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  1. #1 Zitieren
    General Avatar von tombom81
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    Since there's not too many E2 modders (haha, one, two?) I fear, nothing will happen but nethertheless I'll place here the most urgent requests (that seem to be doable without disassembling the code or something like this).

    Task 1: Please create a clean toilet (I always feel sick when seeing them, texture name is Tex_WC_Toilet_02_Al).

    Spoiler:(zum lesen bitte Text markieren)

    (Once I've entered texture modding I'll surely fix this by myself; but might take ages to enter...)

    edit, links of interest:
    Elex (1) crafting/upgrading of items
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (20.03.2023 um 08:27 Uhr)

  2. #2 Zitieren
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    Hehehe yes because cleaning the toilets in a post apocalyptic Magalan takes the utmost priority ... I agree.
    It's not a post apocalyptic game like FalloutNV, for example, it's just fake PA, so this is why I need clean toilets...

    Try this.

    Image.
    Thank you so much, so fast.
    (Now I don't need to pee in the wilderness any more, hooray.)

    edit: haha, that's so cool. Guess, I'll transmute them to interactive objects now... to sit down and... no, wait
    it's much easier to place a pee freepoint there (adding this to my list of crater town pee points at angling jetty and so on).

    edit 2: btw, is there a way to reduce varnish on oil paintings by simple means? (To me it looks much to exaggerated not to say horrible.)
    Seems like the Old_Paintings have the diffuse map only... Guess I need to make them brighter (or just replace them by none oil paintings).
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (02.03.2023 um 06:31 Uhr)

  3. #3 Zitieren
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    So that is an option or to find the toilets in the ITEM Sectors for their exact positions.
    Toilets are in Decoration_ and Nature_ sectors.

    Sadly Jax doesn't have a pee animation but I'll check how it looks letting an NPC sit down on a toilet...

    If it's on all paintings then it might be some texture which would be easy to change, maybe harder to find. Or changing each painting would do. I might look into that.
    Guess I'll make two of the most interesting oil paintings (Tex_Dec_Old_Painting_) brighter, the rest is not too impressive to me.

    I looked through posters (Tex_Dec_Old_Poster_) and also found only two to be nice (a truck and a girl). The rest is rather disappointing, imho. But that's ok, so there's a reason to replace them.

    There's not too much interest in this subject, seems, when looking at "Modding your picture into Elex 2" (1 download, haha). (I could easily push that using a more popular picture but usually they're copyrighted).

    Thanks for the new toilets! (The golden one should be reserved for Jax' personal room, though.)
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (02.03.2023 um 08:10 Uhr)

  4. #4 Zitieren
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    Not sure if these are old paintings, but you mean this tarnish right?
    Yep.

    btw, interestingly there's different tpl for toilets (not used ingame, probably?). As an example white and blue:

    white
    int MaterialSwitch = 0;
    unsigned int GIVoxelLevel = 2;

    Blue
    int MaterialSwitch = 4;
    unsigned int GIVoxelLevel = 1;

    (Using MaterialSwitch is a common method from older PB titles. Maybe GIVoxelLevel is introduced newly.)
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  5. #5 Zitieren
    General Avatar von tombom81
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    It was obvious to be a matter of normal maps but "signed distance field (SDF)", wow, didn't know it so far.
    And I can't believe that there's one Nm and one SDF for all.

    Very cool! Seems it's the vanilla SDF which makes the old_painting so furrowed. (This is like it was intended to be, I think, but PB doesn't seem to have much luck with some of their decisions.)

    Maybe after some hundreds of small steps of modding improvements Elex 2 will attract more attention.
    Looking forward to your bundle of toilets and paintings mod.

    I'm very busy with the SGModifier atm but having blue and red toilets and more pee freepoints is surely a thing that thrills me.
    So outlaws could pee into a spitton, something like that. Weird. (Too bad that PB's experiments with destructible objects have ceased in an early state, at Risen 3, iirc.)

    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    If they would just release their game editor, modding this would be more fun and not such time waste, eh.
    That probably won't happen. (Though there were times when former publisher JoWood gave the genome editor to the CPT with an NDA.)

    Even if PB will swap to another engine after Elex 3 it's more likely that they give the GEngine to newcomer teams for a small fee. (That's their way of thinking, I guess. But not sure, of course...) But which team would dare? Usually they start with UE or similar. So, yeah, there's a small chance to have GE public for free in 5 years ore so (dreaming).

    Stay tuned...
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (02.03.2023 um 14:23 Uhr)

  6. #6 Zitieren
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    CPT got the editor for their G3 mod?
    CPTeam used it to make a patch and improvements. What you may think of is the CST (Community Story Team, different people, afaik). They are creating a mod since, well, about 10 years. And don't seem to stop... They have great tools, selfwritten like G3dit. (Dunno, whether they've access to the Genome editor. They won't create new anims, or so. It's mainly a story mod.)

    The best thing was of course Kai's soundtrack.
    Ab-so-lu-te-ly magic. A star was born but his music for Gothic 3 was his one-time-wonder, I guess.

    I was very curious back then if the animations could be modded / improved, but those had unknown extensions and were maybe even created by an external company.
    A guy named Baltram, you should know him if you ever tracked Risen forum, succeeded in modifying the animations of molrats, or something like that.

    The best thing they have now is the lip/face sync, and I heard that module is also present in Cyberpunk, so prolly a bought technology.
    Don't underestimate their world building skills!

    While E2 now plays somewhat better, because many things are tied to the .exe file, not much more can be modded to further improve it.
    Yeah, especially the scripting (except from the Dialog "scripting") is burried in the code. I used a debugger to get more insight but it's brutally hard because of lack of symbols.

    Also If you want to release any of this then go ahead. I don't plan to.
    Thanks, man. Though I was in the hope you'd slurped some more modding motivation...

    Hopefully I can get to finally play this game, last time I tried it ended up with new versions of custom companions.
    I merged them into my game but I didn't want to used them before finishing my first run. I'm still in the first chapter . for some reasons. That's ridiculous, after a year, I know, but may emphasize what problems Elex 2 has to drive you (me) through the game.

    But now with Jax having a golden toilet motivations should increase, haha.

    Stay tuned!
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  7. #7 Zitieren
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    Not a "most urgent request" but something I'm currently dealing with: coffee beans.
    You know these shells with beans which give you ONE bean only. edit: well, you could say it's just a naming problem: it should read "bag with coffee beans".

    But when it comes to Crane's food supplies quest he wants 50 coffee beans, not 50 bags.[/edit]

    Relax- don't think about it - act, I thought. Don't see it as a restriction, make a feature from it.
    What if these beans had some worth? More than 10 elexit?
    Say you collect 15, 25, 35 or 45 of them and traders are keen to exchange them against valuable weapons for example?

    Seemed worth trying to me.

    On another thought - to understand how I try to perceive this game - I'll give the progression line of this task:

    1) finding the ingame position of the coffee beans (you could search through the world sector files, items, of course)
    I used the E2SavegameModifier which can modify mapmarkers to mark the findings on the map (stars).

    2) create new items with modified properties (say 250 elexit for magic beans).

    3) add GiveItem to some NPCs' dialogs, preferably traders, in exchange of coffee beans
    ------
    Here's an excerpt from the game map (stars= beans):

    Spoiler:(zum lesen bitte Text markieren)


    Usually I teleport to the different places lingering a while to understand what use this single coffee bean could have had at this place in the developers vision. (haha, just kidding, but the surroundings are great, mostly):

    Spoiler:(zum lesen bitte Text markieren)


    Here's the position list, to be used with the Dynamic teleporter (since I don't have the patience/time to visit each place by walking):

    Code:
    499_dbe3a 157907.156250 41364.750000 -69666.507812
    643_e3f32 138715.218750 48363.851562 -28475.994141
    1125_ff97c 152691.171875 41486.406250 -60866.753906
    1126_ffa83 149372.781250 41449.011719 -60339.500000
    1127_ffb8a 149113.765625 41457.222656 -60091.812500
    1128_ffc91 149359.187500 41201.835938 -54289.683594
    1129_ffd98 164427.046875 41953.394531 -57891.796875
    1130_ffe9f 159346.843750 42525.679688 -59762.765625
    1131_fffa6 159027.468750 42448.902344 -59487.488281
    1132_1000ad 167817.375000 41451.800781 -60539.265625
    1133_1001b4 168386.640625 41502.968750 -60699.738281
    2226_156431 146951.296875 52348.101562 -20250.880859
    2402_1604c9 129738.289062 49995.164062 -34470.562500
    2558_168cc1 128496.921875 49807.882812 -21147.093750
    4438_1cfea3 153530.468750 50483.175781 140059.218750
    4782_1e2e4b 151273.875000 55386.105469 78029.164062
    6527_254aee 124133.031250 36023.035156 -200998.921875
    7345_2832b4 151292.906250 40451.531250 -145266.875000
    7630_29381f 166118.734375 33624.257812 -179712.328125
    7656_2950d1 157570.625000 35009.832031 -185143.515625
    7678_2966f3 160747.406250 35375.992188 -178528.234375
    7850_2a0b2b 127463.132812 43524.554688 -136571.640625
    7955_2a6f32 89944.492188 45385.335938 -146804.296875
    7973_2a7db0 90452.835938 43999.945312 -137695.578125
    7976_2a8061 89358.851562 45477.796875 -144183.187500
    7985_2a8910 89382.023438 45477.796875 -144194.468750
    8137_2b1430 144249.437500 40853.339844 -168396.812500
    11126_37e047 32530.605469 28667.164062 -190253.125000
    11127_37e14e 46254.757812 28569.384766 -175506.859375
    11175_380216 32697.363281 28587.472656 -190312.906250
    11973_3a4814 46957.277344 33035.222656 -206150.671875
    12060_3a97fd 37749.121094 31941.900391 -221526.578125
    12417_3bd5d0 45833.617188 28108.093750 -249983.359375
    12626_3c991b 24893.148438 36342.617188 -128370.687500
    12750_3d08df 31499.062500 30028.550781 -161473.593750
    12835_3d570a -31378.689453 28554.388672 -173970.062500
    12930_3dae83 -61589.878906 27849.832031 -139431.937500
    13084_3e3e01 -82475.843750 27800.486328 -161296.203125
    13306_3f03db 44937.300781 21344.361328 -251133.656250
    13386_3f4db7 44556.691406 32868.335938 -211713.656250
    13609_4027b8 7366.569824 32026.572266 -233306.359375
    20427_926a43 39849.175781 44157.687500 -114653.062500
    CAR_It_Fo_Coffeebeans 124133.031250 36023.035156 -200998.921875
    (String at the left is just a label given by E2SGModifier, should read coffeeBean_1, coffeeBean_2 and so on)
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (05.03.2023 um 18:48 Uhr) Grund: bean or bag of beans?

  8. #8 Zitieren
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    You plan to live in Magalan do you? With all the clean toilets and coffee.
    I feel I'm already living there.

    2) You can place more of them in the game world.
    My first idea was to place bags with coffee beans, like those elexit bags, when I realized that a bag is a single item, too, where the "amount of elexit" is done via the GoldBuy value, of course:
    It_Val_ElexitBag_Medium
    unsigned int Amount = 1;
    int GoldBuy = 50;
    int GoldSell = 50;

    (Increasing the amount in the coffee beans template would cause the player having to collect each single bean, I guess.)

    I see you've cloned the strong coffee - I had the idea of just using/modifying It_Int_Coffeebeans.elex2tpl because I didn't find it ingame. But it IS used, like so (as Guid in It_Fo_Coffeebeans):
    Code:
    It_Fo_Coffeebeans
    ...
    in class gCItemFood_PS,
    class eCTemplateEntityProxy TemplateToEquip = {C0DD49BE-C705-497E-A41A-D359019F014E};
    3) You can add infoscripts to certain NPCs
    That's what I intended to do.
    There might a slight problem with balancing, because as far as I know, you can still buy those beans from traders.
    When it's just valuables for exchange with weapons balancing can be ignored, I guess.
    Vicky has 19 beans, didn't find any other "coffee beans trader" that's why I searched for the beans ingame.
    (But impatient as I am I forgot that Vicky surely has the OnTradeRefillScript, didn't check that...)

    And changing them for weapons, I'm not really sure there that many to be worth the effort.
    You mean for the 10 players out there?

    Say you collect 10 beans, have an Outlaw trader give you their highest tier Outlaw sword.
    Ha, you won't get that sword for 10 beans.
    You go with 25 beans to a Cleric Trader, and under the requirement that PC_Hero has the Cleric Perk, the trader will give you the highest tier Helm, that seems to be missing otherwise? Yeah, stuff like that.
    Yeah, something like that. But 35 beans are mandantory... (depends, of course, on how much value is applied to them)

    Also it wouldn't that bad to find a way how to introduce the lower Tiers of Cleric armor into the game. I did that in Armor Showcase mod, but that is not that immersive and players can also use your editor.
    Those who use the editor for cheating are lost souls, imho.

    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    I've actually managed to create it. And since it is a bigger mod, I've released it all here. You are immortal now.
    Ha, seems you've got some more motivation now. (But you don't play E2 any more besides when testing a mod, do you?)
    Thanks for helping to "polish" elex 2 (toilets were a good start, weren't they?)
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  9. #9 Zitieren
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    Picture 3 belongs to the Elex 2 "Hall of fame", imho.
    Cool that it's on Nexus. I'm curious about the players' reactions....

    (Sadly I'm stuck with my programs, but I'll look into this asap.)
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  10. #10 Zitieren
    General Avatar von tombom81
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    Hey Magus,
    I'm not sure, but shouldn't it be the hour of the day? You might check Erich in AbessaCity:
    Code:
                                class gCRoutine {
                                    Version = 1;
                                    Properties {
                                        class bCString Name = "Start";
                                    }
                                    ClassData {
                                        [class gCRoutine, Version 1] {
                                            RoutinePoints = [
                                                class gCRoutinePoint {
                                                    Version = 1;
                                                    Properties {
                                                        float Time = 0;
                                                        class eCEntityProxy Point = {E68245F8-12F6-4941-A6A9-8AD452E6D82F};
                                                    }
                                                    ClassData {
                                                    }
                                                },
                                                class gCRoutinePoint {
                                                    Version = 1;
                                                    Properties {
                                                        float Time = 8;
                                                        class eCEntityProxy Point = {10E6A0E1-CDBE-4A5B-B9E4-EFC42EB96009};
                                                    }
                                                    ClassData {
                                                    }
                                                },
                                                class gCRoutinePoint {
                                                    Version = 1;
                                                    Properties {
                                                        float Time = 11;
                                                        class eCEntityProxy Point = {893B16C7-5697-495B-A001-735475BCBD24};
                                                    }
                                                    ClassData {
                                                    }
                                                },
                                                class gCRoutinePoint {
                                                    Version = 1;
                                                    Properties {
                                                        float Time = 16;
                                                        class eCEntityProxy Point = {10E6A0E1-CDBE-4A5B-B9E4-EFC42EB96009};
                                                    }
                                                    ClassData {
                                                    }
                                                },
                                                class gCRoutinePoint {
                                                    Version = 1;
                                                    Properties {
                                                        float Time = 19;
                                                        class eCEntityProxy Point = {3FCC0460-301A-4EE8-A399-D9FE80240D3B};
                                                    }
                                                    ClassData {
                                                    }
                                                }
                                            ];
                                        }
                                    }
                                }
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  11. #11 Zitieren
    General Avatar von tombom81
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    Well, I'd like to kick this nasty cleric's ass for not having lifted the toilet seat before peeing.

    btw: if you're dealing with Elex (1) freepoints I'd suggest to check Baxter. It was very funny to watch him moving on the map but I cant recall how I found him.
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (11.03.2023 um 21:20 Uhr)

  12. #12 Zitieren
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    Hey Magus,
    it should be ITEMDESC_<name>.

    Question is, "upper or lower case"?
    In Risen 3 there's ITEMDESC_It_Feet_HeavyArmor for example but the hash might have been created from ITEMDESC_IT_FEET_HEAVYARMOR
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  13. #13 Zitieren
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    Hey Tom, sorry for bothering you so much, but you know everything about Genome.
    Hey Magnus, haha, maybe 1% of it, if at all. But there's a guy named Nate Bonnet, who made impressive changes to Risen 3 (see his enhanched mod) while handling R3 hdr files.

    Anyways, "quickslot" is in SystemUI.elexflm 64 times. If "fl" stands for "flash" the quickbar should be contained there, but not sure.

    Replacing "quickslot" by "-uickslot" or something like that could reveal which of those 64 entries is of relevance. Didn't test it, though. edit: hmm, see, you wrote quickbar, isn't the same as -slot, is it?

    here's the unicode text from the file:
    Code:
    PageLayer PopUpLayer Mouse CommandButton DialogCommandButton InfoContainerSmall 
    InfoPanelSmall TextBlockHeadline1Renderer TextBlockHeadline2Renderer 
    TextBlockImageHeadlineRenderer TextBlockImageTextRenderer TextBlockImageTwoColumnRenderer 
    TextBlockMultilineRenderer TextBlockParagraphRenderer TextBlockSeparatorRenderer 
    TextBlockSinglelineRenderer TextBlockTwoColumnRenderer
    QuickSlotCircleCrome QuickSlotCircleItemRenderer1 SettingsOptionStepper LabelLarge 
    ItemImage TestPage MenuButton AmountDialog CraftWeaponDialog CraftWeaponList CraftWeaponItemRenderer 
    GammaDialog AmountStepper PrevButton_OptionStepper NextButton_OptionStepper ProgressBarMisc 
    MenuHeaderContainer MenuHeader GammaImage InputDialog InputBox KeyBindingDialog 
    MapLegendDialog MapLegendList MapLegendRenderer MapLegendCheckbox 
    MessageBox MessageBoxLabelCaption PictureItemDialog ImageSubstituted 
    QuickSlotDialog QuickSlotsGamepad QuickSlotCircle1 QuickSlotCircleItemRenderer2 
    QuickSlotCircleItemEmpty QuickSlotsKeyboard QuickSlotList QuickSlotItemRenderer 
    QuickSlotEquipped ItemRenderer LabelQuickSlotNumber RecipeBookDialog RecipeBookList 
    RecipeBookRenderer ImageRenderer Image SavingProgressDialog SavingAnimationContainer 
    SocketItemDialog LabelSmall SocketItemList SocketItemRenderer ItemAmountFlag 
    LabelQuickSlotAmount DamageTypeErase SelectBorder DisabledBorder 
    TutorialDialog MessageBoxLabelBody UpgradeWeaponDialog UpgradeWeaponList 
    UpgradeWeaponItemRenderer LayeredImageRenderer ImageLayered LabelMedium 
    WaitDialog RoundProgress CoolDownCircle WaitDialogBackground WrittenDialog 
    InfoContainerLarge InfoPanel ScrollIndicator ScrollThumb_ScrollIndicator 
    ScrollTrack_ScrollIndicator CommandButtonBar piranha.system.core.MovieRootSystem
    There's more text but it requires coding to be displayed separated (one "line" of hundred?):
    Code:
    __setProp___id62__RecipeBookDialog_controls_0SocketItemDialog__id64___id65___id66___id67_-
    __setProp___id64__SocketItemDialog_commands_0-__setProp___id65__SocketItemDialog_controls_0-__setProp___id66__SocketItemDialog_controls_0-
    __setProp___id67__SocketItemDialog_controls_0UpgradeWeaponDialog__id68___id69___id70_0__setProp___id68
    __UpgradeWeaponDialog_commands_00__setProp___id69__UpgradeWeaponDialog_controls_00__setProp___id70
    __UpgradeWeaponDialog_controls_0
    WrittenDialog__id73___id74_*__setProp___id73__WrittenDialog_commands_0*__setProp___id74__WrittenDialog_controls_0    
    PopUpPagepiranha.pluf.popups:PopUpPagePopUpMessageBox#piranha.pluf.
    popups:PopUpMessageBoxTestPagebuttononMessageBoxResult"__setProp_button_TestPage_Layer1_0$
    __setProp_button_TestPage_Layer1_0_1 piranha.pluf.pages:PageNavigator_currentPage_pageAlignment_disableActions_command1BindingshowPageonPageShown
    pageAlignmentgetPagePositiononPaddingChangedcommand1BindingdisableActionscurrentPageTextBlockImageHeadlineRenderer;
    The only UI I found in the Image folder is that of Risen 3, heh.
    Yeah, there's some change in the "structure" from R3 to Elex.
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (13.03.2023 um 19:07 Uhr)

  14. #14 Zitieren
    General Avatar von tombom81
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    You said that PB will move to a different engine after that,
    Ooops, did I really write that?
    Who can know? I think there's a 50/50 chance that they use genome after Elex 3.
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  15. #15 Zitieren
    General Avatar von tombom81
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    3.159
    Hey Magus,
    I have no idea. When I open the main memory of ELEX (HxD/Tools) and search for "_Ammo _" it find lots of Icon_Ammo_[name].
    "Projectile_" has 23 hits only.
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline

  16. #16 Zitieren
    General Avatar von tombom81
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    Jun 2015
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    3.159
    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    Then I at least saw the values that are some float settings in the .exe, as expected. MaxLinearVelocity 300 etc. There is no way how to script these float settings with just mod right?
    Guess, no. That's the reason why Jimbei changed the values in the RAMemory, probably.

    (But once you know the addresses of variables in the exe it's not too hard to make a tool to change them. Considering the exe's version, though.)

    btw: continuing with "most urgent tasks" there is this It_Audiolog_RecordingBandit_1:

    Say Boone INFO_SCHUETZER7_00000409, It's incredible the stuff that people abandon.
    Say Boone INFO_SCHUETZER7_00000410, Some of these instruments are in perfect working order.
    Say Boone INFO_SCHUETZER7_00000411, They just need to be cleaned up.
    Say Boone INFO_SCHUETZER7_00000412, Then we'll be able to make our own liquor. yeah...

    Steps:

    • find out where this is
    • make an instrument interactable
    • add Dialog such like that from VendingMachines in E1
    • use Recipe/WorkBench principle?


    WIP: TAV: It_Audiolog_RecordingBandit_1, -59045.714844 28479.117188 -170990.625000

    edit: an "instrument" Boone might have been talking of:

    Spoiler:(zum lesen bitte Text markieren)
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (20.03.2023 um 08:46 Uhr)

  17. #17 Zitieren
    General Avatar von tombom81
    Registriert seit
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    Zitat Zitat von MagusTheMagician Beitrag anzeigen
    Yes this should be easy.


    Not this way:
    I don't think a workbench would do, this is E2 right? I actually tried to add workbenches and well, they are just tables without the equipment on the table.
    Yep, seems they made some things trivial, for no reason (the crafting at least). (Need to check this. Usually they have a hierarchy for such; the child entity lines are indented in the concerning worldsector doc files then.)

    In E1 the workbenchRecycle looks like so:
    Spoiler:(zum lesen bitte Text markieren)

    Btw I've seen the localization hashes thread. Is there any way how to more quickly decipher the hashes in strings.csv for INFO_ dialogues? I either guess, or try to find it in the info.hdr depending on NPC owner. Mods would be more immersive in E2 if Jax could actually respond without wasting hours searching for his replies.
    I made a list for E1:
    https://upload.worldofplayers.de/fil...NFO_hashes.zip
    (It's unsorted though and not grouped by NPCs.)

    (Could create one for E2, too, if required and usable).
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (20.03.2023 um 20:42 Uhr)

  18. #18 Zitieren
    General Avatar von tombom81
    Registriert seit
    Jun 2015
    Beiträge
    3.159
    Looks like you're in a genius creative phase, aren't you?

    I thought we'd need to revive Boone to have someone responsible for the distillery. But when I arrived with Caja and Crony Boone attacked him (or vice versa?) and got killed by Caja. What the hell...? Now I've two dead Boones lying around there, wtf. Need to check this. Oh, shit "gEGuild_Bandit" - how could I miss it?

    Spoiler:(zum lesen bitte Text markieren)

    He's risen from the deads and tells me, he has no time?

    Oh, holy shxt, and he has zombie eyes.
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist offline Geändert von tombom81 (22.03.2023 um 20:47 Uhr) Grund: typo

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