00:07 Info: 9 U: (oCWorld) Construction .... <oWorld.cpp,#262>00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER1.MSH .... <zMesh.cpp,#3445>
00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_COLORLAYER.MSH .... <zMesh.cpp,#3445>
00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER2.MSH .... <zMesh.cpp,#3445>
00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER3.MSH .... <zMesh.cpp,#3445>
00:07 Info: 4 N: GAME: Loading file Content\Gothic.src or .dat .... <oGame.cpp,#739>
00:07 Info: 5 U: PAR: CONTENT\_INTERN\CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:07 Info: 5 U: PAR: CONTENT\_INTERN\CLASSES.D : Parse... .... <zError.cpp,#465>
00:07 Info: 5 U: PAR: CONTENT\_INTERN\FIGHT.D : Parse... .... <zError.cpp,#465>
00:07 Info: 5 U: PAR: CONTENT\IKARUS_CONST_G2.D : Parse... .... <zError.cpp,#465>
00:07 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\MISC.D : Parse... .... <zError.cpp,#465>
00:07 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCAIHUMAN.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCGAME.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCINFOMANAGER.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCITEM.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCMOB.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCNPC.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCZONEMUSIC.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCCAMERA.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCCONSOLE.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCMENU.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCMESH.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCOPTION.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCPARSER.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCSKYCONTROLLER.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCTEXTURE.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCTRIGGER.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCWAYNET.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCWORLD.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCZONEZFOG.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\IKARUS.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\FLOAT.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\MISC.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\ENGINEADR_G2.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\TIMER.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\USERCONST.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\ITEMHELPER.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\STRINGBUILDER.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\LOCALS.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\BINARYMACHINES.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\_HASHTABLE.D : Parse... .... <zError.cpp,#465>
00:08 Info: 5 U: PAR: CONTENT\LEGO\HOOKENGINE.D : Parse... .... <zError.cpp,#465>
00:08 Fatal:-1 U: PAR: Undefined function : MEM_GETSYMBOLBYINDEX ( line 55 ) .... <zParser.cpp,#599>
00:08 Info: 5 X: Store Device: NVIDIA GeForce RTX 2060 SUPER .... <zError.cpp,#465>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1176*664*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2048*1536*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2560*1440*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2560*1600*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 3840*2160*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*850*32 .... <zRndD3D_Init.cpp,#180>
00:08 Info: 5 X: XD3D_SetDevice: Switching to windowed on same device ... .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_ClearDevice: Releasing old mode ... .... <zError.cpp,#465>
00:08 Info: 5 X: Start to save textures (lightmaps) ... .... <zError.cpp,#465>
00:08 Info: 5 X: Number of saved textures:0 .... <zError.cpp,#465>
00:08 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
00:08 Info: 5 X: Destroy all vertexbuffers. .... <zError.cpp,#465>
00:08 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
00:08 Info: 5 X: XD3D_InitPort: 3840 x 2160 x 32(device:0 mode:0) .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_InitPerDX: Found NVIDIA GeForce RTX 2060 SUPER \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_InitPerDX: Switching to NVIDIA GeForce RTX 2060 SUPER \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: szDriver=nvldumd.dll .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: szDescription=NVIDIA GeForce RTX 2060 SUPER .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: dwVendorId=4318 .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: dwDeviceId=7942 .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: dwSubSysId=2265059388 .... <zError.cpp,#465>
00:08 Info: 5 X: D3D Device-Info: dwRevision=161 .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:08 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#465>