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    Knight Avatar von catalinux
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    HELP fixing hole in mesh

    Hi. I have a "hole" in mesh in about the location shown in screenshot. Can anybody please fix it in surface.3ds?

    [Bild: attachment.php?s=3dab5da2bc3bcbba5f38d372f2d54755&attachmentid=50353&d=1616316800&thumb=1]SURFACE.3DS

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    Hero Avatar von lali
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    Is it just the hole to fix? I remember you told me that for some reason you couldn't fix it and it's always showing up again?

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    Knight Avatar von catalinux
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    Zitat Zitat von lali Beitrag anzeigen
    Is it just the hole to fix? I remember you told me that for some reason you couldn't fix it and it's always showing up again?
    If a compile a WORLD.ZEN using this mesh, at that point the character either falls through the mesh or gets stuck in it.

    Somehow I get the same result if I use the unaltered surface.3ds from GMDK. Anybody knows if that mesh is corrupted?

    It's just that "hole" that needs to be fixed.

    (It's the mesh from UnPatch 0.8).

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    Knight Avatar von catalinux
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    I fixed the hole deleting the problematic polygons and creating new ones. But how do I fix the texture? )

    [Bild: attachment.php?s=3dab5da2bc3bcbba5f38d372f2d54755&attachmentid=50357&d=1616471671&thumb=1]

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    Hero Avatar von lali
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    It may sound strange, but I recommend the Spacer for such a little texture fix. You may be able to let it look better and it may be immediately scaled the right amount when you apply it new.

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