|
|
-
I would like the game to have an abandoned castle (the old paladin citadel) full of skeletons and other undead, like in Risen. I'll put it somewhere in the mountains or between the hills to make it easier to get to. The castle will be dangerous, but there countless treasures and valuables can be found there. It will be a nice bonus for the players. Unfortunately, I can't provide a dungeon.
-
The developers wanted to introduce dead ancestors (Akasha, Angir and others) like the undead lords. They did it unconvincingly. I don't believe it. All those stupid stone thrones will be removed from the tombs. Then I'll use an analogy with the reviving dead from the Gothic2's crypt. However, I do not yet know what event they will come to life for. Perhaps when the hero opens the chest or tries to take something out of the cave.
-
Trelis Castle looks like the most attractive. But a thorough examination showed that it was built with gross violations. I won't fix it- let it stay as it is. A coil of rope is hanging in the air by one of the walls - it's been removed. Unnecessary scattered boards have been removed from the floors of the stairs. Inappropriate banners have been removed. It is planned to clean up the laboratory a bit. The dungeon of the palace will be illuminated.
-
An allusion to the spell "Scream of dead" from Gothic 2. When casting, the hero takes out a huge burning skull from his bosom. When thrown, the skull chases after the victim, and causes huge damage when touched. The spell will appear in the game towards the end, after completing the main important missions, so that the game does not turn into a hellish bloodly mess.
Anhang 54764Anhang 54762Anhang 54765Anhang 54766Anhang 54763
[Bild: attachment.php?attachmentid=54779&d=1746032724&thumb=1][Bild: attachment.php?attachmentid=54778&d=1746032737&thumb=1][Bild: attachment.php?attachmentid=54777&d=1746032755&thumb=1][Bild: attachment.php?attachmentid=54776&d=1746032768&thumb=1][Bild: attachment.php?attachmentid=54775&d=1746032782&thumb=1][Bild: attachment.php?attachmentid=54774&d=1746032791&thumb=1]
It would be nice to arm Zuben or one of the higher black magicians with it.
Geändert von Gubert (30.04.2025 um 19:10 Uhr)
-
Unfortunately, I no longer have the opportunity to post as often as before, because there are problems with access to the forum. Work on the mod continues. Unfortunately, I'm stuck in Wengard, but I'm making cosmetic improvements in other cities along the way. I'm currently busy with minor improvements as well as lighting. The territory of the castle on the first island was increased by 2/3, but then I abandoned this idea. But even now, the territory is still bigger than it was before. The cliffs are surrounded by walls - this has led to an unexpected "imprisonment" effect, as the open panorama of the city is now partially hidden. But the castle has acquired a complete and mysterious look.
-
Addition. If the hero shows loyalty to Kan, the orcs from the siege ring outside the city will become friendly.
-
Neuling
 Zitat von Gubert
补充:如果英雄对坎表现出忠诚,城外攻城圈的兽人将会变得友善。
Looking forward to it.
-
Neuling
 Zitat von Gubert
It's very cool that Gothic 3 finally has bonsai. Greetings from China.
-
Thank you, my friend! I'm still working on it.
-
[Bild: attachment.php?attachmentid=54803&d=1747614470&thumb=1]
Most of the work is done. There's not much left. I'm using an old game world file, so it's not just Wengard who's going to be edited. Absolutely everything needs to be fixed. And I'm glad that I'll do it myself -slowly and thoughtfully, and not roughly and hastily, as the patchmakers did.
...Practice has shown that memory is consumed not so much by numerous game objects as by NPCs - it doesn't matter if they are alive or dead. It is necessary to treat this extremely responsibly, cities should not be overpopulated.
It's hard to create something when your boss is standing behind you and threatening you with a XXL-sized dildo (or it is a club?! Hrm!..), so you no way but finally your work to time.
It remains to be wondered how the creators of Gothic even managed to do anything.
-
Today, for the first time in a long time, I launched Gothic3 without patches to evaluate the compatibility of my edits. The files were processed by scripts to remove unused vegetation meshes and also carefully sorted.
So what?
The game has shown wonders of stability and performance, which has not been seen before. The memory index consistently maintained a value of 1, 380, 000 against almost 2 gigabytes at 1.75.
In addition, the textures of walls, stones and other things in unpatched Gothic3 are much more beautiful.
The golden color of the walls has a dreary look. White stone (original Gothic 3 textures without patches) looks much nicer.
Patch 1.75 has severely disfigured the game. Alas, if I choose a game without patches, I will have to abandon the caches, which are set in motion by triggers that raw Gothic3 does not support. But the combat system will return to normal.
I still haven't gotten used to the patch changes, and it looks like I won't get used to it anymore. It looks like I'm going to abandon the patch.
-
It was decided to unite the orc invaders in the castle of Vengard into a special enclave to make it easier to exterminate them. In this case, if the hero kills the orc, the others will run to take revenge and intrude to the castle. Thus, the townspeople and the guards will be able to take part in the battle. And the rebels who settled after defeating the Orcs (NPC_02), on the contrary, will be disconnected from all enclaves. This is necessary in order to avoid an excessively large number of enemies during the revolution.
-
Upd.
If the hero clears the castle of the orcs before taking/completing the quests to bring the paladins Georg and Thordir to the castle, they will be canceled. The paladins will come to the castle on their own.
-
Upd. Now Ortega, the bandits boss, sits on crate; throne was removed.
Crates, fallen trees and other common stuff now are interactable, they can be used as sitting place.
-
Friends, I'm really in trouble.
Defending myself from drunken neighbors, I used a knife and wounded them, and now prison awaits me. Unfortunately, work on the mod may be interrupted.
I am so sorry.
I am immensely grateful to everyone who helped me in one way or another, as well as to the authors of Gothic 3.
-
-
Neuling
 Zitat von Gubert
Friends, I'm really in trouble.
Defending myself from drunken neighbors, I used a knife and wounded them, and now prison awaits me. Unfortunately, work on the mod may be interrupted.
I am so sorry.
I am immensely grateful to everyone who helped me in one way or another, as well as to the authors of Gothic 3.
Hope you get through this smoothly.
-
-
Improvements in Nordmar.
Have you experienced a slight disappointment when visiting the clans in Nordmar? This is because the interior of almost all the huts is duplicated. There is nothing to see in the villages, and everything is dull and monotonous. I was disappointed that Nordmar did not meet my expectations, so I decided to make improvements.
1. The huts interior has been improved.
2. The lighting has been improved.
3. Hanson is always standing on the watchtower, so that the player feels like he's hunting (looking for game). When the player gets closer a first time, a trigger is activated, and Hanson descends and walks towards the hut, telling the player that they're making too much noise and scaring the animals.
4. According to the stories told by Kert and other elders, the tombs are inhabited by the undead ancestors and their leaders. In other words - spirits. Yes, there's no doubt about it. Therefore, when the hero performs the ritual of blessing the tombs by placing the ancestor's stone in the pedestal, all the skeletons disappear (they were all moved to a separate sector). I think that is a very good idea.
5. In the orc camp near to Osmund there are two shamans - one was removed from game.
Geändert von Gubert (10.08.2025 um 22:48 Uhr)
-
New edits.
...The "Bogir_RIP" sector has been implemented in the game, but for some reason it is not used anywhere. According to my legend, Bogir will be torn to pieces by wild animals. After the hero completes his quest, Bogir gives him the stone, says goodbye, and leaves the village in search of death.
I will set up several triggers that will monitor the hero's movements; if the hero follows Bogir, he will reach his destination safely, but will later be torn to pieces. If the hero does not follow him, Bogir will be killed within one hour of g/t.
...All the terrible thrones and stone structures have been removed from the tombs of the ancestors. Now it's just an abandoned mine inhabited by ghosts.
...The interior of Xardas' tower has undergone a complete reconstruction. All unnecessary and absurd elements have been removed. I will show you the view of the tower later. Xardas's bedroom will become a secret room where the hero will find something interesting. However, entering this room will require some thought.
[Bild: attachment.php?attachmentid=54977&d=1755292157&thumb=1][Bild: attachment.php?attachmentid=54976&d=1755292157&thumb=1][Bild: attachment.php?attachmentid=54979&d=1755292167&thumb=1][Bild: attachment.php?attachmentid=54978&d=1755292157&thumb=1]
...All NPCs that did not have interaction points in previous versions of the game will be subject to strict correction. (Remember the group of silly-looking, standing orcs near the entrance to the ancestor's tomb?).
...All oriental items have been removed from the huts. For some reason, Nordmar is teeming with them, which is very bad. We can't mix the customs of different cultures, it's terrible.
Geändert von Gubert (15.08.2025 um 23:09 Uhr)
Berechtigungen
- Neue Themen erstellen: Nein
- Themen beantworten: Nein
- Anhänge hochladen: Nein
- Beiträge bearbeiten: Nein
|
|