DirectX11, Gothic 2 - waves on the water. Question - help.
Hello. I am from the Russian Gothic community, and I apologize in advance for writing in English - the translator copes with it much better than with German
I'm wondering if it's possible to implement editable water waves using DirectX11? More precisely, even return the old physics of water. Because on the current versions of the renderer, it is always smooth, regardless of the settings in the Spacer. I am creating a big machinima based on our favorite game series, but I got stuck almost at the very beginning. Agree that the perfectly smooth surface of the sea does not look too impressive
I would be very grateful if someone could help me with this issue!