Hi!

I need to ask, since I have some problem with functioning of new enemy type: "Thug" - as the name states it's a group of human NPC's with hostile attitude to player ( for this moment I want to set constant hostile attitude, maybe later I will modify some of them in order to create short dialouge options like:

1. Thug: "Hey traveler! Give me all your gold if you don't want to die"
2. Player:
a) Here you go, I don't want any trouble
b) Let me pass you idiot
c) Where did you get that funny sack from, that you're wearing on your head ?
d) I don't have any gold, please let me pass

And so on...

But at this moment in order to let them be hostile - I have set the AttitudeLock attribute to "gEAttitude_Hostile"
https://www.nexusmods.com/risen/mods/10?tab=images , so I they spot the player - they start to attack, but they become muted ( no sound ) since I change the attitude to hostile...

How to fix this ?