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    Adventurer
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    yukoz ist offline

    [G3] Lightmaps bug

    Hi,
    There is a bug in the G3 game with a lighting map for some meshes.
    For example, in some houses of Montera light maps are buggy.
    The same houses in Ardea or Kap Dun have the correct lighting map.
    I tried to solve this problem using the Gothic SDK (CompileLightmaps command), but that did not help.
    How to fix this problem?



    Screenshots:
    [Bild: attachment.php?s=7c39647e32fb7715f9b048175811da25&attachmentid=49319&d=1591716481&thumb=1][Bild: attachment.php?s=7c39647e32fb7715f9b048175811da25&attachmentid=49320&d=1591716510&thumb=1][Bild: attachment.php?s=7c39647e32fb7715f9b048175811da25&attachmentid=49321&d=1591716522&thumb=1]

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    Rock Me Amadeus  Avatar von Askanius
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    Askanius ist offline
    Excellent find!

    Yes, you are right, the illumination in Montera and other places has always been messed up. The solution to fix this is to change the LightmapType in eCVisualMeshStatic_PS from PerVertex to the correct type eELightmapType_Mixed.

    A recalculation of the lightmaps should then fix the issue. Here you can see what you need to change.

    [Bild: snap__13.06.2016_0003.jpg]
    [Bild: snap__14.06.2016_0000.jpg]

    Kudos @George for the screenshots.

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    yukoz ist offline

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