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  1. Beiträge anzeigen #201 Zitieren
    Veteran Avatar von Liker
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    Turn off text checking in settings for now. I will fix it in the next update.
    Geändert von Liker (22.03.2023 um 15:09 Uhr)

  2. Beiträge anzeigen #202 Zitieren
    Veteran Avatar von Liker
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    Updated 0.37


    1. Added the ability to search for WPs that are not connected to a common network
    2. WP is now selected immediately when selected from the interface
    3. You can now enter the character "/" in Latin strings
    4. Fixed minor bugs
    5. Added vob selection filter. Now you can select vobs of a certain type. Can be found in vob Container
    6. Added window preset for QuadHD resolution
    7. Second WP highlight animation on dx11 now works
    8. Added buttons to the zCTrigger, zCTriggerList, oCCSTrigger, zCTriggerUntouch, oCMobInter and zCPFXController classes in the Triggers tab

  3. Beiträge anzeigen #203 Zitieren
    Ehrengarde Avatar von neocromicon
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    Thank you for making it better and better!

  4. Beiträge anzeigen #204 Zitieren
    Veteran Avatar von Liker
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    1. Improved vob selection filter, now some objects can be selected better
    2. Added "ignore pfx" filter to select vobs
    3. Now selection mode via CTRL button works better


    0.38 updated

  5. Beiträge anzeigen #205 Zitieren
    Veteran Avatar von Liker
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    Updated once more (0.38)

  6. Beiträge anzeigen #206 Zitieren
    Serima Avatar von Fisk2033
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    Thanks for all of your effort!

  7. Beiträge anzeigen #207 Zitieren
    Veteran Avatar von Liker
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    0.39


    1. Added display of vob position if the option to show the position of the camera coordinates is selected
    2. Now if you set selectVobTab = 1 in the [SPACER] section, then when a vob is selected, its tab in the object window will be enabled (Triggers, waypoints)
    3. Fixed some bugs
    4. Fixed a bug where the first inserted oCItem could not be selected
    5. Double clicking on the visual field will now open File Explorer to select a file
    6. Added a single vob movement mode (you can rotate and move at the same time). Turns on the M key, can be configured in the keys. To work, configure the keys for rotation and movement separately
    7. The safeOneMode = 1 option in the SPACER section will keep Single Mode enabled/disabled even after a spacer reboot"
    8. vob properties window now shows vob color zCVobLight. When you click on an element, the Color field will be selected.

  8. Beiträge anzeigen #208 Zitieren
    Veteran Avatar von Liker
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    0.40


    1. Added new keyboard shortcut for restoring vob position (Ctrl+R by default)
    2. Polygon sorting function (while saving location) has been improved. Now it uses merge sort instead of insertion sort (if the number of polygons > 200k in the location). Saving will be a little faster Option bSortMerge = 1 in [SPACER]
    3. Fixed bugs when working with vobs like zCPFXController
    4. Double-clicking on a visual or texture field will now open file explorer to select a file

  9. Beiträge anzeigen #209 Zitieren
    Ehrengarde Avatar von neocromicon
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    Zitat Zitat von Liker Beitrag anzeigen
    0.40


    1. Added new keyboard shortcut for restoring vob position (Ctrl+R by default)
    2. Polygon sorting function (while saving location) has been improved. Now it uses merge sort instead of insertion sort (if the number of polygons > 200k in the location). Saving will be a little faster Option bSortMerge = 1 in [SPACER]
    3. Fixed bugs when working with vobs like zCPFXController
    4. Double-clicking on a visual or texture field will now open file explorer to select a file
    Thanks again for the Update!

    What default postion will be restored bei pressing ctrl+r ?

    Do you already know when you want to add the option to create for light?

  10. Beiträge anzeigen #210 Zitieren
    Veteran Avatar von N1kX
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    Zitat Zitat von neocromicon Beitrag anzeigen
    What default postion will be restored bei pressing ctrl+r ?
    For example, you changed the position of the vob, you don't like it, STRG+R will return the position of the vob to its original position (Before you started changing) or, for example, you accidentally changed the position of the vob, which stood perfectly and for a long time, then the keyboard shortcut will bring it back.Attention, there is also a flip side of the coin, for movers, the object can stand where it should be when the mover is activated, so be careful.

  11. Beiträge anzeigen #211 Zitieren
    Ehrengarde Avatar von neocromicon
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    Zitat Zitat von N1kX Beitrag anzeigen
    For example, you changed the position of the vob, you don't like it, STRG+R will return the position of the vob to its original position (Before you started changing) or, for example, you accidentally changed the position of the vob, which stood perfectly and for a long time, then the keyboard shortcut will bring it back.Attention, there is also a flip side of the coin, for movers, the object can stand where it should be when the mover is activated, so be careful.
    Allright, understand! Thanks.

  12. Beiträge anzeigen #212 Zitieren
    Veteran Avatar von Buzz Killington
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    First of all, thank you so much for this Spacer. It's a pure blessing to have this much handier an editor compared to the >20 year old pile of bugginess.

    Still running the 0.34 version here, should probably update soon.

    One question: When I already have soundvobs placed in the world and I listen to sounds in the sound window, is there an option to mute ONLY the sound I pre-listened to? Have not yet figured out how this works, I'm quite new to your editor.

  13. Beiträge anzeigen #213 Zitieren
    Lehrling
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    Triber ist offline

    Disappearing vobs

    Hello,

    I'm not sure if this is the correct place to ask, but it is related to Spacer, or at least I believe so.

    ---

    I have a problem with certain VOBs that stop rendering, disappear when you change the distance from them or adjust the camera angle. They are just invisible for most of the time.

    - It happens to vobs close to wall / floor, usually inside a portal room (or even outside, but close to a portal room)
    - If it only happened in Spacer, it wouldn't be such a big deal, but it happens in game too with the same zen
    - I am not the only one, found other modders who struggle with the same problem in their own ZENs
    - Tried stuff like turning on / off if the vob is static, assigned materials to surrounding textures, it has no effect on it
    - 3DS model is irrelevant, happens to stones, mushrooms, plants...
    - I am using SpacerNET 0.38

    I'll be grateful for any advice on how to fix this.

    Thank you.

  14. Beiträge anzeigen #214 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von Buzz Killington Beitrag anzeigen
    First of all, thank you so much for this Spacer. It's a pure blessing to have this much handier an editor compared to the >20 year old pile of bugginess.

    Still running the 0.34 version here, should probably update soon.

    One question: When I already have soundvobs placed in the world and I listen to sounds in the sound window, is there an option to mute ONLY the sound I pre-listened to? Have not yet figured out how this works, I'm quite new to your editor.
    I don't think so, function mutes all the sounds.


    @Triber That is due to "portals", inside houses Directx7 hides all external objects and polygons. And sometimes that causes such bugs inside.
    Try to move vobs a little, in most cases bus dissapeares. This is a problem yes, in some places I can't fix them too.

    @neocromicon in some day

  15. Beiträge anzeigen #215 Zitieren
    Lehrling
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    Zitat Zitat von Liker Beitrag anzeigen
    I don't think so, function mutes all the sounds.


    @Triber That is due to "portals", inside houses Directx7 hides all external objects and polygons. And sometimes that causes such bugs inside.
    Try to move vobs a little, in most cases bus dissapeares. This is a problem yes, in some places I can't fix them too.

    @neocromicon in some day
    Thank you for the reply. Yes, I was trying to change the location too, unfrotunately even if it gets visible at some point, after changing camera angle they disappear again.

    Plus one of my modder friends encounters the same issue in ZEN that contains zero portals, so I think the problem must be larger than that

  16. Beiträge anzeigen #216 Zitieren
    Veteran Avatar von Liker
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    Portals can be changed in 3d editor like blender/3dmax or just use DX11, it does not use portals for render at all

  17. Homepage besuchen Beiträge anzeigen #217 Zitieren
    Local Hero Avatar von Damianut
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    Hello. I received error:

    Code:
    Plugin `Union_MarvinHelper.dll` wasn't loaded.
    
    Code: 0x00000006
    
    Reason: incorrect access
    How to repair that?

    It works properly, but I did re-install of system. Some C++ redistributable is missing?

    Thank you

  18. Beiträge anzeigen #218 Zitieren
    Provinzheld Avatar von TopLayer
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    Zitat Zitat von Damianut Beitrag anzeigen
    It works properly, but I did re-install of system. Some C++ redistributable is missing?
    It is not related to Spacer.
    Try to install this: https://aka.ms/vs/17/release/vc_redist.x86.exe

    And I suppose you shouldn't use any plugins with this Spacer.
    Geändert von TopLayer (06.08.2023 um 02:25 Uhr)

  19. Homepage besuchen Beiträge anzeigen #219 Zitieren
    Local Hero Avatar von Damianut
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    Zitat Zitat von TopLayer Beitrag anzeigen
    It is not related to Spacer.
    Try to install this: https://aka.ms/vs/17/release/vc_redist.x86.exe

    And I suppose you shouldn't use any plugins with this Spacer.
    Very thanks, works now.

  20. Beiträge anzeigen #220 Zitieren
    Abenteurer Avatar von Jase
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    Hi, first of all thank you for this great new edition of Spacer!

    Now for my problem: special characters such as " \ " , to indicate a file path, cannot be used. Apparently only the latin alphabet works.

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