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OKYL pre release version
This is the pre-release version of Okyl from the official Screenshot Story. The head is the same (haircut might be slightly different and ponytail is missing, but you can't notice it in my artwork), the armor and the modelfatness are the same too. The weapons are somewhat similar to the original ones (beta weapons did have different textures or even different models).
The weapons on the ground are the weapons that Okyl did use when he was a Gardist von die Altes Lager. To be honest, he did lose them during an unexpected event, but I did put them near of him because I wanted to tell you that - since the moment he did left the Old Camp - something did radically change the life of this insecure man.
Official Screenshot Story about Okyl (nur Deutsch Sprache!!!): https://gothicarchive.org/screenshots/screenstory.html
[Bild: Young_Okyl.jpg]
Geändert von DavideMiragliaPH (22.04.2022 um 16:25 Uhr)
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MERCENARY HIT BY JAVELIN
For the first time ever, I did include "flying blood spatter" in one of my artworks. In my opinion, the results are not that bad for a 2001 videogame, but I expected flying blood spatter to be more cool in a picture.
I'm not sure if I will include this feature in the next artworks, when needed.
PS: the trajectory might be related to the soldier (he did fly some meters back because of the strength of the foe who did throw the javelin...maybe an orc skirmisher?!) or to the javelin itself, because its trajectory did interrupt when it did hit the guy...so...the javelin doesn't have to be alligned to the trajectory if the body of the guy is rotating.
[Bild: Mercenary_Hit_by_Javelin.jpg]
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Looks really like early 2000.
But still a nice picture!
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LURKER
@Kyle: danke schon!
@everyone: I hope you had a good Easter! Lots of new concept arts are going to be uploaded!!
______
Bartholo did throw a bad chef to the lurkers. One of the beasts is biting him like a savage and is dragging him inside of the nearest nest.
I did manage to place part of the swampweed plants below the surface. I invented a new, easy technique to do so.
Do you like the new "fake grass"? I do...I might realize a Gothic Evolution artwork with it. Sad that I didn't discover this technique two years ago :-(
Oh...I gave another try with the blood spatter. This time, it looks slightly better.
[Bild: Lurker.jpg]
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SATURAS
Saturas with an open book. The Uriziel formula is the only open book of the game. However, it does only contain a book cover and there are no pages inside. In fact, the formula looks more like a 2D model.
And...yeah...it looks pretty huge for a book, however, if I did scale it down it wouldn't match the NPC's hands.
[Bild: Saturas.jpg]
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JUDGE
Der geld Richter von Khorinis (Altes Stadt).
Das Buchstabe ist nicht das Buchstabe von Pyrokar!! Es ist des Richters Urteil!!!
[Bild: aTL57U4W0W68tSJudge.jpg]
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WATER MAGE ICE SHIELD
This water mage (Riordian) is engaging an enemy archer. In order to protect himself, he casted an arcane shield of frost and he can move it anywhere thanks to his telekinetic powers.
This is my personal interpretation of the spell "Frost Block". It would have been cool to block enemy arrows/bolts with lots of layers of ice!!! Of course, with a bigger ice shield. Mine is somewhat small because I wanted to show you the mage too
[Bild: Water_Mage_Ice_Shield.jpg]
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BATTLEMAGE OF FIRE
One of my favorite concept arts so far... Drago is engaging an enemy.
In Gothic 1, mages are rare. And every sorcerer is a Pure Mage. The goal of this concept art is to create an interesting alternative to them (the battlemage), just like happened with the templar "spellsword" some days ago.
Templar spellswords could be lore-friendly, because Lester talks about templars using both magic and weapons.
But they could be not lore-friendly because @JudgeKyle said "in the Gothic Universe, spells must be cast with both hands". And that is true too!
I'm almost sure battlemages are lore-friendly. As I remember, @HomerClon said "in Gothic 3 you can fight with a staff and a sword together". So, a battlemage should be ok in the Gothic Universe.
[Bild: Battlemage_of_Fire.jpg]
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Zitat von DavideMiragliaPH
And...yeah...it looks pretty huge for a book, however, if I did scale it down it wouldn't match the NPC's hands.
There are exist huge books, to big to hold it in hands and read. The book stands are meaningfull.
Zitat von DavideMiragliaPH
As I remember, @HomerClon said "in Gothic 3 you can fight with a staff and a sword together". So, a battlemage should be ok in the Gothic Universe.
No, unfortunately not.
It's possible to have a (magic) staff and a spell at same time. But if you have activated the spell, you can't attack with the staff, instead you can block enemy spells (and loss mana).
In G3 you can use two onehand weapons at same time, so it's not to far to hold a staff while attack with a sword. Thus not confirmed in the lore, but plausible.
And a nice idea, with that shield of ice.
- Keine verdammte Hechtrolle zum ausweichen in Kämpfe!
- 01100100 00100111 01101111 01101000 00100001
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So many interesting artworks! I really like the one with Riordian!
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The Ice Shield is a very good idea for a new spell. We may include that in our game.
Zitat von DavideMiragliaPH
In Gothic 1, mages are rare. And every sorcerer is a Pure Mage. The goal of this concept art is to create an interesting alternative to them (the battlemage), just like happened with the templar "spellsword" some days ago.
You may not know that, but before there was the idea of fire and water mages, the original idea was the mages of the OC to be battlemages and the mages of the NC to be healing mages. And this is still part of the G1 lore; the fire mages are specialised in destructive magic, while the watermages are specialised in healing and so forth.
Templar spellswords could be lore-friendly, because Lester talks about templars using both magic and weapons.
But they could be not lore-friendly because @JudgeKyle said "in the Gothic Universe, spells must be cast with both hands". And that is true too!
I would not agree. Orc shamans for example have a staff too and are supposed to use it to cast spells. That may not look as good as it could due to the limited animation repertoire, but I don't see a reason why a spell should only be possible to be cast with both hands. Also there is the Comic where Drago casts a heavy higher level fireball with one hand. A better explanation would be that beginners have to use both hands because it is easier to retain and charge the energy (similar to Tai Chi). While later you are so fully charged with magical energy that you are able to produce some magic even with only one finger etc. Thus, not being able to cast with one hand I see as a technical limitation, definitely not a lore one. And if they had more time and muse to improve the gameplay, I am sure that it had been done in Gothic too, as later in Risen.
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It is visibly evolving, it is refining. There is a beautiful, palpable dynamism in some of the last pictures.
Aktueller Zustand: Bin zuhause, viel am schlafen aber sonst geht es. (PMs hole ich dieses Wochende nach)
Pflegestufe 3 ist DURCH !!!, Behinderten Prozente 100% mit Begleitung Bearbeitung, physisch und psychologisch arg angeschlagen.
[Bild: 47439305ao.png]
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TOTEM OF ABUNDANCE
@HomerClon: Oh...you are right: you did say you can hold a staff along with a spell in the other hand.
I'm glad you did like the frost shield!
@JudgeKyle: Thanks...the Riordian artwork is one of the least favorites of mine, if we talk about the last four concept arts LOL
@lali: really? If Old Camp sorcerers were originally supposed to be battlemages, I'm very happy I did create a battlemage version of Drago!! I was just lucky, after all.
I must read the Gothic comic book...however, I already know that Drago will destroy something very big. I won't say other things, because it could be a spoiler to the others (even if the spoiler brackets do exist ).
I would be proud if you would use the idea of the arcane shield of ice in your game!
@Sporthistoriker: Indeed! After some months, I somewhat regret about the style of some of the older artworks, because in some cases there was a way to realize them with better/more advanced techniques.
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This hasn't nothing do to with the ingame events. It's just a grotesque totem showcasing Gothic jewelry/small items that look somewhat precious. Ingame, you weren't able to wear and admire the beauty of jewelry. Now you can.
PS: this specific skeleton is bigger than an human...that's why jewelry fits better his arm/fingers. Gothic rings are huge LOL
Also, I had to hide the body of the skeleton...that's why you see the picture content from this angled perspective.
[Bild: Totem_of_Abundance.jpg]
Geändert von DavideMiragliaPH (18.04.2022 um 18:17 Uhr)
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BLOODFLY
Some days ago, this young guy did manage to join the Brotherhood. He was sent in the swamp by Baal Orun along with the weed harvesters team.
However, his lack of experience in the dangerous swamps was the sole cause of his death: while he was crouching to harvest a weed stalk, he was brutally murdered by a predator that did notice the novice was isolated from the rest of the human laborers.
When the corpse will fall to the ground, the bloodfly will suck most of his blood.
In this concept art, just like it happened ingame, bloodflies can use their sting just to kill or cause injuries. Later, they will probably suck the blood from the corpse.
[Bild: Bloodfly.jpg]
Geändert von DavideMiragliaPH (18.04.2022 um 18:37 Uhr)
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NEK
There must be a way to display Nek's amulet on his neck...however, it's way too complicated and I would have to literally waste hours to find out the working method. It's just a rotation problem of the item, not a positioning issue, because an invisible NPC is holding the item and I can already move it where I wish.
PS: the mushroom hold by Nek has been scaled down a little bit with a complicated and time-consuming Marvin procedure. Because mushrooms look way too big, if you ask me.
[Bild: Nek.jpg]
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SWAMPSHARK 1
This swampshark is going to digest a novice in a single piece.
I was inspired by real life giant snakes (ok swampsharks are giant worms but...) that can digest large preys in a single piece. Of course, first of all they must kill them, as this shark is doing.
PS: pay attention to the picture (full screen is recommended). Can you notice something that shouldn't be there? If you can't find the problem, check the spoiler below and read the solution:
[Bild: Swampshark_1.jpg]
Geändert von DavideMiragliaPH (20.04.2022 um 11:55 Uhr)
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SWAMPSHARK 2
I did "copy" this combat scene from one of the last Gothic Evolution artworks. Of course, I had to remake the whole thing, which did take (more or less) 45 minutes of time. Not that much, if you ask me.
The shark is dragging the templar away and the warrior is going to try to stab the beast. You can't see blood spatter because the worm's tooth aren't able to penetrate the steel boot. So, this time the guy isn't injured/isn't dead, but if someone doesn't rescue him immediately, he will probably die.
PS: Do you know why the templar's skirt has an Egyptian look? In a very early development stage, one of the game protagonists (I guess Lester, but I might be wrong) did look like an ancient Egyptian. Source: gothicarchive.org pictures
[Bild: Swampshark_2.jpg]
Geändert von DavideMiragliaPH (20.04.2022 um 12:00 Uhr)
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DIGGER
I did choose this guy because of his t-shirt. I don't like the common brown shirt, because it melts with the trousers. The other rare t-shirt (black version) doesn't fit the black screen. So, this was the best choice to me.
PS: the digger is walking...check the dust that has been lifted by one of his foot.
[Bild: Digger.jpg]
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SAVAGE ORC
Today, I was able to discover that orcs can show us a ferocious facial expression and, finally, I did create this new pose. So...here it is: a savage orc. What might be his role in the Gothic Universe?! Check the description below:
" Not much is known about savage orcs. Once, they were citizens of the orc town. But Beliar's black magic did turn them into bloodthirsty beasts. It is said that some shamans might be involved with the shady transformations.
The small number of warriors who did survive against savage orcs told that they were extremely fast, just like a shadowbeast. It was also reported that they were much stronger and resistant than normal orcs. Legends? Truth? Should you meet them during your adventures, tell us about them! But first, you'll have to survive to their ferocious bites!!! "
[Bild: Savage_Orc.jpg]
Geändert von DavideMiragliaPH (20.04.2022 um 17:48 Uhr)
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ORC FIGHTER
This is the first time where I create an artwork that contains an armor piece that isn't a shield or an helmet: the orcish shoulder pauldrons. I did create them with two shadowbeast horns. The horns were not rescaled: their dimensions were just perfect.
In this picture, you can finally admire a proper "Orc Fighter", because, in vanilla Gothic, fighters did look the same of the "Orc Warriors". The only difference was a slightly different axe...Krush Pach/Ur Rok.
PS: yes, that's an human spiked mace, but I did create a bigger, orc-friendly version of it. I think it fits our orc
[Bild: Orc_Fighter.jpg]
Geändert von DavideMiragliaPH (20.04.2022 um 18:03 Uhr)
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