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  1. #1 Zitieren
    Abenteurer
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    Jul 2020
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    After 2 years of absence i'm continuing to polish my first mod. Decided to share my expirience. Don't expect masterlevel, there is war in my country you know... All the videos will be added in the first message here.

    =======================
    ELEX modding 01. Making an audiolog.
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    ELEX modding 02. Giving an item a name, description and focus text.
    =======================
    ELEX modding 03. Changing vanilla background music.
    =======================
    ELEX modding 04. Making a new sector and a picture item.
    =======================
    ELEX modding 05. Making a new sector and a teleporter.
    =======================
    ELEX modding 06. Making an NPC Smalltalk dialog.

    If you open a recent video just give it some time so YT gives you access to 1080

    ====================================
    known engine limitations so far
    1. the max length of an mp3 for a dialog/audiolog piece is 127 seconds (2 min 7 sec). So you have to cut it accordingly.
    2. the minimum size of the injectable audio is 11 750 bytes [SVM_Vito_Hurt02_English.elexdlg]. So convert your less-than-11kb-in-size mp3 to a higher bitrate, for example, so it has bigger size.
    3. max size of a texture of an object is 1024*1024. everything bigger will be a mess.
    ====================================
    dialogs wiki
    gEInfoType_Refuse - i'm not 100% sure what are the conditions. probably an eternal final dialog for an npc when you talk about everything else with him.
    gEInfoType_VeryImportant - npc runs to you when sees you and starts the dialog and can speak first
    gEInfoType_Important - npc starts the dialog and can speak first when you come into talk range
    gEInfoType_News - npc starts the dialog when you initiate the dialog with him
    gEInfoType_Info - normal dialog. you speak first
    gEInfoType_Parent - a dialog for multichoise dialogs after this (ex.: Annie, the furniture seller)
    gEInfoType_Comment - specially for party npc's comments during gameplay
    gEInfoType_NPCSmalltalk - 2 npc talk when player in range
    gEInfoType_Cutscene - looks like they're harcoded only
    gEInfoType_Audiolog - this is how you put the sounds for the audiolog
    gEInfoType_Radio - this is how you put the playlist for the radio (if it's not a single track radio).
    DarthNihilus ist offline Geändert von DarthNihilus (31.12.2022 um 08:41 Uhr)

  2. #2 Zitieren
    General Avatar von tombom81
    Registriert seit
    Jun 2015
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    3.153
    Hey, cool! Such tutorials were missing.

    A remark to "ELEX modding 04. Making a new sector and a picture item". I'd suggest to cut the live typing part from 0:48 to 1:44.

    I'd display full sentences at least. (Maybe with 2 seconds delay after them if you want that.)
    Just my two cents.
    "in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
    TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
    Tuvok, scannen Sie den Planeten nach Mikroplastik!
    "Hört mir bloß auf mit "Stormson".
    "In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
    Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
    tombom81 ist gerade online

  3. #3 Zitieren
    Abenteurer
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    Zitat Zitat von tombom81 Beitrag anzeigen
    Hey, cool! Such tutorials were missing.

    A remark to "ELEX modding 04. Making a new sector and a picture item". I'd suggest to cut the live typing part from 0:48 to 1:44.

    I'd display full sentences at least. (Maybe with 2 seconds delay after them if you want that.)
    Just my two cents.
    will do !
    DarthNihilus ist offline

  4. #4 Zitieren
    DarthNihilus ist offline

  5. #5 Zitieren
    Abenteurer
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    Jul 2020
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    NPC SmallTalk wiki
    * add 2 npcs
    * copy any smalltalk FP from sector files twice, give em unique IDs
    * copy a routine piece from any NPC from a sector file to both npc's
    * put one smalltalk FP's ID to 1st npc routinepoint
    * put second smalltalk FP's ID to 2nd npc routinepoint
    * rotate the FP so the npc will stand accordingly while speaking
    * add dialog into w_info. the dialog's info type should be gEInfoType_NPCSmalltalk
    * create dialog audiofiles (optional), name them accordingly, add dialog text into info.xml, add npc focus names into focus.xml.
    DarthNihilus ist offline

  6. #6 Zitieren
    Lehrling
    Registriert seit
    Jul 2022
    Ort
    Украина
    Beiträge
    28
    how to open SRT file
    ZimGurd ist offline

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