Portal-Zone Gothic-Zone Gothic II-Zone Gothic 3-Zone Gothic 4-Zone Modifikationen-Zone Download-Zone Foren-Zone RPG-Zone Almanach-Zone Spirit of Gothic

 

Ergebnis 1 bis 5 von 5
  1. Beiträge anzeigen #1 Zitieren
    Kämpfer Avatar von Masty
    Registriert seit
    Aug 2017
    Ort
    Italy
    Beiträge
    360
     
    Masty ist offline

    Problems with collisions on new spells

    Hi everyone, I made a copy-paste version of Firebolt to try out some new spells. Copied everything, PFX, VFX and all scripts that need to be changed or created to make the new spell work. The spell works fine and everything is shown correctly, does the right damage, right visual effects, right cast animations and such. The only problem I've found is that when it collide with static objects (it works fine when colliding with NPCs), the spell goes through without hitting the wall, for example, without triggering the proper "wall hit" collision effect.
    The spell ID I used is not one of those "reserved" ones, but a brand new that I created after expanding the spell arrays (maybe this is a key problem?).

    If problem is not clear enough, I'll make a video to show exactly what the problem is.
    Thank you!

  2. #2 Zitieren
    Falugify
    Gast
     
    It's hardcoded. G2? Use the ID 90,91, 80, 81, 64-69 for projectile spells.

  3. Beiträge anzeigen #3 Zitieren
    Kämpfer Avatar von Masty
    Registriert seit
    Aug 2017
    Ort
    Italy
    Beiträge
    360
     
    Masty ist offline
    Zitat Zitat von Falugify Beitrag anzeigen
    It's hardcoded. G2? Use the ID 90,91, 80, 81, 64-69 for projectile spells.
    Yes G2.. Is there a way to change that with Union or Ikarus and LeGo? There are quite a lot of spells I'd like to make and those reserved slots are not enough unfortunately

  4. Beiträge anzeigen #4 Zitieren
    Veteran Avatar von N1kX
    Registriert seit
    Aug 2018
    Ort
    Serov
    Beiträge
    643
     
    N1kX ist offline
    Zitat Zitat von Masty Beitrag anzeigen
    Yes G2.. Is there a way to change that with Union or Ikarus and LeGo? There are quite a lot of spells I'd like to make and those reserved slots are not enough unfortunately
    You can make an infinite number of spells using this plugin on union.
    I added a plugin on this topic
    https://worldofplayers.ru/threads/42126/


    In the 9th post there is a pack of spells that I implemented, you can see their examples. (More precisely, these are spells from this pack)
    https://forum.worldofplayers.de/foru...nk-Zauberpaket

    Then your mod will require a Union, please note this.
    Geändert von N1kX (27.04.2021 um 18:04 Uhr)

  5. Beiträge anzeigen #5 Zitieren
    Kämpfer Avatar von Masty
    Registriert seit
    Aug 2017
    Ort
    Italy
    Beiträge
    360
     
    Masty ist offline
    Zitat Zitat von N1kX Beitrag anzeigen
    You can make an infinite number of spells using this plugin on union.
    I added a plugin on this topic
    https://worldofplayers.ru/threads/42126/


    In the 9th post there is a pack of spells that I implemented, you can see their examples. (More precisely, these are spells from this pack)
    https://forum.worldofplayers.de/foru...nk-Zauberpaket

    Then your mod will require a Union, please note this.
    Did some testing and not only this fixes the collision problem, but also makes so much easier to make new spells, wow. Just wow. Thank you a lot N1kX you saved my life

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
Impressum | Link Us | intern
World of Gothic © by World of Gothic Team
Gothic, Gothic 2 & Gothic 3 are © by Piranha Bytes & Egmont Interactive & JoWooD Productions AG, all rights reserved worldwide