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  1. Beiträge anzeigen #1 Zitieren
    Provinzheld
    Registriert seit
    May 2014
    Ort
    Malchow
    Beiträge
    235
     
    dragonkiller1995 ist offline

    3 Fragen

    1.Ich möchte denn neuen Spacer verwenden .Net von liker wie muss ich ihn starten ?
    2. Möchte einen weltenübergang machen und zwar so das ich ein kleines schiff in der Stadt Betretten muss damit eine zwischenlade frequenz kommt was muss ich dafür im Spacer für punkte setzen ?
    3. Habe scriptpaket lego installiert und bekomme seitdem eine fehlermeldung kann wer helfen ich poste mein spyz
    00:07 Info: 9 U: (oCWorld) Construction .... <oWorld.cpp,#262>00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER1.MSH .... <zMesh.cpp,#3445>
    00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_COLORLAYER.MSH .... <zMesh.cpp,#3445>
    00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER2.MSH .... <zMesh.cpp,#3445>
    00:07 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER3.MSH .... <zMesh.cpp,#3445>
    00:07 Info: 4 N: GAME: Loading file Content\Gothic.src or .dat .... <oGame.cpp,#739>
    00:07 Info: 5 U: PAR: CONTENT\_INTERN\CONSTANTS.D : Parse... .... <zError.cpp,#465>
    00:07 Info: 5 U: PAR: CONTENT\_INTERN\CLASSES.D : Parse... .... <zError.cpp,#465>
    00:07 Info: 5 U: PAR: CONTENT\_INTERN\FIGHT.D : Parse... .... <zError.cpp,#465>
    00:07 Info: 5 U: PAR: CONTENT\IKARUS_CONST_G2.D : Parse... .... <zError.cpp,#465>
    00:07 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\MISC.D : Parse... .... <zError.cpp,#465>
    00:07 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCAIHUMAN.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCGAME.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCINFOMANAGER.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCITEM.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCMOB.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCNPC.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\OCZONEMUSIC.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCCAMERA.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCCONSOLE.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCMENU.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCMESH.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCOPTION.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCPARSER.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCSKYCONTROLLER.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCTEXTURE.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCTRIGGER.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCWAYNET.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCWORLD.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\ENGINECLASSES_G2\ZCZONEZFOG.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\IKARUS.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\FLOAT.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\MISC.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\ENGINEADR_G2.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\TIMER.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\USERCONST.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\ITEMHELPER.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\STRINGBUILDER.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\LOCALS.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\BINARYMACHINES.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\_HASHTABLE.D : Parse... .... <zError.cpp,#465>
    00:08 Info: 5 U: PAR: CONTENT\LEGO\HOOKENGINE.D : Parse... .... <zError.cpp,#465>
    00:08 Fatal:-1 U: PAR: Undefined function : MEM_GETSYMBOLBYINDEX ( line 55 ) .... <zParser.cpp,#599>
    00:08 Info: 5 X: Store Device: NVIDIA GeForce RTX 2060 SUPER .... <zError.cpp,#465>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1176*664*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2048*1536*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2560*1440*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2560*1600*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 3840*2160*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*850*32 .... <zRndD3D_Init.cpp,#180>
    00:08 Info: 5 X: XD3D_SetDevice: Switching to windowed on same device ... .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_ClearDevice: Releasing old mode ... .... <zError.cpp,#465>
    00:08 Info: 5 X: Start to save textures (lightmaps) ... .... <zError.cpp,#465>
    00:08 Info: 5 X: Number of saved textures:0 .... <zError.cpp,#465>
    00:08 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
    00:08 Info: 5 X: Destroy all vertexbuffers. .... <zError.cpp,#465>
    00:08 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
    00:08 Info: 5 X: XD3D_InitPort: 3840 x 2160 x 32(device:0 mode:0) .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_InitPerDX: Found NVIDIA GeForce RTX 2060 SUPER \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_InitPerDX: Switching to NVIDIA GeForce RTX 2060 SUPER \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: szDriver=nvldumd.dll .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: szDescription=NVIDIA GeForce RTX 2060 SUPER .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: dwVendorId=4318 .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: dwDeviceId=7942 .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: dwSubSysId=2265059388 .... <zError.cpp,#465>
    00:08 Info: 5 X: D3D Device-Info: dwRevision=161 .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    00:08 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#465>



  2. Beiträge anzeigen #2 Zitieren
    Provinzheld
    Registriert seit
    May 2014
    Ort
    Malchow
    Beiträge
    235
     
    dragonkiller1995 ist offline

    4. Frage

    $. Seit dem ich d11 installiert habe stürzt der normal spacer aber ist des bei likers version anders oder muss ichdenn deinstallieren damit ich modden kann?

  3. Beiträge anzeigen #3 Zitieren
    Ritter Avatar von Kirides
    Registriert seit
    Jul 2009
    Ort
    Norddeutschland
    Beiträge
    1.781
     
    Kirides ist offline
    Zitat Zitat von dragonkiller1995 Beitrag anzeigen
    $. Seit dem ich d11 installiert habe stürzt der normal spacer aber ist des bei likers version anders oder muss ichdenn deinstallieren damit ich modden kann?
    generell sollte man zum Modden *immer* eine komplett saubere, mod-freie, Gothic Installation verwenden.
    Das einzige was man machen sollte ist das Systempack/Union installieren, damit Gothic überhaupt läuft.

    Der normale Spacer funktioniert nicht mit dem normalen dx11 Renderer, da dieser eine ganz andere Anwendung als "Gothic2" ist.

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