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  1. Beiträge anzeigen #1 Zitieren
    Neuling
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    Frankyfff ist offline

    Gothic 1 startet im mini Fenster

    Hallo,

    wahrscheinlich gibt es das Thema bereits, habe es aber in der Suche nicht gefunden.

    Ich habe mir Gothic 1 über Steam gekauft. diese beinhaltet anscheinend bereits die Version 1.08k Starter mod. Das Problem beim Straten ist, dass Gothic 1 zwar startet, allerdings in einem Minifenster an der linken oberen Ecke, welches sich nicht in Vollbild vergrößern lässt.

    Ich habe mal einen Screenshot gemacht. Man sieht, dass hier ein Video Läuft und Ton ist ebenfalls vorhanden.

    [Bild: attachment.php?s=dceecb174298eba406049d5d620da0c9&attachmentid=50810&d=1627225972&thumb=1]

    Kann mir einer bitte helfen?

    Gruß Marco

  2. Beiträge anzeigen #2 Zitieren
    Keks-Experte  Avatar von TazmanDevil
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    Willkommen im Forum, Frankyfff [Bild: welcome.gif]

    Die Steamversion beinhaltet neuerdings auch das Systempack. Poste doch mal den Inhalt von der Gothic.ini und Systempack.ini (beide Dateien befinden sich im System Ordner der Gohic Installation; da Du im Explorer die Anzeige der Dateierweiterungen deaktiviert hast, werden sie bei Dir einfach nur mit dem Namen Gothic und Systempack angezeigt)

  3. Beiträge anzeigen #3 Zitieren
    Neuling
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    Frankyfff ist offline
    Danke für das Willkommen

    Gothic.ini:


    ;
    ; G O T H I C
    ;
    ; INI-File
    ;
    ; contains different settings
    ; ... some can be modified in gothics menu
    ; ... some not (feel free to hack, but don't cry if something strange happens ...
    ; ... others won't take any effect (they will be reset during gameplay)
    ; ... and a few may cause a crash or some other funny things
    ;
    ; Be careful but DON'T PANIC !!
    ;








    [PERFORMANCE]


    recalc=0
    ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.


    sightValue=4
    ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)


    modelDetail=0.5
    ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5






    [GAME]


    subTitles=1
    ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0


    animatedWindows=1
    ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1


    mouseSensitivity=0.5
    ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5


    skyEffects=1
    ; ... turn weather-effects (rain) on (1) or off (0), default is 1


    bloodDetail=2
    ; ... details of blood (0 = off), use values from 0 to 3


    scaleVideos=1
    ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)


    extendedVideoKeys=0
    ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0


    camLookaroundInverse=0
    ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)


    cameraLightRange=0
    ; ... range of cameralight in cm, default is 0 (no camera-light)


    invShowArrows=1
    ; ... show arrows beside inventory if there are more items above or beyond, default is 1


    invSwitchToFirstCategory=0
    ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0


    enableMouse=1
    ; ... enable your mouse for gothic, default is 1


    playLogoVideos=1
    disallowVideoInput=0


    [VIDEO]


    zVidDevice=0
    ; ... index of graphic-device beginning with zero.


    zVidResFullscreenX=1366
    zVidResFullscreenY=768
    zVidResFullscreenBPP=32
    ; ... used resolution


    zStartupWindowed=0
    ; ... should the game be started as a window-application? Just for debugging!
    ; ... ATTENTION: Not all resolution work in window-mode!!!


    zTexMaxSize=16384
    ; ... size of texture in pixels, default is 16384 (max)


    zVidBrightness=0.5
    zVidContrast=0.5
    zVidGamma=0.5
    zDetailTexturesEnabled=0






    [SOUND]


    soundVolume=1
    musicVolume=0.850000024
    ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)


    musicEnabled=1
    ; ... enables (1) or disables (0) music. Gothic needs less memory without music.


    soundEnabled=1
    ; ... enables (1) or disables (0) sound.


    soundUseReverb=1
    inExtremoVolumeScale=1
    inExtremoRangeScale=2
    extendedProviders=1


    [KEYS]


    ; *
    ; * keyboard-Settings
    ; * the values won't tell you anything interesting
    ; *


    keyShowMap=3200
    keyEnd=0100
    keyUp=c7001100
    keyDown=cf001f00
    keyLeft=d2001e00
    keyRight=c9002000
    keyStrafeLeft=d300
    keyStrafeRight=d100
    keyAction=1d00
    keySlow=2a00
    keySMove=3800b800
    keyWeapon=3900
    keySneak=1e003700
    keyLook=52001300
    keyLookFP=53002100
    keyInventory=0f000e00
    keyShowStatus=1f003000
    keyShowLog=26003100




    [INTERNAL]


    ; *
    ; * These options are for internal use.
    ; * Most of them won't have effect if you change them here.
    ; * Others might cause crashes!
    ; *


    idComputerName=DESKTOP-M7KFJNN
    ; ... To make life easier for developers


    idUserName=marco
    ; ... something your computer told GOTHIC :-)


    extendedMenu=1
    ; ... Value 1 activates some hidden menu-options (actually only one, guess what!


    gameStarts=3
    ; ... number of gamestarts since installation


    gameStartFailed=1
    ; ... Indicates if the last start of gothic succeeded (0) or not (1). This value is invalid during gamestart.


    gameAbnormalExit=1
    ; ... Indicates if the game was correctly shut down (0) or not (1). This value is invalid during gameplay.


    menuShowVersion=1
    ; ... show version-number of gothic in menu, default is 1


    gamePath=
    gameScript=
    gameCompile=1.0
    playerInstanceName=PC_HERO
    menuAction=LEAVE_GAME
    debugAllChannels=0
    debugAllInstances=0
    debugChannels=
    cutscenesDisabled=0
    texDetailIndex=1
    vidResIndex=16
    perfQualityIndex=0
    soundProviderIndex=0
    soundSampleRateIndex=1
    soundSpeakerIndex=0
    logStatistics=1
    zFastSaveGames=0


    [RENDERER_D3D]


    zFogDisabled=0
    ; ... Disable fog (1) if it makes problems on your graphics-device








    [SKY_OUTDOOR]
    zDayColor0=116 89 75
    zDayColor1=80 90 80
    zDayColor2=120 140 180
    zDayColor3=120 140 180
    [ENGINE]
    zDetailTexturesEnabled=0
    zSubdivSurfacesEnabled=0
    zLevelLODStrength=13000
    zVobFarClipZScale=1
    zTexCacheOutTimeMSec=240000
    zTexCacheSizeMaxBytes=100000000
    zUseFirstDevice=0
    [DEBUG]
    gameStartFailed=0
    gameAbnormalExit=0

  4. Beiträge anzeigen #4 Zitieren
    Neuling
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    Jul 2021
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    Frankyfff ist offline
    Systempack.ini:


    ; Gothic — SystemPack
    ; IMPORTANT: We do not recommend changing DEBUG section, but if you have problems with new features,
    ; you may disable any repair


    [DEBUG]


    SteamOverlayFix=0
    ; ... set this value to 1 if you have problems with Steam Overlay.


    FixGameUX=1
    ; ... fix for GameUX and rundll32 process in OS WinVista, Win7, is on (1) or off (0).


    FixHighRes=1
    ; ... auto patching D3DIm700.dll for high resolution support, on (1) or off (0), default is 1.


    FixAppCompat=1
    ; ... Corrections made to enable a true full-screen mode in the game:
    ; off (0), - in the disabled state NPC health indicator is not visible, on Windows 8 and 8.1
    ; the game will operate at very low FPS, no more than about 30. Turning this mode on is not recommended (!)
    ; on (1), - activates a true full-screen mode, in which Vsync works,
    ; with options available for: gamma, brightness, and contrast.
    ; Windows 8 and 8.1 have no problems with FPS, it's recommended for everyone.
    ; on (2), - activates windowed mode with no frame. It looks like the full-screen,
    ; but the following does not work: Vsync – this can lead to problems in "Gothic 1",
    ; options: gamma, brightness, contrast (not needed, but often used).
    ; This mode is recommended to be activated only when the full-screen mode works
    ; incorrectly! This is only possible for Nvidia Optimus users when videos in
    ; full screen mode do not work at all. It only works on Windows 8 and above. Default is 1.


    FixBink=1
    ; ... fix for video playback on any OS, on (1) or off (0).


    FixMss=1
    ; ... fix for surround audio system, on (1) or off (0).


    Disable_D3DVBCAPS_WRITEONLY=1
    ; ... fix, deletes flag WRITEONLY when vertex buffer created, for solving problems with radial for and textures.
    ; - on (1) or off (0), value by-default: 1, for all vidocards. Possible performance decrease by 10-15%.


    BorderlessWindow=0
    ; ... Turns on windowed mode without a frame - on (1) or off (0), default is 0.
    ; recommended to include only if you have problems with operating the game in full screen mode.


    ZNORESTHREAD=1
    ; ... disables separate stream for game resource manager (ResourceManager), on (1) or off (0), default is 1.


    MoverBugfix=1
    ; ... fix for switch in the Sleeper Temple, on (1) or off (0), default is 1.
    ; works even if there is 1000 FPS, I guess does not influence on other switches.


    NumLockDisable=1
    ; ... active NumLock getting disabled at the start of Gothic 1 fix, on (1) or off (0), default is 1.


    DisableCacheOut=1
    ; ... disables cache unloading when minimizing the game, on (1) or off (0), default is 1.


    QuickSaveEnable=1
    ; ... quick save/load activated once again in Gothic 1, on (1) or off (0), default is 1.
    ; this function uses the 15-th slot in the game. Keys: F5 - quicksave, F9 - quickload.


    USInternationalKeyboardLayout=1
    ; ... partially changes key bindings, interchange Z and Y keys, Minus key (underscore)
    ; now works properly in console, default is 1.


    PfxFix=1
    ; ... fire PFX-effects fix for Gothic 1, on (1) or off (0), default is 1.


    BUGFIX_already_deleted_zCObject=1
    ; ... Disables the output of the error message "D: OBJ:?! Deleting an already deleted zCObject ?!", - on (1) or off (0), default is 1.


    Disable_HUMANS_SWIM.MDS=0
    ; ... Disables swimming animation in walk mode - on (1) or off (0), default is 0.


    StrafeBug=0
    ; ... use strafe while falling - on (1) or off (0), default is 0.


    Show_FPS_Counter=0
    ; ... show current frames per second info, on (1) or off (0).


    SimpleWindow=1
    ; ... Disables the window border, but don't enable windowed mode, - on (1) or off (0), default is 1.


    WindowPosX=0
    ; ... Horizontal window position, - default is 0.


    WindowPosY=0
    ; ... Vertical window position, - default is 0.


    Cache_Timeout=400
    ; ... Cache timeout with the ledge info, increase this value if you can't climb on the ledges, default is 100.


    OptimizeVB=0
    [SYSTEM]


    NvidiaVga=1
    ; ... automatically set inner option of "SystemPack" for graphic cards nVidia and ATI – DO NOT CHANGE!


    [SHW32]


    bShowGothicError=1
    ; ... Show "OutOfMemory" error in output window - on (1) or off (0), default is 1.


    bShowMsgBox=1
    ; ... message box shows error message "OutOfMemory", - on (1) or off (0), default is 0.


    reserveInMb=50
    ; ... Adjustable value (in the range of 5 to 300 MB) for the backup storage library in case of error "OutOfMemory".
    ; this memory will not be available for the game, but allows it to be closed as correctly as possible in the event of its occurrence.
    ; default value: 50 MB, measured in megabytes.


    bUseNewHandler=1
    ; ... Activates mode used by the error handler "OutOfMemory",
    ; on (1), catching "OutOfMemory" errors in all modules, even if they use their allocator, rather than turning to shw32.dll,
    ; or off (0), to catch only an OutOfMemory, which occur when calling methods of shw32.dll, default is 1.


    [PARAMETERS]


    VerticalFOV=67.5
    ; ... option for changing vertical FOV, default is 67.5
    ; value of the option for changing vFOV according to previous formula: for displays 16:10 – (56.25), for displays 16:9 – (50.625).


    NewFOVformula=1
    ; ... Activates alternative method of FOV calculation, to avoid displayment of stretched models - on (1) or off (0), default is 0.


    DisableLOD=0
    ; ... disables progressive LOD for *.3ds models, - on (1) or off (0), default is 0.
    ; possible performance decrease by 10-15%


    DisableIndoorClipping=1
    ; ... Disables clipping of objects in Indoor locations - on (1) or off (0), default is 1.


    SPAWN_INSERTRANGE=4500.0
    ; ... spawn NPC distance, default is 4500.


    SPAWN_REMOVERANGE=5000.0
    ; ... despawn NPC distance, default is 5000.


    SPAWN_INSERTTIME_MAX=1000.0
    ; ... time interval between spawning next NPC at a specific point WP/FP
    ; default is 1000, measure unit is milliseconds.


    DrawDistanceMultiplier=1
    ; ... game world view/render distance multiplier, default is 1.
    ; limitation for multiplier if render distance is 300% in game options: 10 for Gothic.exe, 26 for any other.


    OutDoorPortalDistanceMultiplier=1
    InDoorPortalDistanceMultiplier=1
    WoodPortalDistanceMultiplier=1
    ; ... portal delete distance multiplier, default is 1.
    ; OutDoor – if Main Char is out of buildings/dungeons – is outside.
    ; InDoor – if Main Char is inside a building/dungeon – is in a house.
    ; recommended to synchronise changing of values OutDoor/InDoor
    ; Wood – forest portal render range, this portal type is actual only for "GOTHIC1".


    zMouseRotationScale=0.13
    ; ... Character rotate speed using mouse in "GOTHIC1", default is 0.1.
    ; recommended values: from 0.1 to 0.3, step is 0.01
    ; for mouse with high DPI (4000 and higher), not more than 0.2


    EnableShields=1
    ; ... shield class support fix for the following files: Gothic2.exe(GOTHIC2:NoTR) and GothicMod.exe(GOTHIC1), on (1) or off (0), default is 1.


    keyDelayRate=150
    ; ... hold key auto-repeat speed in "GOTHIC1", default is 70.
    ; recommended values: from 10 to 300.


    keyDelayFirst=150
    ; ... time before hold key auto-repeat starts in “Gothic I”, default is 140.
    ; recommended values: from 100 to 1000.


    TRADE_VALUE_MULTIPLIER=0.5
    ; ... trade ratio, - minimum (0.01), maximum (100.0), default is 0.5


    Animated_Inventory=0
    ; ... Rotate items in inventory, - on (1) or off (0), default is 1.


    HighlightMeleeFocus=1
    ; ... highlight effect for NPC in focus, - on (1) or off (0), default is 1.


    HighlightInteractFocus=1
    ; ... highlight effect for item in focus, - on (1) or off (0), default is 1.


    HighlightInteractNoFocus=1
    ; ... flicker effect for item not in focus, - on (1) or off (0), default is 1.


    Fight_ANI_Interrupt=0
    ; ... interrupt animation in fight, - on (1) or off (0), default is 0.


    Gothic2_Control=0
    ; ... simplified control scheme: press LMB or CTRL for any action, instead of LMB+W or CTRL+W - on (1) or off (0), default is 0.


    FPS_Limit=0
    ; ... frames per second limit, default is 0.


    HideFocus=0
    ; ... dead NPCs with empty inventory will not be available to loot, - on (1) or off (0), default is 0.


    ThrowFlag=0
    ; ... check ITEM_THROW item flag before allowing player to throw it, - on (1) or off (0), default is 0.


    ReverbVolume=3.0
    ; ... reverbation sound effect multiplier.


    AnisotropicFiltering=16
    ; ... Anisotropic filtering level, - on (2-16) or off (0), default is 16.


    SmoothAniDistance=2000
    ; ... Distance of smooth animation for NPC, - minimal (2000), in-game default: 2000.


    InteractionCollision=0
    ; ... Enable collision detection for the interactive objects in use, - on (1) or off (0), default is 0.


    Monsters_Block_Damage=0
    ; ... Allow monsters to block damage, - on (1) or off (0), default is 0.


    [BARRIER]


    AlwaysON=0
    ; ... Displays the visual effect of the Barrier continuously - on (1) or off (0), default is 0.


    AlwaysOFF=0
    ; ... Disables the visual effect of the Barrier - on (1) or off (0), default is 0.


    DisableSound=0
    ; ... Disable sound of barrier, - on (1) or off (0), default is 0.


    DisableDamage=0
    ; ... disable damage from barrier, - on (1) or off (0), default is 0.


    [INTERFACE]


    Scale=1
    ; ... Automatic interface scaling, resolution 1024x768 used as base for autoscale algorithm.
    ; on (1) or (1.1 ... and higher), - Interface scaling in n-times on the discretion of the user.
    ; maximum value depend on vertical resolution.
    ; for exapmle, for 1920x1080 it will be 1080/512 = 2.10.
    ; for 3840x2160 it will be 2160/512 = 4.21.
    ; higher values will be readed as maximum value.
    ; off (0), - without scaling. Default is 1.


    DialogBoxX=640
    DialogBoxY=480
    SubtitlesBoxX=600
    ; ... dialogue and subtitle window size settings (in pixels).


    ShowManaBar=1
    ; ... mana bar settings: is always invisible (0), is only visible when the hero is holding a spell in his hand (1), is always visible (2), default in the game 1.


    ShowSwimBar=1
    ; ... remaining air bar (for swimming underwater) settings: is always invisible (0), is only visible when underwater (1), is always visible (2), default in the game 1.


    HideHealthBar=0
    ; ... life bar settings: is always visible (0), is always invisible (1), default is 0.


    NewChapterSizeX=640
    NewChapterSizeY=480
    SaveGameImageSizeX=320
    SaveGameImageSizeY=200
    InventoryItemNoteSizeX=450
    ; ... The size of the interface elements in the game: Starting a new chapter, Saving the game, Description of items, measured in pixels.


    InventoryCellSize=70
    ; ... Change the size of the inventory's cells, - minimum (10), default is 70, measured in pixels.


    ForceMenuScale=0
    ; ... any menu will be scaled if this option enabled, - on (1) or off (0), default is 0.


    ScaleMenusX=640
    ; ... menu size X, for auto scale, default is 640, in pixels.


    ScaleMenusY=480
    ; ... menu size Y, for auto scale, default is 480, in pixels.


    Color_DialogChoice_Active=-1
    ; ... selected dialog option color, default is -1 (white).


    Color_DialogChoice_Inactive=-6316129
    ; ... not selected dialog option color, default is -6316129 (grey).


    Color_Talk_Hero=-1
    ; ... player subtitles color, default is -1 (white).


    Color_Talk_NPC=-256
    ; ... NPCs subtitles color, default is -256 (yellow).


    Color_Noise=-49408
    ; ... NPCs ambient talk subtitles color, default is -49408 (red).


    Hide_STR_DEX=1
    ; ... Hide the second value of strength and dexterity in the character's menu, - on (1) or off (0), default is 1.


    [SUBTITLES]


    Control=0
    ; ... Turns on the subtitle display time management - on (1) or off (0), default is 0.
    ; must be enabled to manage the subtitles.


    TimeMultiplier=2.0
    ; ... The time factor for phrases with voice dialogue files.
    ; This means that there is one phrase uttered for a duration of 10 seconds with the multiplier 2.0 so that the subtitles for it are displayed for 20 seconds.


    MaxTimePerPhrase=30.0
    ; ... Maximum time in seconds to display the subtitles without the voice file.


    TimePerChar=100.0
    ; ... The time in milliseconds to display a subtitle character without voice dialogue file.
    ; for example, when TimePerChar=200.0, the phrase, "Can you teach me how to fight?" contains 30 characters, so it will appear 30 * 200/1000 = 6 seconds.

  5. Beiträge anzeigen #5 Zitieren
    Keks-Experte  Avatar von TazmanDevil
    Registriert seit
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    TazmanDevil ist offline
    In der Gothic.ini ist folgende Auflösung eingetragen:
    zVidResFullscreenX=1366
    zVidResFullscreenY=768
    Falls das nicht der Auflösung Deines Monitors entspricht, dann trage da mal die tatsächliche Auflösung Deines Monitors ein.
    Falls Du auch noch einen zweiten Monitor angeschlossen hast: hänge den probehalber mal ab.

    Borderless Window könntest Du auch noch probieren:
    In der Gohthic.ini zStartupWindowed von 0 auf 1 ändern
    In der Systempack.ini BorderlessWindow von 0 auf 1 ändern

    Steam-Overlay könntest Du probehalber auch noch deaktivieren, falls Du das aktiviert hast.

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