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  1. Beiträge anzeigen #41 Zitieren
    Ehrengarde Avatar von neocromicon
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    Zitat Zitat von Roland54 Beitrag anzeigen
    Besten Dank für die 2.1.3, jetzt ist der Patch vermutlich (fast) perfekt. Ich bin jedenfalls begeistert.
    Das hört man doch gerne

  2. Beiträge anzeigen #42 Zitieren
    Veteran Avatar von Sons of Anarchy
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    Sons of Anarchy ist offline
    Zitat Zitat von neocromicon Beitrag anzeigen
    Wehe jemand schreit jetzt noch nach Runen einzeln an|aus, der bekommt "Volles Pfund aufs Maul"

    So kann er bleiben, danke für die Mühen.

    Edit: Ich habe ihn jetzt getestet und es lädt kein Spielstand mehr, oder die Ladezeiten haben sich immens erhöht.
    Hatte zwei Minuten gewartet und keine Änderung.
    Patch rausgenommen, Ladezeit fünf Sekunden.
    Schade, egal welche Modifikation, überall dasselbe.

    Bei LOA bekomme ich sogar einen Ladefehler.
    Mit dem alten Patch lädt ganz normal.

    [Bild: unbenanntxgjuc.jpg]

    Das betrifft wirklich nur die alten Spielstände, bei einem Neuanfang funktioniert es und lädt auch.
    Schade, aber der Vorletzte funktioniert ja, hat jetzt nur nicht die Einstellungen die man tätigen kann.
    LCD: Panasonic TX 58DXW784 (2560x1440) 65'' (200 Hz) MB: Asus ROG STRIX Z370 GPU: 10GB Geforce RTX 3080 CPU: Intel Core i7 8700K 6x 3.70GHz RAM: 16GB G.Skill RipJaws V schwarz DDR4-3200 NT: 750 Watt be quiet! Straight Power 11 SSD: 500GB Samsung 850 Evo 2.5 SSD: AM2 1000 GB OS: Win 10 64 Bit
    Geändert von Sons of Anarchy (27.01.2021 um 23:04 Uhr)

  3. Beiträge anzeigen #43 Zitieren
    Ehrengarde Avatar von neocromicon
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    neocromicon ist offline
    Zitat Zitat von Sons of Anarchy Beitrag anzeigen

    So kann er bleiben, danke für die Mühen.

    Edit: Ich habe ihn jetzt getestet und es lädt kein Spielstand mehr, oder die Ladezeiten haben sich immens erhöht.
    Hatte zwei Minuten gewartet und keine Änderung.
    Patch rausgenommen, Ladezeit fünf Sekunden.
    Schade, egal welche Modifikation, überall dasselbe.

    Bei LOA bekomme ich sogar einen Ladefehler.
    Mit dem alten Patch lädt ganz normal.

    [Bild: unbenanntxgjuc.jpg]
    Das ist natürlich sche....

    Kannst du mir bitte mal den Inhalt deiner Gothic.ini senden, also alles was mit [NINJA_SHOWALWAYSIMPORTANTSTATS] zutun hat.
    Wenn du das getan hast lösche alles komplett was mit SAIS zutun hat, so als ob du es gerade das erste mal benutzen wurdest und teste ob es dann geht.

  4. Beiträge anzeigen #44 Zitieren
    Veteran Avatar von Sons of Anarchy
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    Sons of Anarchy ist offline
    [NINJA_SHOWALWAYSIMPORTANTSTATS]
    Font=0
    Exp=0
    Money=1
    Ammo=1
    AmmoType=2
    Magic=1
    Quest=1

    Habe alles gelöscht, aber keine Änderung.
    Das muss mit den neuen Einstellungen zu tun haben, ohne die läuft alles.
    LCD: Panasonic TX 58DXW784 (2560x1440) 65'' (200 Hz) MB: Asus ROG STRIX Z370 GPU: 10GB Geforce RTX 3080 CPU: Intel Core i7 8700K 6x 3.70GHz RAM: 16GB G.Skill RipJaws V schwarz DDR4-3200 NT: 750 Watt be quiet! Straight Power 11 SSD: 500GB Samsung 850 Evo 2.5 SSD: AM2 1000 GB OS: Win 10 64 Bit

  5. Beiträge anzeigen #45 Zitieren
    Ehrengarde Avatar von neocromicon
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    neocromicon ist offline
    Zitat Zitat von Sons of Anarchy Beitrag anzeigen
    [NINJA_SHOWALWAYSIMPORTANTSTATS]
    Font=0
    Exp=0
    Money=1
    Ammo=1
    AmmoType=2
    Magic=1
    Quest=1

    Habe alles gelöscht, aber keine Änderung.
    Das muss mit den neuen Einstellungen zu tun haben, ohne die läuft alles.
    Ok mist, bin nämlich recht ratlos ehrlich gesagt.

    Gibt mir mal ganz genau durch was du alles benutzt,Systempack/Union, Spine, Mods, Patches usw. gebe mir auch deine KOMPLETTE Gothic.ini und Systempack.ini durch (in einem Spoiler bitte), ich kann das bei mir einfach nicht reproduzieren.

  6. Beiträge anzeigen #46 Zitieren
    Veteran Avatar von Sons of Anarchy
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    Sons of Anarchy ist offline
    Also

    Kein Spine, das neueste Union, die Patches stehen alle in der Gothic.ini.
    Gestestet mit Odyssee und LOA.

    Gothic.ini

    Spoiler:(zum lesen bitte Text markieren)
    ;
    ; G O T H I C 2
    ;
    ; INI-File
    ;
    ; contains different settings
    ; ... some can be modified in gothics menu
    ; ... some not (feel free to hack, but don't cry ...
    ; ... others won't take any effect (they will be reset during gameplay)
    ; ... and a few may cause a crash or some other funny things
    ;
    ; Be careful but DON'T PANIC !!
    ;



    [PERFORMANCE]

    recalc=0
    ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.

    sightValue=6
    ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)

    modelDetail=0.5
    ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5



    [GAME]

    animatedWindows=1
    ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1

    camLookaroundInverse=0
    ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)

    bloodDetail=3
    ; ... details of blood (0 = off), use values from 0 to 3

    extendedVideoKeys=0
    ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0

    scaleVideos=1
    ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)

    cameraLightRange=0
    ; ... range of cameralight in cm, default is 0 (no camera-light)

    invShowArrows=1
    ; ... show arrows beside inventory if there are more items above or beyond, default is 1

    invSwitchToFirstCategory=0
    ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0

    enableMouse=1
    ; ... enable your mouse for gothic, default is 0

    mouseSensitivity=0.5
    ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5

    playLogoVideos=0
    ; ... if set to 0 no intro logo videos will be played

    skyEffects=1
    ; ... turn weather-effects (rain) on (1) or off (0), default is 1

    highlightMeleeFocus=2
    ; ... here you can turn on an optional focus highlight effect during fighting

    highlightInteractFocus=0
    ; ... here you can turn on an optional focus highlight during interactions

    useGothic1Controls=0
    ; ... if you set this one to 0 you will have another fight interface (one key to attack).
    ; we feel the gothic 1 interface is more challenging, so we set the old controls to default
    ; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
    ; the side attacks are being accessed with additional side attack keys.

    disallowVideoInput=0
    ; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)

    keyDelayRate=150
    ; ... sets the keyboard repeat delay rate in msec (default: 150)

    enableJoystick=0
    ; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)

    keyDelayFirst=0
    ; ... delay for first keyboard repeat in msec (default: 0)

    subTitles=0
    ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

    subTitlesAmbient=1
    ; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]

    subTitlesPlayer=1
    ; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]

    subTitlesNoise=0
    ; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]

    invMaxColumns=5
    ; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]

    invMaxRows=0
    ; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)

    invSplitScreen=1
    ; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting

    invCatOrder=COMBAT,ARMOR,POTION,FOOD,MAGIC,RUNE,DOCS,OTHER,NONE
    ; ... determins the inventory item group order.

    gametextAutoScroll=1000
    ; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)

    usePotionKeys=0
    ; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
    ; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here

    useQuickSaveKeys=0
    ; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
    ; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"

    useSpeechReverbLevel=1
    ; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)

    keyboardLayout=00000407
    ; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
    ; ( see http://www.microsoft.com/globaldev/k.../keyboards.asp , dead keys are not supportet at all )

    pickLockScramble=0
    ; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
    ; the value is the maximum length of combination which will be scrambled, 0 = off (default)

    PATCHVERSION=5
    SHORTKEY1FARPLANEDIST=0.8
    SHORTKEY2FARPLANEDIST=1.2
    SHORTKEY3FARPLANEDIST=2
    SHORTKEY4FARPLANEDIST=3
    zShowWeaponTrails=1
    itemEffects=1
    spawnRemoveNpcOnlyIfEmpty=0


    invCatChangeOnLast=0
    invCatG1Mode=0
    spawnUseDeadNpcRoutinePos=1
    [VIDEO]

    zVidDevice=0
    ; ... index of graphic-device beginning with zero.

    zVidResFullscreenX=800
    zVidResFullscreenY=600
    zVidResFullscreenBPP=32
    ; ... used resolution

    zStartupWindowed=0
    ; ... should the game be started as a window-application? Just for debugging!
    ; ... ATTENTION: Not all resolution work in window-mode!!!

    zVidBrightness=0.5
    ; ... brightness from 0.0 (dark) to 1.0 (bright)

    zVidContrast=0.5
    ; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)

    zVidGamma=0.5
    ; ... gamma from 0.0 (dark) to 1.0 (bright)

    zTexMaxSize=16384
    ; ... size of texture in pixels, default is 16384 (max)



    [SOUND]

    soundVolume=0.800000012
    musicVolume=0.333333343
    ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)

    musicEnabled=1
    ; ... enables (1) or disables (0) music. Gothic needs less memory without music.

    soundEnabled=1
    ; ... enables (1) or disables (0) sound.

    soundUseReverb=1
    ; ... enables (1) or disables (0) in game reverb effects in indoor locations.

    extendedProviders=0
    ; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)



    [RENDERER_D3D]

    zFogDisabled=0
    ; ... diables fog. set this to 1 if you have any problem with fogging

    zFogRadial=1
    ; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
    ; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.

    zVidRefreshRate=0
    ; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
    ; Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"

    zForceZBuffer=0
    ; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
    ; you can force z buffering here by setting the value to "1"

    zEnableTaskSwitch=1
    ; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)

    geforce3HackWBufferBug=1
    ; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
    ; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
    ; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
    ; w buffer. Driver versions later than 30.82 may not have this problem either.


    zSyncAmbientCol=0
    ; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
    ; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
    ; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
    ; seriously degrade performance (especially if you activate antialiasing!)

    radeonHackAmbientColBug=0
    ; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
    ; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
    ; fast enough on this card until ATI fixes the ambient col driver bug.
    ; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing


    [SKY_OUTDOOR]

    zDayColor0=82 109 198
    zDayColor1=255 255 0
    zDayColor2=18 16 60
    zDayColor3=134 104 125
    zDayColor0_OW=90 80 80
    zDayColor1_OW=90 80 80
    zDayColor2_OW=90 80 80
    zDayColor3_OW=90 80 80
    ; ... these values tune the different sky colors during different daytimes

    zSkyDome=1
    ; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)

    zColorizeSky=1
    ; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)

    zSunName=unsun5.tga
    zSunSize=200
    zSunAlpha=230
    zMoonName=moon.tga
    zMoonSize=400
    zMoonAlpha=255
    ; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are

    zRainWindScale=0.003
    ; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations

    zNearFogScale=1
    zFarFogScale=1
    ; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)



    [ENGINE]

    zDetailTexturesEnabled=1
    ; ... here you can define if the engine should support detail textures (default: 1)

    zSubdivSurfacesEnabled=0
    ; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)

    zTexCacheOutTimeMSec=240000
    zTexCacheSizeMaxBytes=100000000
    zSndCacheOutTimeMSec=10000
    zSndCacheSizeMaxBytes=20000000
    ; ... with these settings you can tune the memory usage of the texture and sound resources.
    ; if you have more ram than 512 MB, greater values will improve performance

    zVobFarClipZScale=4
    ; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1

    zFarClipAlphaFade=1
    ; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance

    zEnvMapTextureName=zflare1.tga
    ; ... texture name for the object env effects

    zWaterAniEnabled=1
    ; ... enables (1) or disables (0) water waves. disabling improves performance

    zWaterEnvMapTextureName=cloudenv_bright.tga
    ; ... texture name for the water env effect

    zWaterEnvMapAniFPS=0
    ; ... animation speed in for an optional water env texture

    zHighLightScale=0
    ; ... enables (1) or disables (0) item highlight swell (default: 0)

    ZMAXFPS=0
    ; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
    ; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)

    zSmoothTimer=1
    ; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
    ; (default: 1)

    zVidEnableAntiAliasing=0
    ; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.

    zSmoothModelRootNode=1
    ; ... enables (1) or disables (0) model moving smooting (default: 1)

    zMouseRotationScale=2.0
    ; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)

    zDontSwitchToThirdPerson=0
    ; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
    ; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun

    zCacheInAllNSCAtNewGame=0
    ; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup

    zCloudShadowScale=0
    ; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!

    zTexAnisotropicFiltering=0
    ; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
    ; default: 0

    NOAMBIENTPFX=0
    ; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
    ; in order to improve speed

    zVobPointLight=1
    ; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.

    ZNEARVALUE=-1
    ; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
    ; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)

    zSkyRenderFirst=1
    ; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
    ; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
    ; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
    ; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
    ; (default: 1)

    zMaxFPS=0
    ; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations.
    ; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems
    ; the spacer needs a fixed value here in order to work properly during editing small ZEN Files

    zAmbientPFXEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
    ; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)

    zAmbientVobsEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2

    zEnvMappingEnabled=1
    ; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)

    zKillSysKeys=0
    ; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
    ; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
    ; this feature is untested and unsupported.

    zSmoothMouse=3
    ; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
    ; (default: 3) ATTENTION: modifying this value may result in different gameplay.

    zMusic16ChannelsOnly=0
    ; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
    ; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
    ; use 16 channels.

    zInventoryItemsDistanceScale=1.3
    ; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
    ; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
    ; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
    ; range: 0..1000. (default: 1.3)

    zWindEnabled=1
    ; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)

    zWindCycleTime=4
    zWindCycleTimeVar=2
    zWindStrength=70
    zWindStrengthVar=40
    zWindAngleVelo=0.9
    zWindAngleVeloVar=0.8
    ; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen

    zSunMaxScreenBlendScale=0.8
    zRayTurboPolyTreshold=500



    [KEYS]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100cd00
    keyActionLeft=d300cb00
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb001000
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200

    Ninja_Sprint_UseKey=36003300
    [KEYSDEFAULT0]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb001000
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200

    [KEYSDEFAULT1]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=1000
    keyRight=1200
    keyStrafeLeft=cb001e00
    keyStrafeRight=cd002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200


    [INTERNAL]
    idComputerName=DESKTOP-DINSQJE
    idUserName=MatthiasLucas
    extendedMenu=1
    gameStarts=42
    perfQualityIndex=0
    gameStartFailed=0
    gameAbnormalExit=1
    menuShowVersion=1
    gamePath=
    gameScript=
    gameCompile=1.0
    playerInstanceName=
    menuAction=SAVEGAME_LOAD
    debugAllChannels=0
    debugAllInstances=0
    debugChannels=
    cutscenesDisabled=0
    texDetailIndex=1
    vidResIndex=19
    soundProviderIndex=0
    soundSampleRateIndex=1
    soundSpeakerIndex=0
    logStatistics=0
    zFastSaveGames=1
    UnionActivated=0
    GhostAlpha=0.300000012

    [NINJA_LIFEREG]
    TICKRATE=1000
    PERMILLE=1

    [AUTOSAVE]
    minutes=5
    slotMin=18
    slotMax=20
    events=1
    counter=270
    [NINJA_PERCENTPOTIONS]
    EssencePct=15
    ExtractPct=20
    ElixirPct=25

    [NINJA_QUICKLOOT]
    Key=RMB
    Prefix=Erhalten:
    UseAnimations=1
    AnimSpeed=700
    [NINJA_SHOWGAMETIME]
    Ninja_ShowGameTime_BothTimeDay=1

    [MORE_RINGS]
    max_rings=4

    [SLMANAGER]
    nameQSaveGame=QuickSave
    keySave=F10
    keyLoad=F12
    youDie=Du bist verreckt!
    cantBeSaved=Speichern jetzt nicht erlaubt!
    slotString=Gespeichert in Slot:
    minSlotSL=10
    maxSlotSL=15
    lastSaveSlotSL=10
    numberSaveSL=175

    [NINJA_SPRINT]
    Strength=0
    Party=1
    Perma=0
    Anim=0
    Weapon=1

    [MOD_ODYSSEE]
    DIFFICULTY=0
    [NINJA_MANAREG]
    THRESHOLD=1
    DIVISOR=20
    TICKRATE=500
    #PER_TICK=1
    DIFFICULTY=0

    [GFA]
    freeAimingEnabled=1
    focusUpdateIntervalMS=0
    showFocusWhenNotAiming=0
    reticleSizePx=64
    overwriteControlSchemeRanged=0
    overwriteControlSchemeSpells=0


    [NINJA_SHOWALWAYSIMPORTANTSTATS]
    Font=0
    Exp=0
    Money=1
    Ammo=1
    AmmoType=2
    Magic=1
    Quest=1




    Systempack.ini

    Spoiler:(zum lesen bitte Text markieren)

    ; About union - http://worldofplayers.ru/threads/40376/

    [PLUGINS]
    PluginList = Ninja.dll**
    UseAdaptiveHooks = false
    IgnoreList =
    AutorunFilter = dll, m3d, src, d
    AutorunDependenciesSortion = true
    UseVDFS = true


    [CORE]
    ShowDebugWindow = false
    CustomRaiseHardError = true
    ShowHiddenFiles = false
    RTDynamicCastExtension = true
    CustomDebugWindowPos = False
    DebugWindowPosX = 0
    DebugWindowPosY = 0

    [DEBUG]
    ReadBinkWithVDFS = True
    UseErrorVisuals = False
    FixBink = True
    OptimizeVB = 0
    dwNumVertices = 8192
    Disable_D3DVBCAPS_WRITEONLY = 1
    SimpleWindow = 1
    BorderlessWindow = 1
    WindowPosX = 0
    WindowPosY = 0
    ZNORESTHREAD = 1
    BUGFIX_already_deleted_zCObject = 1
    Polish_version = 0
    StrafeBug = 0
    Show_FPS_Counter = 0
    Cache_Timeout = 400
    LineCacheSize = 16384
    SlidingSize = 0.050
    BorderFix = true
    Win10AmdFix = true

    [GAME]
    SaveGameToANSI = 0
    SaveDATinASCII = 1

    [PARAMETERS]
    AnisotropicFiltering = 16
    VerticalFOV = 67.500
    NewFOVformula = 0
    DisableLOD = 0
    DisableIndoorClipping = 1
    SPAWN_INSERTRANGE = 4500.000
    SPAWN_REMOVERANGE = 5000.000
    SPAWN_INSERTTIME_MAX = 1000.000
    SmoothAniDistance = 5000.000
    DrawDistanceMultiplier = 1.000
    OutDoorPortalDistanceMultiplier = 1.000
    InDoorPortalDistanceMultiplier = 1.000
    EnableShields = 1
    UnlockParadeJumpB = 1
    No_Take_Anim = 0
    RMB_No_Take_Anim = 0
    HideFocus = 1
    InteractionCollision = 1
    ShowArmor = 0
    RainVobCollision = 1
    AbortMenuSound = 1

    [INTERFACE]
    Scale = 1.000
    ScaleInventory = 1
    ForceMenuScale = 0
    ScaleMenusX = 640
    ScaleMenusY = 480
    ForceDocScale = 0
    ScaleDocX = 8192
    ScaleDocY = 8192
    DialogBoxX = 800
    DialogBoxY = 600
    SubtitlesBoxX = 600
    ShowManaBar = 1
    ShowSwimBar = 1
    HideHealthBar = 0
    NewChapterSizeX = 800
    NewChapterSizeY = 600
    SaveGameImageSizeX = 320
    SaveGameImageSizeY = 200
    InventoryCellSize = 70
    Color_DialogChoice_Active = -1
    Color_DialogChoice_Inactive = -6316129
    Color_Talk_Hero = -1
    Color_Talk_NPC = -256
    Hide_STR_DEX = 1

    [SUBTITLES]
    Control = 0
    TimeMultiplier = 2.000
    MaxTimePerPhrase = 30.000
    TimePerChar = 100.000

    [MOUSE]
    EnableWrapper = True
    OnlyAxisMode = True
    SpeedMultiplierX = 1.000
    SpeedMultiplierY = 1.000
    PrecisionMultiplier = 1
    ForceMouseControl = False
    FixTargetDelay = 1
    GameOverlayTakeControl = True

    [SPLASH]
    FileName =
    HideTitle = false
    AlphaColor =
    LCD: Panasonic TX 58DXW784 (2560x1440) 65'' (200 Hz) MB: Asus ROG STRIX Z370 GPU: 10GB Geforce RTX 3080 CPU: Intel Core i7 8700K 6x 3.70GHz RAM: 16GB G.Skill RipJaws V schwarz DDR4-3200 NT: 750 Watt be quiet! Straight Power 11 SSD: 500GB Samsung 850 Evo 2.5 SSD: AM2 1000 GB OS: Win 10 64 Bit
    Geändert von Sons of Anarchy (27.01.2021 um 23:36 Uhr)

  7. Beiträge anzeigen #47 Zitieren
    Ehrengarde Avatar von neocromicon
    Registriert seit
    Jan 2019
    Beiträge
    2.480
     
    neocromicon ist offline
    Zitat Zitat von Sons of Anarchy Beitrag anzeigen
    Also

    Kein Spine, das neueste Union, die Patches stehen alle in der Gothic.ini.
    Gestestet mit Odyssee und LOA.

    Gothic.ini

    Spoiler:(zum lesen bitte Text markieren)
    ;
    ; G O T H I C 2
    ;
    ; INI-File
    ;
    ; contains different settings
    ; ... some can be modified in gothics menu
    ; ... some not (feel free to hack, but don't cry ...
    ; ... others won't take any effect (they will be reset during gameplay)
    ; ... and a few may cause a crash or some other funny things
    ;
    ; Be careful but DON'T PANIC !!
    ;



    [PERFORMANCE]

    recalc=0
    ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.

    sightValue=6
    ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)

    modelDetail=0.5
    ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5



    [GAME]

    animatedWindows=1
    ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1

    camLookaroundInverse=0
    ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)

    bloodDetail=3
    ; ... details of blood (0 = off), use values from 0 to 3

    extendedVideoKeys=0
    ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0

    scaleVideos=1
    ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)

    cameraLightRange=0
    ; ... range of cameralight in cm, default is 0 (no camera-light)

    invShowArrows=1
    ; ... show arrows beside inventory if there are more items above or beyond, default is 1

    invSwitchToFirstCategory=0
    ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0

    enableMouse=1
    ; ... enable your mouse for gothic, default is 0

    mouseSensitivity=0.5
    ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5

    playLogoVideos=0
    ; ... if set to 0 no intro logo videos will be played

    skyEffects=1
    ; ... turn weather-effects (rain) on (1) or off (0), default is 1

    highlightMeleeFocus=2
    ; ... here you can turn on an optional focus highlight effect during fighting

    highlightInteractFocus=0
    ; ... here you can turn on an optional focus highlight during interactions

    useGothic1Controls=0
    ; ... if you set this one to 0 you will have another fight interface (one key to attack).
    ; we feel the gothic 1 interface is more challenging, so we set the old controls to default
    ; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
    ; the side attacks are being accessed with additional side attack keys.

    disallowVideoInput=0
    ; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)

    keyDelayRate=150
    ; ... sets the keyboard repeat delay rate in msec (default: 150)

    enableJoystick=0
    ; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)

    keyDelayFirst=0
    ; ... delay for first keyboard repeat in msec (default: 0)

    subTitles=0
    ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

    subTitlesAmbient=1
    ; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]

    subTitlesPlayer=1
    ; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]

    subTitlesNoise=0
    ; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]

    invMaxColumns=5
    ; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]

    invMaxRows=0
    ; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)

    invSplitScreen=1
    ; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting

    invCatOrder=COMBAT,ARMOR,POTION,FOOD,MAGIC,RUNE,DOCS,OTHER,NONE
    ; ... determins the inventory item group order.

    gametextAutoScroll=1000
    ; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)

    usePotionKeys=0
    ; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
    ; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here

    useQuickSaveKeys=0
    ; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
    ; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"

    useSpeechReverbLevel=1
    ; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)

    keyboardLayout=00000407
    ; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
    ; ( see http://www.microsoft.com/globaldev/k.../keyboards.asp , dead keys are not supportet at all )

    pickLockScramble=0
    ; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
    ; the value is the maximum length of combination which will be scrambled, 0 = off (default)

    PATCHVERSION=5
    SHORTKEY1FARPLANEDIST=0.8
    SHORTKEY2FARPLANEDIST=1.2
    SHORTKEY3FARPLANEDIST=2
    SHORTKEY4FARPLANEDIST=3
    zShowWeaponTrails=1
    itemEffects=1
    spawnRemoveNpcOnlyIfEmpty=0


    invCatChangeOnLast=0
    invCatG1Mode=0
    spawnUseDeadNpcRoutinePos=1
    [VIDEO]

    zVidDevice=0
    ; ... index of graphic-device beginning with zero.

    zVidResFullscreenX=800
    zVidResFullscreenY=600
    zVidResFullscreenBPP=32
    ; ... used resolution

    zStartupWindowed=0
    ; ... should the game be started as a window-application? Just for debugging!
    ; ... ATTENTION: Not all resolution work in window-mode!!!

    zVidBrightness=0.5
    ; ... brightness from 0.0 (dark) to 1.0 (bright)

    zVidContrast=0.5
    ; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)

    zVidGamma=0.5
    ; ... gamma from 0.0 (dark) to 1.0 (bright)

    zTexMaxSize=16384
    ; ... size of texture in pixels, default is 16384 (max)



    [SOUND]

    soundVolume=0.800000012
    musicVolume=0.333333343
    ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)

    musicEnabled=1
    ; ... enables (1) or disables (0) music. Gothic needs less memory without music.

    soundEnabled=1
    ; ... enables (1) or disables (0) sound.

    soundUseReverb=1
    ; ... enables (1) or disables (0) in game reverb effects in indoor locations.

    extendedProviders=0
    ; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)



    [RENDERER_D3D]

    zFogDisabled=0
    ; ... diables fog. set this to 1 if you have any problem with fogging

    zFogRadial=1
    ; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
    ; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.

    zVidRefreshRate=0
    ; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
    ; Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"

    zForceZBuffer=0
    ; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
    ; you can force z buffering here by setting the value to "1"

    zEnableTaskSwitch=1
    ; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)

    geforce3HackWBufferBug=1
    ; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
    ; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
    ; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
    ; w buffer. Driver versions later than 30.82 may not have this problem either.


    zSyncAmbientCol=0
    ; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
    ; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
    ; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
    ; seriously degrade performance (especially if you activate antialiasing!)

    radeonHackAmbientColBug=0
    ; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
    ; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
    ; fast enough on this card until ATI fixes the ambient col driver bug.
    ; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing


    [SKY_OUTDOOR]

    zDayColor0=82 109 198
    zDayColor1=255 255 0
    zDayColor2=18 16 60
    zDayColor3=134 104 125
    zDayColor0_OW=90 80 80
    zDayColor1_OW=90 80 80
    zDayColor2_OW=90 80 80
    zDayColor3_OW=90 80 80
    ; ... these values tune the different sky colors during different daytimes

    zSkyDome=1
    ; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)

    zColorizeSky=1
    ; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)

    zSunName=unsun5.tga
    zSunSize=200
    zSunAlpha=230
    zMoonName=moon.tga
    zMoonSize=400
    zMoonAlpha=255
    ; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are

    zRainWindScale=0.003
    ; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations

    zNearFogScale=1
    zFarFogScale=1
    ; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)



    [ENGINE]

    zDetailTexturesEnabled=1
    ; ... here you can define if the engine should support detail textures (default: 1)

    zSubdivSurfacesEnabled=0
    ; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)

    zTexCacheOutTimeMSec=240000
    zTexCacheSizeMaxBytes=100000000
    zSndCacheOutTimeMSec=10000
    zSndCacheSizeMaxBytes=20000000
    ; ... with these settings you can tune the memory usage of the texture and sound resources.
    ; if you have more ram than 512 MB, greater values will improve performance

    zVobFarClipZScale=4
    ; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1

    zFarClipAlphaFade=1
    ; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance

    zEnvMapTextureName=zflare1.tga
    ; ... texture name for the object env effects

    zWaterAniEnabled=1
    ; ... enables (1) or disables (0) water waves. disabling improves performance

    zWaterEnvMapTextureName=cloudenv_bright.tga
    ; ... texture name for the water env effect

    zWaterEnvMapAniFPS=0
    ; ... animation speed in for an optional water env texture

    zHighLightScale=0
    ; ... enables (1) or disables (0) item highlight swell (default: 0)

    ZMAXFPS=0
    ; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
    ; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)

    zSmoothTimer=1
    ; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
    ; (default: 1)

    zVidEnableAntiAliasing=0
    ; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.

    zSmoothModelRootNode=1
    ; ... enables (1) or disables (0) model moving smooting (default: 1)

    zMouseRotationScale=2.0
    ; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)

    zDontSwitchToThirdPerson=0
    ; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
    ; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun

    zCacheInAllNSCAtNewGame=0
    ; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup

    zCloudShadowScale=0
    ; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!

    zTexAnisotropicFiltering=0
    ; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
    ; default: 0

    NOAMBIENTPFX=0
    ; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
    ; in order to improve speed

    zVobPointLight=1
    ; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.

    ZNEARVALUE=-1
    ; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
    ; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)

    zSkyRenderFirst=1
    ; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
    ; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
    ; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
    ; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
    ; (default: 1)

    zMaxFPS=0
    ; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations.
    ; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems
    ; the spacer needs a fixed value here in order to work properly during editing small ZEN Files

    zAmbientPFXEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
    ; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)

    zAmbientVobsEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2

    zEnvMappingEnabled=1
    ; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)

    zKillSysKeys=0
    ; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
    ; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
    ; this feature is untested and unsupported.

    zSmoothMouse=3
    ; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
    ; (default: 3) ATTENTION: modifying this value may result in different gameplay.

    zMusic16ChannelsOnly=0
    ; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
    ; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
    ; use 16 channels.

    zInventoryItemsDistanceScale=1.3
    ; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
    ; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
    ; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
    ; range: 0..1000. (default: 1.3)

    zWindEnabled=1
    ; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)

    zWindCycleTime=4
    zWindCycleTimeVar=2
    zWindStrength=70
    zWindStrengthVar=40
    zWindAngleVelo=0.9
    zWindAngleVeloVar=0.8
    ; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen

    zSunMaxScreenBlendScale=0.8
    zRayTurboPolyTreshold=500



    [KEYS]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100cd00
    keyActionLeft=d300cb00
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb001000
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200

    Ninja_Sprint_UseKey=36003300
    [KEYSDEFAULT0]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb001000
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200

    [KEYSDEFAULT1]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=1000
    keyRight=1200
    keyStrafeLeft=cb001e00
    keyStrafeRight=cd002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200


    [INTERNAL]
    idComputerName=DESKTOP-DINSQJE
    idUserName=MatthiasLucas
    extendedMenu=1
    gameStarts=42
    perfQualityIndex=0
    gameStartFailed=0
    gameAbnormalExit=1
    menuShowVersion=1
    gamePath=
    gameScript=
    gameCompile=1.0
    playerInstanceName=
    menuAction=SAVEGAME_LOAD
    debugAllChannels=0
    debugAllInstances=0
    debugChannels=
    cutscenesDisabled=0
    texDetailIndex=1
    vidResIndex=19
    soundProviderIndex=0
    soundSampleRateIndex=1
    soundSpeakerIndex=0
    logStatistics=0
    zFastSaveGames=1
    UnionActivated=0
    GhostAlpha=0.300000012

    [NINJA_LIFEREG]
    TICKRATE=1000
    PERMILLE=1

    [AUTOSAVE]
    minutes=5
    slotMin=18
    slotMax=20
    events=1
    counter=270
    [NINJA_PERCENTPOTIONS]
    EssencePct=15
    ExtractPct=20
    ElixirPct=25

    [NINJA_QUICKLOOT]
    Key=RMB
    Prefix=Erhalten:
    UseAnimations=1
    AnimSpeed=700
    [NINJA_SHOWGAMETIME]
    Ninja_ShowGameTime_BothTimeDay=1

    [MORE_RINGS]
    max_rings=4

    [SLMANAGER]
    nameQSaveGame=QuickSave
    keySave=F10
    keyLoad=F12
    youDie=Du bist verreckt!
    cantBeSaved=Speichern jetzt nicht erlaubt!
    slotString=Gespeichert in Slot:
    minSlotSL=10
    maxSlotSL=15
    lastSaveSlotSL=10
    numberSaveSL=175

    [NINJA_SPRINT]
    Strength=0
    Party=1
    Perma=0
    Anim=0
    Weapon=1

    [MOD_ODYSSEE]
    DIFFICULTY=0
    [NINJA_MANAREG]
    THRESHOLD=1
    DIVISOR=20
    TICKRATE=500
    #PER_TICK=1
    DIFFICULTY=0

    [GFA]
    freeAimingEnabled=1
    focusUpdateIntervalMS=0
    showFocusWhenNotAiming=0
    reticleSizePx=64
    overwriteControlSchemeRanged=0
    overwriteControlSchemeSpells=0


    [NINJA_SHOWALWAYSIMPORTANTSTATS]
    Font=0
    Exp=0
    Money=1
    Ammo=1
    AmmoType=2
    Magic=1
    Quest=1




    Systempack.ini

    Spoiler:(zum lesen bitte Text markieren)

    ; About union - http://worldofplayers.ru/threads/40376/

    [PLUGINS]
    PluginList = Ninja.dll**
    UseAdaptiveHooks = false
    IgnoreList =
    AutorunFilter = dll, m3d, src, d
    AutorunDependenciesSortion = true
    UseVDFS = true


    [CORE]
    ShowDebugWindow = false
    CustomRaiseHardError = true
    ShowHiddenFiles = false
    RTDynamicCastExtension = true
    CustomDebugWindowPos = False
    DebugWindowPosX = 0
    DebugWindowPosY = 0

    [DEBUG]
    ReadBinkWithVDFS = True
    UseErrorVisuals = False
    FixBink = True
    OptimizeVB = 0
    dwNumVertices = 8192
    Disable_D3DVBCAPS_WRITEONLY = 1
    SimpleWindow = 1
    BorderlessWindow = 1
    WindowPosX = 0
    WindowPosY = 0
    ZNORESTHREAD = 1
    BUGFIX_already_deleted_zCObject = 1
    Polish_version = 0
    StrafeBug = 0
    Show_FPS_Counter = 0
    Cache_Timeout = 400
    LineCacheSize = 16384
    SlidingSize = 0.050
    BorderFix = true
    Win10AmdFix = true

    [GAME]
    SaveGameToANSI = 0
    SaveDATinASCII = 1

    [PARAMETERS]
    AnisotropicFiltering = 16
    VerticalFOV = 67.500
    NewFOVformula = 0
    DisableLOD = 0
    DisableIndoorClipping = 1
    SPAWN_INSERTRANGE = 4500.000
    SPAWN_REMOVERANGE = 5000.000
    SPAWN_INSERTTIME_MAX = 1000.000
    SmoothAniDistance = 5000.000
    DrawDistanceMultiplier = 1.000
    OutDoorPortalDistanceMultiplier = 1.000
    InDoorPortalDistanceMultiplier = 1.000
    EnableShields = 1
    UnlockParadeJumpB = 1
    No_Take_Anim = 0
    RMB_No_Take_Anim = 0
    HideFocus = 1
    InteractionCollision = 1
    ShowArmor = 0
    RainVobCollision = 1
    AbortMenuSound = 1

    [INTERFACE]
    Scale = 1.000
    ScaleInventory = 1
    ForceMenuScale = 0
    ScaleMenusX = 640
    ScaleMenusY = 480
    ForceDocScale = 0
    ScaleDocX = 8192
    ScaleDocY = 8192
    DialogBoxX = 800
    DialogBoxY = 600
    SubtitlesBoxX = 600
    ShowManaBar = 1
    ShowSwimBar = 1
    HideHealthBar = 0
    NewChapterSizeX = 800
    NewChapterSizeY = 600
    SaveGameImageSizeX = 320
    SaveGameImageSizeY = 200
    InventoryCellSize = 70
    Color_DialogChoice_Active = -1
    Color_DialogChoice_Inactive = -6316129
    Color_Talk_Hero = -1
    Color_Talk_NPC = -256
    Hide_STR_DEX = 1

    [SUBTITLES]
    Control = 0
    TimeMultiplier = 2.000
    MaxTimePerPhrase = 30.000
    TimePerChar = 100.000

    [MOUSE]
    EnableWrapper = True
    OnlyAxisMode = True
    SpeedMultiplierX = 1.000
    SpeedMultiplierY = 1.000
    PrecisionMultiplier = 1
    ForceMouseControl = False
    FixTargetDelay = 1
    GameOverlayTakeControl = True

    [SPLASH]
    FileName =
    HideTitle = false
    AlphaColor =
    Danke! Soweit ich sehe benutzt du Union Plugins, deaktiviere diese mal bitte zum Testen.

    PS: Bei mir funktioniert LoA und Odyssee
    PS2: Ich habe mal über Spine ein x beliebiges Union Plugin probiert. Sobald ein Plugin und ein Patch(Egal welcher) zusammen sind, stürzt mein Spiel ab, Patches und Plugins für sich selbst gehen wiederum. Also ich habe damit den großen verdacht das es an einem Plugin liegt.
    PS3: Benutzt du die GothicStarter_mod.exe oder die GothicStarter.exe zum starten? Es muss die GothicStarter.exe sein
    PS4: Wenn das alles nicht hilft habe ich hier noch eine Version, mit ner Änderung, wo ich den Fehler am ehesten vermute(NUR ZUM TESTEN, sind Positionierungsfehler drin):ShowAlwaysImportantStats_TESTBUILD.zip
    Geändert von neocromicon (28.01.2021 um 00:49 Uhr)

  8. Beiträge anzeigen #48 Zitieren
    Veteran Avatar von N1kX
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    You didn't have to sit and fix anything, this is a mistake of the mod itself LoA. There is a bugs in the hierarchy in the world and it show out when the game is launched gothicstarter_mod.exe

  9. Beiträge anzeigen #49 Zitieren
    Ritter Avatar von Kirides
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    Zitat Zitat von neocromicon Beitrag anzeigen
    Danke! Soweit ich sehe benutzt du Union Plugins, deaktiviere diese mal bitte zum Testen.

    PS: Bei mir funktioniert LoA und Odyssee
    PS2: Ich habe mal über Spine ein x beliebiges Union Plugin probiert. Sobald ein Plugin und ein Patch(Egal welcher) zusammen sind, stürzt mein Spiel ab, Patches und Plugins für sich selbst gehen wiederum. Also ich habe damit den großen verdacht das es an einem Plugin liegt.
    PS3: Benutzt du die GothicStarter_mod.exe oder die GothicStarter.exe zum starten? Es muss die GothicStarter.exe sein
    PS4: Wenn das alles nicht hilft habe ich hier noch eine Version, mit ner Änderung, wo ich den Fehler am ehesten vermute(NUR ZUM TESTEN, sind Positionierungsfehler drin):ShowAlwaysImportantStats_TESTBUILD.zip
    wenn du Union plugins testest, dann probier mal die aktuelle version des zParserExtender-Plugins aus dem ResourceManager zu installieren zusätzlich zu dem anderen Plugin.
    Könnte helfen

  10. Beiträge anzeigen #50 Zitieren
    General Avatar von Roland54
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    LoA läuft bei mir mit dem Patch und Union ohne Probleme, habe allerdings auch keine Union- Plugins in Verwendung.

    Edit: Und mit Odyssee funktioniert auch alles, ich hatte dort einen Spielstand, bei dem ich den Patch noch nicht verwendet hatte, und jetzt wird alles richtig angezeigt.
    Meine Übersetzungen:
    Gilden/Guilds/Гильдии v.1.6: Gothic 2: Gilden 1.6 DE
    Die Destiny- Saga (1 bis 5): Gothic 2: Destiny 1 bis 5 Deutsche Version
    Klasztor - Das Kloster:
    Klasztor - Das Kloster
    G1 Erweiterte Edition Plus (Quentins Bande): G1 Erweiterte Edition (Quentins Bande)
    Und viele andere.
    Geändert von Roland54 (28.01.2021 um 11:23 Uhr)

  11. Beiträge anzeigen #51 Zitieren
    Ehrengarde Avatar von neocromicon
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    Zitat Zitat von Kirides Beitrag anzeigen
    wenn du Union plugins testest, dann probier mal die aktuelle version des zParserExtender-Plugins aus dem ResourceManager zu installieren zusätzlich zu dem anderen Plugin.
    Könnte helfen
    Muss ich nachher mal testen, danke.

    Zitat Zitat von Roland54 Beitrag anzeigen
    LoA läuft bei mir mit dem Patch und Union ohne Probleme, habe allerdings auch keine Union- Plugins in Verwendung.

    Edit: Und mit Odyssee funktioniert auch alles, ich hatte dort einen Spielstand, bei dem ich den Patch noch nicht verwendet hatte, und jetzt wird alles richtig angezeigt.
    Wieso musstest du einen älteren Spielstand nehmen?

  12. Beiträge anzeigen #52 Zitieren
    Apprentice
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    MjrMalfunction ist offline
    Seit dem Aufstieg von Stufe 13 auf 14 ist das hier passiert

    [Bild: hryf.jpg]

    Und geht auch nicht mehr weg. Auch beim Stufenaufstieg von 14 auf 15 überlagern die Werte der Stufe 13 die neuen Werte.

    Das sind die anderen Mods, die ich zusätzlich installiert habe.

    [Bild: jryf.jpg]

  13. Beiträge anzeigen #53 Zitieren
    Ehrengarde Avatar von neocromicon
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    Hast du genau zwischen den wechseln irgendwie genau dann gespeichert? Kannst du mir den Spielstand senden?

  14. Beiträge anzeigen #54 Zitieren
    Ehrengarde Avatar von mud-freak
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    Zitat Zitat von MjrMalfunction Beitrag anzeigen
    Seit dem Aufstieg von Stufe 13 auf 14 ist das hier passiert

    [Bild: hryf.jpg]
    Das wird, schätze ich, dann passieren, wenn man den Patch (und Ninja) zwischenzeitlich deaktiviert, speichert und den Patch später wieder dazu nimmt. Das könnte neocromicon noch abfangen.
    Schnelle Abhilfe bringt momentan denke ich das Löschen der Datei SCRPTSAVE_SHOWALWAYSIMPORTANTSTATS.SAV aus deinem Speicherstand. Sicher nicht die benutzerfreundlichste Geschichte. Auf Änderungen und Löschung von Speicherständen sollte nur im Notfall zurückgegriffen werden.

  15. Beiträge anzeigen #55 Zitieren
    Ehrengarde Avatar von neocromicon
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    Zitat Zitat von mud-freak Beitrag anzeigen
    Das wird, schätze ich, dann passieren, wenn man den Patch (und Ninja) zwischenzeitlich deaktiviert, speichert und den Patch später wieder dazu nimmt. Das könnte neocromicon noch abfangen.
    Schnelle Abhilfe bringt momentan denke ich das Löschen der Datei SCRPTSAVE_SHOWALWAYSIMPORTANTSTATS.SAV aus deinem Speicherstand. Sicher nicht die benutzerfreundlichste Geschichte. Auf Änderungen und Löschung von Speicherständen sollte nur im Notfall zurückgegriffen werden.
    Ich habe das mal versucht nachzustellen, mit verschiedenen ausführungen. Brachte "leider" nicht das Ergebnis, aber das muss ja nix heißen.

  16. Beiträge anzeigen #56 Zitieren
    Apprentice
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    MjrMalfunction ist offline
    Zitat Zitat von neocromicon Beitrag anzeigen
    Hast du genau zwischen den wechseln irgendwie genau dann gespeichert? Kannst du mir den Spielstand senden?
    Das kann ich nicht mehr genau sagen, aber es ist möglich, dass der Aufstieg genau dann geschah als das Auto Save einsetzte.

    Zitat Zitat von mud-freak Beitrag anzeigen
    Das wird, schätze ich, dann passieren, wenn man den Patch (und Ninja) zwischenzeitlich deaktiviert, speichert und den Patch später wieder dazu nimmt. Das könnte neocromicon noch abfangen.
    Schnelle Abhilfe bringt momentan denke ich das Löschen der Datei SCRPTSAVE_SHOWALWAYSIMPORTANTSTATS.SAV aus deinem Speicherstand. Sicher nicht die benutzerfreundlichste Geschichte. Auf Änderungen und Löschung von Speicherständen sollte nur im Notfall zurückgegriffen werden.
    Das Löschen hat das Problem gelöst. Vielen Dank.

  17. Beiträge anzeigen #57 Zitieren
    General Avatar von Roland54
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    @ neocromicon Ich musste keinen älteren Speicherstand nehmen, ich habe es einfach gemacht, da dieser ohne die Anzeige der stats war. Ich habe übrigens versucht, den Patch bei der Diebmod zu nutzen, bei der hatte ich testweise mit D3D11- Renderer (Yet Another...) verwendet, da stürzt die Mod aber immer vor dem Menü- Anzeigen ab. Hier ist ein zspy- Log davon.
    Meine Übersetzungen:
    Gilden/Guilds/Гильдии v.1.6: Gothic 2: Gilden 1.6 DE
    Die Destiny- Saga (1 bis 5): Gothic 2: Destiny 1 bis 5 Deutsche Version
    Klasztor - Das Kloster:
    Klasztor - Das Kloster
    G1 Erweiterte Edition Plus (Quentins Bande): G1 Erweiterte Edition (Quentins Bande)
    Und viele andere.

  18. Beiträge anzeigen #58 Zitieren
    Ehrengarde Avatar von neocromicon
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    Zitat Zitat von Roland54 Beitrag anzeigen
    @ neocromicon Ich musste keinen älteren Speicherstand nehmen, ich habe es einfach gemacht, da dieser ohne die Anzeige der stats war. Ich habe übrigens versucht, den Patch bei der Diebmod zu nutzen, bei der hatte ich testweise mit D3D11- Renderer (Yet Another...) verwendet, da stürzt die Mod aber immer vor dem Menü- Anzeigen ab. Hier ist ein zspy- Log davon.
    Achso ich dachte schon da gebe es Anzeigefehler ^^

    [w] 00:20 Warn: 0 D: OBJ: Memory leaks found! .... <zObject.cpp,#699>
    Hast du den 4GB-Patch Installiert? Ansonsten sehe ich da nix was von mir kommt, sondern nur Mod spezifisches Zeug.

    Edit: Höchstens das hier noch:
    [w] 00:38 Warn: 0 U: PAR: External GAME_INITENGINTL not found. .... <zParser_Symbol.cpp,#1123>
    [w] 00:38 Warn: 0 U: PAR: External GAME_INITENGLISH not found. .... <zParser_Symbol.cpp,#1123>

    Wegen der Sprachsuche, aber das glaube ich eher weniger.

  19. Beiträge anzeigen #59 Zitieren
    General Avatar von Roland54
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    Ich habe Union samt Playerkit installiert. Da ist der 4GB- Patch drin. Aber ich habe noch einmal getestet: Das normale DNdR läuft problemlos in dieser Konfiguration, aber die Diebmod lässt sich nicht starten. Da wird es wohl ein Fehler in der Diebmod sein, die ist ja schon einige Jahre alt, vielleicht gibt es da Probleme mit Lego / Ikarus bzw. Ninja.
    Meine Übersetzungen:
    Gilden/Guilds/Гильдии v.1.6: Gothic 2: Gilden 1.6 DE
    Die Destiny- Saga (1 bis 5): Gothic 2: Destiny 1 bis 5 Deutsche Version
    Klasztor - Das Kloster:
    Klasztor - Das Kloster
    G1 Erweiterte Edition Plus (Quentins Bande): G1 Erweiterte Edition (Quentins Bande)
    Und viele andere.

  20. Beiträge anzeigen #60 Zitieren
    Ehrengarde Avatar von neocromicon
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    neocromicon ist offline
    Zitat Zitat von Roland54 Beitrag anzeigen
    Ich habe Union samt Playerkit installiert. Da ist der 4GB- Patch drin. Aber ich habe noch einmal getestet: Das normale DNdR läuft problemlos in dieser Konfiguration, aber die Diebmod lässt sich nicht starten. Da wird es wohl ein Fehler in der Diebmod sein, die ist ja schon einige Jahre alt, vielleicht gibt es da Probleme mit Lego / Ikarus bzw. Ninja.
    Jeb und genau so ist es, egal welcher Patch, die Mod stürzt bei allen ab. Sobald der Patch Code von sich ausführen will, selbst wenn die Funktion leer ist. Ich hatte Testweiße ALLES ausgeklammert, also so das er nur den Namen des Patches bekommt und trotzdem stürtzt die Mod ab. Sry aber da kann ich nix machen.

    Da könnte höchstens @Mud-freak schauen ob das Ninja selber was fixen kann, aber erstens ist die Mod Uralt und zweitens, warum soll er jetzt dafür büsen

    (Kann mit FreeAim, übrigens Wunderbar testen, da dieser Patch ja auch ein Menü hat, daher stürzt er schon ab bevor man im Hauptmenü ist, mit Keine Unterwassereffekte, erst wenn man versucht zu laden[ohne Menü])
    Geändert von neocromicon (28.01.2021 um 16:19 Uhr)

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