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Please help me create chest with any item. For example with It_Po_Health_Small. I tried to find the guide for about 3 hours and couldn't find anything. I want to create some houses and NPCs near the heart of the world, but I can't even do it.
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What have you done so far? Are you familiar with the elex2resman?
I'd suggest to start here, click me
(It's for ELEX (1) but the handling is the same as for ELEX 2.)
You may have a look at TAV_Interacts.elex2secdoc, "Tpl_Int_Bsk_Chest_01", class gCInventory_PS.
As soon as you've managed to unpack the elex2sec from c_1_na.pak we can continue changing the chest inventory.
(Or you may have a look at the "Chest inventory modifier" for ELEX (1) at Nexus.)"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
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Yes, the matrices and boundaries are kinda confusing. The good news: Baltram, author of the elexresman introduced these "assignments":
NewPos = (vec -201691.8 41819.4 -78023.648438);
NewRot = (euler 0.000000 1.570796 0.000000);
where x= -201691.8 y=41819.4 z=-78023.648438
y is height, btw.
euler angles in radians, so 1.570796=PI/2 or 90 degrees
(Insert those lines after the line Creator =...)
edit: most important thing when inserting new entities (chests, whatever).
It's mandatory to change the uniqe item guid:
"Tpl_Int_Bsk_Chest_01" {
GUID = {2F260145-1E3E-4607-9109-3A9C74C907FF}; < needs to be unique
Creator = {DFBBFDC0-806B-4793-B807-FF70DC13D4F8}; < always the same for all Tpl_Int_Bsk_Chest_01
To create unige guids you might use patterns like this
000000000000 (for new chest 1)
000000000001 (for new chest 2)
000000000002 (for new chest 3)
and so on.
For above chest replace GUID = {2F260145-1E3E-4607-9109-3A9C74C907FF};
by GUID = {2F260145-1E3E-4607-9109-000000000000};
(You could also replace the last byte, FF by FE but I wouldn't recommend this. There could be other modders which have the same simple idea.)
edit 2: coordinates of a chest in Tavar: 45043.3438 33198.3359 -212655.219
As a simple test you could give your new chest
NewPos = (vec 45043.3438 33298.3359 -212655.219);
then it should appear 1 m above the original one. (Just to be sure everything went right.)
(I lost hours when searching for entities which I placed wrongly.)"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Geändert von tombom81 (22.08.2022 um 19:04 Uhr) Grund: changed line Creator =
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Glad to hear that it worked.
Stay tuned!
(Yeah, a texture catalogue would come in handy.)"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!