Problems with collisions on new spells
Hi everyone, I made a copy-paste version of Firebolt to try out some new spells. Copied everything, PFX, VFX and all scripts that need to be changed or created to make the new spell work. The spell works fine and everything is shown correctly, does the right damage, right visual effects, right cast animations and such. The only problem I've found is that when it collide with static objects (it works fine when colliding with NPCs), the spell goes through without hitting the wall, for example, without triggering the proper "wall hit" collision effect.
The spell ID I used is not one of those "reserved" ones, but a brand new that I created after expanding the spell arrays (maybe this is a key problem?).
If problem is not clear enough, I'll make a video to show exactly what the problem is.
Thank you!