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  1. Beiträge anzeigen #161 Zitieren
    Veteran Avatar von Liker
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    0.30 updated

    1. The Info Window has been redesigned slightly, with text offset slightly from the left edge.
    2. Vob properties window now has better work speed
    3. Fixed a bug when the "Materials" tab was active, the loading speed of the next ZEN increased to several minutes
    4. Fixed bug when checking the input of Latin characters
    5. Added checking of WP/FP names for latin characters
    6. Bug fix, bbox helper vobs can no longer be selected


    0.30 updated once more
    Geändert von Liker (04.10.2022 um 16:20 Uhr)

  2. Beiträge anzeigen #162 Zitieren
    Neuling
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    Oberyn ist offline
    Setting won't save when you go to
    Settings > Show radius of light for zCVobLight vobs
    After checking the Box and hitting apply won't save it.

  3. Beiträge anzeigen #163 Zitieren
    Ehrengarde Avatar von neocromicon
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    Zitat Zitat von Oberyn Beitrag anzeigen
    Setting won't save when you go to
    Settings > Show radius of light for zCVobLight vobs
    After checking the Box and hitting apply won't save it.
    By me too

  4. Beiträge anzeigen #164 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von Oberyn Beitrag anzeigen
    Setting won't save when you go to
    Settings > Show radius of light for zCVobLight vobs
    After checking the Box and hitting apply won't save it.
    Thanks, fixed. I will upload a new version soon. (today or tomorrow)

  5. Homepage besuchen Beiträge anzeigen #165 Zitieren
    General Avatar von Dada
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    Dada ist offline
    Got an Access Violation after inserting a bunch of oCMobInter...
    https://upload.worldofplayers.de/fil...1Ue6Y0lvqZ.png

    Maybe this helps

    Edit: Tested it again, inserted Mob, no problem. Copied/inserted it --> Crash.
    Geändert von Dada (07.10.2022 um 08:39 Uhr)

  6. Beiträge anzeigen #166 Zitieren
    Veteran Avatar von Liker
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    0.31 Updated


    1. Improved the function "Generate a list of location visuals". Now, for vob models, their textures are also written in the readout, non-existent textures will change in red, those that are in the _WORK folder, but not in VDF, will be orange"
    2. When using the top menu, the mouse no longer clicks inside the spacer and selects objects inside the world
    3. Names of found vobs in the "Search" window can now be copied (right-click on the element)
    4. Bug fixed, now "Show zCVobLight radius" option works again
    5. For zCMover with dynamic collision when moving/rotating, the collision is no longer ignored
    6. Fixed a crash when you can click the "Run" button without the selected mover
    7. Blocked the ability to set the size of the bbox for vobs that cannot change the bbox

  7. Beiträge anzeigen #167 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von Dada Beitrag anzeigen
    Got an Access Violation after inserting a bunch of oCMobInter...
    https://upload.worldofplayers.de/fil...1Ue6Y0lvqZ.png

    Maybe this helps

    Edit: Tested it again, inserted Mob, no problem. Copied/inserted it --> Crash.
    Show the exact vob's hierarchy screenshot: what you copy and where you insert it. May be you copy a vob with children inside itself and it goes to infinity loop. We have to check it

  8. Homepage besuchen Beiträge anzeigen #168 Zitieren
    General Avatar von Dada
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    Yeah, thought of something like that...
    First one (now correctly inserted as oCMobDoor):
    https://upload.worldofplayers.de/fil...DTzZntm4Km.png

    Second one:
    https://upload.worldofplayers.de/fil...j5KTd63DZH.png

    Until here, everything's fine, no problems while saving.
    Inserted the other ones:

    https://upload.worldofplayers.de/fil...qMjoD5PZTc.png

    Crash

  9. Beiträge anzeigen #169 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von Dada Beitrag anzeigen
    Yeah, thought of something like that...
    First one (now correctly inserted as oCMobDoor):
    https://upload.worldofplayers.de/fil...DTzZntm4Km.png

    Second one:
    https://upload.worldofplayers.de/fil...j5KTd63DZH.png

    Until here, everything's fine, no problems while saving.
    Inserted the other ones:

    https://upload.worldofplayers.de/fil...qMjoD5PZTc.png


    Crash
    Do you use ASCII or BIN format for ZEN? For working, you have to use ASCII.
    Try to insert vobs with other types and see it the error occurs.

    Wait, you have problem when INSERTING vobs or SAVING ZEN? If saving, use only ASCII, not BIN format. I'm not sure of the problem is in zen format...

    Btw, why a bed is mobDoor? it has to be mobBed, or I don't know something.
    Geändert von Liker (07.10.2022 um 10:17 Uhr)

  10. Beiträge anzeigen #170 Zitieren
    now also in your universe  Avatar von Milky-Way
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    Zitat Zitat von Liker Beitrag anzeigen
    Do you use ASCII or BIN format for ZEN? For working, you have to use ASCII.
    Try to insert vobs with other types and see it the error occurs.

    Wait, you have problem when INSERTING vobs or SAVING ZEN? If saving, use only ASCII, not BIN format. I'm not sure of the problem is in zen format...

    Btw, why a bed is mobDoor? it has to be mobBed, or I don't know something.
    Ocmobdoor is standard practice because it allows the bed to be used from both sides (left and right) if I remember correctly

  11. Beiträge anzeigen #171 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von Milky-Way Beitrag anzeigen
    Ocmobdoor is standard practice because it allows the bed to be used from both sides (left and right) if I remember correctly
    I did not know, thanks.

  12. Beiträge anzeigen #172 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von Dada Beitrag anzeigen
    Yeah, thought of something like that...
    First one (now correctly inserted as oCMobDoor):
    https://upload.worldofplayers.de/fil...DTzZntm4Km.png

    Second one:
    https://upload.worldofplayers.de/fil...j5KTd63DZH.png

    Until here, everything's fine, no problems while saving.
    Inserted the other ones:

    https://upload.worldofplayers.de/fil...qMjoD5PZTc.png

    Crash
    So, you tried to change to ASCII or the problem solved?

  13. Homepage besuchen Beiträge anzeigen #173 Zitieren
    General Avatar von Dada
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    Dada ist offline
    Sorry, didn't got to test it anymore
    Baby takes too much of my time (And NieRutomata came for Switch... )
    Hopefully tomorrow

  14. Beiträge anzeigen #174 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von Dada Beitrag anzeigen
    Sorry, didn't got to test it anymore
    Baby takes too much of my time (And NieRutomata came for Switch... )
    Hopefully tomorrow
    ok

  15. Beiträge anzeigen #175 Zitieren
    Veteran Avatar von Liker
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    0.32


    1. When selecting a polygon, its material is now selected in the list of all materials
    2. The autoCamFocusVobName field now works. This is the name of the vob that the camera will focus on when flying. Attention! This field automatically creates a target spline after starting the camera. If you suddenly want to remove the focus on the vob later, then do not forget to delete this key
    3. UI improved: deleting/inserting vobs/inserting vobtrees is now much faster
    4. Added icons for selected vob property like original Spacer (thanks to Jr)

  16. Beiträge anzeigen #176 Zitieren
    Veteran Avatar von Liker
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    0.33


    1. The window for searching sounds by name is returned
    2. Some UI elements have been sped up (search)
    3. Fixed a visual error when pasting a vob, sometimes such a wob vas not selected after pasting
    4. Added the ability to display zSpy debugging in the information window, the debugging level can be configured there
    5. Info window size can now be resized
    6. The "Find" button has been added to the "Vobs container" window, it duplicates the functionality of the F1 button to search for vobs within a radius of the camera

  17. Beiträge anzeigen #177 Zitieren
    Veteran Avatar von Liker
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    0.34 (Added Materials filter)


    1. In "Search" added the option "Match names"". With its help, you can find vobs, which have the same name
    2. In "Search" option added "Search for oCItem in oCMobContainer"". With it, you can find oCitem by name, not only on the map, but also in chests (containers)
    3. Improved polygon selection with selection tool
    4. Added "Materials filter". In it you can set the necessary properties of materials before compiling the world. To save the properties of the materials, you must press the "Save changes " button
    5. Vob search radius in "Vob container" increased to 5000
    6. Fixed a bug with VobTree replacement, sometimes the spacer could freeze or crash
    7. Menu "Settings->Management" renamed to "Settings->Vobs", as it makes more sense
    8. In the item locator, you can now select the type of oCItem that will be displayed on the screen
    9. A Bug fixed, vob coordinates (position) no longer reset if the vob was moving, while the user was changing other properties in the vob properties window
    10. Removed "Materials" tab from the "Object List" window", now, with the Material Filter, it is not needed"

  18. Beiträge anzeigen #178 Zitieren
    Ehrengarde Avatar von neocromicon
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    Thanks for the Update!

    But why is since v 0.25 it not more possible to re-compile existing world's?
    I change often my Mesh an than i have reroll to 0.24 to compile it with the vobs.

  19. Beiträge anzeigen #179 Zitieren
    Veteran Avatar von Liker
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    Zitat Zitat von neocromicon Beitrag anzeigen
    Thanks for the Update!

    But why is since v 0.25 it not more possible to re-compile existing world's?
    I change often my Mesh an than i have reroll to 0.24 to compile it with the vobs.
    Load your edited Mesh and then load vobs (uncompiled zen) -> compile world.
    What exactly do you mean by compiling existing world? I mean, I removed that stuff, but I think it is a bug.
    I will check anyway.

    Write me exactly step by step how you use your recompiling, if it is ok, I will return compile world.
    Geändert von Liker (08.11.2022 um 07:23 Uhr)

  20. Beiträge anzeigen #180 Zitieren
    Veteran Avatar von Liker
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    0.34 (Updated)


    1. Fixed a bug where the spacer could freeze while closing
    2. World compilation is again available on an already compiled world, but only through a setting. Set the [SPACER] section canCompileWorldAgain=1 in spacer_net.ini to enable this feature

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