Hi,
There is a bug in the G3 game with a lighting map for some meshes.
For example, in some houses of Montera light maps are buggy.
The same houses in Ardea or Kap Dun have the correct lighting map.
I tried to solve this problem using the Gothic SDK (CompileLightmaps command), but that did not help.
How to fix this problem?
Screenshots:
[Bild: attachment.php?s=7c39647e32fb7715f9b048175811da25&attachmentid=49319&d=1591716481&thumb=1][Bild: attachment.php?s=7c39647e32fb7715f9b048175811da25&attachmentid=49320&d=1591716510&thumb=1][Bild: attachment.php?s=7c39647e32fb7715f9b048175811da25&attachmentid=49321&d=1591716522&thumb=1]