Code:
+oCNpc::OnMessage(zCEventMessage*,zCVob*): void CALLER : 0x00786DD3 (supposed zCEventManager::SendMessageToHost at 0x00786C60)
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
A0 : EV_DRAWWEAPON
A1 : 0x00000000
+oCNpc::EV_DrawWeapon(oCMsgWeapon*): int
CALLER : 0x0074C197 (supposed oCNpc::OnMessage at 0x0074B020)
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
A0 : 0x3176CCD0
+oCNpc::DoDropVob(zCVob*): int
CALLER : 0x0074CE57 (supposed oCNpc::EV_DrawWeapon at 0x0074CC10)
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
A0 : 0x33834310(type=zVOB_TYPE_ITEM, (objectName=ITLSTORCHBURNING, refctr=5, amount=1, flags=TORCH|NFOCUS|DROPPED|NONE))
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
RESULT : 1
TIME : 3 317
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
RESULT : 0
TIME : 3 451
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
TIME : 3 548
+oCNpc::OnMessage(zCEventMessage*,zCVob*): void
CALLER : 0x00786DD3 (supposed zCEventManager::SendMessageToHost at 0x00786C60)
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
A0 : EV_DRAWWEAPON
A1 : 0x00000000
+oCNpc::EV_DrawWeapon(oCMsgWeapon*): int
CALLER : 0x0074C197 (supposed oCNpc::OnMessage at 0x0074B020)
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
A0 : 0x3176CD80
+oCNpc::EV_DrawWeapon1(oCMsgWeapon*): int
CALLER : 0x0074CF96 (supposed oCNpc::EV_DrawWeapon at 0x0074CC10)
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
A0 : 0x3176CD80
+oCNpc::DoDropVob(zCVob*): int
CALLER : 0x0074D438 (supposed oCNpc::EV_DrawWeapon1 at 0x0074D2E0)
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
A0 : 0x33834310(type=zVOB_TYPE_ITEM, (objectName=ITLSTORCHBURNING, refctr=5, amount=1, flags=TORCH|NFOCUS|DROPPED|NONE))
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
RESULT : 1
TIME : 4 043
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
RESULT : 0
TIME : 4 173
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
RESULT : 0
TIME : 4 271
THIS : (objectName=PC_HERO, enemy=0x00000000, human_ai=((npc=PC_HERO, wmode=1, wLevel=0, oldWLevel=0), aiCam=(underWater=0)))
TIME : 4 366