Hi all,

The Genome engine does not supporting textures with more resolution, than 2K per X (or Y)? 2K textures (2048 x 2048) is converted internally to ".ximg", but textures > 2048 pixels not. And this at the same goes for 24bit or 32 bit depth of the texture. Why?

And also one question - @CSP team: Is possible release modified DLL, where you have adjustment for NPC (..which goto with PC Hero) to automatically attack to the enemies in ambient? This would improve the CM3.1, or QP4.2 gameplay.

Thanks for answer..