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HELP fixing hole in mesh
Hi. I have a "hole" in mesh in about the location shown in screenshot. Can anybody please fix it in surface.3ds?
[Bild: attachment.php?s=3dab5da2bc3bcbba5f38d372f2d54755&attachmentid=50353&d=1616316800&thumb=1]SURFACE.3DS
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Is it just the hole to fix? I remember you told me that for some reason you couldn't fix it and it's always showing up again?
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Zitat von lali
Is it just the hole to fix? I remember you told me that for some reason you couldn't fix it and it's always showing up again?
If a compile a WORLD.ZEN using this mesh, at that point the character either falls through the mesh or gets stuck in it.
Somehow I get the same result if I use the unaltered surface.3ds from GMDK. Anybody knows if that mesh is corrupted?
It's just that "hole" that needs to be fixed.
(It's the mesh from UnPatch 0.8).
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I fixed the hole deleting the problematic polygons and creating new ones. But how do I fix the texture? )
[Bild: attachment.php?s=3dab5da2bc3bcbba5f38d372f2d54755&attachmentid=50357&d=1616471671&thumb=1]
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Zitat von catalinux
It may sound strange, but I recommend the Spacer for such a little texture fix. You may be able to let it look better and it may be immediately scaled the right amount when you apply it new.
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