267 551: img_npc_archetype_TeacherDoctor 847 268 884 290 552: img_npc_archetype_TeacherSlashing 809 268 846 290 553: img_npc_archetype_TeacherBarkeeper 847 291 884 313 554: img_npc_archetype_TeacherToughGuy 847 314 884 336 555: img_npc_archetype_TeacherBrandyman 847 337 884 359 556: img_npc_archetype_TeacherThief 847 360 884 382 557: img_npc_archetype_TeacherTrickster 847 383 884 405 558: img_npc_archetype_TeacherWhore 847 406 884 428 559: img_npc_archetype_TeacherVoodooMage 847 429 884 451 560: img_npc_archetype_TeacherPistolGunsmith 809 429 846 451 561: img_npc_archetype_TeacherGunsmith 809 406 846 428 562: img_npc_archetype_TeacherHunter 809 383 846 405 563: img_npc_archetype_TeacherAlchemist 809 360 846 382 564: img_npc_archetype_TeacherBlacksmith 809 337 846 359 565: img_npc_archetype_TeacherSwordmaster 809 314 846 336 566: img_npc_archetype_TeacherPiercing 809 291 846 313 567: img_quest_client 771 291 808 313 568: img_ship 771 314 808 336 569: img_npc_archetype_TraderFirearm 771 337 808 359 570: img_npc_archetype_TraderClothes 771 360 808 382 571: img_npc_archetype_TraderFood 771 383 808 405 572: img_npc_archetype_TraderVoodoo 771 406 808 428 573: img_npc_archetype_TraderMixedGoods 771 429 808 451 574: img_quest_target 771 268 808 290 575: img_player_arrow 771 245 808 267 576: IC_Pie_Duel 0 0 48 48 577: IC_Pie_Epee 49 0 97 48 578: IC_Pie_Fencing 98 0 146 48 579: IC_Pie_LongSword 147 0 195 48 580: IC_Pie_Officer 196 0 244 48 581: IC_Pie_Old 245 0 293 48 582: IC_Pie_Pirate 294 0 342 48 583: IC_Pie_Pomp 343 0 391 48 584: IC_Pie_Rapier 392 0 440 48 585: IC_Pie_Storm 441 0 489 48 586: IC_Pie_King 490 0 538 48 587: IC_Pie_SoulCaller 539 0 587 48 588: IC_Pis_Double 588 0 636 48 589: IC_Pis_Duel 637 0 685 48 590: IC_Pis_Ship 686 0 734 48 591: IC_Pis_Silver 735 0 783 48 592: IC_Pis_Single 784 0 832 48 593: IC_Pis_Twins 833 0 881 48 594: IC_ShP_Buckshot 882 0 930 48 595: IC_ShP_Mortar 931 0 979 48 596: IC_ShP_Olga 0 49 48 97 597: IC_ShP_SawnOff 49 49 97 97 598: IC_ShP_Shredder 98 49 146 97 599: IC_Pis_Officer 147 49 195 97 600: IC_Pis_Wilson 196 49 244 97 601: IC_Rif_Assault 245 49 293 97 602: IC_Rif_Caldera 294 49 342 97 603: IC_Rif_Double 343 49 391 97 604: IC_Rif_Expedition 392 49 440 97 605: IC_Rif_Ship 441 49 489 97 606: IC_Rif_Single 490 49 538 97 607: IC_Rif_Thunder 539 49 587 97 608: IC_ShG_Double 588 49 636 97 609: IC_ShG_Fire 637 49 685 97 610: IC_ShG_Hunting 686 49 734 97 611: IC_ShG_Pirate 735 49 783 97 612: IC_ShG_Ship 784 49 832 97 613: 833 49 881 97 614: IC_Sla_GargoyleSlayer 882 49 930 97 615: IC_ShG_Thunder 931 49 979 97 616: IC_Rif_Bartolo 0 98 48 146 617: IC_Rif_Corrientes 49 98 97 146 618: IC_Sla_Beheader 98 98 146 146 619: IC_Sla_Buccaneer 147 98 195 146 620: IC_Sla_Captain 196 98 244 146 621: IC_Sla_CaptainsLaw 245 98 293 146 622: IC_Sla_Cutlass 294 98 342 146 623: IC_Sla_ExoticSabre 343 98 391 146 624: IC_Sla_Grudge 392 98 440 146 625: IC_Sla_LordlyScimitar 441 98 489 146 626: IC_Sla_Machete 490 98 538 146 627: IC_Sla_Mower 539 98 587 146 628: IC_Sla_PirateSabre 588 98 636 146 629: IC_Sla_Plankbreaker 637 98 685 146 630: IC_Sla_Prizetaker 686 98 734 146 631: IC_Sla_Sabre 735 98 783 146 632: IC_Sla_Scimitar 784 98 832 146 633: IC_Sla_SunkenOne 833 98 881 146 634: IC_Sla_Undead 882 98 930 146 635: IC_Sla_Steelbeard 931 98 979 146 636: IC_Sla_Tempest 0 147 48 195 637: IC_Sla_Wavedancer 49 147 97 195 638: IC_Thr_Spear 98 147 146 195 639: IC_Thr_Spear 147 147 195 195 640: IC_Thr_Spear_Kusko 196 147 244 195 641: IC_Thr_Titan 245 147 293 195 642: IC_Dagger_Large 294 147 342 195 643: IC_Dagger_Medium 343 147 391 195 644: IC_Dagger_Small 392 147 440 195 645: IC_Parrot 441 147 489 195 646: IC_Parrot_2 490 147 538 195 647: IC_Salt 539 147 587 195 648: IC_Sand 588 147 636 195 649: IC_Dagger_MAB_BlackDog 637 147 685 195 650: IC_Dagger_Sacrifice 686 147 734 195 651: IC_Wri_Book_1 735 147 783 195 652: IC_Wri_Book_2 784 147 832 195 653: IC_Wri_Book_3 833 147 881 195 654: IC_Wri_Book_Open_1 882 147 930 195 655: IC_Wri_Book_Open_2 931 147 979 195 656: IC_Wri_Book_Open_3 0 196 48 244 657: IC_Diary 98 196 146 244 658: IC_Sword_Raw 147 196 195 244 659: IC_Paket_Badriya 931 196 979 244 660: IC_Letter_old 882 196 930 244 661: IC_Letter_Sealed 833 196 881 244 662: IC_Letter_Closed 784 196 832 244 663: IC_Letter_Open 735 196 783 244 664: IC_Map_Treasure 686 196 734 244 665: IC_Map_World 637 196 685 244 666: IC_Wri_Book_Open_2 931 147 979 195 667: IC_Wri_Book_Open_1 882 147 930 195 668: IC_Wri_Book_3 833 147 881 195 669: IC_Wri_Book_2 784 147 832 195 670: IC_Wri_Book_1 735 147 783 195 671: IC_Dagger_Sacrifice 686 147 734 195 672: IC_Dagger_MAB_BlackDog 637 147 685 195 673: img_perk_popup_back_left_header -8 735 95 964 674: img_perk_popup_back_left 1031 148 1045 164 675: img_perk_popup_back_right_header_wo_hook 753 458 837 512 676: img_perk_popup_back_right_wo_hook 1052 148 1066 164 680: img_leg_item_icon_overlay 728 605 818 695 681: img_hidden_leg_item_icon_overlay 822 605 912 695 682: img_hidden_leg_item_icon 615 515 663 563 683: img_cha_misc_back 1075 148 1089 164 684: img_crewmember_icon_overlay 919 604 1009 694 685: img_hidden_crewmember_icon_overlay 929 700 1019 790 686: img_hidden_crewmember_icon 157 810 233 886 687: img_cha_misc_selection 304 810 615 884 688: img_large_footer_center 3 566 723 648 689: img_footer_left 81 651 156 729 690: img_footer_right 1 651 76 729 691: img_footer_top 404 528 563 562 697: img_small_footer_center 727 514 1015 596 703: img_pc_quickslot_overlay 713 383 766 437 704: img_black_fade 839 454 886 501 705: IC_Wri_Scroll 49 196 97 244 706: img_map_WORLD_overview 546 246 650 324 707: img_map_TOW_overview 236 808 304 859 708: img_quickslot_back 658 438 706 486 709: skn_dialog_scrollbar_track 887 268 903 334 710: img_pc_hud_quickslots_back_center 707 326 763 355 711: img_pc_hud_quickslots_back_left 707 457 728 486 712: img_pc_hud_quickslots_back_right 731 457 752 486 713: img_compass_overlay 244 366 398 524 714: img_compass_panel 451 888 584 1021 715: img_focus_healthbar_back 241 355 342 361 716: img_hud_healthbar_back 402 487 734 509 717: img_left_equip_back 493 396 656 486 718: img_right_equip_back 412 409 490 480 719: img_black_transition 402 356 410 466 720: img_statuseffect_overlay 413 355 465 407 721: img_buckshot 470 367 484 384 722: img_bullet 491 367 505 384 723: img_dialog_scrollbar_thumb 905 272 922 309 724: img_con_quickslot_overlay 658 383 712 437 725: img_focus_healthbar_bar 241 362 340 366 726: img_hud_healthbar_bar 467 356 764 364 727: img_loadingscreen_healthbar_bar 467 356 764 364 728: img_pc_hud_quickslots_back 1096 147 1111 163 729: img_cha_black_fade 839 454 886 501 730: img_crewmember_Bones 157 652 233 728 731: img_crewmember_Chani 236 652 312 728 732: img_crewmember_Crouse 315 652 391 728 733: img_crewmember_Eldric 394 652 470 728 734: img_crewmember_Harlok 473 652 549 728 735: img_crewmember_Hawkins 157 731 233 807 736: img_crewmember_Jaffar 236 731 312 807 737: img_crewmember_Patty 315 731 391 807 738: img_crewmember_Stahlbart_Ghost 394 731 470 807 739: img_crewmember_Venturo 473 731 549 807 740: img_con_quickslots_arrow 126 733 154 827 741: img_input_x360_GamePad_A 655 652 699 696 742: img_input_x360_GamePad_B 655 698 699 742 743: img_input_x360_GamePad_X 654 790 698 834 744: img_input_x360_GamePad_Y 654 744 698 788 745: img_input_x360_GamePad_Left_Trigger 702 699 737 743 746: img_input_x360_GamePad_RB 551 760 597 781 747: img_input_x360_GamePad_Right_Trigger 610 760 645 804 748: img_con_quickslots_back 2 357 208 561 749: img_cha_label_selection 77 887 445 961 750: img_grog 908 314 935 371 751: img_quest_target_arrow 741 245 768 274 752: img_quest_client_arrow 709 245 736 274 753: img_con_quickslots_large_back_fade 550 651 652 754 754: img_con_inv_quickslots_large_back 1118 147 1133 163 755: img_con_inv_quickslots_arrow 886 376 989 479 756: img_con_quickslots_large_back 818 818 1022 1022 757: img_ammunition_back 510 367 591 393 758: img_input_Mouse_XY 0 973 44 1024 759: img_input_Mouse_Y 47 972 80 1023 760: img_input_Mouse_X 82 976 126 1018 761: img_input_Mouse_WheelDown 280 976 312 1018 762: img_input_Mouse_WheelUp 243 976 275 1018 763: img_input_Mouse_XButton2 355 976 387 1019 764: img_input_Mouse_XButton1 318 976 350 1018 765: img_input_Mouse_MButton 206 976 237 1018 766: img_input_Mouse_RButton 168 976 199 1018 767: img_input_Mouse_LButton 129 976 161 1019 768: img_input_key 791 744 831 784 769: img_input_Key_X 589 961 636 992 770: img_input_Key_Y 589 993 635 1023 771: img_input_Key_XY 589 929 635 959 772: img_input_x360_GamePad_Right_Thumb_X 706 842 753 882 773: img_input_x360_GamePad_Right_Thumb_Y 666 835 704 880 774: img_input_x360_GamePad_Right_Thumb_XY 617 835 665 880 775: img_input_x360_GamePad_Left_Thumb_X 705 887 753 927 776: img_input_x360_GamePad_Left_Thumb_Y 666 883 704 926 777: img_input_x360_GamePad_Left_Thumb_XY 617 883 664 926 778: img_input_x360_GamePad_Right_thumb 754 837 792 881 779: img_input_x360_GamePad_Left_thumb 754 883 792 928 780: img_input_x360_GamePad_Down 745 700 789 743 781: img_input_x360_GamePad_Up 792 700 835 742 782: img_input_x360_GamePad_Right 745 745 789 787 783: img_input_x360_GamePad_Left 746 788 790 832 784: img_input_x360_GamePad_LB 551 787 597 808 785: img_input_Info 840 701 880 739 786: img_learnedperk_icon_small 737 276 760 298 787: img_notlearnedperk_icon_small 737 299 760 321 788: img_CH_throwing 641 948 757 1018 789: hud_03.dds 790: img_fog_back 0 0 996 755 791: img_fog_front 0 773 996 1021 792: hud_04.dds 793: img_hud_back 941 69 976 78 794: img_logo 3 5 890 352 795: img_skull 789 664 1023 999 796: img_menu_back_w_header 982 176 1017 236 797: img_menu_back 983 8 1018 21 798: img_menu_back_w_header_and_footer 983 18 1018 135 799: img_menu_selection 2 553 576 604 800: img_menu_selection 2 553 576 604 801: img_arrow_left_hover 905 177 921 205 802: img_arrow_right_hover 923 177 939 205 803: img_arrow_left 905 208 921 236 804: img_arrow_right 923 208 939 236 805: img_menu_config_selection 5 617 785 668 806: img_menu_btn_close 909 146 935 172 807: img_menu_btn_close_hover 937 146 963 172 808: img_menu_btn_close_pushed 965 146 991 172 809: img_menu_achievements_selection 7 698 788 808 810: img_menu_actionkey_selection 26 818 244 857 811: img_actionkey_locked 996 148 1015 172 812: img_savegame_overlay 942 177 954 189 813: img_menu_savegame_selection 2 356 804 543 814: img_menu_mod_back 983 69 1018 78 815: img_menu_btn_focus 587 561 744 602 816: img_menu_mod_back_w_footer 983 69 1018 135 817: img_menu_edit_back 982 201 1017 230 818: img_dlc_0 476 891 712 1024 819: img_dlc_1 0 891 236 1024 820: img_dlc_2 237 891 475 1024 821: img_dlc_risen2 3 5 890 352 822: img_imenu_back 941 69 976 78 823: img_imenu_back_w_header 941 18 976 78 824: img_imenu_back_w_header_and_footer 941 18 976 135 825: img_input_ps3_GamePad_X 979 238 1023 282 826: img_input_ps3_GamePad_Y 934 238 978 282 827: img_input_ps3_GamePad_B 979 447 1023 491 828: img_input_ps3_GamePad_A 979 283 1023 327 829: img_input_ps3_GamePad_Left_Thumb_XY 973 373 1023 414 830: img_input_ps3_GamePad_Right_Thumb_XY 927 285 977 326 831: img_input_ps3_GamePad_Right_Thumb_Y 942 447 978 488 832: img_input_ps3_GamePad_Left_Thumb_Y 987 493 1023 534 833: img_input_ps3_GamePad_Right_Thumb_X 972 335 1022 370 834: img_input_ps3_GamePad_Left_Thumb_X 922 379 972 414 835: img_input_ps3_GamePad_Right_thumb 934 332 970 370 836: img_input_ps3_GamePad_Left_thumb 885 376 921 414 837: img_input_ps3_GamePad_Left_Trigger 885 418 923 454 838: img_input_ps3_GamePad_Right_Trigger 912 495 950 531 839: img_input_ps3_GamePad_RB 975 419 1021 445 840: img_input_ps3_GamePad_LB 924 419 970 445 841: img_tt_fade_left 1000 51 1018 62 842: img_tt_fade_right 983 51 1001 62 843: img_edit_caret 942 194 944 222 844: img_edit_selection_back 958 179 960 181 845: hud_05.dds 846: img_mg_go 2 2 451 242 847: img_mg_1 457 1 548 238 848: img_mg_2 551 4 710 229 849: img_mg_3 712 2 849 233 850: img_mg_lost 219 247 420 458 851: img_mgs_pistole 426 254 518 340 852: img_mgs_fail 853 5 927 97 853: img_mgs_success 929 5 1003 97 854: img_CH_MG_Shoot 857 105 1016 264 855: img_CH_MG_Drink_OpenHand 529 252 720 479 856: img_CH_MG_Drink_CloseHand 741 285 894 462 857: img_mg_won 8 249 209 450 858: hud_06.dds 859: img_pb 0 0 1021 394 861: ANT_Map.dds 862: img_map_ANT_detailed 1 1 945 709 863: World_Map.dds 864: img_map_WORLD_detailed 1 0 945 708 865: SWC_Map.dds 866: img_map_SWC_detailed 1 1 945 709 867: IOT_Map.dds 868: img_map_IOT_detailed 1 1 945 709 869: TAK_Map.dds 870: img_map_TAK_detailed 1 1 945 709 871: MAB_Map.dds 872: img_map_MAB_detailed 1 1 945 709 873: IOD_Map.dds 874: img_map_IOD_detailed 1 1 945 709 875: STI_Map.dds 876: img_map_STI_detailed 1 1 945 709 877: TRI_Map.dds 878: img_map_TRI_detailed 1 1 945 709 879: CRY_Map.dds 880: img_map_CRY_detailed 1 1 945 709 882: img_Secret.png 883: img_Secret 0 0 64 64 884: img_Unachieved.png 885: img_Unachieved 0 0 64 64 886: img_gold1.png 887: IMAGEID_ACHIEV_GOLD_1000 0 0 64 64 888: img_gold2.png 889: IMAGEID_ACHIEV_GOLD_100000 0 0 64 64 890: img_gold3.png 891: IMAGEID_ACHIEV_GOLD_300000 0 0 64 64 892: img_allquests.png 893: IMAGEID_ACHIEV_ALL_QUESTS 0 0 64 64 894: img_killallmonsters.png 895: IMAGEID_ACHIEV_KILL_ALL_MONSTERS 0 0 64 64 896: img_game.png 897: X_IMAGEID_GAME 0 0 64 64 898: img_savepatty.png 899: Image_6 0 0 64 64 900: img_stahlbartfound.png 901: Image_7 0 0 64 64 902: img_pirate.png 903: Image_8 0 0 64 64 904: img_voodoopirate.png 905: Image_9 0 0 64 64 906: img_musketpirate.png 907: Image_10 0 0 64 64 908: img_liberator.png 909: Image_11 0 0 64 64 910: img_harpoon.png 911: Image_12 0 0 64 64 912: img_captain.png 913: Image_13 0 0 64 64 914: img_bookworm.png 915: Image_14 0 0 64 64 916: img_righthand.png 917: Image_15 0 0 64 64 918: img_detective.png 919: Image_16 0 0 64 64 920: img_godshand.png 921: Image_17 0 0 64 64 922: img_purser.png 923: Image_18 0 0 64 64 924: img_gnomefriend.png 925: Image_19 0 0 64 64 926: img_bathtubcaptain.png 927: Image_20 0 0 64 64 928: img_dagger.png 929: Image_21 0 0 64 64 930: img_treasurehunter.png 931: Image_22 0 0 64 64 932: img_deadman.png 933: Image_23 0 0 64 64 934: img_necromancer.png 935: Image_24 0 0 64 64 936: img_killwatertitan.png 937: Image_25 0 0 64 64 938: img_breakcurse.png 939: Image_26 0 0 64 64 940: img_allblades.png 941: Image_28 0 0 64 64 942: img_allfirearms.png 943: Image_29 0 0 64 64 944: img_alltoughness.png 945: Image_30 0 0 64 64 946: img_allcunning.png 947: Image_31 0 0 64 64 948: img_allvoodoo.png 949: Image_32 0 0 64 64 950: img_allperks.png 951: Image_33 0 0 64 64 952: img_fullcrew.png 953: Image_34 0 0 64 64 954: img_sailor.png 955: Image_35 0 0 64 64 956: img_parrot.png 957: Image_36 0 0 64 64 958: img_monkey.png 959: Image_37 0 0 64 64 960: img_drink.png 961: Image_38 0 0 64 64 962: img_shooting.png 963: Image_39 0 0 64 64 964: img_locks.png 965: Image_40 0 0 64 64 966: img_buddler.png 967: Image_41 0 0 64 64 968: img_firsttreasure.png 969: Image_43 0 0 64 64 970: img_blueelephants.png 971: Image_44 0 0 64 64 972: img_allblueelephants.png 973: Image_45 0 0 64 64 974: img_killambient.png 975: Image_46 0 0 64 64 976: img_killfirstmonster.png 977: Image_47 0 0 64 64 978: img_killgiantcrab.png 979: Image_48 0 0 64 64 980: img_killabyss.png 981: Image_49 0 0 64 64 982: img_killmonsters.png 983: Image_50 0 0 64 64 984: img_arrivetri.png 985: Image_51 0 0 64 64 986: img_killalligators.png 987: Image_52 0 0 64 64 988: img_treasuretrap.png 989: Image_53 0 0 64 64 990: img_templeofair.png 991: Image_54 0 0 64 64 992: img_savecrouse.png 993: Image_55 0 0 64 64 994: img_theswarm.png 995: Image_56 0 0 64 64 996: img_firstrum.png 997: Image_57 0 0 64 64 998: img_gp_gnome_large.png 999: GP_IMG_GP_GNOME_LARGEIMAGE 0 0 64 64 1000: img_gp_gnome_small.png 1001: GP_IMG_GP_GNOME_SMALLIMAGE 0 0 64 64 1002: img_gp_pirate_large.png 1003: GP_IMG_GP_PIRATE_LARGEIMAGE 0 0 64 64 1004: img_gp_pirate_small.png 1005: GP_IMG_GP_PIRATE_SMALLIMAGE 0 0 64 64 1006: img_firstduel.png 1007: Image_58 0 0 64 64 1009: con_back 2 2 38 38 1010: con_mono_sel 4 151 52 199 1011: con_hot 55 151 103 199 1012: con_focus 106 151 154 199 1013: con_sel 157 151 205 199 1014: con_caret 158 48 160 82 1015: con_sb_track_v 453 78 478 278 1016: con_sb_track_h 454 3 654 28 1017: con_sb_thumb_v 481 81 500 275 1018: con_sb_thumb_h 457 32 651 51 1019: con_sb_arrow_u 535 81 560 106 1020: con_sb_arrow_d 591 81 616 106 1021: con_sb_arrow_l 535 109 560 134 1022: con_sb_arrow_r 591 109 616 134 1023: con_ec_back 452 336 552 386 1024: con_ec_caret 564 282 576 332 1025: con_bt_back 452 283 552 333 1026: con_cb_check 534 139 584 189 1027: con_rb_check 534 191 584 241 1028: con_test_combined 25 361 154 485 1032: SaveGame_Pending 656 1 893 134 1033: SaveGame_Missing 656 1 893 134
"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 14.11.2024 at 15:21. Reason: updated the list
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Yes. This i figure it out.
What I mean previously about positioning (x,y) I didn't mean RectOnTexture function. RectOnTexture position is rectangle position on texture so for example 48x48 icon on GUI_IconItems01.dds.
I would like to figure it out how the game know positioning GUI elements in game. For example map is on the left side of the GUI and it is this size and I would like to modify this so for example map is on the right side of the GUI or something like that.
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Well, you'll need too be more specific. (But not with maps, because I played a few minutes only I don't have maps of
Tacarigua or Caldera; just seeing the seachart.)
What about the big icons in the character/Attributes screen, "Blades",
"Firearms" and so on?
These are in the same left column there (except the first one)
446: img_attribute_bla 7 39 115 147
447: img_attribute_fir 6 176 114 284
448: img_attribute_tou 6 313 114 421
449: img_attribute_cun 6 451 114 559
450: img_attribute_voo 6 589 114 697"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 14.11.2024 at 22:56.
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Ok so there is a misunderstanding. I meant placement of whatever is in GUI. Like map is on the left side, 'back to the ship' button is at the bottom. Let's say inventory. Inventory is on the left side, hero 3d model is in the center etc. That kind of placement. I was wondering where in the files is specified that this is the position of everything in GUI.
What about the big icons in the character/Attributes screen, "Blades",
"Firearms" and so on?
These are in the same left column there (except the first one)
446: img_attribute_bla 7 39 115 147
447: img_attribute_fir 6 176 114 284
448: img_attribute_tou 6 313 114 421
449: img_attribute_cun 6 451 114 559
450: img_attribute_voo 6 589 114 697
Code:Properties { Placement (0x1DE691BE), class bCRect (0x1022FBEE), 0x00000010 {0x00000007 (7), 0x00000027 (39), 0x00000073 (115), 0x00000093 (147)} Bitmap (0xA98103C2), class eCGuiBitmapProxy2 (0x61056DD9), 0x00000015 {1, "img_attribute_bla"} }
115 = size of the icon.
147 = 115 (icon size) + 39 (y) - 7 (border?)
7 is some kind of border?
39 is the value from top to first pixel of img_attribute_bla (y value).
Next one is img_attribute_fir.
114 = size of the icon
176 = 39 (y of the first icon) + 115 (size of the first icon) + 22 (space between icons).
6 = border?
284 = 39 (y of the first icon) + 115 (size of the first icon) + 22 (space between icons) + 114 (size of the second icon) - 6 (border?)
or 284 = 114 + 176 - 6
and so on..
So math is correct. Thank you for pointing out that there is Placement attribute/class in the .ximc files.
Although I'm not planning changing the placement of the images. Too much work and I can't find this values in hex editor yet idk why.
To be honest I don't think I'm gonna change all GUI image files resolution because omg that's soo much values to change. And I have to edit them in hex editor because there is no tool for .bin files... I would have to change thousands of RectOnTexture values in hex editor I would loose sanity. I would make that mod if there would be a tool for .bin files but without it.. just no..
So only upscaled maps it is. Probably I'm gonna upload mod soon to NexusMods and post info here so you can test it.
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First one starts at 7 while the others start at 6.
Logic thinking with Photoshop help says that:
...
and so on..
To be honest I don't think I'm gonna change all GUI image files resolution because omg that's soo much values to change. And I have to edit them in hex editor because there is no tool for .bin files... I would have to change thousands of RectOnTexture values in hex editor I would loose sanity. I would make that mod if there would be a tool for .bin files but without it.. just no..
But what I could think of is a rather simple solution: logging addresses and values (positions, dimensions) isn't too hard (see log in pre-previous post).
How about editing this log file (values only, not addresses) then import it back to the bin?
(Well, i'll try that out to see whether it works...)
edit: did you work with negative parameters already?
Found two occurrences
500: img_hook 609 -6 642 40
673: img_perk_popup_back_left_header -8 735 95 964"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 15.11.2024 at 11:30.
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But what I could think of is a rather simple solution: logging addresses and values (positions, dimensions) isn't too hard (see log in pre-previous post).
How about editing this log file (values only, not addresses) then import it back to the bin?
(Well, i'll try that out to see whether it works...)
edit: did you work with negative parameters already?
Found two occurrences
500: img_hook 609 -6 642 40
673: img_perk_popup_back_left_header -8 735 95 964
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Talking about the parameters startX, startY, endX, endY? (Noone expects you to change the positions/sizes of 1000 icons/pictures.)
But how to import them back to the bin?
These are the candidates:
445 0xFAE4 img_attribute_bla 7 39 115 147
446 0xFB4D img_attribute_fir 6 176 114 284
447 0xFBB6 img_attribute_tou 6 313 114 421
448 0xFC1F img_attribute_cun 6 451 114 559
449 0xFC88 img_attribute_voo 6 589 114 697
These seem to be used somewhere else.
539 0x13B04 img_attribute_bla 1 246 109 354
540 0x13B93 img_attribute_fir 110 246 218 354
541 0x13C22 img_attribute_tou 219 246 327 354
542 0x13CB1 img_attribute_cun 328 246 436 354
543 0x13D40 img_attribute_voo 437 246 545 354
(I hope viewing GUI_Elements_01.dds and hud_01.dds will give some overview.)"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
-
No, I know. I didn't even wanted to change position but I was thinking on upscaling whole GUI to better resolution like I did with maps.
Tool would be very useful to change the RectOnTexture values. I'm really sick of hex editor.
These are the candidates:
445 0xFAE4 img_attribute_bla 7 39 115 147
446 0xFB4D img_attribute_fir 6 176 114 284
447 0xFBB6 img_attribute_tou 6 313 114 421
448 0xFC1F img_attribute_cun 6 451 114 559
449 0xFC88 img_attribute_voo 6 589 114 697
These seem to be used somewhere else.
539 0x13B04 img_attribute_bla 1 246 109 354
540 0x13B93 img_attribute_fir 110 246 218 354
541 0x13C22 img_attribute_tou 219 246 327 354
542 0x13CB1 img_attribute_cun 328 246 436 354
543 0x13D40 img_attribute_voo 437 246 545 354
I made a upscaled map mod and uploaded it to NexusMods.
You can check it out.
It would be good to know that it is working for someone else except me.
Upscaled GUI maps mod
https://www.nexusmods.com/risen2/mods/17
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Better resolution? Sounds good. I can't test it atm because I need a map of Tacarigua. (DiFuego will sell one for 100 gold which I need to collect now...)
I've tested the tool, modified compiled_imagelists.bin but the game didn't accecpt the changes.
Maybe you've more luck. Sent you the link. Use it on your on risk.
(Simplest test was to create a new bin without changing any line so original values were written back. bin file comparison showed no differences so the used addresses are correct. They point to startX of a name (entity), btw.)
Have fun!"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 15.11.2024 at 22:39.
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Better resolution? Sounds good. I can't test it atm because I need a map of Tacarigua. (DiFuego will sell one for 100 gold which I need to collect now...)
For testing purposes you can type this command (case sensitive) in console and it will give you all the maps:
Code:give It_Map
To activate console click '~'.
I've tested the tool, modified compiled_imagelists.bin but the game didn't accecpt the changes.
Maybe you've more luck. Sent you the link. Use it on your on risk.
(Simplest test was to create a new bin without changing any line so original values were written back. bin file comparison showed no differences so the used addresses are correct. They point to startX of a name (entity), btw.)
Have fun!
I will test it later. I will let you know. Now I want to finish my collectibles guide.
Thank you for contributing!
EDIT:
I tested with maps. I changed the values of map sizes and compiled back to bin.
It worked without issue!Last edited by kwasowsky; 15.11.2024 at 23:06.
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Too late... I've already payed him.
How do I see whether your mod is active? (on Nexus you zoomed in but I can't do it ingame, can I?)
[Bild: R2_TacariguaMap.png]
"Use it on your on risk" sounds like virus scare.
I've compiled it on another PC - same result.
EDIT:
I tested with maps. I changed the values of map sizes and compiled back to bin.
It worked without issue!"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
-
Too late... I've already payed him.
How do I see whether your mod is active? (on Nexus you zoomed in but I can't do it ingame, can I?)
On NexusMods I zoomed in to show that my mod indeed do something.
First of all my mod is designed for 4K resolution players. Then you can see more detail. I don't know on what resolution you play.
Check out other screenshots that I made with 'Vanilla' and 'Modded' text on it on my mod page. You will see difference.
Screenshots are in 3840x2160.
2 scanners out of 73 on virustotal flagged the exe- you never can be sure.
I've compiled it on another PC - same result.
Thanks! Good to hear. (Did you copy the modified .bin to the config folder?)Last edited by kwasowsky; 16.11.2024 at 02:16.
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1920x1080. That's why I like map zooming. But the Elex 2 Itemmaps mod isn't ingame, doesn't have a zoom (just maximum map size). (Some day I hope to get rid of these restrictions and use a tool like Jimbei's for the Risen and Elex series.)
That's strange because I uploaded your program to VirusTotal and it showed 0/73.
The flagging scanners were "Microsoft" and "SecureAge". Are they on the list of your scan?
Yes I did. I tested that way that's why I'm sure your program worked.
My mountlist_packed.ini looks like so:
[Root]
RootPath=..
NoWatch=true
NoPacked=false
NoPhysical=true
...
I assume I have to set NoPhysical to "false"?
edit: bad idea, R2 doesn't start. (Have to read through Risen instructions concerning that ini file.)"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 16.11.2024 at 08:20.