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  1. Beiträge anzeigen #1
    Apprentice Avatar von Serbernus
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    Monster variants.

    I want to create some new creatures, but can't find any information on how to do it


    Overall, I want it to look like this.
    Wolf - Texture A
    Injured Wolf - Texture B
    Strong Wolf - Texture C.
    E.t.c.


    Would someone be helpful and send a link to a guide or video describing what I have to do to create such variants?
    It's mostly about Gothic 2.


    I am a newbie.
    I should probably write in German, but I don't know German.

  2. #2
    Falugify
    Gast
     
    You can change this with the texture Name: here a example

    Code:
    	//					Body-Mesh		Body-Tex	Skin-Color	Head-MMS	Head-Tex	Teeth-Tex	ARMOR
            //WOL_BODY_V0-C
    	Mdl_SetVisualBody		(self,	"Wol_Body",		DEFAULT,	DEFAULT,	"",			DEFAULT,  	DEFAULT,	-1);
            //WOL_BODY_V1-C
    	Mdl_SetVisualBody		(self,	"Wol_Body",		1,	DEFAULT,	"",			DEFAULT,  	DEFAULT,	-1);
            //WOL_BODY_V7-C
    	Mdl_SetVisualBody		(self,	"Wol_Body",		7,	DEFAULT,	"",			DEFAULT,  	DEFAULT,	-1);

  3. Beiträge anzeigen #3
    Apprentice Avatar von Serbernus
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    Serbernus ist offline
    That tells me very little, is this a script?
    A friend of mine told me that I should make a brand new monster for each variant.

  4. #4
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    Gast
     
    Zitat Zitat von Serbernus Beitrag anzeigen
    That tells me very little, is this a script?
    A friend of mine told me that I should make a brand new monster for each variant.
    Do you have the modkit? you can find the monster script in

    G2: _work\data\Scripts\Content\Story\NPC\Monster
    G1: _work\data\Scripts\content\AI\Monster

    You need a new monster instance.

  5. Beiträge anzeigen #5
    Apprentice Avatar von Serbernus
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    Oh yeah, that what I probably miss. I gonna check it later when I back to home.

  6. Beiträge anzeigen #6
    Apprentice Avatar von Serbernus
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    Okay I creating new instance, but if I want test it in game I cant summon my new instance. I need compile or something like that?

  7. #7
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    Gast
     
    Zitat Zitat von Serbernus Beitrag anzeigen
    Okay I creating new instance, but if I want test it in game I cant summon my new instance. I need compile or something like that?
    You need to parse the scripts. Start with the GothicStarter_Mod

  8. Beiträge anzeigen #8
    Apprentice Avatar von Serbernus
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    Work great, thanks. Can you also explain me how I can now add this to VDF? I know how to build VDF, but VDFbuilder reparse scripts for me?

  9. Beiträge anzeigen #9
    Dea
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    Lehona ist offline
    All (most...) scripts are compiled into the Gothic.dat in Scripts/_Compiled/Gothic.dat - just add that into the VDF.

  10. Beiträge anzeigen #10
    Apprentice Avatar von Serbernus
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    Ok I think still something is wrong, Bloodfly still have default texture, even when I edited everything as you said.

    It should use Blo_Body_V2, right?

    Code:
    func void B_SetVisuals_Wasp()
    {
    	Mdl_SetVisual			(self,	"Bloodfly.mds");
    	//								Body-Mesh		Body-Tex	Skin-Color	Head-MMS	Head-Tex	Teeth-Tex	ARMOR
    	Mdl_SetVisualBody		(self,	"Blo_Body",		2,	DEFAULT,	"",			DEFAULT,  	DEFAULT,	-1);
    };

  11. #11
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    Gast
     
    Zitat Zitat von Serbernus Beitrag anzeigen
    Ok I think still something is wrong, Bloodfly still have default texture, even when I edited everything as you said.

    It should use Blo_Body_V2, right?

    Code:
    func void B_SetVisuals_Wasp()
    {
    	Mdl_SetVisual			(self,	"Bloodfly.mds");
    	//								Body-Mesh		Body-Tex	Skin-Color	Head-MMS	Head-Tex	Teeth-Tex	ARMOR
    	Mdl_SetVisualBody		(self,	"Blo_Body",		2,	DEFAULT,	"",			DEFAULT,  	DEFAULT,	-1);
    };
    Do you have changed this?

    Code:
    INSTANCE Bloodfly	(Mst_Default_Bloodfly)
    {
    	B_SetVisuals_Bloodfly();
    	Npc_SetToFistMode(self);
    };

  12. Beiträge anzeigen #12
    Apprentice Avatar von Serbernus
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    Like this.

    Code:
    INSTANCE Wasp	(Mst_Default_Wasp){
    	B_SetVisuals_Bloodfly();
    	Npc_SetToFistMode(self);
    };

  13. Beiträge anzeigen #13
    Apprentice Avatar von Serbernus
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    Serbernus ist offline
    Zitat Zitat von Serbernus Beitrag anzeigen
    Like this.

    Code:
    INSTANCE Wasp    (Mst_Default_Wasp){
        B_SetVisuals_Bloodfly();
        Npc_SetToFistMode(self);
    };
    Edit : Okay... Its work, but not how I expected, what I need change to make it use wasp texture, instead of blo_body?

    https://i.imgur.com/1wtZDPj.png/

    Edit2 : Sorry for multiple messages. :x

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